Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GUI/GUIStyle.cs
2022-04-08 00:34:17 +09:00

217 lines
11 KiB
C#

using System;
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using System.Collections.Immutable;
using System.Linq;
using System.Reflection;
namespace Barotrauma
{
public static class GUIStyle
{
public readonly static ImmutableDictionary<Identifier, GUIFont> Fonts;
public readonly static ImmutableDictionary<Identifier, GUISprite> Sprites;
public readonly static ImmutableDictionary<Identifier, GUISpriteSheet> SpriteSheets;
public readonly static ImmutableDictionary<Identifier, GUIColor> Colors;
static GUIStyle()
{
var guiClassProperties = typeof(GUIStyle).GetFields(BindingFlags.Public | BindingFlags.Static);
ImmutableDictionary<Identifier, T> getPropertiesOfType<T>() where T : class
{
return guiClassProperties
.Where(p => p.FieldType == typeof(T))
.Select(p => (p.Name.ToIdentifier(), p.GetValue(null) as T))
.ToImmutableDictionary();
}
Fonts = getPropertiesOfType<GUIFont>();
Sprites = getPropertiesOfType<GUISprite>();
SpriteSheets = getPropertiesOfType<GUISpriteSheet>();
Colors = getPropertiesOfType<GUIColor>();
}
public readonly static PrefabCollection<GUIComponentStyle> ComponentStyles = new PrefabCollection<GUIComponentStyle>();
public readonly static GUIFont Font = new GUIFont("Font");
public readonly static GUIFont GlobalFont = new GUIFont("GlobalFont");
public readonly static GUIFont UnscaledSmallFont = new GUIFont("UnscaledSmallFont");
public readonly static GUIFont SmallFont = new GUIFont("SmallFont");
public readonly static GUIFont LargeFont = new GUIFont("LargeFont");
public readonly static GUIFont SubHeadingFont = new GUIFont("SubHeadingFont");
public readonly static GUIFont DigitalFont = new GUIFont("DigitalFont");
public readonly static GUIFont HotkeyFont = new GUIFont("HotkeyFont");
public readonly static GUIFont MonospacedFont = new GUIFont("MonospacedFont");
public readonly static GUICursor CursorSprite = new GUICursor("Cursor");
public readonly static GUISprite SubmarineLocationIcon = new GUISprite("SubmarineLocationIcon");
public readonly static GUISprite Arrow = new GUISprite("Arrow");
public readonly static GUISprite SpeechBubbleIcon = new GUISprite("SpeechBubbleIcon");
public readonly static GUISprite BrokenIcon = new GUISprite("BrokenIcon");
public readonly static GUISprite YouAreHereCircle = new GUISprite("YouAreHereCircle");
public readonly static GUISprite Radiation = new GUISprite("Radiation");
public readonly static GUISpriteSheet RadiationAnimSpriteSheet = new GUISpriteSheet("RadiationAnimSpriteSheet");
public readonly static GUISpriteSheet SavingIndicator = new GUISpriteSheet("SavingIndicator");
public readonly static GUISpriteSheet GenericThrobber = new GUISpriteSheet("GenericThrobber");
public readonly static GUISprite UIGlow = new GUISprite("UIGlow");
public readonly static GUISprite TalentGlow = new GUISprite("TalentGlow");
public readonly static GUISprite PingCircle = new GUISprite("PingCircle");
public readonly static GUISprite UIGlowCircular = new GUISprite("UIGlowCircular");
public readonly static GUISprite UIGlowSolidCircular = new GUISprite("UIGlowSolidCircular");
public readonly static GUISprite UIThermalGlow = new GUISprite("UIGlowSolidCircular");
public readonly static GUISprite ButtonPulse = new GUISprite("ButtonPulse");
public readonly static GUISprite WalletPortraitBG = new GUISprite("WalletPortraitBG");
public readonly static GUISprite CrewWalletIconSmall = new GUISprite("CrewWalletIconSmall");
public readonly static GUISprite EndRoundButtonPulse = new GUISprite("EndRoundButtonPulse");
public readonly static GUISpriteSheet FocusIndicator = new GUISpriteSheet("FocusIndicator");
public readonly static GUISprite IconOverflowIndicator = new GUISprite("IconOverflowIndicator");
/// <summary>
/// General green color used for elements whose colors are set from code
/// </summary>
public readonly static GUIColor Green = new GUIColor("Green");
/// <summary>
/// General red color used for elements whose colors are set from code
/// </summary>
public readonly static GUIColor Orange = new GUIColor("Orange");
/// <summary>
/// General red color used for elements whose colors are set from code
/// </summary>
public readonly static GUIColor Red = new GUIColor("Red");
/// <summary>
/// General blue color used for elements whose colors are set from code
/// </summary>
public readonly static GUIColor Blue = new GUIColor("Blue");
/// <summary>
/// General yellow color used for elements whose colors are set from code
/// </summary>
public readonly static GUIColor Yellow = new GUIColor("Yellow");
/// <summary>
/// Color to display the name of modded servers in the server list.
/// </summary>
public readonly static GUIColor ModdedServerColor = new GUIColor("ModdedServerColor");
public readonly static GUIColor ColorInventoryEmpty = new GUIColor("ColorInventoryEmpty");
public readonly static GUIColor ColorInventoryHalf = new GUIColor("ColorInventoryHalf");
public readonly static GUIColor ColorInventoryFull = new GUIColor("ColorInventoryFull");
public readonly static GUIColor ColorInventoryBackground = new GUIColor("ColorInventoryBackground");
public readonly static GUIColor ColorInventoryEmptyOverlay = new GUIColor("ColorInventoryEmptyOverlay");
public readonly static GUIColor TextColorNormal = new GUIColor("TextColorNormal");
public readonly static GUIColor TextColorBright = new GUIColor("TextColorBright");
public readonly static GUIColor TextColorDark = new GUIColor("TextColorDark");
public readonly static GUIColor TextColorDim = new GUIColor("TextColorDim");
public readonly static GUIColor ItemQualityColorPoor = new GUIColor("ItemQualityColorPoor");
public readonly static GUIColor ItemQualityColorNormal = new GUIColor("ItemQualityColorNormal");
public readonly static GUIColor ItemQualityColorGood = new GUIColor("ItemQualityColorGood");
public readonly static GUIColor ItemQualityColorExcellent = new GUIColor("ItemQualityColorExcellent");
public readonly static GUIColor ItemQualityColorMasterwork = new GUIColor("ItemQualityColorMasterwork");
public readonly static GUIColor ColorReputationVeryLow = new GUIColor("ColorReputationVeryLow");
public readonly static GUIColor ColorReputationLow = new GUIColor("ColorReputationLow");
public readonly static GUIColor ColorReputationNeutral = new GUIColor("ColorReputationNeutral");
public readonly static GUIColor ColorReputationHigh = new GUIColor("ColorReputationHigh");
public readonly static GUIColor ColorReputationVeryHigh = new GUIColor("ColorReputationVeryHigh");
// Inventory
public readonly static GUIColor EquipmentSlotIconColor = new GUIColor("EquipmentSlotIconColor");
// Health HUD
public readonly static GUIColor BuffColorLow = new GUIColor("BuffColorLow");
public readonly static GUIColor BuffColorMedium = new GUIColor("BuffColorMedium");
public readonly static GUIColor BuffColorHigh = new GUIColor("BuffColorHigh");
public readonly static GUIColor DebuffColorLow = new GUIColor("DebuffColorLow");
public readonly static GUIColor DebuffColorMedium = new GUIColor("DebuffColorMedium");
public readonly static GUIColor DebuffColorHigh = new GUIColor("DebuffColorHigh");
public readonly static GUIColor HealthBarColorLow = new GUIColor("HealthBarColorLow");
public readonly static GUIColor HealthBarColorMedium = new GUIColor("HealthBarColorMedium");
public readonly static GUIColor HealthBarColorHigh = new GUIColor("HealthBarColorHigh");
public readonly static GUIColor EquipmentIndicatorNotEquipped = new GUIColor("EquipmentIndicatorNotEquipped");
public readonly static GUIColor EquipmentIndicatorEquipped = new GUIColor("EquipmentIndicatorEquipped");
public readonly static GUIColor EquipmentIndicatorRunningOut = new GUIColor("EquipmentIndicatorRunningOut");
public static Point ItemFrameMargin => new Point(50, 56).Multiply(GUI.SlicedSpriteScale);
public static Point ItemFrameOffset => new Point(0, 3).Multiply(GUI.SlicedSpriteScale);
public static GUIComponentStyle GetComponentStyle(string name)
=> ComponentStyles.ContainsKey(name) ? ComponentStyles[name] : null;
public static void Apply(GUIComponent targetComponent, string styleName = "", GUIComponent parent = null)
{
Apply(targetComponent, styleName.ToIdentifier(), parent);
}
public static void Apply(GUIComponent targetComponent, Identifier styleName, GUIComponent parent = null)
{
GUIComponentStyle componentStyle = null;
if (parent != null)
{
GUIComponentStyle parentStyle = parent.Style;
if (parentStyle == null)
{
Identifier parentStyleName = parent.GetType().Name.ToIdentifier();
if (!ComponentStyles.ContainsKey(parentStyleName))
{
DebugConsole.ThrowError($"Couldn't find a GUI style \"{parentStyleName}\"");
return;
}
parentStyle = ComponentStyles[parentStyleName];
}
Identifier childStyleName = styleName.IsEmpty ? targetComponent.GetType().Name.ToIdentifier() : styleName;
parentStyle.ChildStyles.TryGetValue(childStyleName, out componentStyle);
}
else
{
Identifier styleIdentifier = styleName.ToIdentifier();
if (styleIdentifier == Identifier.Empty)
{
styleIdentifier = targetComponent.GetType().Name.ToIdentifier();
}
if (!ComponentStyles.ContainsKey(styleIdentifier))
{
DebugConsole.ThrowError($"Couldn't find a GUI style \"{styleIdentifier}\"");
return;
}
componentStyle = ComponentStyles[styleIdentifier];
}
targetComponent.ApplyStyle(componentStyle);
}
public static GUIColor GetQualityColor(int quality)
{
switch (quality)
{
case 1:
return ItemQualityColorGood;
case 2:
return ItemQualityColorExcellent;
case 3:
return ItemQualityColorMasterwork;
case -1:
return ItemQualityColorPoor;
default:
return ItemQualityColorNormal;
}
}
}
}