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LuaCsForBarotraumaEP
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105461beb368c71fc00a93d558f979666b2e78f9
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Holdable
T
History
Joonas Rikkonen
012245fbaa
Items outside the sub cannot be deattached.
Closes
#562
2018-08-20 20:42:57 +03:00
..
Holdable.cs
Items outside the sub cannot be deattached.
Closes
#562
2018-08-20 20:42:57 +03:00
MeleeWeapon.cs
Melee weapons don't stop the swing when they hit the first target (but only damage each target once per swing). Fixes weapons not hitting the target in tight spaces due to touching the ceiling/walls first, and allows hitting multiple characters with one swing.
Closes
#622
2018-08-09 12:55:52 +03:00
Pickable.cs
Added UpdateUseItem method from d253863
2018-07-18 12:14:09 +03:00
Propulsion.cs
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00
RangedWeapon.cs
Added checks for character removal to a bunch of places. Some of these may not necessary, but at least MeleeWeapon, Projectile and Controller still accessed the user after the user had been removed.
2018-02-28 17:37:20 +02:00
RepairTool.cs
Fixed player-controlled creatures being able to do damage to themselves and RepairTools causing damage to the user regardless of the user's skills.
2018-04-18 15:04:18 +03:00
Throwable.cs
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00