Files
LuaCsForBarotraumaEP/Subsurface/Content/Items/Door/doors.xml

59 lines
1.9 KiB
XML

<Items>
<Item
name="Door"
linkable="true"
pickdistance="150.0">
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Door canbeselected="true">
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.05" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
<fixrequirement name="Mechanical repairs">
<skill name="Construction" level="40"/>
<item name="Welding Tool"/>
</fixrequirement>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
<Item
name="Windowed Door"
linkable="true"
pickdistance="150.0">
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Door window="0,-18,10,89" canbeselected="true">
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.0" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
<fixrequirement name="Mechanical repairs">
<skill name="Construction" level="40"/>
<item name="Welding Tool"/>
</fixrequirement>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
</Items>