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LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Graphics/RenderTargetUsage.cs
2019-06-25 16:00:44 +03:00

27 lines
921 B
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines if the previous content in a render target is preserved when it set on the graphics device.
/// </summary>
public enum RenderTargetUsage
{
/// <summary>
/// The render target content will not be preserved.
/// </summary>
DiscardContents,
/// <summary>
/// The render target content will be preserved even if it is slow or requires extra memory.
/// </summary>
PreserveContents,
/// <summary>
/// The render target content might be preserved if the platform can do so without a penalty in performance or memory usage.
/// </summary>
PlatformContents
}
}