Files
LuaCsForBarotraumaEP/BarotraumaShared/Source/Networking/INetSerializable.cs
juanjp600 7bc535780c Reducing usage of #if CLIENT / #elif SERVER
The server will implement some classes it probably shouldn't need because certain items or game states depend on them.
2017-06-14 17:30:40 -03:00

30 lines
833 B
C#

using System;
using Lidgren.Network;
namespace Barotrauma.Networking
{
interface INetSerializable { }
/// <summary>
/// Interface for entities that the clients can send information of to the server
/// </summary>
interface IClientSerializable : INetSerializable
{
#if CLIENT
void ClientWrite(NetBuffer msg, object[] extraData = null);
#endif
void ServerRead(ClientNetObject type, NetBuffer msg, Client c);
}
/// <summary>
/// Interface for entities that the server can send information of to the clients
/// </summary>
interface IServerSerializable : INetSerializable
{
void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
#if CLIENT
void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime);
#endif
}
}