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11f2bf4b38f2fba7269d5fe4cd070570d1303803
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Characters
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Joonas Rikkonen 11f2bf4b38 (f152bbbe1) Servers includes skill identifiers in CharacterInfo data sent to clients. Sending only the levels and assuming the client has the same skills in the same order made it difficult for servers to modify the skills without client-side modifications. Closes #1335
2019-04-01 14:27:11 +03:00
..
Character.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
CharacterInfo.cs
(f152bbbe1) Servers includes skill identifiers in CharacterInfo data sent to clients. Sending only the levels and assuming the client has the same skills in the same order made it difficult for servers to modify the skills without client-side modifications. Closes #1335
2019-04-01 14:27:11 +03:00
CharacterNetworking.cs
(050a72bf3) Server resets remote character inputs if no inputs have been received in the past 0.5 seconds. Previously the server would assume the inputs hadn't changed from the last known ones, which works well when there are brief networking hiccups that cause the server to run out of inputs for a few frames, but if it takes longer, we don't want to keep the character firing a welding tool or whatever else they were doing until the kill disconnect timer kicks in.
2019-03-30 21:44:37 +02:00
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