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LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Networking/NetEntityEvent
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Joonas Rikkonen 50603b72f4 Fixed another bug in DockingPort that caused entity ID mismatches. Even though the server sent the IDs of the CURRENT hulls and gap of the docking port, they are not necessarily created in the correct order during midround syncing and may end up replacing the ID of another entity or another entity spawned after them may cause their IDs to be replaced. Closes #530
2018-07-26 12:42:29 +03:00
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NetEntityEvent.cs
NetEntityEvent.IsDuplicate null reference fix for real now
2017-07-28 19:34:01 +03:00
NetEntityEventManager.cs
Fixed another bug in DockingPort that caused entity ID mismatches. Even though the server sent the IDs of the CURRENT hulls and gap of the docking port, they are not necessarily created in the correct order during midround syncing and may end up replacing the ID of another entity or another entity spawned after them may cause their IDs to be replaced. Closes #530
2018-07-26 12:42:29 +03:00
ServerEntityEventManager.cs
Sending error messages during EntityEvent writing/reading and entity removal to GameAnalytics
2018-07-23 21:16:57 +03:00
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