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LuaCsForBarotraumaEP
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1fa94dd2b9d63db92c167ccc8fa675ffae4af655
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaServer
/
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/
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T
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Joonas Rikkonen
fd5d2b86af
(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
2019-03-25 19:50:02 +02:00
..
Hull.cs
(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
2019-03-25 19:50:02 +02:00
Structure.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Submarine.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00