Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Graphics/Texture.OpenGL.cs
2019-06-25 16:00:44 +03:00

47 lines
1.2 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using MonoGame.OpenGL;
namespace Microsoft.Xna.Framework.Graphics
{
public abstract partial class Texture
{
internal int glTexture = -1;
internal TextureTarget glTarget;
internal TextureUnit glTextureUnit = TextureUnit.Texture0;
internal PixelInternalFormat glInternalFormat;
internal PixelFormat glFormat;
internal PixelType glType;
internal SamplerState glLastSamplerState;
private void PlatformGraphicsDeviceResetting()
{
DeleteGLTexture();
glLastSamplerState = null;
}
protected override void Dispose(bool disposing)
{
if (!IsDisposed)
{
DeleteGLTexture();
glLastSamplerState = null;
}
base.Dispose(disposing);
}
private void DeleteGLTexture()
{
if (glTexture > 0)
{
GraphicsDevice.DisposeTexture(glTexture);
}
glTexture = -1;
}
}
}