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LuaCsForBarotraumaEP
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1130eef3108784823a91c4e8dd35d3f916078058
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
StatusEffects
T
History
Joonas Rikkonen
34d0d1e9f8
(465017d67) StatusEffects pass the user as the attacker parameter to the DamageLimb methods of the target (i.e. when applying damage to someone via StatusEffects, the target now knows who was the attacker). Fixes AI characters not being able to retaliate when attacked with a repair tool (and possibly some other items as well).
2019-06-15 19:57:05 +03:00
..
DelayedEffect.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
PropertyConditional.cs
(5e82d9084) PropertyConditionals return a match when checking status tag inequality and the target has no status tags (e.g. checking if a character doesn't have a StatusEffect with a "poison" tag should return true even if the character has no active StatusEffects).
2019-03-30 15:34:42 +02:00
StatusEffect.cs
(465017d67) StatusEffects pass the user as the attacker parameter to the DamageLimb methods of the target (i.e. when applying damage to someone via StatusEffects, the target now knows who was the attacker). Fixes AI characters not being able to retaliate when attacked with a repair tool (and possibly some other items as well).
2019-06-15 19:57:05 +03:00