Files
LuaCsForBarotraumaEP/Subsurface/Source/Networking/GameServerSettings.cs

860 lines
33 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Linq;
namespace Barotrauma.Networking
{
enum SelectionMode : int
{
Manual = 0, Random = 1, Vote = 2
}
enum YesNoMaybe : int
{
No = 0, Maybe = 1, Yes = 2
}
partial class GameServer : NetworkMember, IPropertyObject
{
private class SavedClientPermission
{
public readonly string IP;
public readonly string Name;
public ClientPermissions Permissions;
public SavedClientPermission(string name, string ip, ClientPermissions permissions)
{
this.Name = name;
this.IP = ip;
this.Permissions = permissions;
}
}
public const string SettingsFile = "serversettings.xml";
public static readonly string ClientPermissionsFile = "Data" + Path.DirectorySeparatorChar + "clientpermissions.txt";
public Dictionary<string, ObjectProperty> ObjectProperties
{
get;
private set;
}
public Dictionary<string, bool> monsterEnabled;
public Dictionary<string, int> extraCargo;
public bool ShowNetStats;
private TimeSpan refreshMasterInterval = new TimeSpan(0, 0, 30);
private TimeSpan sparseUpdateInterval = new TimeSpan(0, 0, 0, 3);
private SelectionMode subSelectionMode, modeSelectionMode;
private bool registeredToMaster;
private WhiteList whitelist;
private BanList banList;
private string password;
private GUIFrame settingsFrame;
private GUIFrame[] settingsTabs;
private int settingsTabIndex;
public float AutoRestartTimer;
private bool autoRestart;
private List<SavedClientPermission> clientPermissions = new List<SavedClientPermission>();
[HasDefaultValue(true, true)]
public bool RandomizeSeed
{
get;
private set;
}
[HasDefaultValue(300.0f, true)]
public float RespawnInterval
{
get;
private set;
}
[HasDefaultValue(180.0f, true)]
public float MaxTransportTime
{
get;
private set;
}
[HasDefaultValue(0.2f, true)]
public float MinRespawnRatio
{
get;
private set;
}
[HasDefaultValue(60.0f, true)]
public float AutoRestartInterval
{
get;
private set;
}
[HasDefaultValue(true, true)]
public bool AllowSpectating
{
get;
private set;
}
[HasDefaultValue(true, true)]
public bool EndRoundAtLevelEnd
{
get;
private set;
}
[HasDefaultValue(true, true)]
public bool SaveServerLogs
{
get;
private set;
}
[HasDefaultValue(true, true)]
public bool AllowFileTransfers
{
get;
private set;
}
[HasDefaultValue(800, true)]
private int LinesPerLogFile
{
get
{
return log.LinesPerFile;
}
set
{
log.LinesPerFile = value;
}
}
public bool AutoRestart
{
get { return (connectedClients.Count != 0) && autoRestart; }
set
{
autoRestart = value;
AutoRestartTimer = autoRestart ? AutoRestartInterval : 0.0f;
}
}
public YesNoMaybe TraitorsEnabled
{
get;
set;
}
[HasDefaultValue(true, true)]
public bool AllowRespawn
{
get;
set;
}
public SelectionMode SubSelectionMode
{
get { return subSelectionMode; }
}
public SelectionMode ModeSelectionMode
{
get { return modeSelectionMode; }
}
public BanList BanList
{
get { return banList; }
}
[HasDefaultValue(true, true)]
public bool AllowVoteKick
{
get;
private set;
}
[HasDefaultValue(0.6f, true)]
public float EndVoteRequiredRatio
{
get;
private set;
}
[HasDefaultValue(0.6f, true)]
public float KickVoteRequiredRatio
{
get;
private set;
}
private void SaveSettings()
{
XDocument doc = new XDocument(new XElement("serversettings"));
ObjectProperty.SaveProperties(this, doc.Root, true);
doc.Root.SetAttributeValue("SubSelection", subSelectionMode.ToString());
doc.Root.SetAttributeValue("ModeSelection", modeSelectionMode.ToString());
doc.Root.SetAttributeValue("TraitorsEnabled", TraitorsEnabled.ToString());
doc.Root.SetAttributeValue("MaxFileTransferDuration", FileStreamSender.MaxTransferDuration.TotalSeconds);
if (GameMain.NetLobbyScreen != null && GameMain.NetLobbyScreen.ServerMessage != null)
{
doc.Root.SetAttributeValue("ServerMessage", GameMain.NetLobbyScreen.ServerMessage.Text);
}
XmlWriterSettings settings = new XmlWriterSettings();
settings.Indent = true;
settings.NewLineOnAttributes = true;
using (var writer = XmlWriter.Create(SettingsFile, settings))
{
doc.Save(writer);
}
}
private void LoadSettings()
{
XDocument doc = null;
if (File.Exists(SettingsFile))
{
doc = ToolBox.TryLoadXml(SettingsFile);
}
if (doc == null || doc.Root == null)
{
doc = new XDocument(new XElement("serversettings"));
}
ObjectProperties = ObjectProperty.InitProperties(this, doc.Root);
subSelectionMode = SelectionMode.Manual;
Enum.TryParse<SelectionMode>(ToolBox.GetAttributeString(doc.Root, "SubSelection", "Manual"), out subSelectionMode);
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
modeSelectionMode = SelectionMode.Manual;
Enum.TryParse<SelectionMode>(ToolBox.GetAttributeString(doc.Root, "ModeSelection", "Manual"), out modeSelectionMode);
Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
var traitorsEnabled = TraitorsEnabled;
Enum.TryParse<YesNoMaybe>(ToolBox.GetAttributeString(doc.Root, "TraitorsEnabled", "No"), out traitorsEnabled);
TraitorsEnabled = traitorsEnabled;
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
FileStreamSender.MaxTransferDuration = new TimeSpan(0,0,ToolBox.GetAttributeInt(doc.Root, "MaxFileTransferDuration", 150));
if (GameMain.NetLobbyScreen != null && GameMain.NetLobbyScreen.ServerMessage != null)
{
GameMain.NetLobbyScreen.ServerMessage.Text = ToolBox.GetAttributeString(doc.Root, "ServerMessage", "");
}
showLogButton.Visible = SaveServerLogs;
List<string> monsterNames = Directory.GetDirectories("Content/Characters").ToList();
for (int i=0;i<monsterNames.Count;i++)
{
monsterNames[i] = monsterNames[i].Replace("Content/Characters", "").Replace("/", "").Replace("\\", "");
}
monsterEnabled = new Dictionary<string, bool>();
foreach (string s in monsterNames)
{
monsterEnabled.Add(s, true);
}
extraCargo = new Dictionary<string, int>();
}
private void CreateSettingsFrame()
{
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, GUI.Style, settingsFrame);
innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", GUI.Style, innerFrame, GUI.LargeFont);
string[] tabNames = { "Rounds", "Server", "Banlist", "Whitelist" };
settingsTabs = new GUIFrame[tabNames.Length];
for (int i = 0; i < tabNames.Length; i++)
{
settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, GUI.Style, innerFrame);
settingsTabs[i].Padding = new Vector4(40.0f, 20.0f, 40.0f, 40.0f);
var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], GUI.Style, innerFrame);
tabButton.UserData = i;
tabButton.OnClicked = SelectSettingsTab;
}
settingsTabs[2].Padding = Vector4.Zero;
SelectSettingsTab(null, 0);
var closeButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
closeButton.OnClicked = ToggleSettingsFrame;
//--------------------------------------------------------------------------------
// game settings
//--------------------------------------------------------------------------------
int y = 0;
settingsTabs[0].Padding = new Vector4(40.0f, 5.0f, 40.0f, 40.0f);
new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", GUI.Style, settingsTabs[0]);
var selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
for (int i = 0; i < 3; i++)
{
var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
selectionTick.Selected = i == (int)subSelectionMode;
selectionTick.OnSelected = SwitchSubSelection;
selectionTick.UserData = (SelectionMode)i;
}
y += 45;
new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", GUI.Style, settingsTabs[0]);
selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
for (int i = 0; i < 3; i++)
{
var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
selectionTick.Selected = i == (int)modeSelectionMode;
selectionTick.OnSelected = SwitchModeSelection;
selectionTick.UserData = (SelectionMode)i;
}
y += 60;
var endBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round when destination reached", Alignment.Left, settingsTabs[0]);
endBox.Selected = EndRoundAtLevelEnd;
endBox.OnSelected = (GUITickBox) => { EndRoundAtLevelEnd = GUITickBox.Selected; return true; };
y += 25;
var endVoteBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round by voting", Alignment.Left, settingsTabs[0]);
endVoteBox.Selected = Voting.AllowEndVoting;
endVoteBox.OnSelected = (GUITickBox) =>
{
Voting.AllowEndVoting = !Voting.AllowEndVoting;
GameMain.Server.UpdateVoteStatus();
return true;
};
var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[0], GUI.SmallFont);
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
votesRequiredSlider.UserData = votesRequiredText;
votesRequiredSlider.Step = 0.2f;
votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
votesRequiredSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
EndVoteRequiredRatio = barScroll / 2.0f + 0.5f;
voteText.Text = "Votes required: " + (int)MathUtils.Round(EndVoteRequiredRatio * 100.0f, 10.0f) + " %";
return true;
};
votesRequiredSlider.OnMoved(votesRequiredSlider, votesRequiredSlider.BarScroll);
y += 35;
var respawnBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow respawning", Alignment.Left, settingsTabs[0]);
respawnBox.Selected = AllowRespawn;
respawnBox.OnSelected = (GUITickBox) =>
{
AllowRespawn = !AllowRespawn;
return true;
};
var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 18, 20, 20), "Respawn interval", GUI.Style, settingsTabs[0], GUI.SmallFont);
var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
respawnIntervalSlider.UserData = respawnIntervalText;
respawnIntervalSlider.Step = 0.05f;
respawnIntervalSlider.BarScroll = RespawnInterval / 600.0f;
respawnIntervalSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock text = scrollBar.UserData as GUITextBlock;
RespawnInterval = Math.Max(barScroll * 600.0f, 10.0f);
text.Text = "Interval: " + ToolBox.SecondsToReadableTime(RespawnInterval);
return true;
};
respawnIntervalSlider.OnMoved(respawnIntervalSlider, respawnIntervalSlider.BarScroll);
y += 35;
var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", GUI.Style, settingsTabs[0]);
minRespawnText.ToolTip = "What percentage of players has to be dead/spectating until a respawn shuttle is dispatched";
var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
minRespawnSlider.ToolTip = minRespawnText.ToolTip;
minRespawnSlider.UserData = minRespawnText;
minRespawnSlider.Step = 0.1f;
minRespawnSlider.BarScroll = MinRespawnRatio;
minRespawnSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock txt = scrollBar.UserData as GUITextBlock;
MinRespawnRatio = barScroll;
txt.Text = "Minimum players to respawn: " + (int)MathUtils.Round(MinRespawnRatio * 100.0f, 10.0f) + " %";
return true;
};
minRespawnSlider.OnMoved(minRespawnSlider, MinRespawnRatio);
y += 30;
var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", GUI.Style, settingsTabs[0]);
respawnDurationText.ToolTip = "The amount of time respawned players have to navigate the respawn shuttle to the main submarine. " +
"After the duration expires, the shuttle will automatically head back out of the level.";
var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
respawnDurationSlider.ToolTip = minRespawnText.ToolTip;
respawnDurationSlider.UserData = respawnDurationText;
respawnDurationSlider.Step = 0.1f;
respawnDurationSlider.BarScroll = MaxTransportTime <= 0.0f ? 1.0f : (MaxTransportTime - 60.0f) / 600.0f;
respawnDurationSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock txt = scrollBar.UserData as GUITextBlock;
if (barScroll == 1.0f)
{
MaxTransportTime = 0;
txt.Text = "Duration of respawn transport: unlimited";
}
else
{
MaxTransportTime = barScroll * 600.0f + 60.0f;
txt.Text = "Duration of respawn transport: " + ToolBox.SecondsToReadableTime(MaxTransportTime);
}
return true;
};
respawnDurationSlider.OnMoved(respawnDurationSlider, respawnDurationSlider.BarScroll);
y += 35;
var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", GUI.Style, settingsTabs[0]);
monsterButton.Enabled = !GameStarted;
var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), GUI.Style, settingsTabs[0]);
monsterFrame.Visible = false;
monsterButton.UserData = monsterFrame;
monsterButton.OnClicked = (button, obj) =>
{
if (gameStarted)
{
((GUIComponent)obj).Visible = false;
button.Enabled = false;
return true;
}
((GUIComponent)obj).Visible = !((GUIComponent)obj).Visible;
return true;
};
List<string> monsterNames = monsterEnabled.Keys.ToList();
foreach (string s in monsterNames)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 260, 25),
s,
GUI.Style,
Alignment.Left, Alignment.Left, monsterFrame);
textBlock.Padding = new Vector4(35.0f, 3.0f, 0.0f, 0.0f);
textBlock.UserData = monsterFrame;
textBlock.CanBeFocused = false;
var monsterEnabledBox = new GUITickBox(new Rectangle(-25, 0, 20, 20), "", Alignment.Left, textBlock);
monsterEnabledBox.Selected = monsterEnabled[s];
monsterEnabledBox.OnSelected = (GUITickBox) =>
{
if (gameStarted)
{
monsterFrame.Visible = false;
monsterButton.Enabled = false;
return true;
}
monsterEnabled[s] = !monsterEnabled[s];
return true;
};
}
var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", GUI.Style, settingsTabs[0]);
cargoButton.Enabled = !GameStarted;
var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), GUI.Style, settingsTabs[0]);
cargoFrame.Visible = false;
cargoButton.UserData = cargoFrame;
cargoButton.OnClicked = (button, obj) =>
{
if (gameStarted)
{
((GUIComponent)obj).Visible = false;
button.Enabled = false;
return true;
}
((GUIComponent)obj).Visible = !((GUIComponent)obj).Visible;
return true;
};
foreach (MapEntityPrefab pf in MapEntityPrefab.list)
{
if (!(pf is ItemPrefab) || (pf.Price <= 0.0f && !pf.tags.Contains("smallitem"))) continue;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 260, 25),
pf.Name,
GUI.Style,
Alignment.Left, Alignment.Left, cargoFrame);
textBlock.Padding = new Vector4(30.0f, 3.0f, 0.0f, 0.0f);
textBlock.UserData = cargoFrame;
textBlock.CanBeFocused = false;
if (pf.sprite != null)
{
float scale = Math.Min(Math.Min(30.0f / pf.sprite.SourceRect.Width, 30.0f / pf.sprite.SourceRect.Height), 1.0f);
GUIImage img = new GUIImage(new Rectangle(-15-(int)(pf.sprite.SourceRect.Width*scale*0.5f), 12-(int)(pf.sprite.SourceRect.Height*scale*0.5f), 40, 40), pf.sprite, Alignment.Left, textBlock);
img.Color = pf.SpriteColor;
img.Scale = scale;
}
int cargoVal = 0;
extraCargo.TryGetValue(pf.Name, out cargoVal);
var countText = new GUITextBlock(
new Rectangle(180, 0, 50, 25),
cargoVal.ToString(),
GUI.Style,
Alignment.Left, Alignment.Center, textBlock);
var incButton = new GUIButton(new Rectangle(220, 5, 10, 15), ">", GUI.Style, textBlock);
incButton.UserData = countText;
incButton.OnClicked = (button, obj) =>
{
int val;
if (extraCargo.TryGetValue(pf.Name, out val))
{
extraCargo[pf.Name]++; val = extraCargo[pf.Name];
}
else
{
extraCargo.Add(pf.Name,1); val = 1;
}
((GUITextBlock)obj).Text = val.ToString();
((GUITextBlock)obj).SetTextPos();
return true;
};
var decButton = new GUIButton(new Rectangle(180, 5, 10, 15), "<", GUI.Style, textBlock);
decButton.UserData = countText;
decButton.OnClicked = (button, obj) =>
{
int val;
if (extraCargo.TryGetValue(pf.Name, out val))
{
extraCargo[pf.Name]--;
val = extraCargo[pf.Name];
if (val <= 0)
{
extraCargo.Remove(pf.Name);
val = 0;
}
((GUITextBlock)obj).Text = val.ToString();
((GUITextBlock)obj).SetTextPos();
}
return true;
};
}
//--------------------------------------------------------------------------------
// server settings
//--------------------------------------------------------------------------------
y = 0;
var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", GUI.Style, settingsTabs[1]);
var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
startIntervalSlider.UserData = startIntervalText;
startIntervalSlider.Step = 0.05f;
startIntervalSlider.BarScroll = AutoRestartInterval / 300.0f;
startIntervalSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock text = scrollBar.UserData as GUITextBlock;
AutoRestartInterval = Math.Max(barScroll * 300.0f, 10.0f);
text.Text = "Autorestart delay: " + ToolBox.SecondsToReadableTime(AutoRestartInterval);
return true;
};
startIntervalSlider.OnMoved(startIntervalSlider, startIntervalSlider.BarScroll);
y += 45;
var allowSpecBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow spectating", Alignment.Left, settingsTabs[1]);
allowSpecBox.Selected = AllowSpectating;
allowSpecBox.OnSelected = (GUITickBox) =>
{
AllowSpectating = GUITickBox.Selected;
return true;
};
y += 40;
var voteKickBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow vote kicking", Alignment.Left, settingsTabs[1]);
voteKickBox.Selected = Voting.AllowVoteKick;
voteKickBox.OnSelected = (GUITickBox) =>
{
Voting.AllowVoteKick = !Voting.AllowVoteKick;
GameMain.Server.UpdateVoteStatus();
return true;
};
var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[1], GUI.SmallFont);
var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
kickVoteSlider.UserData = kickVotesRequiredText;
kickVoteSlider.Step = 0.2f;
kickVoteSlider.BarScroll = (KickVoteRequiredRatio - 0.5f) * 2.0f;
kickVoteSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
KickVoteRequiredRatio = barScroll / 2.0f + 0.5f;
voteText.Text = "Votes required: " + (int)MathUtils.Round(KickVoteRequiredRatio * 100.0f, 10.0f) + " %";
return true;
};
kickVoteSlider.OnMoved(kickVoteSlider, kickVoteSlider.BarScroll);
y += 45;
var shareSubsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Share submarine files with players", Alignment.Left, settingsTabs[1]);
shareSubsBox.Selected = AllowFileTransfers;
shareSubsBox.OnSelected = (GUITickBox) =>
{
AllowFileTransfers = GUITickBox.Selected;
return true;
};
y += 40;
var randomizeLevelBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Randomize level seed between rounds", Alignment.Left, settingsTabs[1]);
randomizeLevelBox.Selected = RandomizeSeed;
randomizeLevelBox.OnSelected = (GUITickBox) =>
{
RandomizeSeed = GUITickBox.Selected;
return true;
};
y += 40;
var saveLogsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Save server logs", Alignment.Left, settingsTabs[1]);
saveLogsBox.Selected = SaveServerLogs;
saveLogsBox.OnSelected = (GUITickBox) =>
{
SaveServerLogs = GUITickBox.Selected;
showLogButton.Visible = SaveServerLogs;
return true;
};
//--------------------------------------------------------------------------------
// banlist
//--------------------------------------------------------------------------------
banList.CreateBanFrame(settingsTabs[2]);
//--------------------------------------------------------------------------------
// whitelist
//--------------------------------------------------------------------------------
whitelist.CreateWhiteListFrame(settingsTabs[3]);
}
public void LoadClientPermissions()
{
if (!File.Exists(ClientPermissionsFile)) return;
string[] lines;
try
{
lines = File.ReadAllLines(ClientPermissionsFile);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to open client permission file " + ClientPermissionsFile, e);
return;
}
clientPermissions.Clear();
foreach (string line in lines)
{
string[] separatedLine = line.Split('|');
if (separatedLine.Length < 3) continue;
string name = String.Join("|", separatedLine.Take(separatedLine.Length - 2));
string ip = separatedLine[separatedLine.Length - 2];
ClientPermissions permissions = ClientPermissions.None;
if (Enum.TryParse<ClientPermissions>(separatedLine.Last(), out permissions))
{
clientPermissions.Add(new SavedClientPermission(name, ip, permissions));
}
}
}
public void SaveClientPermissions()
{
GameServer.Log("Saving client permissions", null);
List<string> lines = new List<string>();
foreach (SavedClientPermission clientPermission in clientPermissions)
{
lines.Add(clientPermission.Name + "|" + clientPermission.IP+"|"+clientPermission.Permissions.ToString());
}
try
{
File.WriteAllLines(ClientPermissionsFile, lines);
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving client permissions to " + ClientPermissionsFile + " failed", e);
}
}
private bool SwitchSubSelection(GUITickBox tickBox)
{
subSelectionMode = (SelectionMode)tickBox.UserData;
foreach (GUIComponent otherTickBox in tickBox.Parent.children)
{
if (otherTickBox == tickBox) continue;
((GUITickBox)otherTickBox).Selected = false;
}
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
if (subSelectionMode==SelectionMode.Random)
{
GameMain.NetLobbyScreen.SubList.Select(Rand.Range(0, GameMain.NetLobbyScreen.SubList.CountChildren));
}
return true;
}
private bool SelectSettingsTab(GUIButton button, object obj)
{
settingsTabIndex = (int)obj;
for (int i = 0; i < settingsTabs.Length; i++ )
{
settingsTabs[i].Visible = i == settingsTabIndex;
}
return true;
}
private bool SwitchModeSelection(GUITickBox tickBox)
{
modeSelectionMode = (SelectionMode)tickBox.UserData;
foreach (GUIComponent otherTickBox in tickBox.Parent.children)
{
if (otherTickBox == tickBox) continue;
((GUITickBox)otherTickBox).Selected = false;
}
Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
if (modeSelectionMode == SelectionMode.Random)
{
GameMain.NetLobbyScreen.ModeList.Select(Rand.Range(0, GameMain.NetLobbyScreen.ModeList.CountChildren));
}
return true;
}
public bool ToggleSettingsFrame(GUIButton button, object obj)
{
if (settingsFrame==null)
{
CreateSettingsFrame();
}
else
{
settingsFrame = null;
SaveSettings();
}
return false;
}
public void ManagePlayersFrame(GUIFrame infoFrame)
{
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUI.Style, infoFrame);
cList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
//crewList.OnSelected = SelectCrewCharacter;
foreach (Client c in ConnectedClients)
{
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, cList);
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.Color = (c.inGame && c.Character!=null && !c.Character.IsDead) ? Color.Gold * 0.2f : Color.Transparent;
frame.HoverColor = Color.LightGray * 0.5f;
frame.SelectedColor = Color.Gold * 0.5f;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40, 0, 0, 25),
c.name + " (" + c.Connection.RemoteEndPoint.Address.ToString() + ")",
Color.Transparent, Color.White,
Alignment.Left, Alignment.Left,
null, frame);
var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
banButton.UserData = c.name;
banButton.OnClicked = GameMain.NetLobbyScreen.BanPlayer;
var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
rangebanButton.UserData = c.name;
rangebanButton.OnClicked = GameMain.NetLobbyScreen.BanPlayerRange;
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
kickButton.UserData = c.name;
kickButton.OnClicked = GameMain.NetLobbyScreen.KickPlayer;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
}
}
}
}