- junction boxes, sonar monitors, navigation terminals and engines break down if they're underwater long enough - reactor cools down if it's underwater - job-specific gear are grouped by job in separate .xml files
59 lines
2.5 KiB
XML
59 lines
2.5 KiB
XML
<Items>
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<Item
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name="Orange Jumpsuit"
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category="Equipment"
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pickdistance="150"
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tags="smallitem"
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fireproof="true"
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description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear an engineer might need.">
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<Sprite texture = "engigear.png" sourcerect="0,52,50,25" depth="0.6"/>
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<Body width="50" height="17" density="20"/>
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<Wearable slots="Any,Torso+Legs">
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<sprite texture="engigear.png" limb="Torso" sourcerect="0,0,32,51" origin="0.5,0.48" depth="0.01"/>
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<sprite texture="engigear.png" limb="Waist" sourcerect="81,0,30,26" origin="0.5,0.45" hidelimb="true"/>
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<sprite texture="engigear.png" limb="RightThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
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<sprite texture="engigear.png" limb="LeftThigh" sourcerect="53,0,27,49" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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<sprite texture="engigear.png" limb="RightLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
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<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,0,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
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</Wearable>
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<ItemContainer capacity="5">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Blue Jumpsuit"
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category="Equipment"
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pickdistance="150"
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tags="smallitem"
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fireproof="true"
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description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear a mechanic might need.">
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<Sprite texture = "engigear.png" sourcerect="53,50,51,25" depth="0.6"/>
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<Body width="50" height="17" density="20"/>
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<Wearable slots="Any,Torso+Legs">
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<sprite texture="engigear.png" limb="Torso" sourcerect="0,77,32,51" origin="0.5,0.48" depth="0.01"/>
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<sprite texture="engigear.png" limb="Waist" sourcerect="81,77,30,26" origin="0.5,0.45" hidelimb="true"/>
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<sprite texture="engigear.png" limb="RightThigh" sourcerect="53,77,27,49" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
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<sprite texture="engigear.png" limb="LeftThigh" sourcerect="53,77,27,49" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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<sprite texture="engigear.png" limb="RightLeg" sourcerect="33,77,20,51" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
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<sprite texture="engigear.png" limb="LeftLeg" sourcerect="33,77,20,51" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
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</Wearable>
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<ItemContainer capacity="5">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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</Items>
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