Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/Mission.cs
T
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0
2021-10-27 18:50:57 +03:00

29 lines
929 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class Mission
{
partial void ShowMessageProjSpecific(int missionState)
{
int messageIndex = missionState - 1;
if (messageIndex >= Headers.Count && messageIndex >= Messages.Count) { return; }
if (messageIndex < 0) { return; }
string header = messageIndex < Headers.Count ? Headers[messageIndex] : "";
string message = messageIndex < Messages.Count ? Messages[messageIndex] : "";
GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage);
}
public virtual void ServerWriteInitial(IWriteMessage msg, Client c)
{
msg.Write((ushort)State);
}
public virtual void ServerWrite(IWriteMessage msg)
{
msg.Write((ushort)State);
}
}
}