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vlad.os/LuaCsForBarotraumaEP
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1b59d1bc215d282fae149099f650ac5f8493ce88
LuaCsForBarotraumaEP/Subsurface/Source/Characters/Animation
History
Regalis 1b59d1bc21 - disabling the collider and placing it on the torso when swimming, stunned or dead (todo: attempt to get swimming working with the collider controlling movement)
- only the collider can receive impact damage
- shorter collider to allow crouching in tight spaces
- AI characters are considered close enough to a waypoint if their collider overlaps with it (instead of a distance check)
2016-10-14 16:11:45 +03:00
..
AnimController.cs
Controlling humanoid movement with one capsule-shaped physics body that other limbs (attempt to) follow
2016-10-14 00:13:19 +03:00
FishAnimController.cs
Controlling humanoid movement with one capsule-shaped physics body that other limbs (attempt to) follow
2016-10-14 00:13:19 +03:00
HumanoidAnimController.cs
- disabling the collider and placing it on the torso when swimming, stunned or dead (todo: attempt to get swimming working with the collider controlling movement)
2016-10-14 16:11:45 +03:00
Ragdoll.cs
- disabling the collider and placing it on the torso when swimming, stunned or dead (todo: attempt to get swimming working with the collider controlling movement)
2016-10-14 16:11:45 +03:00
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