Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/Machines/Pump.cs

211 lines
6.3 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Specialized;
using System.Globalization;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class Pump : Powered
{
float flowPercentage;
float maxFlow;
float? targetLevel;
Hull hull1, hull2;
[HasDefaultValue(0.0f, true)]
public float FlowPercentage
{
get { return flowPercentage; }
set
{
if (!MathUtils.IsValid(flowPercentage)) return;
flowPercentage = MathHelper.Clamp(value,-100.0f,100.0f);
flowPercentage = MathUtils.Round(flowPercentage, 1.0f);
}
}
[HasDefaultValue(100.0f, false)]
public float MaxFlow
{
get { return maxFlow; }
set { maxFlow = value; }
}
public Pump(Item item, XElement element)
: base(item, element)
{
GetHull();
}
public override void Move(Vector2 amount)
{
base.Move(amount);
GetHull();
}
public override void OnMapLoaded()
{
GetHull();
}
public override void Update(float deltaTime, Camera cam)
{
if (targetLevel != null)
{
float hullPercentage = 0.0f;
if (hull1 != null) hullPercentage = (hull1.Volume / hull1.FullVolume) * 100.0f;
flowPercentage = ((float)targetLevel - hullPercentage);
}
currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f);
if (voltage < minVoltage) return;
if (hull2 == null && hull1 == null) return;
float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage;
//flowPercentage = maxFlow * powerFactor;
float deltaVolume = 0.0f;
deltaVolume = (flowPercentage/100.0f) * maxFlow * powerFactor;
hull1.Volume += deltaVolume;
if (hull1.Volume > hull1.FullVolume) hull1.Pressure += 0.5f;
if (hull2 != null)
{
hull2.Volume -= deltaVolume;
if (hull2.Volume > hull1.FullVolume) hull2.Pressure += 0.5f;
}
voltage = 0.0f;
}
private void GetHull()
{
hull1 = Hull.FindHull(item.Position, item.CurrentHull);
}
//private void GetHulls()
//{
// hull1 = null;
// hull2 = null;
// foreach (MapEntity e in item.linkedTo)
// {
// Hull hull = e as Hull;
// if (hull == null) continue;
// if (hull1 == null)
// {
// hull1 = hull;
// }
// else if (hull2 == null && hull != hull1)
// {
// hull2 = hull;
// break;
// }
// }
//}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 20, y + 20, 100, 40), ((isActive) ? "TURN OFF" : "TURN ON")))
{
targetLevel = null;
isActive = !isActive;
if (!isActive) currPowerConsumption = 0.0f;
item.NewComponentEvent(this, true);
}
spriteBatch.DrawString(GUI.Font, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 20, y + 80), Color.White);
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "OUT", false))
{
FlowPercentage -= 10.0f;
item.NewComponentEvent(this, true);
}
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "IN", false))
{
FlowPercentage += 10.0f;
item.NewComponentEvent(this, true);
}
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
base.ReceiveSignal(signal, connection, sender, power);
if (connection.Name == "toggle")
{
isActive = !isActive;
}
else if (connection.Name == "set_active")
{
isActive = (signal != "0");
}
else if (connection.Name == "set_speed")
{
float tempSpeed;
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempSpeed))
{
flowPercentage = MathHelper.Clamp(tempSpeed, -100.0f, 100.0f);
}
}
else if (connection.Name == "set_targetlevel")
{
float tempTarget;
if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempTarget))
{
targetLevel = MathHelper.Clamp(tempTarget, 0.0f, 100.0f);
}
}
if (!isActive) currPowerConsumption = 0.0f;
}
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
{
message.Write(Convert.ToByte(flowPercentage+100));
message.Write(isActive);
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
{
float newFlow = 0.0f;
bool newActive;
try
{
newFlow = (float)(message.ReadByte()-100);
newActive = message.ReadBoolean();
}
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("invalid network message", e);
#endif
return;
}
FlowPercentage = newFlow;
isActive = newActive;
}
}
}