- junction boxes, sonar monitors, navigation terminals and engines break down if they're underwater long enough - reactor cools down if it's underwater - job-specific gear are grouped by job in separate .xml files
60 lines
2.2 KiB
XML
60 lines
2.2 KiB
XML
<Items>
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<Item
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name="Captain's Cap"
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category="Equipment"
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pickdistance="150"
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tags="smallitem"
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description="A token of the Captain's unquestionable authority.">
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<Sprite texture ="captainhat.png" depth="0.6"/>
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<Body radius="8" density="30"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="captainhat.png" limb="Head" origin="0.5,0.9"/>
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</Wearable>
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</Item>
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<Item
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name="Captain's Jacket"
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category="Equipment"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="captainLegs.png" sourcerect="0,49,52,17" depth="0.6"/>
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<Body width="52" height="17" density="30"/>
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<Wearable slots="Any,Torso">
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<sprite texture="captainTorso.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depth="0.01"/>
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<sprite texture="captainTorso.png" limb="RightHand" sourcerect="47,0,15,39" origin="0.45,0.6"/>
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<sprite texture="captainTorso.png" limb="LeftHand" sourcerect="47,0,15,39" origin="0.45,0.6" depth="0.14"/>
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<sprite texture="captainTorso.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.005" hidelimb="true"/>
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<sprite texture="captainTorso.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" depth="0.13" hidelimb="true"/>
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</Wearable>
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</Item>
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<Item
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name="Captain's Trousers"
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category="Equipment"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="captainLegs.png" sourcerect="0,67,51,13" depth="0.6"/>
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<Body width="51" height="13" density="30"/>
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<Wearable slots="Any,Legs">
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<sprite texture="captainLegs.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="captainLegs.png" limb="RightThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
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<sprite texture="captainLegs.png" limb="LeftThigh" sourcerect="52,34,28,46" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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<sprite texture="captainLegs.png" limb="RightLeg" sourcerect="31,0,21,49" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
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<sprite texture="captainLegs.png" limb="LeftLeg" sourcerect="31,0,21,49" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
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</Wearable>
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</Item>
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</Items>
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