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LuaCsForBarotraumaEP/Farseer Physics Engine 3.5/Common/Decomposition/Seidel/Edge.cs

60 lines
1.3 KiB
C#

using System.Collections.Generic;
namespace FarseerPhysics.Common.Decomposition.Seidel
{
internal class Edge
{
// Pointers used for building trapezoidal map
public Trapezoid Above;
public float B;
public Trapezoid Below;
// Montone mountain points
public HashSet<Point> MPoints;
public Point P;
public Point Q;
// Slope of the line (m)
public float Slope;
public Edge(Point p, Point q)
{
P = p;
Q = q;
if (q.X - p.X != 0)
Slope = (q.Y - p.Y) / (q.X - p.X);
else
Slope = 0;
B = p.Y - (p.X * Slope);
Above = null;
Below = null;
MPoints = new HashSet<Point>();
MPoints.Add(p);
MPoints.Add(q);
}
public bool IsAbove(Point point)
{
return P.Orient2D(Q, point) < 0;
}
public bool IsBelow(Point point)
{
return P.Orient2D(Q, point) > 0;
}
public void AddMpoint(Point point)
{
foreach (Point mp in MPoints)
{
if (!mp.Neq(point))
return;
}
MPoints.Add(point);
}
}
}