Files
LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetConfig.cs
Regalis 10bb5d061f - WIP attempt at syncing item positions
- Some changes to item floating logic (lift is also applied to items outside the sub, forcefactor is clamped to 1 if the item is fully submerged)
2016-03-07 00:57:15 +02:00

45 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma.Networking
{
static class NetConfig
{
public const int DefaultPort = 14242;
//UpdateEntity networkevents aren't sent to clients if they're further than this from the entity
public const float UpdateEntityDistance = 2500.0f;
public const int MaxPlayers = 16;
public static string MasterServerUrl = GameMain.Config.MasterServerUrl;
//if a Character is further than this from the sub, the server will ignore it
//(in sim units)
public const float CharacterIgnoreDistance = 300.0f;
//if a ragdoll is further than this from the correct position, teleport it there
//(in sim units)
public const float ResetRagdollDistance = 2.0f;
//if the ragdoll is closer than this, don't try to correct its position
public const float AllowedRagdollDistance = 0.1f;
//how much the physics body of an item has to move until the server
//send a position update to clients (in sim units)
public const float ItemPosUpdateDistance = 2.0f;
public const float LargeCharacterUpdateInterval = 5.0f;
public const float DeleteDisconnectedTime = 10.0f;
public const float IdSendInterval = 0.2f;
public const float RerequestInterval = 0.2f;
public const int ReliableMessageBufferSize = 500;
public const int ResendAttempts = 10;
}
}