Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Networking/OrderChatMessage.cs
Juan Pablo Arce 1fd2a51bbb Unstable v0.19.5.0
2022-09-14 12:48:12 -03:00

30 lines
1.1 KiB
C#

using Barotrauma.Steam;
using System;
namespace Barotrauma.Networking
{
partial class OrderChatMessage : ChatMessage
{
public override void ServerWrite(IWriteMessage msg, Client c)
{
msg.WriteByte((byte)ServerNetObject.CHAT_MESSAGE);
msg.WriteUInt16(NetStateID);
msg.WriteRangedInteger((int)ChatMessageType.Order, 0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
msg.WriteString(SenderName);
msg.WriteBoolean(SenderClient != null);
if (SenderClient != null)
{
msg.WriteString(SenderClient.AccountId.TryUnwrap(out var accountId) ? accountId.StringRepresentation : SenderClient.SessionId.ToString());
}
msg.WriteBoolean(Sender != null && c.InGame);
if (Sender != null && c.InGame)
{
msg.WriteUInt16(Sender.ID);
}
msg.WriteBoolean(false); //text color (no custom text colors for order messages)
msg.WritePadBits();
WriteOrder(msg);
}
}
}