Files
LuaCsForBarotraumaEP/BarotraumaClient/Source/Networking/EntitySpawner.cs
juanjp600 16bc68d768 BarotraumaServer compiles
Cleanup + fixes coming up next
2017-06-18 22:41:44 -03:00

45 lines
1.3 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class EntitySpawner : Entity, IServerSerializable
{
public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer message, float sendingTime)
{
if (GameMain.Server != null) return;
bool remove = message.ReadBoolean();
if (remove)
{
ushort entityId = message.ReadUInt16();
var entity = FindEntityByID(entityId);
if (entity != null)
{
entity.Remove();
}
}
else
{
switch (message.ReadByte())
{
case (byte)SpawnableType.Item:
Item.ReadSpawnData(message, true);
break;
case (byte)SpawnableType.Character:
Character.ReadSpawnData(message, true);
break;
default:
DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
break;
}
}
}
}
}