- fixed being able to set battery recharge sped over the limits - fixed vents being added to OxygenGenerator.ventlist multiple times - fixed item.Submarine not being set if pulling an item from a fabricator - some tutorial fixes - fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead - SalvageQuest fails if the item has been destroyed -
67 lines
2.1 KiB
XML
67 lines
2.1 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="C-4 Block"
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category="Equipment"
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Tags="smallitem,explosive"
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pickdistance="150"
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price="100">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
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<Body width="16" height="7"/>
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<Pickable slots="Any">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0"/>
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</StatusEffect>
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</Pickable>
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</Item>
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<Item
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name="IC-4 Block"
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description="A compound made of C-4 and incendium."
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category="Equipment"
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Tags="smallitem,explosive"
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pickdistance="150">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
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<Body width="16" height="7"/>
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<Pickable slots="Any">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0"/>
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<Fire size="500"/>
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</StatusEffect>
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</Pickable>
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</Item>
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<Item
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name="Detonator"
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description="A device that detonates any contained explosive when receiving a signal."
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category="Equipment"
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Tags="smallitem"
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pickdistance="150"
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price="50">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,7,16,9"/>
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<Body width="16" height="9"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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<ItemContainer capacity="1" itempos="0,0" hideitems="false">
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<Containable name="explosive"/>
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</ItemContainer>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="activate">
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<StatusEffect type="OnUse" target="Contained" Condition="-100.0"/>
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</input>
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</ConnectionPanel>
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</Item>
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</Items> |