Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/LidgrenClientPeer.cs
Juan Pablo Arce 1219615d64 Unstable v0.19.1.0
2022-08-19 13:59:08 -03:00

245 lines
9.4 KiB
C#

using Barotrauma.Steam;
using Lidgren.Network;
using System;
using System.Collections.Generic;
using System.Text;
namespace Barotrauma.Networking
{
class LidgrenClientPeer : ClientPeer
{
private bool isActive;
private NetClient netClient;
private NetPeerConfiguration netPeerConfiguration;
List<NetIncomingMessage> incomingLidgrenMessages;
private LidgrenEndpoint lidgrenEndpoint
=> ServerConnection is LidgrenConnection { Endpoint: LidgrenEndpoint result }
? result
: throw new InvalidOperationException();
public LidgrenClientPeer(LidgrenEndpoint endpoint, Callbacks callbacks, Option<int> ownerKey) : base(endpoint, callbacks, ownerKey)
{
ServerConnection = null;
netClient = null;
isActive = false;
}
public override void Start()
{
if (isActive) { return; }
ContentPackageOrderReceived = false;
netPeerConfiguration = new NetPeerConfiguration("barotrauma")
{
UseDualModeSockets = GameSettings.CurrentConfig.UseDualModeSockets
};
netPeerConfiguration.DisableMessageType(
NetIncomingMessageType.DebugMessage
| NetIncomingMessageType.WarningMessage
| NetIncomingMessageType.Receipt
| NetIncomingMessageType.ErrorMessage
| NetIncomingMessageType.Error);
netClient = new NetClient(netPeerConfiguration);
if (SteamManager.IsInitialized)
{
steamAuthTicket = SteamManager.GetAuthSessionTicket();
if (steamAuthTicket == null)
{
throw new Exception("GetAuthSessionTicket returned null");
}
}
incomingLidgrenMessages = new List<NetIncomingMessage>();
initializationStep = ConnectionInitialization.SteamTicketAndVersion;
if (!(ServerEndpoint is LidgrenEndpoint lidgrenEndpoint))
{
throw new InvalidCastException("endPoint is not IPEndPoint");
}
if (ServerConnection != null)
{
throw new InvalidOperationException("ServerConnection is not null");
}
netClient.Start();
var netConnection = netClient.Connect(lidgrenEndpoint.NetEndpoint);
ServerConnection = new LidgrenConnection(netConnection)
{
Status = NetworkConnectionStatus.Connected
};
isActive = true;
}
public override void Update(float deltaTime)
{
if (!isActive) { return; }
if (isOwner && !(ChildServerRelay.Process is { HasExited: false }))
{
Close();
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
msgBox.Buttons[0].OnClicked += (btn, obj) => { GameMain.MainMenuScreen.Select(); return false; };
return;
}
incomingLidgrenMessages.Clear();
netClient.ReadMessages(incomingLidgrenMessages);
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.ReceivedBytes, netClient.Statistics.ReceivedBytes);
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.SentBytes, netClient.Statistics.SentBytes);
foreach (NetIncomingMessage inc in incomingLidgrenMessages)
{
if (!inc.SenderConnection.RemoteEndPoint.Equals(lidgrenEndpoint.NetEndpoint)) { continue; }
switch (inc.MessageType)
{
case NetIncomingMessageType.Data:
HandleDataMessage(inc);
break;
case NetIncomingMessageType.StatusChanged:
HandleStatusChanged(inc);
break;
}
}
}
private void HandleDataMessage(NetIncomingMessage inc)
{
if (!isActive) { return; }
PacketHeader packetHeader = (PacketHeader)inc.ReadByte();
if (packetHeader.IsConnectionInitializationStep() && initializationStep != ConnectionInitialization.Success)
{
ReadConnectionInitializationStep(new ReadWriteMessage(inc.Data, (int)inc.Position, inc.LengthBits, false));
}
else
{
if (initializationStep != ConnectionInitialization.Success)
{
callbacks.OnInitializationComplete.Invoke();
initializationStep = ConnectionInitialization.Success;
}
UInt16 length = inc.ReadUInt16();
IReadMessage msg = new ReadOnlyMessage(inc.Data, packetHeader.IsCompressed(), inc.PositionInBytes, length, ServerConnection);
callbacks.OnMessageReceived.Invoke(msg);
}
}
private void HandleStatusChanged(NetIncomingMessage inc)
{
if (!isActive) { return; }
NetConnectionStatus status = (NetConnectionStatus)inc.ReadByte();
switch (status)
{
case NetConnectionStatus.Disconnected:
string disconnectMsg = inc.ReadString();
Close(disconnectMsg);
callbacks.OnDisconnectMessageReceived.Invoke(disconnectMsg);
break;
}
}
public override void SendPassword(string password)
{
if (!isActive) { return; }
if (initializationStep != ConnectionInitialization.Password) { return; }
NetOutgoingMessage outMsg = netClient.CreateMessage();
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.Password);
byte[] saltedPw = ServerSettings.SaltPassword(Encoding.UTF8.GetBytes(password), passwordSalt);
outMsg.Write((byte)saltedPw.Length);
outMsg.Write(saltedPw, 0, saltedPw.Length);
NetSendResult result = netClient.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
if (result != NetSendResult.Queued && result != NetSendResult.Sent)
{
DebugConsole.NewMessage("Failed to send " + initializationStep.ToString() + " message to host: " + result);
}
}
public override void Close(string msg = null, bool disableReconnect = false)
{
if (!isActive) { return; }
isActive = false;
netClient.Shutdown(msg ?? TextManager.Get("Disconnecting").Value);
netClient = null;
steamAuthTicket?.Cancel(); steamAuthTicket = null;
callbacks.OnDisconnect.Invoke(disableReconnect);
}
public override void Send(IWriteMessage msg, DeliveryMethod deliveryMethod, bool compressPastThreshold = true)
{
if (!isActive) { return; }
NetDeliveryMethod lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable;
switch (deliveryMethod)
{
case DeliveryMethod.Unreliable:
lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable;
break;
case DeliveryMethod.Reliable:
lidgrenDeliveryMethod = NetDeliveryMethod.ReliableUnordered;
break;
case DeliveryMethod.ReliableOrdered:
lidgrenDeliveryMethod = NetDeliveryMethod.ReliableOrdered;
break;
}
#if DEBUG
netPeerConfiguration.SimulatedDuplicatesChance = GameMain.Client.SimulatedDuplicatesChance;
netPeerConfiguration.SimulatedMinimumLatency = GameMain.Client.SimulatedMinimumLatency;
netPeerConfiguration.SimulatedRandomLatency = GameMain.Client.SimulatedRandomLatency;
netPeerConfiguration.SimulatedLoss = GameMain.Client.SimulatedLoss;
#endif
NetOutgoingMessage lidgrenMsg = netClient.CreateMessage();
byte[] msgData = new byte[msg.LengthBytes];
msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length);
lidgrenMsg.Write((byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None));
lidgrenMsg.Write((UInt16)length);
lidgrenMsg.Write(msgData, 0, length);
NetSendResult result = netClient.SendMessage(lidgrenMsg, lidgrenDeliveryMethod);
if (result != NetSendResult.Queued && result != NetSendResult.Sent)
{
DebugConsole.NewMessage("Failed to send message to host: " + result);
}
}
protected override void SendMsgInternal(DeliveryMethod deliveryMethod, IWriteMessage msg)
{
NetOutgoingMessage lidgrenMsg = netClient.CreateMessage();
lidgrenMsg.Write(msg.Buffer, 0, msg.LengthBytes);
NetSendResult result = netClient.SendMessage(lidgrenMsg, NetDeliveryMethod.ReliableUnordered);
if (result != NetSendResult.Queued && result != NetSendResult.Sent)
{
DebugConsole.NewMessage("Failed to send message to host: " + result + "\n" + Environment.StackTrace);
}
}
#if DEBUG
public override void ForceTimeOut()
{
netClient?.ServerConnection?.ForceTimeOut();
}
#endif
}
}