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1ea3044fd64a8c0da3fba767bee7ca6ea339e18e
LuaCsForBarotraumaEP/Farseer Physics Engine 3.5/Collision
History
Regalis d1580328ed Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
..
Shapes
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
Collision.cs
Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
2015-09-04 21:56:39 +03:00
Distance.cs
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
2015-07-08 11:37:47 +03:00
DynamicTree.cs
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
2015-07-08 11:37:47 +03:00
DynamicTreeBroadPhase.cs
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
2015-07-08 11:37:47 +03:00
IBroadPhase.cs
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
2015-07-08 11:37:47 +03:00
TimeOfImpact.cs
Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
2015-09-25 18:56:39 +03:00
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