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LuaCsForBarotraumaEP/Farseer Physics Engine 3.5/Common/Decomposition/Seidel/Point.cs

61 lines
1.4 KiB
C#

namespace FarseerPhysics.Common.Decomposition.Seidel
{
internal class Point
{
// Pointers to next and previous points in Monontone Mountain
public Point Next, Prev;
public float X, Y;
public Point(float x, float y)
{
X = x;
Y = y;
Next = null;
Prev = null;
}
public static Point operator -(Point p1, Point p2)
{
return new Point(p1.X - p2.X, p1.Y - p2.Y);
}
public static Point operator +(Point p1, Point p2)
{
return new Point(p1.X + p2.X, p1.Y + p2.Y);
}
public static Point operator -(Point p1, float f)
{
return new Point(p1.X - f, p1.Y - f);
}
public static Point operator +(Point p1, float f)
{
return new Point(p1.X + f, p1.Y + f);
}
public float Cross(Point p)
{
return X * p.Y - Y * p.X;
}
public float Dot(Point p)
{
return X * p.X + Y * p.Y;
}
public bool Neq(Point p)
{
return p.X != X || p.Y != Y;
}
public float Orient2D(Point pb, Point pc)
{
float acx = X - pc.X;
float bcx = pb.X - pc.X;
float acy = Y - pc.Y;
float bcy = pb.Y - pc.Y;
return acx * bcy - acy * bcx;
}
}
}