Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs

134 lines
4.4 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma
{
class AIObjectiveFindSafety : AIObjective
{
const float SearchHullInterval = 3.0f;
const float MinSafety = 50.0f;
AIObjectiveGoTo gotoObjective;
private List<Hull> unreachable;
float currenthullSafety;
float searchHullTimer;
public AIObjectiveFindSafety(Character character)
: base(character, "")
{
unreachable = new List<Hull>();
}
protected override void Act(float deltaTime)
{
if (character.AnimController.CurrentHull == null || GetHullSafety(character.AnimController.CurrentHull) > MinSafety)
{
character.AIController.SteeringManager.SteeringSeek(character.AnimController.CurrentHull.SimPosition);
character.AIController.SelectTarget(null);
gotoObjective = null;
return;
}
if (searchHullTimer>0.0f)
{
searchHullTimer -= deltaTime;
return;
}
else
{
var pathSteering = character.AIController.SteeringManager as IndoorsSteeringManager;
Hull bestHull = null;
float bestValue = currenthullSafety;
foreach (Hull hull in Hull.hullList)
{
if (hull == character.AnimController.CurrentHull) continue;
if (unreachable.Contains(hull)) continue;
float hullValue = GetHullSafety(hull);
hullValue -= (float)Math.Sqrt(Math.Abs(character.Position.X- hull.Position.X));
hullValue -= (float)Math.Sqrt(Math.Abs(character.Position.Y - hull.Position.Y)*2.0f);
if (bestHull==null || hullValue > bestValue)
{
bestHull = hull;
bestValue = hullValue;
}
}
if (bestHull != null)
{
var path = pathSteering.PathFinder.FindPath(character.SimPosition, bestHull.SimPosition);
if (pathSteering.CurrentPath != null && pathSteering.CurrentPath.Cost < path.Cost && !pathSteering.CurrentPath.Unreachable && gotoObjective!=null)
{
return;
}
else
{
pathSteering.SetPath(path);
}
gotoObjective = new AIObjectiveGoTo(bestHull, character);
//character.AIController.SelectTarget(bestHull.AiTarget);
}
searchHullTimer = SearchHullInterval;
}
if (gotoObjective != null)
{
var pathSteering = character.AIController.SteeringManager as IndoorsSteeringManager;
if (pathSteering!=null && pathSteering.CurrentPath!= null &&
pathSteering.CurrentPath.Unreachable && !unreachable.Contains(gotoObjective.Target))
{
unreachable.Add(gotoObjective.Target as Hull);
}
}
gotoObjective.TryComplete(deltaTime);
}
public override bool IsDuplicate(AIObjective otherObjective)
{
return (otherObjective is AIObjectiveFindSafety);
}
public override float GetPriority(Character character)
{
if (character.AnimController.CurrentHull == null) return 0.0f;
currenthullSafety = GetHullSafety(character.AnimController.CurrentHull);
priority = 100.0f - currenthullSafety;
return priority;
}
private float GetHullSafety(Hull hull)
{
float waterPercentage = (hull.Volume / hull.FullVolume)*100.0f;
float fireAmount = 0.0f;
foreach (FireSource fireSource in hull.FireSources)
{
fireAmount += Math.Max(fireSource.Size.X,50.0f);
}
float safety = 100.0f - fireAmount;
if (waterPercentage > 30.0f) safety -= waterPercentage;
if (hull.OxygenPercentage < 30.0f) safety -= (30.0f-hull.OxygenPercentage)*3.0f;
return safety;
}
}
}