Files
LuaCsForBarotraumaEP/Subsurface/Items/Inventory.cs
2015-05-25 01:04:03 +03:00

294 lines
9.7 KiB
C#

using System.Linq;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Subsurface.Networking;
using System;
namespace Subsurface
{
class Inventory : Entity
{
protected int capacity;
public static Item draggingItem;
public static Item doubleClickedItem;
protected int selectedSlot;
public Item[] items;
public Inventory(int capacity)
{
this.capacity = capacity;
items = new Item[capacity];
}
public int FindIndex(Item item)
{
for (int i = 0; i < capacity; i++)
{
if (items[i] == item) return i;
}
return -1;
}
public virtual int CanBePut(Item item)
{
for (int i = 0; i < capacity; i++)
{
//item is already in the inventory!
if (items[i] == item) return -1;
}
for (int i = 0; i < capacity; i++)
{
if (items[i] == null) return i;
}
return -1;
}
public virtual bool CanBePut(Item item, int i)
{
if (i < 0 || i >= items.Length) return false;
return (items[i] == null);
}
/// <summary>
/// If there is room, puts the item in the inventory and returns true, otherwise returns false
/// </summary>
public virtual bool TryPutItem(Item item, LimbSlot usedSlots = 0, bool createNetworkEvent = true)
{
int slot = CanBePut(item);
if (slot < 0) return false;
PutItem(item, slot, createNetworkEvent);
return true;
}
public virtual bool TryPutItem(Item item, int i, bool createNetworkEvent = true)
{
if (CanBePut(item,i))
{
PutItem(item, i, createNetworkEvent);
return true;
}
else
{
return false;
}
}
protected void PutItem(Item item, int i, bool createNetworkEvent, bool removeItem = true)
{
if (item.inventory != null && removeItem) item.inventory.RemoveItem(item);
items[i] = item;
item.inventory = this;
if (item.body!=null)
{
item.body.Enabled = false;
}
if (createNetworkEvent)
{
int[] data = { item.ID, i };
new NetworkEvent(NetworkEventType.InventoryUpdate, ID, true, data);
}
}
public void RemoveItem(Item item)
{
//go through the inventory and remove the item from all slots
for (int n = 0; n < capacity; n++)
{
if (items[n] != item) continue;
items[n] = null;
}
}
//protected virtual void DropItem(Item item)
//{
// for (int i = 0; i < capacity; i++)
// {
// if (items[i] == item) items[i] = null;
// }
// item.Drop();
// return;
//}
//public void DropItem(int i)
//{
// items[i].Drop();
// items[i] = null;
//}
public virtual void Draw(SpriteBatch spriteBatch)
{
doubleClickedItem = null;
int rectWidth = 40, rectHeight = 40;
int spacing = 10;
int slotsPerRow = 5;
int rows = (int)Math.Ceiling((double)capacity / slotsPerRow);
int startX = Game1.GraphicsWidth / 2 - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2;
int startY = (int)(Game1.GraphicsHeight * 0.9) - rows*(spacing+rectHeight);
Rectangle slotRect = new Rectangle(startX, startY, rectWidth, rectHeight);
Rectangle draggingItemSlot = slotRect;
for (int i = 0; i < capacity; i++)
{
slotRect.X = startX + (rectWidth + spacing) * (i % slotsPerRow);
slotRect.Y = startY + (rectHeight + spacing) * ((int)Math.Floor((double)i / slotsPerRow));
if (draggingItem == items[i]) draggingItemSlot = slotRect;
UpdateSlot(spriteBatch, slotRect, i, items[i], false);
}
if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition))
{
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
{
slotRect.X = PlayerInput.GetMouseState.X - slotRect.Width / 2;
slotRect.Y = PlayerInput.GetMouseState.Y - slotRect.Height / 2;
//GUI.DrawRectangle(spriteBatch, rect, Color.White, true);
//draggingItem.sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), Color.White);
DrawSlot(spriteBatch, slotRect, draggingItem, false, false);
}
else
{
draggingItem.Drop(null, false);
int[] data = { draggingItem.ID, -1 };
new NetworkEvent(NetworkEventType.InventoryUpdate, ID, true, data);
//draggingItem = null;
}
}
}
protected void UpdateSlot(SpriteBatch spriteBatch, Rectangle rect, int slotIndex, Item item, bool isSubSlot)
{
bool mouseOn = rect.Contains(PlayerInput.MousePosition);
DrawSlot(spriteBatch, rect, (draggingItem == item && !mouseOn) ? null : item, mouseOn, isSubSlot);
if (mouseOn)
{
if (draggingItem == null)
{
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
{
draggingItem = item;
}
}
else if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
{
if (PlayerInput.DoubleClicked())
{
doubleClickedItem = item;
}
selectedSlot = slotIndex;
TryPutItem(draggingItem, slotIndex);
draggingItem = null;
}
if (!isSubSlot) selectedSlot = slotIndex;
}
if (selectedSlot == slotIndex)
{
if (item == null) return;
int itemCapacity = item.Capacity;
if (itemCapacity == 0) return;
Rectangle containerRect = new Rectangle(rect.X - 5, rect.Y - (rect.Height + 10) * itemCapacity - 5,
rect.Width + 10, rect.Height + (rect.Height + 10) * itemCapacity + 10);
selectedSlot = containerRect.Contains(PlayerInput.MousePosition) ? slotIndex : -1;
GUI.DrawRectangle(spriteBatch, containerRect, Color.White, false);
Item[] containedItems = null;
if (items[slotIndex] != null) containedItems = items[slotIndex].ContainedItems;
if (containedItems == null || containedItems.Count() == 0) return;
for (int i = 0; i < itemCapacity; i++)
{
rect.Y = rect.Y - rect.Height - 10;
UpdateSlot(spriteBatch, rect, selectedSlot, (i < containedItems.Count()) ? containedItems[i] : null, true);
}
}
}
protected void DrawSlot(SpriteBatch spriteBatch, Rectangle rect, Item item, bool isHighLighted, bool isSubSlot)
{
GUI.DrawRectangle(spriteBatch, rect, (isHighLighted ? Color.Red : Color.White)*((isSubSlot) ? 0.1f : 0.3f), true);
if (item == null) return;
item.sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), Color.White);
if (isHighLighted)
{
Vector2 pos = new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height + 20) - GUI.font.MeasureString(item.Name)*0.5f;
pos.X = (int)pos.X;
pos.Y = (int)pos.Y;
spriteBatch.DrawString(GUI.font, item.Name, pos - new Vector2(1.0f,1.0f), Color.Black);
spriteBatch.DrawString(GUI.font, item.Name, pos, Color.White);
}
if (item.Condition < 100.0f)
spriteBatch.DrawString(GUI.font, (int)item.Condition + " %", new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), Color.Red);
}
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
{
int[] dataArray = data as int[];
if (dataArray == null || dataArray.Length<2)
{
message.Write(-1);
return;
}
//item id
message.Write(dataArray[0]);
//index of the slot which the item was moved to
message.Write(dataArray[1]);
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
{
int itemId = message.ReadInt32();
if (itemId == -1) return;
int slotIndex = message.ReadInt32();
Item item = FindEntityByID(itemId) as Item;
if (item == null) return;
if (slotIndex==-1)
{
if (item.inventory == this) item.Drop();
}
else
{
TryPutItem(item, slotIndex, false);
}
}
}
}