29 lines
929 B
C#
29 lines
929 B
C#
using Barotrauma.Networking;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
partial class Mission
|
|
{
|
|
partial void ShowMessageProjSpecific(int missionState)
|
|
{
|
|
int messageIndex = missionState - 1;
|
|
if (messageIndex >= Headers.Count && messageIndex >= Messages.Count) { return; }
|
|
if (messageIndex < 0) { return; }
|
|
|
|
string header = messageIndex < Headers.Count ? Headers[messageIndex] : "";
|
|
string message = messageIndex < Messages.Count ? Messages[messageIndex] : "";
|
|
|
|
GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage);
|
|
}
|
|
|
|
public virtual void ServerWriteInitial(IWriteMessage msg, Client c)
|
|
{
|
|
msg.Write((ushort)State);
|
|
}
|
|
|
|
public virtual void ServerWrite(IWriteMessage msg)
|
|
{
|
|
msg.Write((ushort)State);
|
|
}
|
|
}
|
|
} |