Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
1
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
17197a442d47e0448444855d9a5bf2b8a69a5662
LuaCsForBarotraumaEP/Subsurface/Source/GameSession
History
Regalis dc7956274c - camera follows the closest sub
- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
2016-06-18 14:46:40 +03:00
..
GameModes
"Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing
2016-06-10 20:53:35 +03:00
CargoManager.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
CrewManager.cs
- camera follows the closest sub
2016-06-18 14:46:40 +03:00
GameSession.cs
"Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing
2016-06-10 20:53:35 +03:00
HireManager.cs
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
InfoTextManager.cs
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
ShiftSummary.cs
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
Powered by Gitea Version: 1.25.4 Page: 57ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API