Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GameSession/CrewManager.cs
Juan Pablo Arce 1fd2a51bbb Unstable v0.19.5.0
2022-09-14 12:48:12 -03:00

3710 lines
168 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Steam;
namespace Barotrauma
{
partial class CrewManager
{
private Point screenResolution;
public OrderPrefab DraggedOrderPrefab;
public bool DragOrder;
private bool dropOrder;
private int framesToSkip = 2;
private float dragOrderTreshold;
private Vector2 dragPoint = Vector2.Zero;
#region UI
public GUIComponent ReportButtonFrame { get; set; }
private GUIFrame guiFrame;
private GUIFrame crewArea;
private GUIListBox crewList;
private float crewListOpenState;
private bool _isCrewMenuOpen = true;
private Point crewListEntrySize;
/// <summary>
/// Present only in single player games. In multiplayer. The chatbox is found from GameSession.Client.
/// </summary>
public ChatBox ChatBox { get; private set; }
private float prevUIScale;
public bool AllowCharacterSwitch = true;
/// <summary>
/// This property stores the preference in settings. Don't use for automatic logic.
/// Use AutoShowCrewList(), AutoHideCrewList(), and ResetCrewList().
/// </summary>
public bool IsCrewMenuOpen
{
get { return _isCrewMenuOpen; }
set
{
if (_isCrewMenuOpen == value) { return; }
_isCrewMenuOpen = value;
PreferCrewMenuOpen = value;
}
}
public static bool PreferCrewMenuOpen = true;
public bool AutoShowCrewList() => _isCrewMenuOpen = true;
public void AutoHideCrewList() => _isCrewMenuOpen = false;
public void ResetCrewList() => _isCrewMenuOpen = PreferCrewMenuOpen;
const float CommandNodeAnimDuration = 0.2f;
public List<GUIButton> OrderOptionButtons = new List<GUIButton>();
private Sprite jobIndicatorBackground, previousOrderArrow, cancelIcon;
#endregion
#region Constructors
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
AddCharacterElements(element);
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), null, Color.Transparent)
{
CanBeFocused = false
};
#region Crew Area
crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), style: null, color: Color.Transparent)
{
CanBeFocused = false
};
// AbsoluteOffset is set in UpdateProjectSpecific based on crewListOpenState
crewList = new GUIListBox(new RectTransform(Vector2.One, crewArea.RectTransform), style: null, isScrollBarOnDefaultSide: false)
{
AutoHideScrollBar = false,
CanBeFocused = false,
CurrentDragMode = GUIListBox.DragMode.DragWithinBox,
CanInteractWhenUnfocusable = true,
OnSelected = (component, userData) => false,
SelectMultiple = false,
Spacing = (int)(GUI.Scale * 10),
OnRearranged = OnCrewListRearranged
};
jobIndicatorBackground = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(0, 512, 128, 128));
previousOrderArrow = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(128, 512, 128, 128));
cancelIcon = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(512, 384, 128, 128));
// Calculate and store crew list entry size so it doesn't have to be calculated for every entry
crewListEntrySize = new Point(crewList.Content.Rect.Width - HUDLayoutSettings.Padding, 0);
int crewListEntryMinHeight = 32;
crewListEntrySize.Y = Math.Max(crewListEntryMinHeight, (int)(crewListEntrySize.X / 8f));
float charactersPerView = crewList.Content.Rect.Height / (float)(crewListEntrySize.Y + crewList.Spacing);
int adjustedHeight = (int)Math.Ceiling(crewList.Content.Rect.Height / Math.Round(charactersPerView)) - crewList.Spacing;
if (adjustedHeight < crewListEntryMinHeight) { adjustedHeight = (int)Math.Ceiling(crewList.Content.Rect.Height / Math.Floor(charactersPerView)) - crewList.Spacing; }
crewListEntrySize.Y = adjustedHeight;
#endregion
#region Chatbox
if (IsSinglePlayer)
{
ChatBox = new ChatBox(guiFrame, isSinglePlayer: true)
{
OnEnterMessage = (textbox, text) =>
{
if (Character.Controlled?.Info == null)
{
textbox.Deselect();
textbox.Text = "";
return true;
}
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
if (!string.IsNullOrWhiteSpace(text))
{
string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
// add to local history
ChatBox.ChatManager.Store(text);
bool isUsingRadioMode = GameMain.ActiveChatMode == ChatMode.Radio;
bool containsRadioCommand = msgCommand == "r" || msgCommand == "radio";
bool canUseRadio = ChatMessage.CanUseRadio(Character.Controlled, out WifiComponent headset);
ChatMessageType messageType = ((isUsingRadioMode && msgCommand == "") || containsRadioCommand) && canUseRadio ? ChatMessageType.Radio : ChatMessageType.Default;
AddSinglePlayerChatMessage(
Character.Controlled.Info.Name,
msg, messageType,
Character.Controlled);
if (messageType == ChatMessageType.Radio && headset != null)
{
Signal s = new Signal(msg, sender: Character.Controlled, source: headset.Item);
headset.TransmitSignal(s, sentFromChat: true);
}
}
textbox.Deselect();
textbox.Text = "";
if (ChatBox.CloseAfterMessageSent)
{
ChatBox.ToggleOpen = false;
ChatBox.CloseAfterMessageSent = false;
}
return true;
}
};
ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage;
}
#endregion
#region Reports
var chatBox = ChatBox ?? GameMain.Client?.ChatBox;
if (chatBox != null)
{
chatBox.ToggleButton = new GUIButton(new RectTransform(new Point((int)(182f * GUI.Scale * 0.4f), (int)(99f * GUI.Scale * 0.4f)), chatBox.GUIFrame.Parent.RectTransform), style: "ChatToggleButton")
{
ToolTip = TextManager.GetWithVariable("hudbutton.chatbox", "[key]", GameSettings.CurrentConfig.KeyMap.KeyBindText(InputType.ChatBox)),
ClampMouseRectToParent = false
};
chatBox.ToggleButton.RectTransform.AbsoluteOffset = new Point(0, HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height);
chatBox.ToggleButton.OnClicked += (GUIButton btn, object userdata) =>
{
chatBox.Toggle();
return true;
};
}
var reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).ToArray();
if (reports.None())
{
DebugConsole.ThrowError("No valid orders for report buttons found! Cannot create report buttons. The orders for the report buttons must have 'targetallcharacters' attribute enabled and a valid 'symbolsprite' defined.");
return;
}
ReportButtonFrame = new GUILayoutGroup(new RectTransform(
new Point((HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height - (int)((reports.Length - 1) * 5 * GUI.Scale)) / reports.Length, HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height), guiFrame.RectTransform))
{
AbsoluteSpacing = (int)(5 * GUI.Scale),
UserData = "reportbuttons",
CanBeFocused = false,
Visible = false
};
ReportButtonFrame.RectTransform.AbsoluteOffset = new Point(0, -chatBox.ToggleButton.Rect.Height);
CreateReportButtons(this, ReportButtonFrame, reports, false);
#endregion
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
prevUIScale = GUI.Scale;
_isCrewMenuOpen = PreferCrewMenuOpen = GameSettings.CurrentConfig.CrewMenuOpen;
}
public static void CreateReportButtons(CrewManager crewManager, GUIComponent parent, IReadOnlyList<OrderPrefab> reports, bool isHorizontal)
{
//report buttons
foreach (OrderPrefab orderPrefab in reports)
{
if (!orderPrefab.IsReport || orderPrefab.SymbolSprite == null || orderPrefab.Hidden) { continue; }
var btn = new GUIButton(new RectTransform(Vector2.One, parent.RectTransform, scaleBasis: isHorizontal ? ScaleBasis.BothHeight : ScaleBasis.BothWidth), style: null)
{
OnClicked = (button, userData) =>
{
if (!CanIssueOrders || crewManager?.DraggedOrderPrefab != null) { return false; }
var sub = Character.Controlled.Submarine;
if (sub == null || sub.TeamID != Character.Controlled.TeamID || sub.Info.IsWreck) { return false; }
if (crewManager != null)
{
Order order = orderPrefab.CreateInstance(OrderPrefab.OrderTargetType.Entity, orderGiver: Character.Controlled);
crewManager.SetCharacterOrder(null, order);
if (crewManager.IsSinglePlayer) { HumanAIController.ReportProblem(Character.Controlled, order); }
}
return true;
},
UserData = orderPrefab,
ClampMouseRectToParent = false
};
btn.ToolTip = RichString.Rich($"‖color:{XMLExtensions.ColorToString(orderPrefab.Color)}‖{orderPrefab.Name}‖color:end‖\n{TextManager.Get("draganddropreports")}");
if (crewManager != null)
{
btn.OnButtonDown = () =>
{
crewManager.dragOrderTreshold = Math.Max(btn.Rect.Width, btn.Rect.Height) / 2f;
crewManager.DraggedOrderPrefab = orderPrefab;
crewManager.dropOrder = false;
crewManager.framesToSkip = 2;
crewManager.dragPoint = btn.Rect.Center.ToVector2();
return true;
};
}
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlowCircular")
{
Color = GUIStyle.Red * 0.8f,
HoverColor = GUIStyle.Red * 1.0f,
PressedColor = GUIStyle.Red * 0.6f,
UserData = "highlighted",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), orderPrefab.SymbolSprite, scaleToFit: true)
{
Color = orderPrefab.Color,
HoverColor = Color.Lerp(orderPrefab.Color, Color.White, 0.5f),
ToolTip = btn.ToolTip,
SpriteEffects = SpriteEffects.FlipHorizontally,
UserData = orderPrefab
};
}
}
#endregion
#region Character list management
public Rectangle GetActiveCrewArea()
{
return crewArea.Rect;
}
/// <summary>
/// Remove the character from the crew (and crew menus).
/// </summary>
/// <param name="character">The character to remove</param>
/// <param name="removeInfo">If the character info is also removed, the character will not be visible in the round summary.</param>
public void RemoveCharacter(Character character, bool removeInfo = false, bool resetCrewListIndex = true)
{
if (character == null)
{
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace.CleanupStackTrace());
return;
}
characters.Remove(character);
if (removeInfo) { characterInfos.Remove(character.Info); }
if (resetCrewListIndex) { ResetCrewListIndex(character); }
}
/// <summary>
/// Add character to the list without actually adding it to the crew
/// </summary>
public GUIComponent AddCharacterToCrewList(Character character)
{
if (character == null) { return null; }
var background = new GUIFrame(
new RectTransform(crewListEntrySize, parent: crewList.Content.RectTransform, anchor: Anchor.TopRight),
style: "CrewListBackground")
{
UserData = character,
OnSecondaryClicked = (comp, data) =>
{
if (data == null) { return false; }
if (GameMain.NetworkMember?.ConnectedClients?.Find(c => c.Character == data) is Client client)
{
NetLobbyScreen.CreateModerationContextMenu(client);
return true;
}
return false;
}
};
SetCharacterComponentTooltip(background);
var iconRelativeWidth = (float)crewListEntrySize.Y / background.Rect.Width;
var layoutGroup = new GUILayoutGroup(
new RectTransform(Vector2.One, parent: background.RectTransform),
isHorizontal: true,
childAnchor: Anchor.CenterLeft)
{
CanBeFocused = false,
RelativeSpacing = 0.1f * iconRelativeWidth,
UserData = character
};
var commandButtonAbsoluteHeight = Math.Min(40.0f, 0.67f * background.Rect.Height);
var paddingRelativeWidth = 0.35f * commandButtonAbsoluteHeight / background.Rect.Width;
// "Padding" to prevent member-specific command button from overlapping job indicator
new GUIFrame(new RectTransform(new Vector2(paddingRelativeWidth, 1.0f), layoutGroup.RectTransform), style: null)
{
CanBeFocused = false
};
// Hide the icon to make more space for the name if the crew list's width is small enough
bool isJobIconVisible = crewListEntrySize.X >= 220;
if (isJobIconVisible)
{
var jobIconBackground = new GUIImage(
new RectTransform(new Vector2(0.8f * iconRelativeWidth, 0.8f), layoutGroup.RectTransform),
jobIndicatorBackground,
scaleToFit: true)
{
CanBeFocused = false,
UserData = "job"
};
if (character?.Info?.Job.Prefab?.Icon != null)
{
new GUIImage(
new RectTransform(Vector2.One, jobIconBackground.RectTransform),
character.Info.Job.Prefab.Icon,
scaleToFit: true)
{
CanBeFocused = false,
Color = character.Info.Job.Prefab.UIColor,
HoverColor = character.Info.Job.Prefab.UIColor,
PressedColor = character.Info.Job.Prefab.UIColor,
SelectedColor = character.Info.Job.Prefab.UIColor
};
}
}
int iconsVisible = isJobIconVisible ? 5 : 4;
var nameRelativeWidth = 1.0f
// Start padding
- paddingRelativeWidth
// icons (job, active orders, current task / voip)
- (iconsVisible * 0.8f * iconRelativeWidth)
// Vertical line
- (0.1f * iconRelativeWidth)
// Spacing
- (7 * layoutGroup.RelativeSpacing);
var font = layoutGroup.Rect.Width < 150 ? GUIStyle.SmallFont : GUIStyle.Font;
var nameBlock = new GUITextBlock(
new RectTransform(
new Vector2(nameRelativeWidth, 1.0f),
layoutGroup.RectTransform)
{
MaxSize = new Point(150, background.Rect.Height)
}, "",
font: font,
textColor: character.Info?.Job?.Prefab?.UIColor)
{
CanBeFocused = false,
UserData = "name"
};
nameBlock.Text = ToolBox.LimitString(character.Name, font, (int)nameBlock.Rect.Width);
new GUIImage(
new RectTransform(new Vector2(0.1f * iconRelativeWidth, 0.5f), layoutGroup.RectTransform),
style: "VerticalLine")
{
CanBeFocused = false
};
var orderGroup = new GUILayoutGroup(new RectTransform(new Vector2(3 * 0.8f * iconRelativeWidth, 0.8f), parent: layoutGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
CanBeFocused = false,
Stretch = true
};
// Current orders
var currentOrderList = new GUIListBox(new RectTransform(new Vector2(0.0f, 1.0f), parent: orderGroup.RectTransform), isHorizontal: true, style: null)
{
AllowMouseWheelScroll = false,
CurrentDragMode = GUIListBox.DragMode.DragWithinBox,
HideChildrenOutsideFrame = false,
KeepSpaceForScrollBar = false,
OnRearranged = OnOrdersRearranged,
ScrollBarVisible = false,
Spacing = 2,
UserData = character
};
currentOrderList.RectTransform.IsFixedSize = true;
currentOrderList.OnAddedToGUIUpdateList += (component) =>
{
if (component is GUIListBox list)
{
list.CanBeFocused = CanIssueOrders;
list.CurrentDragMode = CanIssueOrders && list.Content.CountChildren > 1
? GUIListBox.DragMode.DragWithinBox
: GUIListBox.DragMode.NoDragging;
}
};
// Previous orders
new GUILayoutGroup(new RectTransform(Vector2.One, parent: orderGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
CanBeFocused = false,
Stretch = false
};
var extraIconFrame = new GUIFrame(new RectTransform(new Vector2(0.8f * iconRelativeWidth, 0.8f), layoutGroup.RectTransform), style: null)
{
CanBeFocused = false,
UserData = "extraicons"
};
var soundIconParent = new GUIFrame(new RectTransform(Vector2.One, extraIconFrame.RectTransform), style: null)
{
CanBeFocused = false,
UserData = "soundicons",
Visible = character.IsPlayer
};
new GUIImage(
new RectTransform(Vector2.One, soundIconParent.RectTransform),
GUIStyle.GetComponentStyle("GUISoundIcon").GetDefaultSprite(),
scaleToFit: true)
{
CanBeFocused = false,
UserData = new Pair<string, float>("soundicon", 0.0f),
Visible = true
};
new GUIImage(
new RectTransform(Vector2.One, soundIconParent.RectTransform),
"GUISoundIconDisabled",
scaleToFit: true)
{
CanBeFocused = true,
UserData = "soundicondisabled",
Visible = false
};
if (character.IsBot)
{
new GUIFrame(new RectTransform(Vector2.One, extraIconFrame.RectTransform), style: null)
{
CanBeFocused = false,
UserData = "objectiveicon",
Visible = false
};
}
new GUIButton(new RectTransform(new Point((int)commandButtonAbsoluteHeight), background.RectTransform), style: "CrewListCommandButton")
{
ToolTip = TextManager.Get("inputtype.command"),
OnClicked = (component, userData) =>
{
if (!CanIssueOrders) { return false; }
CreateCommandUI(character);
return true;
}
};
return background;
}
private void SetCharacterComponentTooltip(GUIComponent characterComponent)
{
if (!(characterComponent?.UserData is Character character)) { return; }
if (character.Info?.Job?.Prefab == null) { return; }
LocalizedString tooltip = TextManager.GetWithVariables("crewlistelementtooltip",
("[name]", character.Name),
("[job]", character.Info.Job.Name));
string color = XMLExtensions.ColorToString(character.Info.Job.Prefab.UIColor);
RichString richToolTip = RichString.Rich($"‖color:{color}‖"+tooltip+"‖color:end‖");
characterComponent.ToolTip = richToolTip;
}
/// <summary>
/// Sets which character is selected in the crew UI (highlight effect etc)
/// </summary>
public bool CharacterClicked(GUIComponent component, object selection)
{
if (!AllowCharacterSwitch) { return false; }
if (!(selection is Character character) || character.IsDead || character.IsUnconscious) { return false; }
if (!character.IsOnPlayerTeam) { return false; }
SelectCharacter(character);
if (GUI.KeyboardDispatcher.Subscriber == crewList) { GUI.KeyboardDispatcher.Subscriber = null; }
return true;
}
public void ReviveCharacter(Character revivedCharacter)
{
if (crewList.Content.GetChildByUserData(revivedCharacter) is GUIComponent characterComponent)
{
crewList.Content.RemoveChild(characterComponent);
}
if (characterInfos.Contains(revivedCharacter.Info)) { AddCharacter(revivedCharacter); }
}
public void KillCharacter(Character killedCharacter, bool resetCrewListIndex = true)
{
if (crewList.Content.GetChildByUserData(killedCharacter) is GUIComponent characterComponent)
{
CoroutineManager.StartCoroutine(KillCharacterAnim(characterComponent));
}
RemoveCharacter(killedCharacter, resetCrewListIndex: resetCrewListIndex);
}
private IEnumerable<CoroutineStatus> KillCharacterAnim(GUIComponent component)
{
List<GUIComponent> components = component.GetAllChildren().ToList();
components.Add(component);
components.RemoveAll(c =>
c.UserData is Pair<string, float> pair && pair.First == "soundicon" ||
c.UserData as string == "soundicondisabled");
components.ForEach(c => c.Color = Color.DarkRed);
yield return new WaitForSeconds(1.0f);
float timer = 0.0f;
float hideDuration = 1.0f;
while (timer < hideDuration)
{
foreach (GUIComponent comp in components)
{
comp.Color = Color.Lerp(Color.DarkRed, Color.Transparent, timer / hideDuration);
comp.RectTransform.LocalScale = new Vector2(comp.RectTransform.LocalScale.X, 1.0f - (timer / hideDuration));
}
timer += CoroutineManager.DeltaTime;
yield return CoroutineStatus.Running;
}
crewList.Content.RemoveChild(component);
// GUITextBlock.AutoScaleAndNormalize(list.Content.GetAllChildren<GUITextBlock>(), defaultScale: 1.0f);
crewList.UpdateScrollBarSize();
yield return CoroutineStatus.Success;
}
partial void RenameCharacterProjSpecific(CharacterInfo characterInfo)
{
if (!(crewList.Content.GetChildByUserData(characterInfo?.Character) is GUIComponent characterComponent)) { return; }
SetCharacterComponentTooltip(characterComponent);
if (!(characterComponent.FindChild("name", recursive: true) is GUITextBlock nameBlock)) { return; }
nameBlock.Text = ToolBox.LimitString(characterInfo.Name, nameBlock.Font, nameBlock.Rect.Width);
}
private void OnCrewListRearranged(GUIListBox crewList, object draggedElementData)
{
if (crewList != this.crewList) { return; }
if (!(draggedElementData is Character)) { return; }
if (!IsSinglePlayer) { return; }
if (crewList.HasDraggedElementIndexChanged)
{
UpdateCrewListIndices();
}
else
{
CharacterClicked(crewList.DraggedElement, draggedElementData);
}
}
private void ResetCrewListIndex(Character c)
{
if (c?.Info == null) { return; }
c.Info.CrewListIndex = -1;
UpdateCrewListIndices();
}
private void UpdateCrewListIndices()
{
if (crewList == null) { return; }
for (int i = 0; i < crewList.Content.CountChildren; i++)
{
var characterComponent = crewList.Content.GetChild(i);
if (!(characterComponent?.UserData is Character c)) { continue; }
if (c.Info == null) { continue; }
c.Info.CrewListIndex = i;
}
}
private void SortCrewList()
{
if (crewList == null) { return; }
crewList.Content.RectTransform.SortChildren((x, y) =>
{
var infoX = (x.GUIComponent.UserData as Character)?.Info?.CrewListIndex;
var infoY = (y.GUIComponent.UserData as Character)?.Info?.CrewListIndex;
if (infoX.HasValue)
{
return infoY.HasValue ? infoX.Value.CompareTo(infoY.Value) : -1;
}
else
{
return infoY.HasValue ? 1 : 0;
}
});
UpdateCrewListIndices();
}
#endregion
#region Dialog
/// <summary>
/// Adds the message to the single player chatbox.
/// </summary>
public void AddSinglePlayerChatMessage(LocalizedString senderName, LocalizedString text, ChatMessageType messageType, Character sender)
{
AddSinglePlayerChatMessage(senderName.Value, text.Value, messageType, sender);
}
public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender)
{
if (!IsSinglePlayer)
{
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace.CleanupStackTrace());
return;
}
if (string.IsNullOrEmpty(text)) { return; }
if (sender != null)
{
GameMain.GameSession.CrewManager.SetCharacterSpeaking(sender);
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
public void AddSinglePlayerChatMessage(ChatMessage message)
{
if (!IsSinglePlayer)
{
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace.CleanupStackTrace());
return;
}
if (string.IsNullOrEmpty(message.Text)) { return; }
if (message.Sender != null)
{
GameMain.GameSession.CrewManager.SetCharacterSpeaking(message.Sender);
}
ChatBox.AddMessage(message);
}
partial void CreateRandomConversation()
{
if (GameMain.Client != null)
{
//let the server create random conversations in MP
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f &&
c.CharacterHealth.GetAllAfflictions(a => a is AfflictionHusk huskInfection && huskInfection.Prefab is AfflictionPrefabHusk { CauseSpeechImpediment: true }).None());
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
#endregion
#region Voice chat
public void SetPlayerVoiceIconState(Client client, bool muted, bool mutedLocally)
{
if (client?.Character == null) { return; }
if (GetSoundIconParent(client.Character) is GUIComponent soundIcons)
{
var soundIcon = soundIcons.FindChild(c => c.UserData is Pair<string, float> pair && pair.First == "soundicon");
var soundIconDisabled = soundIcons.FindChild("soundicondisabled");
soundIcon.Visible = !muted && !mutedLocally;
soundIconDisabled.Visible = muted || mutedLocally;
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
}
}
public void SetClientSpeaking(Client client)
{
if (client?.Character != null)
{
SetCharacterSpeaking(client.Character);
}
}
public void SetCharacterSpeaking(Character character)
{
if (character == null || character.IsBot) { return; }
if (GetSoundIconParent(character)?.FindChild(c => c.UserData is Pair<string, float> pair && pair.First == "soundicon") is GUIComponent soundIcon)
{
soundIcon.Color = Color.White;
Pair<string, float> userdata = soundIcon.UserData as Pair<string, float>;
userdata.Second = 1.0f;
}
}
private GUIComponent GetSoundIconParent(GUIComponent characterComponent)
{
return characterComponent?
.FindChild(c => c is GUILayoutGroup)?
.GetChildByUserData("extraicons")?
.GetChildByUserData("soundicons");
}
private GUIComponent GetSoundIconParent(Character character)
{
return GetSoundIconParent(crewList?.Content.GetChildByUserData(character));
}
#endregion
#region Crew List Order Displayment
/// <summary>
/// Sets the character's current order (if it's close enough to receive messages from orderGiver) and
/// displays the order in the crew UI
/// </summary>
public void SetCharacterOrder(Character character, Order order, bool isNewOrder = true)
{
if (order != null && order.TargetAllCharacters)
{
Hull hull = order.TargetHull;
if (order.IsReport)
{
if (order.OrderGiver?.CurrentHull == null && hull == null) { return; }
hull ??= order.OrderGiver.CurrentHull;
AddOrder(order.WithTargetEntity(hull), order.FadeOutTime);
}
else if (order.IsIgnoreOrder)
{
WallSection ws = null;
if (order.TargetType == Order.OrderTargetType.Entity && order.TargetEntity is IIgnorable ignorable)
{
ignorable.OrderedToBeIgnored = order.Identifier == "ignorethis";
AddOrder(order.Clone(), null);
}
else if (order.TargetType == Order.OrderTargetType.WallSection && order.TargetEntity is Structure s)
{
var wallSectionIndex = order.WallSectionIndex ?? s.Sections.IndexOf(wallContext);
ws = s.GetSection(wallSectionIndex);
if (ws != null)
{
ws.OrderedToBeIgnored = order.Identifier == "ignorethis";
AddOrder(order.WithWallSection(s, wallSectionIndex), null);
}
}
else
{
return;
}
if (ws != null)
{
hull = Hull.FindHull(ws.WorldPosition);
}
else if (order.TargetEntity is Item i)
{
hull = i.CurrentHull;
}
else if (order.TargetEntity is ISpatialEntity se)
{
hull = Hull.FindHull(se.WorldPosition);
}
}
if (IsSinglePlayer)
{
order.OrderGiver?.Speak(order.GetChatMessage("", hull?.DisplayName?.Value, givingOrderToSelf: character == order.OrderGiver, isNewOrder: isNewOrder), ChatMessageType.Order);
}
else
{
OrderChatMessage msg = new OrderChatMessage(order.WithTargetEntity(order.IsReport ? hull : order.TargetEntity), null, order.OrderGiver, isNewOrder: isNewOrder);
GameMain.Client?.SendChatMessage(msg);
}
}
else
{
//can't issue an order if no characters are available
if (character == null) { return; }
var orderGiver = order?.OrderGiver;
if (IsSinglePlayer)
{
character.SetOrder(order, isNewOrder, speak: orderGiver != character);
string message = order?.GetChatMessage(character.Name, orderGiver?.CurrentHull?.DisplayName?.Value, givingOrderToSelf: character == orderGiver, orderOption: order?.Option ?? Identifier.Empty, isNewOrder: isNewOrder);
orderGiver?.Speak(message);
}
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, character, orderGiver, isNewOrder: isNewOrder);
GameMain.Client?.SendChatMessage(msg);
}
}
}
/// <summary>
/// Displays the specified order in the crew UI next to the character.
/// </summary>
public void AddCurrentOrderIcon(Character character, Order order)
{
if (character == null) { return; }
var characterComponent = crewList.Content.GetChildByUserData(character);
if (characterComponent == null) { return; }
var currentOrderIconList = GetCurrentOrderIconList(characterComponent);
var currentOrderIcons = currentOrderIconList.Content.Children;
var iconsToRemove = new List<GUIComponent>();
var newPreviousOrders = new List<Order>();
bool updatedExistingIcon = false;
foreach (var icon in currentOrderIcons)
{
var orderInfo = (Order)icon.UserData;
var matchingOrder = character.GetCurrentOrder(orderInfo);
if (matchingOrder is null)
{
iconsToRemove.Add(icon);
newPreviousOrders.Add(orderInfo);
}
else if (orderInfo.MatchesOrder(order))
{
icon.UserData = order.Clone();
if (icon is GUIImage image)
{
image.Sprite = GetOrderIconSprite(order);
image.ToolTip = CreateOrderTooltip(order);
}
updatedExistingIcon = true;
}
}
iconsToRemove.ForEach(c => currentOrderIconList.RemoveChild(c));
// Remove a previous order icon if it matches the new order
// We don't want the same order as both a current order and a previous order
var previousOrderIconGroup = GetPreviousOrderIconGroup(characterComponent);
var previousOrderIcons = previousOrderIconGroup.Children;
foreach (var icon in previousOrderIcons)
{
var orderInfo = (Order)icon.UserData;
if (orderInfo.MatchesOrder(order))
{
previousOrderIconGroup.RemoveChild(icon);
break;
}
}
// Rearrange the icons before adding anything
if (updatedExistingIcon)
{
RearrangeIcons();
}
for (int i = newPreviousOrders.Count - 1; i >= 0; i--)
{
AddPreviousOrderIcon(character, characterComponent, newPreviousOrders[i]);
}
if (order == null || order.Identifier == dismissedOrderPrefab.Identifier || updatedExistingIcon)
{
RearrangeIcons();
return;
}
int orderIconCount = currentOrderIconList.Content.CountChildren + previousOrderIconGroup.CountChildren;
if (orderIconCount >= CharacterInfo.MaxCurrentOrders)
{
RemoveLastOrderIcon(characterComponent);
}
float nodeWidth = ((1.0f / CharacterInfo.MaxCurrentOrders) * currentOrderIconList.Parent.Rect.Width) - ((CharacterInfo.MaxCurrentOrders - 1) * currentOrderIconList.Spacing);
Point size = new Point((int)nodeWidth, currentOrderIconList.RectTransform.NonScaledSize.Y);
var nodeIcon = CreateNodeIcon(size, currentOrderIconList.Content.RectTransform, GetOrderIconSprite(order), order.Color, tooltip: CreateOrderTooltip(order));
nodeIcon.UserData = order.Clone();
nodeIcon.OnSecondaryClicked = (image, userData) =>
{
if (!CanIssueOrders) { return false; }
var orderInfo = (Order)userData;
var order = orderInfo.GetDismissal().WithManualPriority(character.GetCurrentOrder(orderInfo)?.ManualPriority ?? 0).WithOrderGiver(Character.Controlled);
SetCharacterOrder(character, order);
return true;
};
new GUIFrame(new RectTransform(new Point((int)(1.5f * nodeWidth)), parent: nodeIcon.RectTransform, Anchor.Center), "OuterGlowCircular")
{
CanBeFocused = false,
Color = order.Color,
UserData = "glow",
Visible = false
};
int hierarchyIndex = Math.Clamp(CharacterInfo.HighestManualOrderPriority - order.ManualPriority, 0, Math.Max(currentOrderIconList.Content.CountChildren - 1, 0));
if (hierarchyIndex != currentOrderIconList.Content.GetChildIndex(nodeIcon))
{
nodeIcon.RectTransform.RepositionChildInHierarchy(hierarchyIndex);
}
RearrangeIcons();
void RearrangeIcons()
{
if (character.CurrentOrders != null)
{
// Make sure priority values are up-to-date
foreach (var currentOrderInfo in character.CurrentOrders)
{
var component = currentOrderIconList.Content.FindChild(c => c?.UserData is Order componentOrderInfo &&
componentOrderInfo.MatchesOrder(currentOrderInfo));
if (component == null) { continue; }
var componentOrderInfo = (Order)component.UserData;
int newPriority = currentOrderInfo.ManualPriority;
if (componentOrderInfo.ManualPriority != newPriority)
{
component.UserData = componentOrderInfo.WithManualPriority(newPriority);
}
}
currentOrderIconList.Content.RectTransform.SortChildren((x, y) =>
{
var xOrder = (Order)x.GUIComponent.UserData;
var yOrder = (Order)y.GUIComponent.UserData;
return yOrder.ManualPriority.CompareTo(xOrder.ManualPriority);
});
if (currentOrderIconList.Parent is GUILayoutGroup parentGroup)
{
int iconCount = currentOrderIconList.Content.CountChildren;
float nonScaledWidth = ((float)iconCount / CharacterInfo.MaxCurrentOrders) * parentGroup.Rect.Width + (iconCount * currentOrderIconList.Spacing);
currentOrderIconList.RectTransform.NonScaledSize = new Point((int)nonScaledWidth, currentOrderIconList.RectTransform.NonScaledSize.Y);
parentGroup.Recalculate();
previousOrderIconGroup.Recalculate();
}
}
}
}
private void AddPreviousOrderIcon(Character character, GUIComponent characterComponent, Order orderInfo)
{
if (orderInfo == null || orderInfo.Identifier == dismissedOrderPrefab.Identifier) { return; }
var currentOrderIconList = GetCurrentOrderIconList(characterComponent);
int maxPreviousOrderIcons = CharacterInfo.MaxCurrentOrders - currentOrderIconList.Content.CountChildren;
if (maxPreviousOrderIcons < 1) { return; }
var previousOrderIconGroup = GetPreviousOrderIconGroup(characterComponent);
if (previousOrderIconGroup.CountChildren >= maxPreviousOrderIcons)
{
RemoveLastPreviousOrderIcon(previousOrderIconGroup);
}
float nodeWidth = ((1.0f / CharacterInfo.MaxCurrentOrders) * previousOrderIconGroup.Parent.Rect.Width) - ((CharacterInfo.MaxCurrentOrders - 1) * currentOrderIconList.Spacing);
Point size = new Point((int)nodeWidth, previousOrderIconGroup.Rect.Height);
var previousOrderInfo = orderInfo.WithType(Order.OrderType.Previous);
var prevOrderFrame = new GUIButton(new RectTransform(size, parent: previousOrderIconGroup.RectTransform), style: null)
{
UserData = previousOrderInfo,
OnClicked = (button, userData) =>
{
if (!CanIssueOrders) { return false; }
var orderInfo = (Order)userData;
int priority = GetManualOrderPriority(character, orderInfo);
SetCharacterOrder(character, orderInfo.WithManualPriority(priority).WithOrderGiver(Character.Controlled));
return true;
},
OnSecondaryClicked = (button, userData) =>
{
if (previousOrderIconGroup == null) { return false; }
previousOrderIconGroup.RemoveChild(button);
previousOrderIconGroup.Recalculate();
return true;
}
};
prevOrderFrame.RectTransform.IsFixedSize = true;
var prevOrderIconFrame = new GUIFrame(
new RectTransform(new Vector2(0.8f), prevOrderFrame.RectTransform, anchor: Anchor.BottomLeft),
style: null);
CreateNodeIcon(Vector2.One,
prevOrderIconFrame.RectTransform,
GetOrderIconSprite(previousOrderInfo),
previousOrderInfo.Color,
tooltip: CreateOrderTooltip(previousOrderInfo));
foreach (GUIComponent c in prevOrderIconFrame.Children)
{
c.HoverColor = c.Color;
c.PressedColor = c.Color;
c.SelectedColor = c.Color;
}
new GUIImage(
new RectTransform(new Vector2(0.8f), prevOrderFrame.RectTransform, anchor: Anchor.TopRight),
previousOrderArrow,
scaleToFit: true)
{
CanBeFocused = false
};
prevOrderFrame.SetAsFirstChild();
}
private void AddOldPreviousOrderIcons(Character character, GUIComponent oldCharacterComponent)
{
var oldPrevOrderIcons = GetPreviousOrderIconGroup(oldCharacterComponent).Children;
if (oldPrevOrderIcons.None()) { return; }
if (oldPrevOrderIcons.Count() > 1)
{
oldPrevOrderIcons = oldPrevOrderIcons.Reverse();
}
if (crewList.Content.Children.FirstOrDefault(c => c.UserData == character) is GUIComponent newCharacterComponent)
{
foreach (GUIComponent icon in oldPrevOrderIcons)
{
if (icon.UserData is Order orderInfo)
{
AddPreviousOrderIcon(character, newCharacterComponent, orderInfo);
}
}
}
}
private void RemoveLastOrderIcon(GUIComponent characterComponent)
{
var previousOrderIconGroup = GetPreviousOrderIconGroup(characterComponent);
if (RemoveLastPreviousOrderIcon(previousOrderIconGroup))
{
return;
}
var currentOrderIconList = GetCurrentOrderIconList(characterComponent);
if (currentOrderIconList.Content.CountChildren > 0)
{
var iconToRemove = currentOrderIconList.Content.Children.Last();
currentOrderIconList.RemoveChild(iconToRemove);
return;
}
}
private bool RemoveLastPreviousOrderIcon(GUILayoutGroup iconGroup)
{
if (iconGroup.CountChildren > 0)
{
var iconToRemove = iconGroup.Children.Last();
iconGroup.RemoveChild(iconToRemove);
return true;
}
return false;
}
private GUIListBox GetCurrentOrderIconList(GUIComponent characterComponent) =>
characterComponent?.GetChild<GUILayoutGroup>().GetChild<GUILayoutGroup>().GetChild<GUIListBox>();
private GUILayoutGroup GetPreviousOrderIconGroup(GUIComponent characterComponent) =>
characterComponent?.GetChild<GUILayoutGroup>().GetChild<GUILayoutGroup>().GetChild<GUILayoutGroup>();
private void OnOrdersRearranged(GUIListBox orderList, object userData)
{
var orderComponent = orderList.Content.GetChildByUserData(userData);
if (orderComponent == null) { return; }
var orderInfo = (Order)userData;
var priority = Math.Max(CharacterInfo.HighestManualOrderPriority - orderList.Content.GetChildIndex(orderComponent), 1);
if (orderInfo.ManualPriority == priority) { return; }
var character = (Character)orderList.UserData;
SetCharacterOrder(character, orderInfo.WithManualPriority(priority), isNewOrder: false);
}
private LocalizedString CreateOrderTooltip(OrderPrefab orderPrefab, Identifier option, Entity targetEntity)
{
if (orderPrefab == null) { return ""; }
if (option != Identifier.Empty)
{
return TextManager.GetWithVariables("crewlistordericontooltip".ToIdentifier(),
("[ordername]".ToIdentifier(), orderPrefab.Name),
("[orderoption]".ToIdentifier(), orderPrefab.GetOptionName(option)));
}
else if (targetEntity is Item targetItem && targetItem.Prefab.MinimapIcon != null)
{
return TextManager.GetWithVariables("crewlistordericontooltip".ToIdentifier(),
("[ordername]".ToIdentifier(), orderPrefab.Name),
("[orderoption]".ToIdentifier(), targetItem.Name));
}
else
{
return orderPrefab.Name;
}
}
private LocalizedString CreateOrderTooltip(Order order)
{
if (order.DisplayGiverInTooltip && order.OrderGiver != null)
{
return TextManager.GetWithVariables("crewlistordericontooltip",
("[ordername]", order.Name),
("[orderoption]", order.OrderGiver.DisplayName));
}
return CreateOrderTooltip(order.Prefab, order.Option, order?.TargetEntity);
}
private Sprite GetOrderIconSprite(Order order)
{
if (order == null) { return null; }
Sprite sprite = null;
if (order.Option != Identifier.Empty && order.Prefab.OptionSprites.Any())
{
order.Prefab.OptionSprites.TryGetValue(order.Option, out sprite);
}
if (sprite == null && order.TargetEntity is Item targetItem && targetItem.Prefab.MinimapIcon != null)
{
sprite = targetItem.Prefab.MinimapIcon;
}
return sprite ?? order.SymbolSprite;
}
#endregion
#region Updating and drawing the UI
private void DrawMiniMapOverlay(SpriteBatch spriteBatch, GUICustomComponent container)
{
Submarine sub = container.UserData as Submarine;
if (sub?.HullVertices == null) { return; }
var dockedBorders = sub.GetDockedBorders();
dockedBorders.Location += sub.WorldPosition.ToPoint();
float scale = Math.Min(
container.Rect.Width / (float)dockedBorders.Width,
container.Rect.Height / (float)dockedBorders.Height) * 0.9f;
float displayScale = ConvertUnits.ToDisplayUnits(scale);
Vector2 offset = (sub.WorldPosition - new Vector2(dockedBorders.Center.X, dockedBorders.Y - dockedBorders.Height / 2)) * scale;
Vector2 center = container.Rect.Center.ToVector2();
for (int i = 0; i < sub.HullVertices.Count; i++)
{
Vector2 start = (sub.HullVertices[i] * displayScale + offset);
start.Y = -start.Y;
Vector2 end = (sub.HullVertices[(i + 1) % sub.HullVertices.Count] * displayScale + offset);
end.Y = -end.Y;
GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: 10);
}
}
public void AddToGUIUpdateList()
{
if (GUI.DisableHUD) { return; }
if (CoroutineManager.IsCoroutineRunning("LevelTransition") || CoroutineManager.IsCoroutineRunning("SubmarineTransition")) { return; }
commandFrame?.AddToGUIUpdateList();
if (GUI.DisableUpperHUD) { return; }
if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y || prevUIScale != GUI.Scale)
{
var oldCrewList = crewList;
InitProjectSpecific();
foreach (GUIComponent oldCharacterComponent in oldCrewList.Content.Children)
{
if (!(oldCharacterComponent.UserData is Character character) || character.IsDead || character.Removed) { continue; }
AddCharacter(character);
AddOldPreviousOrderIcons(character, oldCharacterComponent);
}
}
crewArea.Visible = !(GameMain.GameSession?.GameMode is CampaignMode campaign) || (!campaign.ForceMapUI && !campaign.ShowCampaignUI);
guiFrame.AddToGUIUpdateList();
}
public void SelectNextCharacter()
{
if (!AllowCharacterSwitch || GameMain.IsMultiplayer || characters.None()) { return; }
if (crewList.Content.GetChild(TryAdjustIndex(1))?.UserData is Character character)
{
SelectCharacter(character);
}
}
public void SelectPreviousCharacter()
{
if (!AllowCharacterSwitch || GameMain.IsMultiplayer || characters.None()) { return; }
if (crewList.Content.GetChild(TryAdjustIndex(-1))?.UserData is Character character)
{
SelectCharacter(character);
}
}
private void SelectCharacter(Character character)
{
if (ConversationAction.IsDialogOpen) { return; }
if (!AllowCharacterSwitch) { return; }
//make the previously selected character wait in place for some time
//(so they don't immediately start idling and walking away from their station)
var aiController = Character.Controlled?.AIController;
aiController?.Reset();
DisableCommandUI();
Character.Controlled = character;
HintManager.OnChangeCharacter();
if (GameSession.TabMenuInstance != null && TabMenu.SelectedTab == TabMenu.InfoFrameTab.Talents)
{
GameSession.TabMenuInstance.SelectInfoFrameTab(TabMenu.SelectedTab);
}
}
private int TryAdjustIndex(int amount)
{
if (Character.Controlled == null) { return 0; }
int currentIndex = crewList.Content.GetChildIndex(crewList.Content.GetChildByUserData(Character.Controlled));
if (currentIndex == -1) { return 0; }
int lastIndex = crewList.Content.CountChildren - 1;
int index = currentIndex + amount;
for (int i = 0; i < crewList.Content.CountChildren; i++)
{
if (index > lastIndex) { index = 0; }
if (index < 0) { index = lastIndex; }
if ((crewList.Content.GetChild(index)?.UserData as Character)?.IsOnPlayerTeam ?? false)
{
return index;
}
index += amount;
}
return 0;
}
private bool CreateOrder(OrderPrefab orderPrefab, Hull targetHull = null)
{
var sub = Character.Controlled?.Submarine;
if (sub == null || sub.TeamID != Character.Controlled.TeamID || sub.Info.IsWreck) { return false; }
var order = new Order(orderPrefab, targetHull, null, Character.Controlled)
.WithManualPriority(CharacterInfo.HighestManualOrderPriority);
SetCharacterOrder(null, order);
if (IsSinglePlayer)
{
HumanAIController.ReportProblem(Character.Controlled, order);
}
return true;
}
private void UpdateOrderDrag()
{
if (DraggedOrderPrefab is { } orderPrefab)
{
if (dropOrder)
{
// stinky workaround
if (framesToSkip > 0)
{
framesToSkip--;
}
else
{
Hull hull = null;
if (GUI.MouseOn is GUIFrame frame)
{
if (frame.UserData is Hull data)
{
hull = data;
}
else if (frame.Parent?.UserData is Hull parentData)
{
hull = parentData;
}
}
framesToSkip = 2;
dropOrder = false;
DraggedOrderPrefab = null;
if (hull is null && GUI.MouseOn is { Visible: true, CanBeFocused: true }) { return; }
hull ??= Hull.HullList.FirstOrDefault(h => h.WorldRect.ContainsWorld(Screen.Selected.Cam.ScreenToWorld(PlayerInput.MousePosition)));
CreateOrder(orderPrefab, hull);
}
}
else
{
DragOrder = DragOrder || Vector2.DistanceSquared(dragPoint, PlayerInput.MousePosition) > dragOrderTreshold * dragOrderTreshold;
if (!PlayerInput.PrimaryMouseButtonHeld())
{
if (DragOrder)
{
dropOrder = true;
}
else
{
DraggedOrderPrefab = null;
}
dragPoint = Vector2.Zero;
DragOrder = false;
}
}
}
}
partial void UpdateProjectSpecific(float deltaTime)
{
// Quick selection
if (GameMain.IsSingleplayer && GUI.KeyboardDispatcher.Subscriber == null)
{
if (PlayerInput.KeyHit(InputType.SelectNextCharacter))
{
SelectNextCharacter();
}
if (PlayerInput.KeyHit(InputType.SelectPreviousCharacter))
{
SelectPreviousCharacter();
}
}
if (GUI.DisableHUD) { return; }
UpdateOrderDrag();
#region Command UI
WasCommandInterfaceDisabledThisUpdate = false;
if (PlayerInput.KeyDown(InputType.Command) &&
(GUI.KeyboardDispatcher.Subscriber == null || (GUI.KeyboardDispatcher.Subscriber is GUIComponent component && (component == crewList || component.IsChildOf(crewList)))) &&
commandFrame == null && !clicklessSelectionActive && CanIssueOrders && !(GameMain.GameSession?.Campaign?.ShowCampaignUI ?? false))
{
if (PlayerInput.IsShiftDown())
{
CreateCommandUI(FindEntityContext(), true);
}
else
{
CreateCommandUI(CharacterHUD.MouseOnCharacterPortrait() ? Character.Controlled : GUI.MouseOn?.UserData as Character);
}
SoundPlayer.PlayUISound(GUISoundType.PopupMenu);
clicklessSelectionActive = isOpeningClick = true;
}
if (commandFrame != null)
{
void ResetNodeSelection(GUIButton newSelectedNode = null)
{
if (commandFrame == null) { return; }
selectedNode?.Children.ForEach(c => c.Color = c.HoverColor * nodeColorMultiplier);
selectedNode = newSelectedNode;
timeSelected = 0;
isSelectionHighlighted = false;
}
// When using Deselect to close the interface, make sure it's not a seconday mouse button click on a node
// That should be reserved for opening manual assignment
bool isMouseOnOptionNode = optionNodes.Any(n => GUI.IsMouseOn(n.Button));
bool isMouseOnShortcutNode = !isMouseOnOptionNode && shortcutNodes.Any(n => GUI.IsMouseOn(n));
bool hitDeselect = PlayerInput.KeyHit(InputType.Deselect) &&
(!PlayerInput.SecondaryMouseButtonClicked() || (!isMouseOnOptionNode && !isMouseOnShortcutNode));
bool isBoundToPrimaryMouse = GameSettings.CurrentConfig.KeyMap.Bindings[InputType.Command].MouseButton is MouseButton mouseButton &&
(mouseButton == MouseButton.PrimaryMouse || mouseButton == (PlayerInput.MouseButtonsSwapped() ? MouseButton.RightMouse : MouseButton.LeftMouse));
bool canToggleInterface = !isBoundToPrimaryMouse ||
(!isMouseOnOptionNode && !isMouseOnShortcutNode && extraOptionNodes.None(n => GUI.IsMouseOn(n)) && !GUI.IsMouseOn(returnNode));
// TODO: Consider using HUD.CloseHUD() instead of KeyHit(Escape), the former method is also used for health UI
if (hitDeselect || PlayerInput.KeyHit(Keys.Escape) || !CanIssueOrders ||
(canToggleInterface && PlayerInput.KeyHit(InputType.Command) && selectedNode == null && !clicklessSelectionActive))
{
DisableCommandUI();
}
else if (PlayerInput.KeyUp(InputType.Command))
{
// Clickless selection behavior
if (canToggleInterface && !isOpeningClick && clicklessSelectionActive && timeSelected < 0.15f)
{
DisableCommandUI();
}
else
{
clicklessSelectionActive = isOpeningClick = false;
if (selectedNode != null)
{
ResetNodeSelection();
}
}
}
else if (PlayerInput.KeyDown(InputType.Command) && (targetFrame == null || !targetFrame.Visible))
{
// Clickless selection behavior
if (!GUI.IsMouseOn(centerNode))
{
clicklessSelectionActive = true;
var mouseBearing = GetBearing(centerNode.Center, PlayerInput.MousePosition, flipY: true);
GUIComponent closestNode = null;
float closestBearing = 0;
optionNodes.ForEach(n => CheckIfClosest(n.Button));
CheckIfClosest(returnNode);
void CheckIfClosest(GUIComponent comp)
{
if (comp == null) { return; }
var offset = comp.RectTransform.AbsoluteOffset;
var nodeBearing = GetBearing(centerNode.RectTransform.AbsoluteOffset.ToVector2(), offset.ToVector2(), flipY: true);
if (closestNode == null)
{
closestNode = comp;
closestBearing = Math.Abs(nodeBearing - mouseBearing);
}
else
{
var difference = Math.Abs(nodeBearing - mouseBearing);
if (difference < closestBearing)
{
closestNode = comp;
closestBearing = difference;
}
}
}
if (closestNode != null && closestNode.CanBeFocused && closestNode == selectedNode)
{
timeSelected += deltaTime;
if (timeSelected >= selectionTime)
{
if (PlayerInput.IsShiftDown() && selectedNode.OnSecondaryClicked != null)
{
selectedNode.OnSecondaryClicked.Invoke(selectedNode, selectedNode.UserData);
}
else
{
selectedNode.OnClicked?.Invoke(selectedNode, selectedNode.UserData);
}
ResetNodeSelection();
}
else if (timeSelected >= 0.15f && !isSelectionHighlighted)
{
selectedNode.Children.ForEach(c => c.Color = c.HoverColor);
isSelectionHighlighted = true;
}
}
else
{
ResetNodeSelection(closestNode as GUIButton);
}
}
else if (selectedNode != null)
{
ResetNodeSelection();
}
}
var hotkeyHit = false;
foreach (OptionNode node in optionNodes)
{
if (node.Keys != Keys.None && PlayerInput.KeyHit(node.Keys))
{
var b = node.Button as GUIButton;
if (PlayerInput.IsShiftDown() && b?.OnSecondaryClicked != null)
{
b.OnSecondaryClicked.Invoke(node.Button as GUIButton, node.Button.UserData);
}
else
{
b?.OnClicked?.Invoke(node.Button as GUIButton, node.Button.UserData);
}
ResetNodeSelection();
hotkeyHit = true;
break;
}
}
if (!hotkeyHit)
{
if (returnNodeHotkey != Keys.None && PlayerInput.KeyHit(returnNodeHotkey))
{
returnNode?.OnClicked?.Invoke(returnNode, returnNode.UserData);
ResetNodeSelection();
}
else if (expandNodeHotkey != Keys.None && PlayerInput.KeyHit(expandNodeHotkey))
{
expandNode?.OnClicked?.Invoke(expandNode, expandNode.UserData);
ResetNodeSelection();
}
}
}
else if (!PlayerInput.KeyDown(InputType.Command))
{
clicklessSelectionActive = false;
}
#endregion
if (ChatBox != null)
{
ChatBox.Update(deltaTime);
ChatBox.InputBox.Visible = Character.Controlled != null;
if (!DebugConsole.IsOpen && ChatBox.InputBox.Visible && GUI.KeyboardDispatcher.Subscriber == null && !ChatBox.InputBox.Selected)
{
ChatBox.ApplySelectionInputs();
}
}
if (!GUI.DisableUpperHUD)
{
crewArea.Visible = characters.Count > 0 && CharacterHealth.OpenHealthWindow == null;
foreach (GUIComponent characterComponent in crewList.Content.Children)
{
if (characterComponent.UserData is Character character)
{
characterComponent.Visible = Character.Controlled == null || Character.Controlled.TeamID == character.TeamID;
if (character.TeamID == CharacterTeamType.FriendlyNPC && Character.Controlled != null &&
(character.CurrentHull == Character.Controlled.CurrentHull || Vector2.DistanceSquared(Character.Controlled.WorldPosition, character.WorldPosition) < 500.0f * 500.0f))
{
characterComponent.Visible = true;
}
if (characterComponent.Visible)
{
if (character == Character.Controlled && crewList.SelectedComponent != characterComponent)
{
crewList.Select(character, GUIListBox.Force.Yes);
}
// Icon colors might change based on the target so we check if they need to be updated
if (GetCurrentOrderIconList(characterComponent) is GUIListBox currentOrderIconList)
{
foreach (var orderIcon in currentOrderIconList.Content.Children)
{
if (!(orderIcon.UserData is Order order)) { continue; }
if (order.ColoredWhenControllingGiver && order.OrderGiver != Character.Controlled)
{
orderIcon.Color = AIObjective.ObjectiveIconColor;
}
else
{
orderIcon.Color = order.Color;
}
}
}
// Only update the order highlights and objective icons here in singleplayer
// The server will let the clients know when they need to update in multiplayer
if (GameMain.IsSingleplayer && character.IsBot && character.AIController is HumanAIController controller &&
controller.ObjectiveManager is AIObjectiveManager objectiveManager)
{
if (objectiveManager.CurrentObjective is AIObjective currentObjective)
{
if (objectiveManager.IsOrder(currentObjective))
{
var orderInfo = objectiveManager.CurrentOrders.FirstOrDefault(o => o.Objective == currentObjective);
if (orderInfo != null)
{
SetOrderHighlight(characterComponent, orderInfo.Identifier, orderInfo.Option);
}
}
else
{
CreateObjectiveIcon(characterComponent, currentObjective);
}
}
}
// Order highlighting and objective icons are intended to communicate bot behavior so they should be disabled for player characters
if (character.IsPlayer)
{
DisableOrderHighlight(characterComponent);
RemoveObjectiveIcon(characterComponent);
}
if (GetSoundIconParent(characterComponent) is GUIComponent soundIconParent)
{
if (soundIconParent.FindChild(c => c.UserData is Pair<string, float> pair && pair.First == "soundicon") is GUIImage soundIcon)
{
if (character.IsPlayer)
{
soundIconParent.Visible = true;
VoipClient.UpdateVoiceIndicator(soundIcon, 0.0f, deltaTime);
}
else if(soundIcon.Visible)
{
var userdata = soundIcon.UserData as Pair<string, float>;
userdata.Second = 0.0f;
soundIconParent.Visible = soundIcon.Visible = false;
}
}
}
}
}
}
crewArea.RectTransform.AbsoluteOffset = Vector2.SmoothStep(
new Vector2(-crewArea.Rect.Width - HUDLayoutSettings.Padding, 0.0f),
Vector2.Zero,
crewListOpenState).ToPoint();
crewListOpenState = IsCrewMenuOpen ?
Math.Min(crewListOpenState + deltaTime * 2.0f, 1.0f) :
Math.Max(crewListOpenState - deltaTime * 2.0f, 0.0f);
if (GUI.KeyboardDispatcher.Subscriber == null && PlayerInput.KeyHit(InputType.CrewOrders))
{
SoundPlayer.PlayUISound(GUISoundType.PopupMenu);
IsCrewMenuOpen = !IsCrewMenuOpen;
}
}
UpdateReports();
}
private void SetOrderHighlight(GUIComponent characterComponent, Identifier orderIdentifier, Identifier orderOption)
{
if (characterComponent == null) { return; }
RemoveObjectiveIcon(characterComponent);
if (GetCurrentOrderIconList(characterComponent) is GUIListBox currentOrderIconList)
{
bool foundMatch = false;
foreach (var orderIcon in currentOrderIconList.Content.Children)
{
if (!(orderIcon.GetChildByUserData("glow") is GUIComponent glowComponent)) { continue; }
glowComponent.Color = orderIcon.Color;
if (foundMatch)
{
glowComponent.Visible = false;
continue;
}
var orderInfo = (Order)orderIcon.UserData;
foundMatch = orderInfo.MatchesOrder(orderIdentifier, orderOption);
glowComponent.Visible = foundMatch;
}
}
}
public void SetOrderHighlight(Character character, Identifier orderIdentifier, Identifier orderOption)
{
if (crewList == null) { return; }
var characterComponent = crewList.Content.GetChildByUserData(character);
SetOrderHighlight(characterComponent, orderIdentifier, orderOption);
}
private void DisableOrderHighlight(GUIComponent characterComponent)
{
if (GetCurrentOrderIconList(characterComponent) is GUIListBox currentOrderIconList)
{
foreach (var orderIcon in currentOrderIconList.Content.Children)
{
var glowComponent = orderIcon.GetChildByUserData("glow");
if (glowComponent == null) { continue; }
glowComponent.Visible = false;
}
}
}
private void CreateObjectiveIcon(GUIComponent characterComponent, Sprite sprite, LocalizedString tooltip)
{
if (characterComponent == null || !(characterComponent.UserData is Character character) || character.IsPlayer) { return; }
DisableOrderHighlight(characterComponent);
if (GetObjectiveIconParent(characterComponent) is GUIFrame objectiveIconFrame)
{
var existingObjectiveIcon = objectiveIconFrame.GetChild<GUIImage>();
if (existingObjectiveIcon == null || existingObjectiveIcon.Sprite != sprite || existingObjectiveIcon.ToolTip != tooltip)
{
objectiveIconFrame.ClearChildren();
if (sprite != null)
{
var objectiveIcon = CreateNodeIcon(Vector2.One, objectiveIconFrame.RectTransform, sprite, AIObjective.ObjectiveIconColor, tooltip: tooltip);
new GUIFrame(new RectTransform(new Vector2(1.5f), objectiveIcon.RectTransform, anchor: Anchor.Center), style: "OuterGlowCircular")
{
CanBeFocused = false,
Color = AIObjective.ObjectiveIconColor
};
objectiveIconFrame.Visible = true;
}
else
{
objectiveIconFrame.Visible = false;
}
}
}
}
public void CreateObjectiveIcon(Character character, Identifier identifier, Identifier option, Entity targetEntity)
{
CreateObjectiveIcon(crewList?.Content.GetChildByUserData(character),
AIObjective.GetSprite(identifier, option, targetEntity),
GetObjectiveIconTooltip(identifier, option, targetEntity));
}
private void CreateObjectiveIcon(GUIComponent characterComponent, AIObjective objective)
{
CreateObjectiveIcon(characterComponent,
objective?.GetSprite(),
GetObjectiveIconTooltip(objective));
}
private LocalizedString GetObjectiveIconTooltip(Identifier identifier, Identifier option, Entity targetEntity)
{
LocalizedString variableValue;
if (OrderPrefab.Prefabs.ContainsKey(identifier))
{
var orderPrefab = OrderPrefab.Prefabs[identifier];
variableValue = CreateOrderTooltip(orderPrefab, option, targetEntity);
}
else
{
variableValue = TextManager.Get($"objective.{identifier}");
}
return variableValue.IsNullOrEmpty() ? variableValue : TextManager.GetWithVariable("crewlistobjectivetooltip", "[objective]", variableValue);
}
private LocalizedString GetObjectiveIconTooltip(AIObjective objective)
{
return objective == null ? "" :
GetObjectiveIconTooltip(objective.Identifier, objective.Option, (objective as AIObjectiveOperateItem)?.OperateTarget);
}
private GUIComponent GetObjectiveIconParent(GUIComponent characterComponent)
{
return characterComponent?
.GetChild<GUILayoutGroup>()?
.GetChildByUserData("extraicons")?
.GetChildByUserData("objectiveicon");
}
private void RemoveObjectiveIcon(GUIComponent characterComponent)
{
if (GetObjectiveIconParent(characterComponent) is GUIFrame objectiveIconFrame)
{
objectiveIconFrame.ClearChildren();
objectiveIconFrame.Visible = false;
}
}
#endregion
#region Command UI
public static bool IsCommandInterfaceOpen
{
get
{
if (GameMain.GameSession?.CrewManager == null)
{
return false;
}
else
{
return GameMain.GameSession.CrewManager.commandFrame != null || GameMain.GameSession.CrewManager.WasCommandInterfaceDisabledThisUpdate;
}
}
}
private GUIFrame commandFrame, targetFrame;
private GUIButton centerNode, returnNode, expandNode;
private GUIFrame shortcutCenterNode;
private class OptionNode
{
public readonly GUIButton Button;
public readonly Keys Keys;
public OptionNode(GUIButton guiComponent, Keys keys)
{
Button = guiComponent;
Keys = keys;
}
}
private readonly List<OptionNode> optionNodes = new List<OptionNode>();
private Keys returnNodeHotkey = Keys.None, expandNodeHotkey = Keys.None;
private readonly List<GUIComponent> shortcutNodes = new List<GUIComponent>();
private readonly List<GUIComponent> extraOptionNodes = new List<GUIComponent>();
private GUICustomComponent nodeConnectors;
private GUIImage background;
private GUIButton selectedNode;
private readonly float selectionTime = 0.75f;
private float timeSelected = 0.0f;
private bool clicklessSelectionActive, isOpeningClick, isSelectionHighlighted;
private Point centerNodeSize, nodeSize, shortcutCenterNodeSize, shortcutNodeSize, returnNodeSize, assignmentNodeSize;
private float centerNodeMargin, optionNodeMargin, shortcutCenterNodeMargin, shortcutNodeMargin, returnNodeMargin;
private List<OrderCategory> availableCategories;
private Stack<GUIButton> historyNodes = new Stack<GUIButton>();
private readonly List<Character> extraOptionCharacters = new List<Character>();
/// <summary>
/// node.Color = node.HighlightColor * nodeColorMultiplier
/// </summary>
private const float nodeColorMultiplier = 0.75f;
private int nodeDistance = (int)(GUI.Scale * 250);
private const float returnNodeDistanceModifier = 0.65f;
private OrderPrefab dismissedOrderPrefab => OrderPrefab.Dismissal;
private Character characterContext;
private Item itemContext;
private Hull hullContext;
private WallSection wallContext;
private bool isContextual;
private readonly List<Order> contextualOrders = new List<Order>();
private Point shorcutCenterNodeOffset;
private const int maxShortcutNodeCount = 4;
private bool WasCommandInterfaceDisabledThisUpdate { get; set; }
public static bool CanIssueOrders
{
get
{
#if DEBUG
if (Character.Controlled == null) { return true; }
#endif
return Character.Controlled?.Info != null && Character.Controlled.SpeechImpediment < 100.0f;
}
}
private bool CanCharacterBeHeard()
{
#if DEBUG
if (Character.Controlled == null) { return true; }
#endif
if (Character.Controlled != null)
{
if (characterContext == null)
{
return characters.Any(c => c != Character.Controlled && c.CanHearCharacter(Character.Controlled)) || GetOrderableFriendlyNPCs().Any(c => c != Character.Controlled && c.CanHearCharacter(Character.Controlled));
}
else
{
return characterContext.CanHearCharacter(Character.Controlled);
}
}
return false;
}
private Entity FindEntityContext()
{
if (Character.Controlled?.FocusedCharacter is Character focusedCharacter && !focusedCharacter.IsDead &&
HumanAIController.IsFriendly(Character.Controlled, focusedCharacter) && Character.Controlled.TeamID == focusedCharacter.TeamID)
{
if (Character.Controlled?.FocusedItem != null)
{
Vector2 mousePos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
if (Vector2.Distance(mousePos, focusedCharacter.WorldPosition) < Vector2.Distance(mousePos, Character.Controlled.FocusedItem.WorldPosition))
{
return focusedCharacter;
}
else
{
return Character.Controlled.FocusedItem;
}
}
else
{
return focusedCharacter;
}
}
else if (TryGetBreachedHullAtHoveredWall(out Hull breachedHull, out wallContext))
{
return breachedHull;
}
else
{
return Character.Controlled?.FocusedItem;
}
}
private void CreateCommandUI(Entity entityContext = null, bool forceContextual = false)
{
if (commandFrame != null) { DisableCommandUI(); }
CharacterHealth.OpenHealthWindow = null;
// Character context works differently to others as we still use the "basic" command interface,
// but the order will be automatically assigned to this character
isContextual = forceContextual;
if (entityContext is Character character)
{
characterContext = character;
itemContext = null;
hullContext = null;
wallContext = null;
isContextual = false;
}
else if (entityContext is Item item)
{
itemContext = item;
characterContext = null;
hullContext = null;
wallContext = null;
isContextual = true;
}
else if (entityContext is Hull hull)
{
hullContext = hull;
characterContext = null;
itemContext = null;
isContextual = true;
}
ScaleCommandUI();
commandFrame = new GUIFrame(
new RectTransform(Vector2.One, GUI.Canvas, anchor: Anchor.Center),
style: null,
color: Color.Transparent);
background = new GUIImage(
new RectTransform(Vector2.One, commandFrame.RectTransform, anchor: Anchor.Center),
"CommandBackground");
background.Color = background.Color * 0.8f;
GUIButton startNode = null;
if (characterContext == null)
{
startNode = new GUIButton(
new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center),
style: null);
CreateNodeIcon(startNode.RectTransform, "CommandStartNode");
}
else
{
// Button
startNode = new GUIButton(
new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center),
style: null);
// Container
new GUIImage(
new RectTransform(Vector2.One, startNode.RectTransform, anchor: Anchor.Center),
"CommandNodeContainer",
scaleToFit: true)
{
Color = characterContext.Info?.Job?.Prefab != null ? characterContext.Info.Job.Prefab.UIColor * nodeColorMultiplier : Color.White,
HoverColor = characterContext.Info?.Job?.Prefab != null ? characterContext.Info.Job.Prefab.UIColor : Color.White,
UserData = "colorsource"
};
// Character icon
var characterIcon = new GUICustomComponent(
new RectTransform(Vector2.One, startNode.RectTransform, anchor: Anchor.Center),
(spriteBatch, _) =>
{
if (!(entityContext is Character character) || character?.Info == null) { return; }
var node = startNode;
character.Info.DrawJobIcon(spriteBatch,
new Rectangle((int)(node.Rect.X + node.Rect.Width * 0.5f), (int)(node.Rect.Y + node.Rect.Height * 0.1f), (int)(node.Rect.Width * 0.6f), (int)(node.Rect.Height * 0.8f)));
character.Info.DrawIcon(spriteBatch, new Vector2(node.Rect.X + node.Rect.Width * 0.35f, node.Center.Y), node.Rect.Size.ToVector2() * 0.7f);
});
SetCharacterTooltip(characterIcon, entityContext as Character);
}
SetCenterNode(startNode);
availableCategories ??= GetAvailableCategories();
if (isContextual)
{
CreateContextualOrderNodes();
}
else
{
CreateShortcutNodes();
CreateOrderCategoryNodes();
}
CreateNodeConnectors();
if (Character.Controlled != null)
{
Character.Controlled.dontFollowCursor = true;
}
HintManager.OnShowCommandInterface();
}
public void ToggleCommandUI()
{
if (commandFrame == null)
{
if (CanIssueOrders)
{
CreateCommandUI();
}
}
else
{
DisableCommandUI();
}
}
private void ScaleCommandUI()
{
// Node sizes
nodeSize = new Point((int)(100 * GUI.Scale));
centerNodeSize = nodeSize;
returnNodeSize = new Point((int)(48 * GUI.Scale));
assignmentNodeSize = new Point((int)(64 * GUI.Scale));
shortcutCenterNodeSize = returnNodeSize;
shortcutNodeSize = assignmentNodeSize;
// Node margins (used in drawing the connecting lines)
centerNodeMargin = centerNodeSize.X * 0.5f;
optionNodeMargin = nodeSize.X * 0.5f;
shortcutCenterNodeMargin = shortcutCenterNodeSize.X * 0.45f;
shortcutNodeMargin = shortcutNodeSize.X * 0.5f;
returnNodeMargin = returnNodeSize.X * 0.5f;
nodeDistance = (int)(150 * GUI.Scale);
shorcutCenterNodeOffset = new Point(0, (int)(1.25f * nodeDistance));
}
private List<OrderCategory> GetAvailableCategories()
{
availableCategories = new List<OrderCategory>();
foreach (OrderCategory category in Enum.GetValues(typeof(OrderCategory)))
{
if (OrderPrefab.Prefabs.Any(o => o.Category == category && !o.IsReport))
{
availableCategories.Add(category);
}
}
return availableCategories;
}
private void CreateNodeConnectors()
{
nodeConnectors = new GUICustomComponent(
new RectTransform(Vector2.One, commandFrame.RectTransform),
onDraw: DrawNodeConnectors)
{
CanBeFocused = false
};
nodeConnectors.SetAsFirstChild();
background.SetAsFirstChild();
}
private void DrawNodeConnectors(SpriteBatch spriteBatch, GUIComponent container)
{
if (centerNode == null || optionNodes == null) { return; }
var startNodePos = centerNode.Rect.Center.ToVector2();
// Don't draw connectors for assignment nodes
if (!(optionNodes.FirstOrDefault()?.Button.UserData is Character))
{
// Regular option nodes
if (targetFrame == null || !targetFrame.Visible)
{
optionNodes.ForEach(n => DrawNodeConnector(startNodePos, centerNodeMargin, n.Button, optionNodeMargin, spriteBatch));
}
// Minimap item nodes
else
{
foreach (var node in optionNodes)
{
float iconRadius = 0.5f * optionNodeMargin;
Vector2 itemPosition = node.Button.Parent.Rect.Center.ToVector2();
if (Vector2.Distance(node.Button.Center, itemPosition) <= iconRadius) { continue; }
DrawNodeConnector(itemPosition, 0.0f, node.Button, iconRadius, spriteBatch, widthMultiplier: 0.5f);
GUI.DrawFilledRectangle(spriteBatch, itemPosition - Vector2.One, new Vector2(3),
node.Button.GetChildByUserData("colorsource")?.Color ?? Color.White);
}
}
}
DrawNodeConnector(startNodePos, centerNodeMargin, returnNode, returnNodeMargin, spriteBatch);
if (shortcutCenterNode == null || !shortcutCenterNode.Visible) { return; }
DrawNodeConnector(startNodePos, centerNodeMargin, shortcutCenterNode, shortcutCenterNodeMargin, spriteBatch);
startNodePos = shortcutCenterNode.Rect.Center.ToVector2();
shortcutNodes.ForEach(n => DrawNodeConnector(startNodePos, shortcutCenterNodeMargin, n, shortcutNodeMargin, spriteBatch));
}
private void DrawNodeConnector(Vector2 startNodePos, float startNodeMargin, GUIComponent endNode, float endNodeMargin, SpriteBatch spriteBatch, float widthMultiplier = 1.0f)
{
if (endNode == null || !endNode.Visible) { return; }
var endNodePos = endNode.Rect.Center.ToVector2();
var direction = (endNodePos - startNodePos) / Vector2.Distance(startNodePos, endNodePos);
var start = startNodePos + direction * startNodeMargin;
var end = endNodePos - direction * endNodeMargin;
var colorSource = endNode.GetChildByUserData("colorsource");
if ((selectedNode == null && endNode != shortcutCenterNode && GUI.IsMouseOn(endNode)) ||
(isSelectionHighlighted && (endNode == selectedNode || (endNode == shortcutCenterNode && shortcutNodes.Any(n => GUI.IsMouseOn(n))))))
{
GUI.DrawLine(spriteBatch, start, end, colorSource?.HoverColor ?? Color.White, width: Math.Max(widthMultiplier * 4.0f, 1.0f));
}
else
{
GUI.DrawLine(spriteBatch, start, end, colorSource?.Color ?? Color.White * nodeColorMultiplier, width: Math.Max(widthMultiplier * 2.0f, 1.0f));
}
}
public void DisableCommandUI()
{
if (commandFrame == null) { return; }
WasCommandInterfaceDisabledThisUpdate = true;
RemoveOptionNodes();
historyNodes.Clear();
nodeConnectors = null;
centerNode = null;
returnNode = null;
expandNode = null;
shortcutCenterNode = null;
targetFrame = null;
selectedNode = null;
timeSelected = 0;
background = null;
commandFrame = null;
extraOptionCharacters.Clear();
isOpeningClick = isSelectionHighlighted = false;
characterContext = null;
itemContext = null;
isContextual = false;
contextualOrders.Clear();
returnNodeHotkey = expandNodeHotkey = Keys.None;
if (Character.Controlled != null)
{
Character.Controlled.dontFollowCursor = false;
}
}
private bool NavigateForward(GUIButton node, object userData)
{
if (commandFrame == null) { return false; }
if (!(optionNodes.Find(n => n.Button == node) is OptionNode optionNode) || !optionNodes.Remove(optionNode))
{
shortcutNodes.Remove(node);
};
RemoveOptionNodes();
bool wasMinimapVisible = targetFrame != null && targetFrame.Visible;
HideMinimap();
if (returnNode != null)
{
returnNode.RemoveChild(returnNode.GetChildByUserData("hotkey"));
returnNode.Children.ForEach(child => child.Visible = false);
returnNode.Visible = false;
historyNodes.Push(returnNode);
}
// When the mini map is shown, always position the return node on the bottom
bool placeReturnNodeOnTheBottom = wasMinimapVisible ||
(node?.UserData is Order order && order.GetMatchingItems(true, interactableFor: characterContext ?? Character.Controlled).Count > 1);
var offset = placeReturnNodeOnTheBottom ?
new Point(0, (int)(returnNodeDistanceModifier * nodeDistance)) :
node.RectTransform.AbsoluteOffset.Multiply(-returnNodeDistanceModifier);
SetReturnNode(centerNode, offset);
SetCenterNode(node);
if (shortcutCenterNode != null)
{
commandFrame.RemoveChild(shortcutCenterNode);
shortcutCenterNode = null;
}
CreateNodes(userData);
CreateReturnNodeHotkey();
return true;
}
private bool NavigateBackward(GUIButton node, object userData)
{
if (commandFrame == null) { return false; }
RemoveOptionNodes();
HideMinimap();
// TODO: Center node could move to option node instead of being removed
commandFrame.RemoveChild(centerNode);
SetCenterNode(node);
if (historyNodes.Count > 0)
{
var historyNode = historyNodes.Pop();
SetReturnNode(historyNode, historyNode.RectTransform.AbsoluteOffset);
historyNode.Visible = true;
historyNode.RemoveChild(historyNode.GetChildByUserData("hotkey"));
historyNode.Children.ForEach(child => child.Visible = true);
}
else
{
returnNode = null;
}
CreateNodes(userData);
CreateReturnNodeHotkey();
return true;
}
private void HideMinimap()
{
if (targetFrame == null || !targetFrame.Visible) { return; }
targetFrame.Visible = false;
// Reset the node connectors to their original parent
nodeConnectors.RectTransform.Parent = commandFrame.RectTransform;
nodeConnectors.RectTransform.RepositionChildInHierarchy(1);
}
private void CreateReturnNodeHotkey()
{
if (returnNode != null && returnNode.Visible)
{
var hotkey = 1;
if (targetFrame == null || !targetFrame.Visible)
{
hotkey = optionNodes.Count + 1;
if (expandNode != null && expandNode.Visible) { hotkey += 1; }
}
CreateHotkeyIcon(returnNode.RectTransform, hotkey % 10, true);
returnNodeHotkey = Keys.D0 + hotkey % 10;
}
else
{
returnNodeHotkey = Keys.None;
}
}
private void SetCenterNode(GUIButton node, bool resetAnchor = false)
{
node.RectTransform.Parent = commandFrame.RectTransform;
if (resetAnchor)
{
node.RectTransform.SetPosition(Anchor.Center);
}
node.RectTransform.SetPosition(Anchor.Center);
node.RectTransform.MoveOverTime(Point.Zero, CommandNodeAnimDuration);
node.RectTransform.ScaleOverTime(centerNodeSize, CommandNodeAnimDuration);
node.RemoveChild(node.GetChildByUserData("hotkey"));
foreach (GUIComponent c in node.Children)
{
c.Color = c.HoverColor * nodeColorMultiplier;
c.HoverColor = c.Color;
c.PressedColor = c.Color;
c.SelectedColor = c.Color;
SetCharacterTooltip(c, characterContext);
}
node.OnClicked = null;
node.OnSecondaryClicked = null;
node.CanBeFocused = false;
centerNode = node;
}
private void SetReturnNode(GUIButton node, Point offset)
{
node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration);
node.RectTransform.ScaleOverTime(returnNodeSize, CommandNodeAnimDuration);
foreach (GUIComponent c in node.Children)
{
c.HoverColor = c.Color * (1 / nodeColorMultiplier);
c.PressedColor = c.HoverColor;
c.SelectedColor = c.HoverColor;
c.ToolTip = TextManager.Get("commandui.return");
}
node.OnClicked = NavigateBackward;
node.OnSecondaryClicked = null;
node.CanBeFocused = true;
returnNode = node;
}
private bool CreateNodes(object userData)
{
if (userData == null)
{
if (isContextual)
{
CreateContextualOrderNodes();
}
else
{
CreateShortcutNodes();
CreateOrderCategoryNodes();
}
}
else if (userData is OrderCategory category)
{
CreateOrderNodes(category);
}
else if (userData is Order nodeOrder)
{
Submarine submarine = GetTargetSubmarine();
List<Item> matchingItems = null;
if (itemContext == null && nodeOrder.MustSetTarget)
{
matchingItems = nodeOrder.GetMatchingItems(submarine, true, interactableFor: characterContext ?? Character.Controlled);
}
//more than one target item -> create a minimap-like selection with a pic of the sub
if (itemContext == null && !(nodeOrder.TargetEntity is Item) && matchingItems != null && matchingItems.Count > 1)
{
CreateMinimapNodes(nodeOrder, submarine, matchingItems);
}
//only one target (or an order with no particular targets), just show options
else
{
CreateOrderOptionNodes(nodeOrder, itemContext ?? nodeOrder.TargetEntity as Item ?? matchingItems?.FirstOrDefault());
}
}
else if (userData is MinimapNodeData {Order: { } minimapOrder} && minimapOrder.Prefab.HasOptions)
{
CreateOrderOptionNodes(minimapOrder, minimapOrder.TargetEntity as Item);
}
else
{
DebugConsole.ThrowError($"Unexpected node user data of type {userData.GetType()} when creating command interface nodes");
return false;
}
return true;
}
private void RemoveOptionNodes()
{
if (commandFrame != null)
{
optionNodes.ForEach(node => commandFrame.RemoveChild(node.Button));
shortcutNodes.ForEach(node => commandFrame.RemoveChild(node));
commandFrame.RemoveChild(expandNode);
}
optionNodes.Clear();
shortcutNodes.Clear();
expandNode = null;
expandNodeHotkey = Keys.None;
RemoveExtraOptionNodes();
}
private void RemoveExtraOptionNodes()
{
if (commandFrame != null)
{
extraOptionNodes.ForEach(node => commandFrame.RemoveChild(node));
}
extraOptionNodes.Clear();
}
private void CreateOrderCategoryNodes()
{
// TODO: Calculate firstAngle parameter based on category count
var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, availableCategories.Count, MathHelper.ToRadians(225));
var offsetIndex = 0;
availableCategories.ForEach(oc => CreateOrderCategoryNode(oc, offsets[offsetIndex++].ToPoint(), offsetIndex));
}
private void CreateOrderCategoryNode(OrderCategory category, Point offset, int hotkey)
{
var node = new GUIButton(
new RectTransform(nodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null)
{
UserData = category,
OnClicked = NavigateForward
};
node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration);
var icon = OrderCategoryIcon.OrderCategoryIcons.FirstOrDefault(ic => ic.Category == category);
if (!(icon is null))
{
var tooltip = TextManager.Get($"ordercategorytitle.{category}");
var categoryDescription = TextManager.Get($"ordercategorydescription.{category}");
if (!categoryDescription.IsNullOrWhiteSpace()) { tooltip += "\n" + categoryDescription; }
CreateNodeIcon(Vector2.One, node.RectTransform, icon.Sprite, icon.Color, tooltip: tooltip);
}
CreateHotkeyIcon(node.RectTransform, hotkey % 10);
optionNodes.Add(new OptionNode(node, Keys.D0 + hotkey % 10));
}
/// <remarks>
/// The order giver doesn't need to be set for the Order instances as it will be set when the node button is clicked.
/// </remarks>
private void CreateShortcutNodes()
{
if (!(GetTargetSubmarine() is { } sub)) { return; }
shortcutNodes.Clear();
var subItems = sub.GetItems(false);
if (CanFitMoreNodes() && subItems.Find(i => i.HasTag("reactor") && i.IsPlayerTeamInteractable)?.GetComponent<Reactor>() is Reactor reactor)
{
float reactorOutput = -reactor.CurrPowerConsumption;
// If player is not an engineer AND the reactor is not powered up AND nobody is using the reactor
// --> Create shortcut node for "Operate Reactor" order's "Power Up" option
if (ShouldDelegateOrder("operatereactor") && reactorOutput < float.Epsilon && characters.None(c => c.SelectedItem == reactor.Item))
{
var orderPrefab = OrderPrefab.Prefabs["operatereactor"];
var order = new Order(orderPrefab, orderPrefab.Options[0], reactor.Item, reactor);
if (IsNonDuplicateOrder(order))
{
AddOrderNode(order);
}
}
}
// TODO: Reconsider the conditions as bot captain can have the nav term selected without operating it
// If player is not a captain AND nobody is using the nav terminal AND the nav terminal is powered up
// --> Create shortcut node for Steer order
if (CanFitMoreNodes() && ShouldDelegateOrder("steer") && IsNonDuplicateOrderPrefab(OrderPrefab.Prefabs["steer"]) &&
subItems.Find(i => i.HasTag("navterminal") && i.IsPlayerTeamInteractable) is Item nav && characters.None(c => c.SelectedItem == nav) &&
nav.GetComponent<Steering>() is Steering steering && steering.Voltage > steering.MinVoltage)
{
var order = new Order(OrderPrefab.Prefabs["steer"], steering.Item, steering);
AddOrderNode(order);
}
// If player is not a security officer AND invaders are reported
// --> Create shorcut node for Fight Intruders order
if (CanFitMoreNodes() && ShouldDelegateOrder("fightintruders") &&
ActiveOrders.Any(o => o.Order.Identifier == "reportintruders") &&
IsNonDuplicateOrderPrefab(OrderPrefab.Prefabs["fightintruders"]))
{
AddOrderNodeWithIdentifier("fightintruders");
}
// If player is not a mechanic AND a breach has been reported
// --> Create shorcut node for Fix Leaks order
if (CanFitMoreNodes() && ShouldDelegateOrder("fixleaks") &&
IsNonDuplicateOrderPrefab(OrderPrefab.Prefabs["fixleaks"]) &&
ActiveOrders.Any(o => o.Order.Identifier == "reportbreach"))
{
AddOrderNodeWithIdentifier("fixleaks");
}
// --> Create shortcut nodes for the Repair orders
if (CanFitMoreNodes() && ActiveOrders.Any(o => o.Order.Identifier == "reportbrokendevices"))
{
var reportBrokenDevices = OrderPrefab.Prefabs["reportbrokendevices"];
// TODO: Doesn't work for player issued reports, because they don't have a target.
bool useSpecificRepairOrder = false;
if (CanFitMoreNodes() && ShouldDelegateOrder("repairelectrical") &&
ActiveOrders.Any(o => o.Order.Prefab == reportBrokenDevices && o.Order.TargetItemComponent is Repairable r && r.requiredSkills.Any(s => s.Identifier == "electrical")))
{
if (IsNonDuplicateOrderPrefab(OrderPrefab.Prefabs["repairelectrical"]))
{
AddOrderNodeWithIdentifier("repairelectrical");
}
useSpecificRepairOrder = true;
}
if (CanFitMoreNodes() && ShouldDelegateOrder("repairmechanical") &&
ActiveOrders.Any(o => o.Order.Prefab == reportBrokenDevices && o.Order.TargetItemComponent is Repairable r && r.requiredSkills.Any(s => s.Identifier == "mechanical")))
{
if (IsNonDuplicateOrderPrefab(OrderPrefab.Prefabs["repairmechanical"]))
{
AddOrderNodeWithIdentifier("repairmechanical");
}
useSpecificRepairOrder = true;
}
if (!useSpecificRepairOrder && CanFitMoreNodes() && ShouldDelegateOrder("repairsystems") && OrderPrefab.Prefabs["repairsystems"] is OrderPrefab repairOrder && IsNonDuplicateOrderPrefab(repairOrder))
{
AddOrderNodeWithIdentifier("repairsystems");
}
}
// If fire is reported
// --> Create shortcut node for Extinguish Fires order
if (CanFitMoreNodes() && IsNonDuplicateOrderPrefab(OrderPrefab.Prefabs["extinguishfires"]) &&
ActiveOrders.Any(o => o.Order.Identifier == "reportfire"))
{
AddOrderNodeWithIdentifier("extinguishfires");
}
if (CanFitMoreNodes() && characterContext?.Info?.Job?.Prefab?.AppropriateOrders != null)
{
foreach (Identifier orderIdentifier in characterContext.Info.Job.Prefab.AppropriateOrders)
{
if (OrderPrefab.Prefabs[orderIdentifier] is OrderPrefab orderPrefab && IsNonDuplicateOrderPrefab(orderPrefab) &&
shortcutNodes.None(n => n.UserData is Order order && order.Identifier == orderIdentifier) &&
!orderPrefab.IsReport && orderPrefab.Category != null)
{
if (!orderPrefab.MustSetTarget || orderPrefab.GetMatchingItems(sub, true, interactableFor: characterContext ?? Character.Controlled).Any())
{
var order = orderPrefab.CreateInstance(OrderPrefab.OrderTargetType.Entity);
AddOrderNode(order);
}
if (!CanFitMoreNodes()) { break; }
}
}
}
if (CanFitMoreNodes() && characterContext != null && !characterContext.IsDismissed)
{
var order = OrderPrefab.Dismissal.CreateInstance(OrderPrefab.OrderTargetType.Entity);
AddOrderNode(order);
}
shortcutNodes.RemoveAll(n => n.UserData is Order o && !IsOrderAvailable(o));
if (shortcutNodes.Count < 1) { return; }
shortcutCenterNode = new GUIFrame(new RectTransform(shortcutCenterNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null)
{
CanBeFocused = false
};
CreateNodeIcon(shortcutCenterNode.RectTransform, "CommandShortcutNode");
foreach (GUIComponent c in shortcutCenterNode.Children)
{
c.HoverColor = c.Color;
c.PressedColor = c.Color;
c.SelectedColor = c.Color;
}
shortcutCenterNode.RectTransform.MoveOverTime(shorcutCenterNodeOffset, CommandNodeAnimDuration);
int nodeCountForCalculations = shortcutNodes.Count * 2 + 2;
Vector2[] offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, 0.75f * nodeDistance, nodeCountForCalculations);
int firstOffsetIndex = nodeCountForCalculations / 2 - 1;
for (int i = 0; i < shortcutNodes.Count; i++)
{
shortcutNodes[i].RectTransform.Parent = commandFrame.RectTransform;
shortcutNodes[i].RectTransform.MoveOverTime(shorcutCenterNodeOffset + offsets[firstOffsetIndex - i].ToPoint(), CommandNodeAnimDuration);
}
bool CanFitMoreNodes()
{
return shortcutNodes.Count < maxShortcutNodeCount;
}
static bool ShouldDelegateOrder(string orderIdentifier) => ShouldDelegateOrderId(orderIdentifier.ToIdentifier());
static bool ShouldDelegateOrderId(Identifier orderIdentifier)
{
return !(Character.Controlled is Character c) || !(c?.Info?.Job != null && c.Info.Job.Prefab.AppropriateOrders.Contains(orderIdentifier));
}
bool IsNonDuplicateOrder(Order order) => IsNonDuplicateOrderPrefab(order.Prefab, order.Option);
bool IsNonDuplicateOrderPrefab(OrderPrefab orderPrefab, Identifier option = default)
{
return characterContext == null || (option.IsEmpty ?
characterContext.CurrentOrders.None(oi => oi?.Identifier == orderPrefab?.Identifier) :
characterContext.CurrentOrders.None(oi => oi?.Identifier == orderPrefab?.Identifier && oi.Option == option));
}
void AddOrderNodeWithIdentifier(string identifier)
{
var order = OrderPrefab.Prefabs[identifier].CreateInstance(OrderPrefab.OrderTargetType.Entity);
AddOrderNode(order);
}
void AddOrderNode(Order order)
{
var node = order.Option.IsEmpty ?
CreateOrderNode(shortcutNodeSize, null, Point.Zero, order, -1) :
CreateOrderOptionNode(shortcutNodeSize, null, Point.Zero, order, -1);
shortcutNodes.Add(node);
}
}
private void CreateOrderNodes(OrderCategory orderCategory)
{
var orderPrefabs = OrderPrefab.Prefabs.Where(o => o.Category == orderCategory && !o.IsReport && IsOrderAvailable(o)).OrderBy(o => o.Identifier).ToArray();
Order order;
bool disableNode;
var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance,
GetCircumferencePointCount(orderPrefabs.Length), GetFirstNodeAngle(orderPrefabs.Length));
for (int i = 0; i < orderPrefabs.Length; i++)
{
order = orderPrefabs[i].CreateInstance(OrderPrefab.OrderTargetType.Entity);
disableNode = !CanCharacterBeHeard() ||
(order.MustSetTarget && (order.ItemComponentType != null || order.GetTargetItems().Any() || order.RequireItems.Any()) &&
order.GetMatchingItems(true, interactableFor: characterContext ?? Character.Controlled).None());
optionNodes.Add(new OptionNode(
CreateOrderNode(nodeSize, commandFrame.RectTransform, offsets[i].ToPoint(), order, (i + 1) % 10, disableNode: disableNode, checkIfOrderCanBeHeard: false),
!disableNode ? Keys.D0 + (i + 1) % 10 : Keys.None));
}
}
/// <summary>
/// Create order nodes based on the item context
/// </summary>
/// <remarks>
/// The order giver doesn't need to be set for the Order instances as it will be set when the node button is clicked.
/// </remarks>
private void CreateContextualOrderNodes()
{
if (contextualOrders.None())
{
// Check if targeting an item or a hull
if (itemContext != null && itemContext.IsPlayerTeamInteractable)
{
ItemComponent targetComponent;
foreach (OrderPrefab p in OrderPrefab.Prefabs)
{
targetComponent = null;
if (p.UseController && itemContext.Components.None(c => c is Controller)) { continue; }
if (p.HasOptionSpecificTargetItems)
{
foreach (Identifier option in p.Options)
{
if (p.TargetItemsMatchItem(itemContext, option))
{
contextualOrders.Add(new Order(p, option, itemContext, targetComponent));
}
}
}
else if (p.TargetItemsMatchItem(itemContext) || p.TryGetTargetItemComponent(itemContext, out targetComponent))
{
contextualOrders.Add(p.HasOptions ?
p.CreateInstance(OrderPrefab.OrderTargetType.Entity) :
new Order(p, itemContext, targetComponent));
}
}
// If targeting a periscope connected to a turret, show the 'operateweapons' order
var operateWeaponsPrefab = OrderPrefab.Prefabs["operateweapons"];
if (contextualOrders.None(o => o.Identifier == "operateweapons") && itemContext.Components.Any(c => c is Controller))
{
var turret = itemContext.GetConnectedComponents<Turret>().FirstOrDefault(c => operateWeaponsPrefab.TargetItemsMatchItem(c.Item)) ??
itemContext.GetConnectedComponents<Turret>(recursive: true).FirstOrDefault(c => operateWeaponsPrefab.TargetItemsMatchItem(c.Item));
if (turret != null)
{
contextualOrders.Add(new Order(operateWeaponsPrefab, turret.Item, turret));
}
}
// If targeting a repairable item with condition below the repair threshold, show the 'repairsystems' order
if (contextualOrders.None(order => order.Identifier == "repairsystems") && itemContext.Repairables.Any(r => r.IsBelowRepairThreshold))
{
if (itemContext.Repairables.Any(r => r != null && r.requiredSkills.Any(s => s != null && s.Identifier.Equals("electrical"))))
{
contextualOrders.Add(new Order(OrderPrefab.Prefabs["repairelectrical"], itemContext, targetItem: null));
}
else if (itemContext.Repairables.Any(r => r != null && r.requiredSkills.Any(s => s != null && s.Identifier.Equals("mechanical"))))
{
contextualOrders.Add(new Order(OrderPrefab.Prefabs["repairmechanical"], itemContext, targetItem: null));
}
else
{
contextualOrders.Add(new Order(OrderPrefab.Prefabs["repairsystems"], itemContext, targetItem: null));
}
}
// Remove the 'pumpwater' order if the target pump is auto-controlled (as it will immediately overwrite the work done by the bot)
if (contextualOrders.FirstOrDefault(order => order.Identifier.Equals("pumpwater")) is Order pumpOrder &&
itemContext.Components.FirstOrDefault(c => c.GetType() == pumpOrder.ItemComponentType) is Pump pump && pump.IsAutoControlled)
{
contextualOrders.Remove(pumpOrder);
}
if (contextualOrders.None(info => info.Identifier.Equals("cleanupitems")))
{
if (AIObjectiveCleanupItems.IsValidTarget(itemContext, Character.Controlled, checkInventory: false) || AIObjectiveCleanupItems.IsValidContainer(itemContext, Character.Controlled))
{
contextualOrders.Add(new Order(OrderPrefab.Prefabs["cleanupitems"], itemContext, targetItem: null));
}
}
AddIgnoreOrder(itemContext);
}
else if (hullContext != null)
{
contextualOrders.Add(new Order(OrderPrefab.Prefabs["fixleaks"], hullContext, targetItem: null));
if (wallContext != null)
{
AddIgnoreOrder(wallContext);
}
}
void AddIgnoreOrder(IIgnorable target)
{
var orderIdentifier = "ignorethis";
if (!target.OrderedToBeIgnored && contextualOrders.None(order => order.Identifier == orderIdentifier))
{
AddOrder();
}
else
{
orderIdentifier = "unignorethis";
if (target.OrderedToBeIgnored && contextualOrders.None(order => order.Identifier == orderIdentifier))
{
AddOrder();
}
}
void AddOrder()
{
if (target is WallSection ws)
{
contextualOrders.Add(new Order(OrderPrefab.Prefabs[orderIdentifier], ws.Wall, ws.Wall.Sections.IndexOf(ws), orderGiver: Character.Controlled));
}
else
{
contextualOrders.Add(new Order(OrderPrefab.Prefabs[orderIdentifier], target as Entity, null, Character.Controlled));
}
}
}
if (contextualOrders.None(order => order.Identifier.Equals("wait")))
{
Vector2 position = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
Hull hull = Hull.FindHull(position, guess: Character.Controlled?.CurrentHull);
contextualOrders.Add(new Order(OrderPrefab.Prefabs["wait"], new OrderTarget(position, hull)));
}
if (contextualOrders.None(order => order.Category != OrderCategory.Movement) && characters.Any(c => c != Character.Controlled))
{
if (contextualOrders.None(order => order.Identifier.Equals("follow")))
{
contextualOrders.Add(OrderPrefab.Prefabs["follow"].CreateInstance(OrderPrefab.OrderTargetType.Entity));
}
}
// Show 'dismiss' order only when there are crew members with active orders
if (contextualOrders.None(order => order.IsDismissal) && characters.Any(c => !c.IsDismissed))
{
contextualOrders.Add(OrderPrefab.Dismissal.CreateInstance(OrderPrefab.OrderTargetType.Entity));
}
}
contextualOrders.RemoveAll(o => !IsOrderAvailable(o));
var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, contextualOrders.Count, MathHelper.ToRadians(90f + 180f / contextualOrders.Count));
bool disableNode = !CanCharacterBeHeard();
for (int i = 0; i < contextualOrders.Count; i++)
{
var order = contextualOrders[i];
int hotkey = (i + 1) % 10;
var component = order.Option.IsEmpty ?
CreateOrderNode(nodeSize, commandFrame.RectTransform, offsets[i].ToPoint(), order, hotkey, disableNode: disableNode, checkIfOrderCanBeHeard: false) :
CreateOrderOptionNode(nodeSize, commandFrame.RectTransform, offsets[i].ToPoint(), order, hotkey);
optionNodes.Add(new OptionNode(component, !disableNode ? Keys.D0 + (i + 1) % 10 : Keys.None));
}
}
// TODO: there's duplicate logic here and above -> would be better to refactor so that the conditions are only defined in one place
public static bool DoesItemHaveContextualOrders(Item item)
{
if (OrderPrefab.Prefabs.Any(o => o.TargetItemsMatchItem(item))) { return true; }
if (OrderPrefab.Prefabs.Any(o => o.TryGetTargetItemComponent(item, out _))) { return true; }
if (AIObjectiveCleanupItems.IsValidTarget(item, Character.Controlled, checkInventory: false)) { return true; }
if (AIObjectiveCleanupItems.IsValidContainer(item, Character.Controlled)) { return true; }
if (OrderPrefab.Prefabs.TryGet("loaditems", out OrderPrefab loadItemsPrefab) && AIObjectiveLoadItems.IsValidTarget(item, Character.Controlled, targetContainerTags: loadItemsPrefab.GetTargetItems())) { return true; }
if (item.Repairables.Any(r => r.IsBelowRepairThreshold)) { return true; }
return OrderPrefab.Prefabs.TryGet("operateweapons", out OrderPrefab operateWeaponsPrefab) && item.Components.Any(c => c is Controller) &&
(item.GetConnectedComponents<Turret>().Any(c => operateWeaponsPrefab.TargetItemsMatchItem(c.Item)) ||
item.GetConnectedComponents<Turret>(recursive: true).Any(c => operateWeaponsPrefab.TargetItemsMatchItem(c.Item)));
}
/// <param name="hotkey">Use a negative value (e.g. -1) if there should be no hotkey associated with the node</param>
private GUIButton CreateOrderNode(Point size, RectTransform parent, Point offset, Order order, int hotkey, bool disableNode = false, bool checkIfOrderCanBeHeard = true)
{
var node = new GUIButton(
new RectTransform(size, parent: parent, anchor: Anchor.Center), style: null)
{
UserData = order
};
node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration);
if (checkIfOrderCanBeHeard && !disableNode)
{
disableNode = !CanCharacterBeHeard();
}
bool mustSetOptionOrTarget = order.Prefab.HasOptions;
Item orderTargetEntity = null;
// If the order doesn't have options, but must set a target,
// we have to check if there's only one possible target available
// so we know to directly target that with the order
if (!mustSetOptionOrTarget && order.MustSetTarget && itemContext == null)
{
var matchingItems = order.GetMatchingItems(GetTargetSubmarine(), true, interactableFor: characterContext ?? Character.Controlled);
if (matchingItems.Count > 1)
{
mustSetOptionOrTarget = true;
}
else
{
orderTargetEntity = matchingItems.FirstOrDefault();
}
}
node.OnClicked = (button, userData) =>
{
if (disableNode || !CanIssueOrders) { return false; }
var o = userData as Order;
if (mustSetOptionOrTarget)
{
NavigateForward(button, userData);
}
else if (o.MustManuallyAssign && characterContext == null)
{
CreateAssignmentNodes(node);
}
else
{
if (orderTargetEntity != null)
{
o = new Order(o.Prefab, orderTargetEntity, orderTargetEntity.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: order.OrderGiver);
}
var character = !o.TargetAllCharacters ? characterContext ?? GetCharacterForQuickAssignment(o) : null;
int priority = GetManualOrderPriority(character, o);
SetCharacterOrder(character, o.WithManualPriority(priority).WithOrderGiver(Character.Controlled));
DisableCommandUI();
}
return true;
};
if (CanOpenManualAssignment(node))
{
node.OnSecondaryClicked = (button, _) => CreateAssignmentNodes(button);
}
var showAssignmentTooltip = !mustSetOptionOrTarget && characterContext == null && !order.MustManuallyAssign && !order.TargetAllCharacters;
var orderName = GetOrderNameBasedOnContextuality(order);
var icon = CreateNodeIcon(Vector2.One, node.RectTransform, order.SymbolSprite, order.Color,
tooltip: !showAssignmentTooltip ? orderName : orderName +
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") +
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip"));
if (disableNode)
{
node.CanBeFocused = icon.CanBeFocused = false;
CreateBlockIcon(node.RectTransform, tooltip: TextManager.Get(characterContext == null ? "nocharactercanhear" : "thischaractercanthear"));
}
else if (hotkey >= 0)
{
CreateHotkeyIcon(node.RectTransform, hotkey);
}
return node;
}
private struct MinimapNodeData
{
public Order Order;
}
private void CreateMinimapNodes(Order order, Submarine submarine, List<Item> matchingItems)
{
// TODO: Further adjustments to frameSize calculations
// I just divided the existing sizes by 2 to get it working quickly without it overlapping too much
Point frameSize;
Rectangle subBorders = submarine.GetDockedBorders();
if (subBorders.Width > subBorders.Height)
{
frameSize.X = Math.Min(GameMain.GraphicsWidth / 2, GameMain.GraphicsWidth - 50) / 2;
//height depends on the dimensions of the sub
frameSize.Y = (int)(frameSize.X * (subBorders.Height / (float)subBorders.Width));
}
else
{
frameSize.Y = Math.Min((int)(GameMain.GraphicsHeight * 0.6f), GameMain.GraphicsHeight - 50) / 2;
//width depends on the dimensions of the sub
frameSize.X = (int)(frameSize.Y * (subBorders.Width / (float)subBorders.Height));
}
// TODO: Use the old targetFrame if possible
targetFrame = new GUIFrame(
new RectTransform(frameSize, parent: commandFrame.RectTransform, anchor: Anchor.Center)
{
AbsoluteOffset = new Point(0, -150),
Pivot = Pivot.BottomCenter
},
style: "InnerFrame");
submarine.CreateMiniMap(targetFrame, pointsOfInterest: matchingItems);
new GUICustomComponent(new RectTransform(Vector2.One, targetFrame.RectTransform), onDraw: DrawMiniMapOverlay)
{
CanBeFocused = false,
UserData = submarine
};
List<GUIComponent> optionElements = new List<GUIComponent>();
foreach (Item item in matchingItems)
{
var itemTargetFrame = targetFrame.Children.First().FindChild(item);
if (itemTargetFrame == null) { continue; }
var anchor = Anchor.TopLeft;
if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f)
{
if (itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
{
anchor = Anchor.BottomRight;
}
else
{
anchor = Anchor.TopRight;
}
}
else if (itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
{
anchor = Anchor.BottomLeft;
}
var userData = new MinimapNodeData
{
Order = item == null ? order : order.WithItemComponent(item, order.GetTargetItemComponent(item))
};
var optionElement = new GUIButton(
new RectTransform(
new Point((int)(50 * GUI.Scale)),
parent: itemTargetFrame.RectTransform,
anchor: anchor),
style: null)
{
UserData = userData,
Font = GUIStyle.SmallFont,
OnClicked = (button, obj) =>
{
if (!CanIssueOrders) { return false; }
var o = (MinimapNodeData)obj;
if (o.Order.Prefab.HasOptions)
{
NavigateForward(button, o);
}
else if (o.Order.MustManuallyAssign && characterContext == null)
{
CreateAssignmentNodes(button);
}
else
{
var character = characterContext ?? GetCharacterForQuickAssignment(o.Order);
int priority = GetManualOrderPriority(character, o.Order);
SetCharacterOrder(
character,
o.Order
.WithManualPriority(priority)
.WithOrderGiver(Character.Controlled));
DisableCommandUI();
}
return true;
}
};
if (CanOpenManualAssignmentMinimapOrder(optionElement))
{
optionElement.OnSecondaryClicked = (button, _) => CreateAssignmentNodes(button);
}
var colorMultiplier = characters.Any(c => c.CurrentOrders.Any(o => o != null &&
o.Identifier == userData.Order.Identifier &&
o.TargetEntity == userData.Order.TargetEntity)) ? 0.5f : 1f;
CreateNodeIcon(Vector2.One, optionElement.RectTransform, item.Prefab.MinimapIcon ?? order.SymbolSprite, order.Color * colorMultiplier, tooltip: item.Name);
optionNodes.Add(new OptionNode(optionElement, Keys.None));
optionElements.Add(optionElement);
}
Rectangle clampArea = new Rectangle(10, 10, GameMain.GraphicsWidth - 20, GameMain.GraphicsHeight - 20);
Rectangle disallowedArea = targetFrame.GetChild<GUIFrame>().Rect;
Point originalSize = disallowedArea.Size;
disallowedArea.Size = disallowedArea.MultiplySize(0.9f);
disallowedArea.X += (originalSize.X - disallowedArea.Size.X) / 2;
disallowedArea.Y += (originalSize.Y - disallowedArea.Size.Y) / 2;
GUI.PreventElementOverlap(optionElements, new List<Rectangle>() { disallowedArea }, clampArea);
nodeConnectors.RectTransform.Parent = targetFrame.RectTransform;
nodeConnectors.RectTransform.SetAsFirstChild();
var shadow = new GUIFrame(
new RectTransform(targetFrame.Rect.Size + new Point((int)(200 * GUI.Scale)), targetFrame.RectTransform, anchor: Anchor.Center),
style: "OuterGlow",
color: matchingItems.Count > 1 ? Color.Black * 0.9f : Color.Black * 0.7f);
shadow.SetAsFirstChild();
}
private void CreateOrderOptionNodes(Order order, Item targetItem)
{
if (itemContext != null)
{
targetItem = !order.UseController ? itemContext :
itemContext.GetConnectedComponents<Turret>().FirstOrDefault()?.Item ?? itemContext.GetConnectedComponents<Turret>(recursive: true).FirstOrDefault()?.Item;
}
var o = targetItem == null ? order : order.WithItemComponent(targetItem, order.GetTargetItemComponent(targetItem));
var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance,
GetCircumferencePointCount(order.Options.Length),
GetFirstNodeAngle(order.Options.Length));
var offsetIndex = 0;
for (int i = 0; i < order.Options.Length; i++)
{
optionNodes.Add(new OptionNode(
CreateOrderOptionNode(nodeSize, commandFrame.RectTransform, offsets[offsetIndex++].ToPoint(), o.WithOption(order.Options[i]), (i + 1) % 10),
Keys.D0 + (i + 1) % 10));
}
}
private GUIButton CreateOrderOptionNode(Point size, RectTransform parent, Point offset, Order order, int hotkey)
{
var node = new GUIButton(new RectTransform(size, parent: parent, anchor: Anchor.Center), style: null)
{
UserData = order,
OnClicked = (button, userData) =>
{
if (!CanIssueOrders) { return false; }
var o = userData as Order;
if (o.MustManuallyAssign && characterContext == null)
{
CreateAssignmentNodes(button);
}
else
{
var character = characterContext ?? GetCharacterForQuickAssignment(o);
int priority = GetManualOrderPriority(character, o);
SetCharacterOrder(character, o.WithManualPriority(priority).WithOrderGiver(Character.Controlled));
DisableCommandUI();
}
return true;
}
};
if (CanOpenManualAssignment(node))
{
node.OnSecondaryClicked = (button, _) => CreateAssignmentNodes(button);
}
node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration);
GUIImage icon = null;
if (order.Prefab.OptionSprites.TryGetValue(order.Option, out Sprite sprite))
{
var optionName = order.Prefab.GetOptionName(order.Option);
var showAssignmentTooltip = characterContext == null && !order.MustManuallyAssign && !order.TargetAllCharacters;
icon = CreateNodeIcon(Vector2.One, node.RectTransform, sprite, order.Color,
tooltip: characterContext != null ? optionName : optionName +
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") +
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip"));
}
if (!CanCharacterBeHeard())
{
node.CanBeFocused = false;
if (icon != null) { icon.CanBeFocused = false; }
CreateBlockIcon(node.RectTransform, tooltip: TextManager.Get(characterContext == null ? "nocharactercanhear" : "thischaractercanthear"));
}
else if (hotkey >= 0)
{
CreateHotkeyIcon(node.RectTransform, hotkey);
}
return node;
}
private bool CreateAssignmentNodes(GUIComponent node)
{
if (centerNode == null)
{
DisableCommandUI();
return false;
}
var order = node.UserData is MinimapNodeData minimapNodeData ? minimapNodeData.Order : node.UserData as Order;
var characters = GetCharactersForManualAssignment(order);
if (characters.None()) { return false; }
if (!(optionNodes.Find(n => n.Button == node) is OptionNode optionNode) || !optionNodes.Remove(optionNode))
{
shortcutNodes.Remove(node);
};
RemoveOptionNodes();
if (returnNode != null)
{
returnNode.Children.ForEach(child => child.Visible = false);
returnNode.Visible = false;
historyNodes.Push(returnNode);
}
SetReturnNode(centerNode, new Point(0, (int)(returnNodeDistanceModifier * nodeDistance)));
if (targetFrame == null || !targetFrame.Visible)
{
SetCenterNode(node as GUIButton);
}
else
{
if (order.Option.IsEmpty)
{
SetCenterNode(node as GUIButton, resetAnchor: true);
}
else
{
var clickedOptionNode = new GUIButton(
new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center),
style: null)
{
UserData = node.UserData
};
if (order.Prefab.OptionSprites.TryGetValue(order.Option, out Sprite sprite))
{
CreateNodeIcon(Vector2.One, clickedOptionNode.RectTransform, sprite, order.Color, tooltip: order.GetOptionName(order.Option)); //TODO: revise tooltip
}
SetCenterNode(clickedOptionNode);
node = null;
}
HideMinimap();
}
if (shortcutCenterNode != null)
{
commandFrame.RemoveChild(shortcutCenterNode);
shortcutCenterNode = null;
}
var characterCount = characters.Count;
int hotkey = 1;
Vector2[] offsets;
var needToExpand = characterCount > 10;
if (characterCount > 5)
{
// First ring
var charactersOnFirstRing = needToExpand ? 5 : (int)Math.Floor(characterCount / 2f);
offsets = GetAssignmentNodeOffsets(charactersOnFirstRing);
for (int i = 0; i < charactersOnFirstRing; i++)
{
CreateAssignmentNode(order, characters[i], offsets[i].ToPoint(), hotkey++ % 10);
}
// Second ring
var charactersOnSecondRing = needToExpand ? 4 : characterCount - charactersOnFirstRing;
offsets = GetAssignmentNodeOffsets(needToExpand ? 5 : charactersOnSecondRing, false);
for (int i = 0; i < charactersOnSecondRing; i++)
{
CreateAssignmentNode(order, characters[charactersOnFirstRing + i], offsets[i].ToPoint(), hotkey++ % 10);
}
}
else
{
offsets = GetAssignmentNodeOffsets(characterCount);
for (int i = 0; i < characterCount; i++)
{
CreateAssignmentNode(order, characters[i], offsets[i].ToPoint(), hotkey++ % 10);
}
}
if (!needToExpand)
{
hotkey = optionNodes.Count + 1;
CreateHotkeyIcon(returnNode.RectTransform, hotkey % 10, true);
returnNodeHotkey = Keys.D0 + hotkey % 10;
expandNodeHotkey = Keys.None;
return true;
}
extraOptionCharacters.Clear();
// Sort expanded assignment nodes by characters' jobs and then by their names
extraOptionCharacters.AddRange(characters.GetRange(hotkey - 1, characterCount - (hotkey - 1))
.OrderBy(c => c?.Info?.Job?.Name).ThenBy(c => c?.Info?.DisplayName));
expandNode = new GUIButton(
new RectTransform(assignmentNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center)
{
AbsoluteOffset = offsets.Last().ToPoint()
},
style: null)
{
UserData = order,
OnClicked = ExpandAssignmentNodes
};
CreateNodeIcon(expandNode.RectTransform, "CommandExpandNode", order.Color, tooltip: TextManager.Get("commandui.expand"));
hotkey = optionNodes.Count + 1;
CreateHotkeyIcon(expandNode.RectTransform, hotkey % 10);
expandNodeHotkey = Keys.D0 + hotkey % 10;
CreateHotkeyIcon(returnNode.RectTransform, ++hotkey % 10, true);
returnNodeHotkey = Keys.D0 + hotkey % 10;
return true;
}
private Vector2[] GetAssignmentNodeOffsets(int characters, bool firstRing = true)
{
var nodeDistance = 1.8f * this.nodeDistance;
var nodePositionsOnEachSide = characters % 2 > 0 ? 7 : 6;
var nodeCountForCalculation = 2 * nodePositionsOnEachSide + 2;
var offsets = MathUtils.GetPointsOnCircumference(firstRing ? new Vector2(0f, 0.5f * nodeDistance) : Vector2.Zero,
nodeDistance, nodeCountForCalculation, MathHelper.ToRadians(180f + 360f / nodeCountForCalculation));
var emptySpacesPerSide = (nodePositionsOnEachSide - characters) / 2;
var offsetsInUse = new Vector2[nodePositionsOnEachSide - 2 * emptySpacesPerSide];
for (int i = 0; i < offsetsInUse.Length; i++)
{
offsetsInUse[i] = offsets[i + emptySpacesPerSide];
}
return offsetsInUse;
}
private bool ExpandAssignmentNodes(GUIButton node, object userData)
{
node.OnClicked = (button, _) =>
{
RemoveExtraOptionNodes();
button.OnClicked = ExpandAssignmentNodes;
return true;
};
var availableNodePositions = 20;
var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, 2.7f * this.nodeDistance, availableNodePositions,
firstAngle: MathHelper.ToRadians(-90f - ((extraOptionCharacters.Count - 1) * 0.5f * (360f / availableNodePositions))));
for (int i = 0; i < extraOptionCharacters.Count && i < availableNodePositions; i++)
{
CreateAssignmentNode(userData as Order, extraOptionCharacters[i], offsets[i].ToPoint(), -1, nameLabelScale: 1.15f);
}
return true;
}
private void CreateAssignmentNode(Order order, Character character, Point offset, int hotkey, float nameLabelScale = 1f)
{
// Button
var node = new GUIButton(
new RectTransform(assignmentNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center),
style: null)
{
UserData = character,
OnClicked = (_, userData) =>
{
if (!CanIssueOrders) { return false; }
var character = userData as Character;
int priority = GetManualOrderPriority(character, order);
SetCharacterOrder(character, order.WithManualPriority(priority).WithOrderGiver(Character.Controlled));
DisableCommandUI();
return true;
}
};
node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration);
var jobColor = character.Info?.Job?.Prefab?.UIColor ?? Color.White;
// Order icon
var topOrderInfo = character.GetCurrentOrderWithTopPriority();
GUIImage orderIcon;
if (topOrderInfo != null)
{
orderIcon = new GUIImage(new RectTransform(new Vector2(1.2f), node.RectTransform, anchor: Anchor.Center), topOrderInfo.SymbolSprite, scaleToFit: true);
var tooltip = topOrderInfo.Name;
if (topOrderInfo.Option != Identifier.Empty) { tooltip += " (" + topOrderInfo.GetOptionName(topOrderInfo.Option) + ")"; };
orderIcon.ToolTip = tooltip;
}
else
{
orderIcon = new GUIImage(new RectTransform(new Vector2(1.2f), node.RectTransform, anchor: Anchor.Center), "CommandIdleNode", scaleToFit: true);
}
orderIcon.Color = jobColor * nodeColorMultiplier;
orderIcon.HoverColor = jobColor;
orderIcon.PressedColor = jobColor;
orderIcon.SelectedColor = jobColor;
orderIcon.UserData = "colorsource";
// Name label
var width = (int)(nameLabelScale * nodeSize.X);
var font = GUIStyle.SmallFont;
var nameLabel = new GUITextBlock(
new RectTransform(new Point(width, 0), parent: node.RectTransform, anchor: Anchor.TopCenter, pivot: Pivot.BottomCenter)
{
RelativeOffset = new Vector2(0f, -0.25f)
},
ToolBox.LimitString(character.Info?.DisplayName, font, width), textColor: jobColor * nodeColorMultiplier, font: font, textAlignment: Alignment.Center, style: null)
{
CanBeFocused = false,
ForceUpperCase = ForceUpperCase.Yes,
HoverTextColor = jobColor
};
if (character.Info?.Job?.Prefab?.IconSmall is Sprite smallJobIcon)
{
// Job icon
new GUIImage(
new RectTransform(new Vector2(0.4f), node.RectTransform, anchor: Anchor.TopCenter, pivot: Pivot.Center)
{
RelativeOffset = new Vector2(0.0f, -((orderIcon.RectTransform.RelativeSize.Y - 1) / 2))
},
smallJobIcon, scaleToFit: true)
{
CanBeFocused = false,
Color = jobColor,
HoverColor = jobColor
};
}
bool canHear = character.CanHearCharacter(Character.Controlled);
#if DEBUG
if (Character.Controlled == null) { canHear = true; }
#endif
if (!canHear)
{
node.CanBeFocused = orderIcon.CanBeFocused = false;
CreateBlockIcon(node.RectTransform, tooltip: TextManager.Get("thischaractercanthear"));
}
if (hotkey >= 0)
{
if (canHear) { CreateHotkeyIcon(node.RectTransform, hotkey); }
optionNodes.Add(new OptionNode(node, canHear ? Keys.D0 + hotkey : Keys.None));
}
else
{
extraOptionNodes.Add(node);
}
}
private GUIImage CreateNodeIcon(Vector2 relativeSize, RectTransform parent, Sprite sprite, Color color, LocalizedString tooltip = null)
{
// Icon
return new GUIImage(
new RectTransform(relativeSize, parent),
sprite,
scaleToFit: true)
{
Color = color * nodeColorMultiplier,
HoverColor = color,
PressedColor = color,
SelectedColor = color,
ToolTip = tooltip,
UserData = "colorsource"
};
}
/// <summary>
/// Create node icon with a fixed absolute size
/// </summary>
private GUIImage CreateNodeIcon(Point absoluteSize, RectTransform parent, Sprite sprite, Color color, LocalizedString tooltip = null)
{
// Icon
return new GUIImage(
new RectTransform(absoluteSize, parent: parent) { IsFixedSize = true },
sprite,
scaleToFit: true)
{
Color = color * nodeColorMultiplier,
HoverColor = color,
PressedColor = color,
SelectedColor = color,
ToolTip = tooltip,
UserData = "colorsource"
};
}
private void CreateNodeIcon(RectTransform parent, string style, Color? color = null, LocalizedString tooltip = null)
{
// Icon
var icon = new GUIImage(
new RectTransform(Vector2.One, parent),
style,
scaleToFit: true)
{
ToolTip = tooltip,
UserData = "colorsource"
};
if (color.HasValue)
{
icon.Color = color.Value * nodeColorMultiplier;
icon.HoverColor = color.Value;
}
else
{
icon.Color = icon.HoverColor * nodeColorMultiplier;
}
}
private void CreateHotkeyIcon(RectTransform parent, int hotkey, bool enlargeIcon = false)
{
var bg = new GUIImage(
new RectTransform(new Vector2(enlargeIcon ? 0.4f : 0.25f), parent, anchor: Anchor.BottomCenter, pivot: Pivot.Center),
"CommandHotkeyContainer",
scaleToFit: true)
{
CanBeFocused = false,
UserData = "hotkey"
};
new GUITextBlock(
new RectTransform(Vector2.One, bg.RectTransform, anchor: Anchor.Center),
hotkey.ToString(),
textColor: Color.Black,
textAlignment: Alignment.Center)
{
CanBeFocused = false
};
}
private void CreateBlockIcon(RectTransform parent, LocalizedString tooltip = null)
{
var icon = new GUIImage(new RectTransform(new Vector2(0.9f), parent, anchor: Anchor.Center), cancelIcon, scaleToFit: true)
{
CanBeFocused = false,
Color = GUIStyle.Red * nodeColorMultiplier,
HoverColor = GUIStyle.Red
};
if (!tooltip.IsNullOrEmpty())
{
string color = XMLExtensions.ColorToString(GUIStyle.Red);
tooltip = $"‖color:{color}‖{tooltip}‖color:end‖";
icon.ToolTip = RichString.Rich(tooltip);
icon.CanBeFocused = true;
}
}
private int GetCircumferencePointCount(int nodes)
{
return nodes % 2 > 0 ? nodes : nodes + 1;
}
private float GetFirstNodeAngle(int nodeCount)
{
var bearing = 90.0f;
if (returnNode != null)
{
bearing = GetBearing(
centerNode.RectTransform.AnimTargetPos.ToVector2(),
returnNode.RectTransform.AnimTargetPos.ToVector2());
}
else if (shortcutCenterNode != null)
{
bearing = GetBearing(
centerNode.RectTransform.AnimTargetPos.ToVector2(),
shorcutCenterNodeOffset.ToVector2());
}
return nodeCount % 2 > 0 ?
MathHelper.ToRadians(bearing + 360.0f / nodeCount / 2) :
MathHelper.ToRadians(bearing + 360.0f / (nodeCount + 1));
}
private float GetBearing(Vector2 startPoint, Vector2 endPoint, bool flipY = false, bool flipX = false)
{
var radians = Math.Atan2(
!flipY ? endPoint.Y - startPoint.Y : startPoint.Y - endPoint.Y,
!flipX ? endPoint.X - startPoint.X : startPoint.X - endPoint.X);
var degrees = MathHelper.ToDegrees((float)radians);
return (degrees < 0) ? (degrees + 360) : degrees;
}
private bool TryGetBreachedHullAtHoveredWall(out Hull breachedHull, out WallSection hoveredWall)
{
breachedHull = null;
hoveredWall = null;
// Based on the IsValidTarget() method of AIObjectiveFixLeaks class
List<Gap> leaks = Gap.GapList.FindAll(g =>
g != null && g.ConnectedWall != null && g.ConnectedDoor == null && g.Open > 0 && g.linkedTo.Any(l => l != null) &&
g.Submarine != null && (Character.Controlled != null && g.Submarine.TeamID == Character.Controlled.TeamID && g.Submarine.Info.IsPlayer));
if (leaks.None()) { return false; }
Vector2 mouseWorldPosition = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
foreach (Gap leak in leaks)
{
if (Submarine.RectContains(leak.ConnectedWall.WorldRect, mouseWorldPosition))
{
breachedHull = leak.FlowTargetHull;
foreach (var section in leak.ConnectedWall.Sections)
{
if (Submarine.RectContains(section.WorldRect, mouseWorldPosition))
{
hoveredWall = section;
break;
}
}
return true;
}
}
return false;
}
private Submarine GetTargetSubmarine()
{
var sub = Submarine.MainSub;
if (Character.Controlled != null)
{
// Pick the second main sub when we have two teams (in combat mission)
if (Character.Controlled.TeamID == CharacterTeamType.Team2 && Submarine.MainSubs.Length > 1)
{
sub = Submarine.MainSubs[1];
}
// Target current submarine (likely a shuttle) when undocked from the main sub
if (Character.Controlled.Submarine is Submarine currentSub && currentSub != sub && currentSub.TeamID == Character.Controlled.TeamID && !currentSub.IsConnectedTo(sub))
{
sub = currentSub;
}
}
return sub;
}
private void SetCharacterTooltip(GUIComponent component, Character character)
{
if (component == null) { return; }
LocalizedString tooltip = character?.Info != null ? characterContext.Info.DisplayName : null;
if (tooltip.IsNullOrWhiteSpace()) { component.ToolTip = tooltip; return; }
if (character.Info?.Job != null && !characterContext.Info.Job.Name.IsNullOrWhiteSpace()) { tooltip += " (" + characterContext.Info.Job.Name + ")"; }
component.ToolTip = tooltip;
}
private LocalizedString GetOrderNameBasedOnContextuality(Order order)
{
if (order == null) { return ""; }
if (isContextual) { return order.ContextualName; }
return order.Name;
}
private int GetManualOrderPriority(Character character, Order order)
{
return character?.Info?.GetManualOrderPriority(order) ?? CharacterInfo.HighestManualOrderPriority;
}
private bool IsOrderAvailable(Order order)
=> IsOrderAvailable(order.Prefab);
private bool IsOrderAvailable(OrderPrefab order)
{
if (order == null) { return false; }
switch (order.Identifier.Value.ToLowerInvariant())
{
case "assaultenemy":
Character character = characterContext ?? Character.Controlled;
if (character?.Submarine == null) { return false; }
return character.Submarine.GetConnectedSubs().Any(s => s.TeamID != character.TeamID);
default:
return true;
}
}
#region Crew Member Assignment Logic
private bool CanOpenManualAssignmentMinimapOrder(GUIComponent node)
{
if (node == null || characterContext != null) { return false; }
if (node.UserData is MinimapNodeData {Order: { } minimapOrder})
{
return !minimapOrder.TargetAllCharacters && (!minimapOrder.Prefab.HasOptions || !minimapOrder.Option.IsEmpty);
}
if (node.UserData is Order nodeOrder)
{
return !nodeOrder.TargetAllCharacters && !nodeOrder.Prefab.HasOptions &&
(!nodeOrder.MustSetTarget || itemContext != null ||
nodeOrder.GetMatchingItems(GetTargetSubmarine(), true, interactableFor: Character.Controlled).Count < 2);
}
return false;
}
private bool CanOpenManualAssignment(GUIComponent node)
{
if (node == null || characterContext != null) { return false; }
if (node.UserData is Order nodeOrder)
{
return !nodeOrder.TargetAllCharacters &&
(!nodeOrder.Prefab.HasOptions || !nodeOrder.Option.IsEmpty) &&
(!nodeOrder.MustSetTarget || itemContext != null || nodeOrder.GetMatchingItems(GetTargetSubmarine(), true, interactableFor: Character.Controlled).Count < 2);
}
return false;
}
private Character GetCharacterForQuickAssignment(Order order)
{
return GetCharacterForQuickAssignment(order, Character.Controlled, characters);
}
private List<Character> GetCharactersForManualAssignment(Order order)
{
#if !DEBUG
if (Character.Controlled == null) { return new List<Character>(); }
#endif
if (order.Identifier == dismissedOrderPrefab.Identifier)
{
return characters.Union(GetOrderableFriendlyNPCs()).Where(c => !c.IsDismissed).OrderBy(c => c.Info.DisplayName).ToList();
}
return GetCharactersSortedForOrder(order, characters, Character.Controlled, order.Identifier != "follow", extraCharacters: GetOrderableFriendlyNPCs()).ToList();
}
private IEnumerable<Character> GetOrderableFriendlyNPCs()
{
// TODO: change this so that we can get the data without having to rely on ui elements.
return crewList.Content.Children.Where(c => c.UserData is Character character && character.TeamID == CharacterTeamType.FriendlyNPC).Select(c => (Character)c.UserData);
}
#endregion
#endregion
#region Reports
/// <summary>
/// Enables/disables report buttons when needed
/// </summary>
public void UpdateReports()
{
bool canIssueOrders = false;
if (Character.Controlled?.CurrentHull?.Submarine != null && Character.Controlled.SpeechImpediment < 100.0f)
{
canIssueOrders =
ChatMessage.CanUseRadio(Character.Controlled) &&
Character.Controlled?.CurrentHull?.Submarine?.TeamID == Character.Controlled.TeamID &&
!Character.Controlled.CurrentHull.Submarine.Info.IsWreck;
}
if (canIssueOrders)
{
ReportButtonFrame.Visible = !Character.Controlled.ShouldLockHud();
if (!ReportButtonFrame.Visible) { return; }
var reportButtonParent = ChatBox ?? GameMain.Client?.ChatBox;
if (reportButtonParent == null) { return; }
ReportButtonFrame.RectTransform.AbsoluteOffset = new Point(reportButtonParent.GUIFrame.Rect.Right + (int)(10 * GUI.Scale), reportButtonParent.GUIFrame.Rect.Y);
bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0;
ToggleReportButton("reportfire", hasFires);
bool hasLeaks = Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
ToggleReportButton("reportbreach", hasLeaks);
bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(c, Character.Controlled, false));
ToggleReportButton("reportintruders", hasIntruders);
foreach (GUIComponent reportButton in ReportButtonFrame.Children)
{
var highlight = reportButton.GetChildByUserData("highlighted");
if (highlight.Visible)
{
highlight.RectTransform.LocalScale = new Vector2(1.25f + (float)Math.Sin(Timing.TotalTime * 5.0f) * 0.25f);
}
}
}
else
{
ReportButtonFrame.Visible = false;
}
}
private void ToggleReportButton(string orderIdentifier, bool enabled)
{
ToggleReportButton(orderIdentifier.ToIdentifier(), enabled);
}
private void ToggleReportButton(Identifier orderIdentifier, bool enabled)
{
var reportButton = ReportButtonFrame.FindChild(c => c.UserData is OrderPrefab orderPrefab && orderPrefab.Identifier == orderIdentifier);
if (reportButton != null)
{
reportButton.GetChildByUserData("highlighted").Visible = enabled;
}
}
#endregion
public void InitSinglePlayerRound()
{
crewList.ClearChildren();
InitRound();
}
public void Reset()
{
characters.Clear();
characterInfos.Clear();
crewList.ClearChildren();
}
public XElement Save(XElement parentElement)
{
var element = new XElement("crew");
for (int i = 0; i < characterInfos.Count; i++)
{
var ci = characterInfos[i];
var infoElement = ci.Save(element);
if (ci.InventoryData != null) { infoElement.Add(ci.InventoryData); }
if (ci.HealthData != null) { infoElement.Add(ci.HealthData); }
if (ci.OrderData != null) { infoElement.Add(ci.OrderData); }
infoElement.Add(new XAttribute("crewlistindex", ci.CrewListIndex));
if (ci.LastControlled) { infoElement.Add(new XAttribute("lastcontrolled", true)); }
}
parentElement?.Add(element);
return element;
}
public static void ClientReadActiveOrders(IReadMessage inc)
{
ushort count = inc.ReadUInt16();
if (count < 1) { return; }
var activeOrders = new List<(Order, float?)>();
for (ushort i = 0; i < count; i++)
{
var orderMessageInfo = OrderChatMessage.ReadOrder(inc);
Character orderGiver = null;
if (inc.ReadBoolean())
{
ushort orderGiverId = inc.ReadUInt16();
orderGiver = orderGiverId != Entity.NullEntityID ? Entity.FindEntityByID(orderGiverId) as Character : null;
}
if (orderMessageInfo.OrderIdentifier == Identifier.Empty)
{
DebugConsole.ThrowError("Invalid active order - order identifier empty.");
continue;
}
OrderPrefab orderPrefab = orderMessageInfo.OrderPrefab ?? OrderPrefab.Prefabs[orderMessageInfo.OrderIdentifier];
Order order = orderMessageInfo.TargetType switch
{
Order.OrderTargetType.Entity =>
new Order(orderPrefab, orderMessageInfo.TargetEntity, orderPrefab.GetTargetItemComponent(orderMessageInfo.TargetEntity as Item), orderGiver: orderGiver),
Order.OrderTargetType.Position =>
new Order(orderPrefab, orderMessageInfo.TargetPosition, orderGiver: orderGiver),
Order.OrderTargetType.WallSection =>
new Order(orderPrefab, orderMessageInfo.TargetEntity as Structure, orderMessageInfo.WallSectionIndex, orderGiver: orderGiver),
_ => throw new NotImplementedException()
};
if (order != null && order.TargetAllCharacters)
{
var fadeOutTime = !orderPrefab.IsIgnoreOrder ? (float?)orderPrefab.FadeOutTime : null;
activeOrders.Add((order, fadeOutTime));
}
}
foreach (var (order, fadeOutTime) in activeOrders)
{
if (order.IsIgnoreOrder)
{
switch (order.TargetType)
{
case Order.OrderTargetType.Entity:
if (!(order.TargetEntity is IIgnorable ignorableEntity)) { break; }
ignorableEntity.OrderedToBeIgnored = order.Identifier == "ignorethis";
break;
case Order.OrderTargetType.Position:
throw new NotImplementedException();
case Order.OrderTargetType.WallSection:
if (!order.WallSectionIndex.HasValue) { break; }
if (!(order.TargetEntity is Structure s)) { break; }
if (!(s.GetSection(order.WallSectionIndex.Value) is IIgnorable ignorableWall)) { break; }
ignorableWall.OrderedToBeIgnored = order.Identifier == "ignorethis";
break;
}
}
GameMain.GameSession?.CrewManager?.AddOrder(order, fadeOutTime);
}
}
}
}