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18ae9d78204cd9f2ae5083b4211d56ecdf2287e6
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items
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Joonas Rikkonen 18ae9d7820 Base ItemComponents can apply OnUse statuseffects, grenades can be placed in detonators. Closes #113
2018-01-09 14:55:16 +02:00
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Components
Base ItemComponents can apply OnUse statuseffects, grenades can be placed in detonators. Closes #113
2018-01-09 14:55:16 +02:00
CharacterInventory.cs
Implement ID card slot and ID card description that states the owner and his job in preparation for identity system
2017-12-14 22:57:42 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Crew AI fixes:
2017-12-28 12:53:23 +02:00
Item.cs
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00
ItemInventory.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
ItemPrefab.cs
Overhaul fabricators and deconstructors to have minCondition, maxCondition (deconstructor) and outCondition
2017-12-22 21:33:14 +03:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
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