Files
LuaCsForBarotraumaEP/Subsurface/Sounds/AmbientSoundManager.cs
2015-05-25 01:04:03 +03:00

142 lines
4.7 KiB
C#

using System;
using System.Diagnostics;
using System.Linq;
using System.Xml.Linq;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using Subsurface.Sounds;
namespace Subsurface
{
public enum DamageSoundType { None, StructureBlunt, StructureSlash, LimbBlunt, LimbSlash, Implode }
public struct DamageSound
{
//the range of inflicted damage where the sound can be played
//(10.0f, 30.0f) would be played when the inflicted damage is between 10 and 30
public readonly Vector2 damageRange;
public readonly DamageSoundType damageType;
public readonly Sound sound;
public DamageSound(Sound sound, Vector2 damageRange, DamageSoundType damageType)
{
this.sound = sound;
this.damageRange = damageRange;
this.damageType = damageType;
}
}
static class AmbientSoundManager
{
private static Sound[] music = new Sound[4];
public static Sound[] flowSounds = new Sound[3];
private static Sound waterAmbience;
private static int waterAmbienceIndex;
private static DamageSound[] damageSounds;
public static void Init(string filePath)
{
//Sound.Loop(music[0]);
waterAmbience = Sound.Load("Content/Sounds/Water/WaterAmbience.ogg");
flowSounds[0] = Sound.Load("Content/Sounds/Water/FlowSmall.ogg");
flowSounds[1] = Sound.Load("Content/Sounds/Water/FlowMedium.ogg");
flowSounds[2] = Sound.Load("Content/Sounds/Water/FlowLarge.ogg");
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
var xDamageSounds = doc.Root.Elements("damagesound");
if (xDamageSounds.Count()>0)
{
damageSounds = new DamageSound[xDamageSounds.Count()];
int i = 0;
foreach (XElement element in xDamageSounds)
{
Sound sound = Sound.Load(ToolBox.GetAttributeString(element, "file", ""));
if (sound == null) continue;
DamageSoundType damageSoundType = DamageSoundType.None;
try
{
damageSoundType = (DamageSoundType)Enum.Parse(typeof(DamageSoundType),
ToolBox.GetAttributeString(element, "damagesoundtype", "None"));
}
catch
{
damageSoundType = DamageSoundType.None;
}
damageSounds[i] = new DamageSound(
sound, ToolBox.GetAttributeVector2(element, "damagerange", new Vector2(0.0f,100.0f)), damageSoundType);
i++;
}
}
//Sound.StartStream("Content/Sounds/Music/Simplex.ogg", 0.3f);
}
public static void Update()
{
float ambienceVolume = 0.5f;
float lowpassHFGain = 1.0f;
if (Character.Controlled != null)
{
AnimController animController = Character.Controlled.animController;
if (animController.HeadInWater)
{
ambienceVolume = 0.5f;
ambienceVolume += animController.limbs[0].LinearVelocity.Length();
lowpassHFGain = 0.2f;
}
}
SoundManager.LowPassHFGain = lowpassHFGain;
waterAmbienceIndex = waterAmbience.Loop(waterAmbienceIndex, ambienceVolume);
}
public static void PlayDamageSound(DamageSoundType damageType, float damage, Body body)
{
Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
bodyPosition.Y = -bodyPosition.Y;
PlayDamageSound(damageType, damage, bodyPosition);
}
public static void PlayDamageSound(DamageSoundType damageType, float damage, Vector2 position)
{
damage = MathHelper.Clamp(damage, 0.0f, 100.0f);
var sounds = damageSounds.Where(x => damage >= x.damageRange.X && damage <= x.damageRange.Y && x.damageType == damageType).ToList();
if (sounds.Count() == 0) return;
int selectedSound = Game1.localRandom.Next(sounds.Count());
int i = 0;
foreach (var s in sounds)
{
if (i == selectedSound)
{
Debug.WriteLine(s.sound.Play(1.0f, 2000.0f, position));
Debug.WriteLine("playing: " + s.sound);
return;
}
i++;
}
}
}
}