Files
LuaCsForBarotraumaEP/Subsurface/Content/Characters/Fractalguardian/fractalguardian.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Character name="fractalguardian" humanoid="false" health="500.0" doesbleed="false">
<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
<collider radius="50"/>
<!-- head -->
<limb id = "0" radius="65" type="Head" steerforce="3.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,0,129,128" depth="0.04"/>
<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="10" damagetype="blunt" targetforce="80"/>
</limb>
<!-- body -->
<limb id = "1" radius="50">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,125,108,105" depth="0.03" origin="0.5,0.5"/>
</limb>
<!-- body -->
<limb id = "2" radius="45" height="75">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,239,90,136" depth="0.02" origin="0.5,0.5"/>
</limb>
<limb id = "3" width="30" height="175" type="Tail">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.01" origin="0.5,0.5"/>
</limb>
<limb id = "4" width="30" height="239">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,0,53,238" depth="0.05" origin="0.5,0.5"/>
<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
</limb>
<limb id = "5" width="30" height="239">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,0,53,238" size="-1,1" depth="0.05" origin="0.5,0.5"/>
<attack range="150" duration="0.5" damage="30" stun="1.0" torque="150" damagetype="slash"/>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="0,-60" limb2="1" limb2anchor="0,30" lowerlimit="-30" upperlimit="30"/>
<joint limb1="1" limb1anchor="0,-47" limb2="2" limb2anchor="0,56" lowerlimit="-30" upperlimit="30"/>
<joint limb1="2" limb1anchor="0,-60" limb2="3" limb2anchor="0,80" lowerlimit="-30" upperlimit="30"/>
<joint limb1="0" limb1anchor="30,10" limb2="4" limb2anchor="0,-110" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="0" limb1anchor="-30,10" limb2="5" limb2anchor="0,-110" lowerlimit="90" upperlimit="180"/>
</ragdoll>
<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0" attackcooldown="1"/>
</Character>