Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/StatusEffects/StatusEffect.cs
Joonas Rikkonen ff883ae882 Bunch of fixes to statuseffects:
- Fixed the multi-target StatusEffect.Apply method ignoring target names and always allowing stacking.
- Fixed delayed effects not working if the single-target StatusEffect.Apply method is used.
- Fixed delayed effects ignoring target names.
- Fixed delayed effects comparing the equality of the target lists, not the elements in the list (if the contents of the lists are identical the statuseffects should be considered identical).
2018-02-12 11:25:40 +02:00

487 lines
17 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
#if CLIENT
using Barotrauma.Particles;
#endif
namespace Barotrauma
{
class DurationListElement
{
public StatusEffect Parent;
public Entity Entity;
public List<ISerializableEntity> Targets;
public float StartTimer;
}
partial class StatusEffect
{
[Flags]
public enum TargetType
{
This = 1, Parent = 2, Character = 4, Contained = 8, Nearby = 16, UseTarget = 32, Hull = 64
}
private TargetType targetTypes;
protected HashSet<string> targetNames;
private List<RelatedItem> requiredItems;
#if CLIENT
private List<ParticleEmitter> particleEmitters;
private Sound sound;
private bool loopSound;
#endif
public string[] propertyNames;
private object[] propertyEffects;
List<PropertyConditional> propertyConditionals;
private bool setValue;
private bool disableDeltaTime;
private HashSet<string> onContainingNames;
private HashSet<string> tags;
private readonly float duration;
public static List<DurationListElement> DurationList = new List<DurationListElement>();
public bool CheckConditionalAlways; //Always do the conditional checks for the duration/delay. If false, only check conditional on apply.
public bool Stackable; //Can the same status effect be applied several times to the same targets?
private readonly int useItemCount;
public readonly ActionType type;
private Explosion explosion;
public readonly float FireSize;
public TargetType Targets
{
get { return targetTypes; }
}
public HashSet<string> TargetNames
{
get { return targetNames; }
}
public HashSet<string> OnContainingNames
{
get { return onContainingNames; }
}
public string Tags
{
get { return string.Join(",", tags); }
set
{
tags.Clear();
if (value == null) return;
string[] newTags = value.Split(',');
foreach (string tag in newTags)
{
string newTag = tag.Trim();
if (!tags.Contains(newTag)) tags.Add(newTag);
}
}
}
public static StatusEffect Load(XElement element)
{
if (element.Attribute("delay")!=null)
{
return new DelayedEffect(element);
}
return new StatusEffect(element);
}
protected StatusEffect(XElement element)
{
requiredItems = new List<RelatedItem>();
tags = new HashSet<string>(element.GetAttributeString("tags", "").Split(','));
#if CLIENT
particleEmitters = new List<ParticleEmitter>();
#endif
IEnumerable<XAttribute> attributes = element.Attributes();
List<XAttribute> propertyAttributes = new List<XAttribute>();
propertyConditionals = new List<PropertyConditional>();
foreach (XAttribute attribute in attributes)
{
switch (attribute.Name.ToString())
{
case "type":
try
{
type = (ActionType)Enum.Parse(typeof(ActionType), attribute.Value, true);
}
catch
{
string[] split = attribute.Value.Split('=');
type = (ActionType)Enum.Parse(typeof(ActionType), split[0], true);
string[] containingNames = split[1].Split(',');
onContainingNames = new HashSet<string>();
for (int i = 0; i < containingNames.Length; i++)
{
onContainingNames.Add(containingNames[i].Trim());
}
}
break;
case "target":
string[] Flags = attribute.Value.Split(',');
foreach (string s in Flags)
{
targetTypes |= (TargetType)Enum.Parse(typeof(TargetType), s, true);
}
break;
case "disabledeltatime":
disableDeltaTime = attribute.GetAttributeBool(false);
break;
case "setvalue":
setValue = attribute.GetAttributeBool(false);
break;
case "targetnames":
string[] names = attribute.Value.Split(',');
targetNames = new HashSet<string>();
for (int i=0; i < names.Length; i++ )
{
targetNames.Add(names[i].Trim());
}
break;
case "duration":
duration = attribute.GetAttributeFloat(0.0f);
break;
case "stackable":
Stackable = attribute.GetAttributeBool(true);
break;
case "checkconditionalalways":
CheckConditionalAlways = attribute.GetAttributeBool(false);
break;
case "sound":
DebugConsole.ThrowError("Error in StatusEffect " + element.Parent.Name.ToString() +
" - sounds should be defined as child elements of the StatusEffect, not as attributes.");
break;
default:
propertyAttributes.Add(attribute);
break;
}
}
int count = propertyAttributes.Count;
propertyNames = new string[count];
propertyEffects = new object[count];
int n = 0;
foreach (XAttribute attribute in propertyAttributes)
{
propertyNames[n] = attribute.Name.ToString().ToLowerInvariant();
propertyEffects[n] = XMLExtensions.GetAttributeObject(attribute);
n++;
}
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "explosion":
explosion = new Explosion(subElement);
break;
case "fire":
FireSize = subElement.GetAttributeFloat("size",10.0f);
break;
case "use":
case "useitem":
useItemCount++;
break;
case "requireditem":
case "requireditems":
RelatedItem newRequiredItem = RelatedItem.Load(subElement);
if (newRequiredItem == null) continue;
requiredItems.Add(newRequiredItem);
break;
case "conditional":
IEnumerable<XAttribute> conditionalAttributes = subElement.Attributes();
foreach (XAttribute attribute in conditionalAttributes)
{
propertyConditionals.Add(new PropertyConditional(attribute));
}
break;
#if CLIENT
case "particleemitter":
particleEmitters.Add(new ParticleEmitter(subElement));
break;
case "sound":
sound = Sound.Load(subElement);
loopSound = subElement.GetAttributeBool("loop", false);
break;
#endif
}
}
}
public virtual bool HasRequiredItems(Entity entity)
{
if (requiredItems == null) return true;
foreach (RelatedItem requiredItem in requiredItems)
{
Item item = entity as Item;
if (item != null)
{
if (!requiredItem.CheckRequirements(null, item)) return false;
}
Character character = entity as Character;
if (character != null)
{
if (!requiredItem.CheckRequirements(character, null)) return false;
}
}
return true;
}
public virtual bool HasRequiredConditions(List<ISerializableEntity> targets)
{
if (!propertyConditionals.Any()) return true;
foreach (ISerializableEntity target in targets)
{
if (target == null || target.SerializableProperties == null) continue;
foreach (PropertyConditional pc in propertyConditionals)
{
if (!pc.Matches(target)) return false;
}
}
return true;
}
public virtual void Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target)
{
if (this.type != type || !HasRequiredItems(entity)) return;
if (targetNames != null && !targetNames.Contains(target.Name)) return;
if (duration > 0.0f && !Stackable)
{
//ignore if not stackable and there's already an identical statuseffect
if (DurationList.Any(d => d.Parent == this && d.Entity == entity && d.Targets.Count == 1 && d.Targets[0] == target)) return;
}
List<ISerializableEntity> targets = new List<ISerializableEntity>();
targets.Add(target);
if (!HasRequiredConditions(targets)) return;
Apply(deltaTime, entity, targets);
}
public virtual void Apply(ActionType type, float deltaTime, Entity entity, List<ISerializableEntity> targets)
{
if (this.type != type) return;
//remove invalid targets
if (targetNames != null)
{
targets.RemoveAll(t => !targetNames.Contains(t.Name));
if (targets.Count == 0) return;
}
if (!HasRequiredItems(entity) || !HasRequiredConditions(targets)) return;
if (duration > 0.0f && !Stackable)
{
//ignore if not stackable and there's already an identical statuseffect
if (DurationList.Any(d => d.Parent == this && d.Entity == entity && d.Targets.SequenceEqual(targets))) return;
}
Apply(deltaTime, entity, targets);
}
protected void Apply(float deltaTime, Entity entity, List<ISerializableEntity> targets)
{
#if CLIENT
if (sound != null)
{
if (loopSound)
{
if (!Sounds.SoundManager.IsPlaying(sound))
{
sound.Play(entity.WorldPosition);
}
else
{
sound.UpdatePosition(entity.WorldPosition);
}
}
else
{
sound.Play(entity.WorldPosition);
}
}
#endif
for (int i = 0; i < useItemCount; i++)
{
foreach (Item item in targets.FindAll(t => t is Item).Cast<Item>())
{
item.Use(deltaTime, targets.FirstOrDefault(t => t is Character) as Character);
}
}
if (duration > 0.0f)
{
DurationListElement element = new DurationListElement();
element.Parent = this;
element.StartTimer = duration;
element.Entity = entity;
element.Targets = targets;
DurationList.Add(element);
}
else
{
foreach (ISerializableEntity target in targets)
{
for (int i = 0; i < propertyNames.Length; i++)
{
SerializableProperty property;
if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(propertyNames[i], out property)) continue;
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
}
}
if (explosion != null) explosion.Explode(entity.WorldPosition);
Hull hull = null;
if (entity is Character)
{
hull = ((Character)entity).AnimController.CurrentHull;
}
else if (entity is Item)
{
hull = ((Item)entity).CurrentHull;
}
if (FireSize > 0.0f)
{
var fire = new FireSource(entity.WorldPosition, hull);
fire.Size = new Vector2(FireSize, fire.Size.Y);
}
#if CLIENT
foreach (ParticleEmitter emitter in particleEmitters)
{
emitter.Emit(deltaTime, entity.WorldPosition, hull);
}
#endif
}
private void ApplyToProperty(SerializableProperty property, object value, float deltaTime)
{
if (disableDeltaTime || setValue) deltaTime = 1.0f;
Type type = value.GetType();
if (type == typeof(float) ||
(type == typeof(int) && property.GetValue() is float))
{
float floatValue = Convert.ToSingle(value) * deltaTime;
if (!setValue) floatValue += (float)property.GetValue();
property.TrySetValue(floatValue);
}
else if (type == typeof(int) && value is int)
{
int intValue = (int)((int)value * deltaTime);
if (!setValue) intValue += (int)property.GetValue();
property.TrySetValue(intValue);
}
else if (type == typeof(bool) && value is bool)
{
property.TrySetValue((bool)value);
}
else if (type == typeof(string))
{
property.TrySetValue((string)value);
}
else
{
DebugConsole.ThrowError("Couldn't apply value " + value.ToString() + " (" + type + ") to property \"" + property.Name + "\" (" + property.GetValue().GetType() + ")! "
+ "Make sure the type of the value set in the config files matches the type of the property.");
}
}
public static void UpdateAll(float deltaTime)
{
DelayedEffect.Update(deltaTime);
for (int i = DurationList.Count - 1; i >= 0; i--)
{
DurationListElement element = DurationList[i];
if (element.Parent.CheckConditionalAlways && !element.Parent.HasRequiredConditions(element.Targets))
{
DurationList.Remove(element);
continue;
}
foreach (ISerializableEntity target in element.Targets)
{
for (int n = 0; n < element.Parent.propertyNames.Length; n++)
{
SerializableProperty property;
if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(element.Parent.propertyNames[n], out property)) continue;
element.Parent.ApplyToProperty(property, element.Parent.propertyEffects[n], CoroutineManager.UnscaledDeltaTime);
}
}
element.StartTimer -= deltaTime;
if (element.StartTimer > 0.0f) continue;
DurationList.Remove(element);
}
}
public static void StopAll()
{
CoroutineManager.StopCoroutines("statuseffect");
}
public void AddTag(string tag)
{
if (tags.Contains(tag)) return;
tags.Add(tag);
}
public bool HasTag(string tag)
{
if (tag == null) return true;
return (tags.Contains(tag) || tags.Contains(tag.ToLowerInvariant()));
}
}
}