226 lines
6.8 KiB
C#
226 lines
6.8 KiB
C#
using System;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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using Lidgren.Network;
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namespace Barotrauma.Items.Components
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{
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partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
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{
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//[power/min]
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private float capacity;
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private float charge;
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private float rechargeVoltage, outputVoltage;
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//how fast the battery can be recharged
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private float maxRechargeSpeed;
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//how fast it's currently being recharged (can be changed, so that
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//charging can be slowed down or disabled if there's a shortage of power)
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private float rechargeSpeed;
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private float maxOutput;
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private float lastSentCharge;
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public float CurrPowerOutput
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{
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get;
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private set;
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}
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[Editable, HasDefaultValue(10.0f, true)]
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public float MaxOutPut
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{
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set { maxOutput = value; }
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get { return maxOutput; }
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}
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[HasDefaultValue(10.0f, true), Editable]
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public float Capacity
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{
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get { return capacity; }
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set { capacity = Math.Max(value, 1.0f); }
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}
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[Editable, HasDefaultValue(0.0f, true)]
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public float Charge
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{
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get { return charge; }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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charge = MathHelper.Clamp(value, 0.0f, capacity);
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if (Math.Abs(charge - lastSentCharge) / capacity > 1.0f)
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{
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if (GameMain.Server != null) item.CreateServerEvent(this);
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lastSentCharge = charge;
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}
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}
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}
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[HasDefaultValue(10.0f, true), Editable]
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public float RechargeSpeed
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{
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get { return rechargeSpeed; }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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rechargeSpeed = MathHelper.Clamp(value, 0.0f, maxRechargeSpeed);
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rechargeSpeed = MathUtils.RoundTowardsClosest(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f));
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}
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}
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[HasDefaultValue(10.0f, false), Editable]
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public float MaxRechargeSpeed
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{
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get { return maxRechargeSpeed; }
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set { maxRechargeSpeed = Math.Max(value, 1.0f); }
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}
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public PowerContainer(Item item, XElement element)
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: base(item, element)
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{
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//capacity = ToolBox.GetAttributeFloat(element, "capacity", 10.0f);
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//maxRechargeSpeed = ToolBox.GetAttributeFloat(element, "maxinput", 10.0f);
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//maxOutput = ToolBox.GetAttributeFloat(element, "maxoutput", 10.0f);
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IsActive = true;
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InitProjSpecific();
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}
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public override bool Pick(Character picker)
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{
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if (picker == null) return false;
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//picker.SelectedConstruction = (picker.SelectedConstruction == item) ? null : item;
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return true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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float chargeRatio = (float)(Math.Sqrt(charge / capacity));
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float gridPower = 0.0f;
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float gridLoad = 0.0f;
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//if (item.linkedTo.Count == 0) return;
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foreach (Connection c in item.Connections)
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{
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if (c.Name == "power_in") continue;
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foreach (Connection c2 in c.Recipients)
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{
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PowerTransfer pt = c2.Item.GetComponent<PowerTransfer>();
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if (pt == null || !pt.IsActive) continue;
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gridLoad += pt.PowerLoad;
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gridPower -= pt.CurrPowerConsumption;
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}
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}
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//float gridRate = voltage;
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if (chargeRatio > 0.0f)
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{
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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}
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//recharge
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//if (gridRate >= chargeRate)
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//{
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if (charge >= capacity)
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{
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rechargeVoltage = 0.0f;
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charge = capacity;
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CurrPowerConsumption = 0.0f;
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}
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else
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{
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currPowerConsumption = MathHelper.Lerp(currPowerConsumption, rechargeSpeed, 0.05f);
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Charge += currPowerConsumption * rechargeVoltage / 3600.0f;
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}
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//}
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//provide power to the grid
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if (gridLoad > 0.0f)
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{
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if (charge <= 0.0f)
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{
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CurrPowerOutput = 0.0f;
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charge = 0.0f;
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return;
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}
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if (gridPower < gridLoad)
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{
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CurrPowerOutput = MathHelper.Lerp(
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CurrPowerOutput,
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Math.Min(maxOutput * chargeRatio, gridLoad),
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deltaTime);
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}
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else
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{
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CurrPowerOutput = MathHelper.Lerp(CurrPowerOutput, 0.0f, deltaTime);
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}
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Charge -= CurrPowerOutput / 3600.0f;
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}
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rechargeVoltage = 0.0f;
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outputVoltage = 0.0f;
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}
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public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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{
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RechargeSpeed = maxRechargeSpeed * 0.5f;
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return true;
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power)
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{
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if (!connection.IsPower) return;
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if (connection.Name == "power_in")
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{
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rechargeVoltage = power;
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}
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else
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{
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outputVoltage = power;
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}
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}
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public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
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{
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float newRechargeSpeed = msg.ReadRangedInteger(0,10) / 10.0f * maxRechargeSpeed;
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if (item.CanClientAccess(c))
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{
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RechargeSpeed = newRechargeSpeed;
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GameServer.Log(c.Character + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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item.CreateServerEvent(this);
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}
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public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
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{
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msg.WriteRangedInteger(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
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float chargeRatio = MathHelper.Clamp(charge / capacity, 0.0f, 1.0f);
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msg.WriteRangedSingle(chargeRatio, 0.0f, 1.0f, 8);
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}
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}
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}
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