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LuaCsForBarotraumaEP
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1966bcb4abc499bb5e8e4edeecf8b4085332e17c
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
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/
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T
History
Joonas Rikkonen
1966bcb4ab
(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
2019-04-04 11:09:32 +03:00
..
Components
(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
2019-04-04 11:09:32 +03:00
CharacterInventory.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
DockingPort.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Inventory.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Item.cs
(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
2019-04-04 11:09:32 +03:00
ItemInventory.cs
(45f083a5a) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-03 16:22:12 +03:00
ItemPrefab.cs
(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
2019-04-04 11:09:32 +03:00
Rope.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00