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1fe6427c05c581e2cdb6a5b32f856dcac8fb7a6e
LuaCsForBarotraumaEP/Subsurface/Source/GameSession/GameModes
History
Regalis 0306c03d00 Tutorial fixes: walls and windows outside the command room are fixed during the same frame they break (to prevent anything from flying out from the railgun room), moloch is forced above the player once the railgun is ready fire
2017-02-20 21:33:03 +02:00
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Tutorials
Tutorial fixes: walls and windows outside the command room are fixed during the same frame they break (to prevent anything from flying out from the railgun room), moloch is forced above the player once the railgun is ready fire
2017-02-20 21:33:03 +02:00
GameMode.cs
GUI elements now respect render order + some minor distance comparison optimization
2016-11-15 22:26:36 -03:00
GameModePreset.cs
Option to choose mission type in mp
2016-05-10 18:42:50 +03:00
MissionMode.cs
- option to select which location autopilot navigates towards
2016-10-26 19:22:40 +03:00
SinglePlayerMode.cs
Added a few new console commands: disablehud, lockx & locky (disables submarine movement on the respective axis), followsub (toggles whether the camera moves with the subs)
2017-02-13 16:23:28 +02:00
TraitorMode.cs
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
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