- waypoints are created between docked subs and removed when they undock - fixed start waypoint being left out of steering paths - NPCs won't close doors/hatches on themselves - NPCs won't let go of ladders until their feet are above the lower edge of the hull - fixed FindDivingGear "loops": need to find a suit -> need to get to a suit -> need a suit to get to the suit -> need to find a suit... - fixed characters constantly turning from side to side in small rooms - recursive function for finding the button which opens a door (so a button doesn't have to be connected straight to a door for an NPC to be able to open it) - AIObjectiveGetItem keeps searching for more suitable items even if a path to a matching item has been found
33 lines
395 B
C#
33 lines
395 B
C#
using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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interface ISteerable
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{
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Vector2 Steering
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{
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get;
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set;
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}
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Vector2 Velocity
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{
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get;
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}
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Vector2 SimPosition
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{
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get;
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}
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Vector2 WorldPosition
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{
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get;
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}
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}
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}
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