106 lines
1.9 KiB
C#
106 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using MoonSharp.Interpreter;
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using Microsoft.Xna.Framework;
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namespace Barotrauma.Networking
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{
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partial class Client
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{
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public static List<Client> ClientList
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{
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get
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{
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#if SERVER
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return GameMain.Server.ConnectedClients;
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#else
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return GameMain.Client.ConnectedClients;
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#endif
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}
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}
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}
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}
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namespace Barotrauma
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{
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using Barotrauma.Networking;
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using System.Linq;
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using System.Reflection;
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partial class Character
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{
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}
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partial class AfflictionPrefab
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{
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public static AfflictionPrefab[] ListArray
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{
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get
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{
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return List.ToArray();
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}
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}
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}
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partial class CharacterInfo
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{
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public static CharacterInfo Create(string speciesName, string name = "", JobPrefab jobPrefab = null, string ragdollFileName = null, int variant = 0, Rand.RandSync randSync = Rand.RandSync.Unsynced, string npcIdentifier = "")
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{
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return new CharacterInfo(speciesName, name, name, jobPrefab, ragdollFileName, variant, randSync, npcIdentifier);
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}
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}
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partial class Item
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{
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public static void AddToRemoveQueue(Item item)
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{
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EntitySpawner.Spawner.AddToRemoveQueue(item);
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}
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public object GetComponentString(string component)
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{
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Type type = Type.GetType("Barotrauma.Items.Components." + component);
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if (type == null)
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return null;
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MethodInfo method = typeof(Item).GetMethod(nameof(Item.GetComponent));
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MethodInfo generic = method.MakeGenericMethod(type);
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return generic.Invoke(this, null);
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}
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}
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partial class ItemPrefab
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{
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public static ItemPrefab GetItemPrefab(string itemNameOrId)
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{
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ItemPrefab itemPrefab =
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(MapEntityPrefab.Find(itemNameOrId, identifier: null, showErrorMessages: false) ??
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MapEntityPrefab.Find(null, identifier: itemNameOrId, showErrorMessages: false)) as ItemPrefab;
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return itemPrefab;
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}
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}
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}
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namespace Barotrauma.Items.Components
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{
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using Barotrauma.Networking;
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partial class CustomInterface
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{
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}
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partial struct Signal
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{
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}
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} |