53 lines
1007 B
C#
53 lines
1007 B
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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class AITarget
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{
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public static List<AITarget> List = new List<AITarget>();
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public Entity Entity;
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protected float soundRange;
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protected float sightRange;
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public float SoundRange
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{
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get
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{
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return soundRange;
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}
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set { soundRange = value; }
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}
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public float SightRange
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{
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get { return sightRange; }
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set { sightRange = value; }
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}
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public Vector2 WorldPosition
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{
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get { return Entity.WorldPosition; }
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}
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public Vector2 SimPosition
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{
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get { return Entity.SimPosition; }
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}
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public AITarget(Entity e)
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{
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Entity = e;
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List.Add(this);
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}
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public void Remove()
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{
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List.Remove(this);
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}
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}
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}
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