Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
1
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
12b7290badc1940c3dda928ad2cd160fb4c3e3a5
LuaCsForBarotraumaEP/Subsurface/Source/Events
History
Regalis fada49d277 Level generation fix: voronoiCell collision is disabled if any of it's edges intersects with any part of an alien ruin
+ SalvageMission attempts to place artifacts in artifact holders
2016-12-01 16:14:24 +02:00
..
Missions
Level generation fix: voronoiCell collision is disabled if any of it's edges intersects with any part of an alien ruin
2016-12-01 16:14:24 +02:00
ArtifactEvent.cs
- changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid
2016-11-21 16:28:30 +02:00
MonsterEvent.cs
Preventing monsters from spawning too close to any sub (not just the main sub)
2016-10-06 21:17:33 +03:00
PropertyTask.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
RepairTask.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
ScriptedEvent.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
ScriptedTask.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Task.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
TaskManager.cs
Fixed crash with disabled monsters
2016-10-05 20:46:42 -03:00
Powered by Gitea Version: 1.25.4 Page: 63ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API