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1f92e31166a88ec9fafa8674ed124f5faba36fc8
LuaCsForBarotraumaEP/Barotrauma
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Joonas Rikkonen 1f92e31166 HumanAIController calculates the "dangerousness" of an enemy based on the largest amount of damage received from it (assuming it's larger than the attack values of the enemy's limbs). Meaning that an enemy that inflicted lots of damage to the character using items is considered dangerous even if it has no attacks assigned to it's limbs.
2017-10-19 00:01:34 +03:00
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BarotraumaClient
- Hitscan projectiles, projectiles can be set to disappear after hitting something.
2017-10-18 23:48:25 +03:00
BarotraumaServer
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
BarotraumaShared
HumanAIController calculates the "dangerousness" of an enemy based on the largest amount of damage received from it (assuming it's larger than the attack values of the enemy's limbs). Meaning that an enemy that inflicted lots of damage to the character using items is considered dangerous even if it has no attacks assigned to it's limbs.
2017-10-19 00:01:34 +03:00
Launcher
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
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