Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Deconstructor.cs
T
2020-01-30 15:57:03 -03:00

142 lines
6.5 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
{
public GUIButton ActivateButton
{
get { return activateButton; }
}
private GUIButton activateButton;
private GUIComponent inputInventoryHolder, outputInventoryHolder;
private GUICustomComponent inputInventoryOverlay;
private GUIComponent inSufficientPowerWarning;
private bool pendingState;
partial void InitProjSpecific(XElement element)
{
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
{
Stretch = true,
RelativeSpacing = 0.02f
};
var topFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), paddedFrame.RectTransform), style: null);
var paddedLine = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.25f), topFrame.RectTransform, Anchor.TopCenter), childAnchor: Anchor.CenterLeft, isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
};
var inputText = new GUITextBlock(new RectTransform(new Vector2(0f, 1.0f), paddedLine.RectTransform), TextManager.Get("uilabel.input"), font: GUI.SubHeadingFont) { Padding = Vector4.Zero };
new GUIFrame(new RectTransform(new Vector2(1f, 1.0f), paddedLine.RectTransform), style: "HorizontalLine");
// Resize GUITextBlock width according to the text length
inputText.RectTransform.Resize(new Point((int)inputText.Font.MeasureString(inputText.Text).X, inputText.RectTransform.Rect.Height));
var inputArea = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1.2f), topFrame.RectTransform, Anchor.CenterLeft), childAnchor: Anchor.BottomLeft, isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.045f
};
inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 1f), inputArea.RectTransform), style: null);
inputInventoryOverlay = new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawOverLay, null)
{
CanBeFocused = false
};
var buttonContainer = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.75f), inputArea.RectTransform), style: null);
activateButton = new GUIButton(new RectTransform(new Vector2(0.95f, 0.65f), buttonContainer.RectTransform, Anchor.CenterLeft),
TextManager.Get("DeconstructorDeconstruct"), style: "DeviceButton")
{
TextBlock = { AutoScale = true },
OnClicked = ToggleActive
};
inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform), TextManager.Get("DeconstructorNoPower"),
textColor: GUI.Style.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
{
HoverColor = Color.Black,
IgnoreLayoutGroups = true,
Visible = false,
CanBeFocused = false
};
var bottomFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), paddedFrame.RectTransform), style: null);
var paddedBottomLine = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.25f), bottomFrame.RectTransform, Anchor.TopCenter), childAnchor: Anchor.CenterLeft, isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
};
var outputText = new GUITextBlock(new RectTransform(new Vector2(0f, 1.0f), paddedBottomLine.RectTransform), TextManager.Get("uilabel.output"), font: GUI.SubHeadingFont) { Padding = Vector4.Zero };
new GUIFrame(new RectTransform(new Vector2(1f, 1.0f), paddedBottomLine.RectTransform), style: "HorizontalLine");
// Resize GUITextBlock width according to the text length
outputText.RectTransform.Resize(new Point((int)outputText.Font.MeasureString(outputText.Text).X, outputText.RectTransform.Rect.Height));
outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1f, 1.2f), bottomFrame.RectTransform, Anchor.CenterLeft), style: null);
}
partial void OnItemLoadedProjSpecific()
{
inputContainer.AllowUIOverlap = true;
inputContainer.Inventory.RectTransform = inputInventoryHolder.RectTransform;
outputContainer.AllowUIOverlap = true;
outputContainer.Inventory.RectTransform = outputInventoryHolder.RectTransform;
}
private void DrawOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
{
overlayComponent.RectTransform.SetAsLastChild();
var lastSlot = inputContainer.Inventory.slots.Last();
GUI.DrawRectangle(spriteBatch,
new Rectangle(
lastSlot.Rect.X, lastSlot.Rect.Y + (int)(lastSlot.Rect.Height * (1.0f - progressState)),
lastSlot.Rect.Width, (int)(lastSlot.Rect.Height * progressState)),
GUI.Style.Green * 0.5f, isFilled: true);
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
inSufficientPowerWarning.Visible = CurrPowerConsumption > 0 && !hasPower;
}
private bool ToggleActive(GUIButton button, object obj)
{
if (GameMain.Client != null)
{
pendingState = !IsActive;
item.CreateClientEvent(this);
}
else
{
SetActive(!IsActive, Character.Controlled);
currPowerConsumption = IsActive ? powerConsumption : 0.0f;
}
return true;
}
public void ClientWrite(IWriteMessage msg, object[] extraData = null)
{
msg.Write(pendingState);
}
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
{
SetActive(msg.ReadBoolean());
progressTimer = msg.ReadSingle();
}
}
}