Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityBountyHunter.cs
T
2022-01-27 00:30:32 +09:00

26 lines
975 B
C#

using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityBountyHunter : CharacterAbility
{
private float vitalityPercentage;
public CharacterAbilityBountyHunter(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
vitalityPercentage = abilityElement.GetAttributeFloat("vitalitypercentage", 0f);
}
protected override void ApplyEffect(AbilityObject abilityObject)
{
if ((abilityObject as IAbilityCharacter)?.Character is Character character)
{
int totalAmount = (int)(vitalityPercentage * character.MaxVitality);
Character.GiveMoney(totalAmount);
GameAnalyticsManager.AddMoneyGainedEvent(totalAmount, GameAnalyticsManager.MoneySource.Ability, CharacterTalent.Prefab.Identifier);
}
}
}
}