Fixed an issue causing gap.update crashes the game(engine issue) Fixed an potential issue that on MacOS we cannot get core count and cause MaxDegreeOfParallelism will be set to 0. Now if we cant get that number we simply use a fixed 16 instead
Fixed an issue causing gap.update crashes the game(engine issue) Fixed an potential issue that on MacOS we cannot get core count and cause MaxDegreeOfParallelism will be set to 0. Now if we cant get that number we simply use a fixed 16 instead