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# Conflicts: # Barotrauma/BarotraumaClient/ClientSource/Characters/Animation/Ragdoll.cs # Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs # Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs # Barotrauma/BarotraumaClient/ClientSource/Characters/Jobs/JobPrefab.cs # Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs # Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs # Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs # Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs # Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs # Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemComponent.cs # Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs # Barotrauma/BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs # Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs # Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs # Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs # Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs # Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/ClientPeer.cs # Barotrauma/BarotraumaClient/ClientSource/Networking/RespawnManager.cs # Barotrauma/BarotraumaClient/ClientSource/Particles/Particle.cs # Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs # Barotrauma/BarotraumaClient/ClientSource/Physics/PhysicsBody.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/GameScreen.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/LevelEditorScreen.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen/MainMenuScreen.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs # Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs # Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs # Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/InstalledTab.cs # Barotrauma/BarotraumaClient/LinuxClient.csproj # Barotrauma/BarotraumaClient/MacClient.csproj # Barotrauma/BarotraumaClient/WindowsClient.csproj # Barotrauma/BarotraumaServer/LinuxServer.csproj # Barotrauma/BarotraumaServer/MacServer.csproj # Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterNetworking.cs # Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs # Barotrauma/BarotraumaServer/ServerSource/Events/EventActions/ConversationAction.cs # Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs # Barotrauma/BarotraumaServer/ServerSource/Networking/RespawnManager.cs # Barotrauma/BarotraumaServer/ServerSource/Networking/ServerSettings.cs # Barotrauma/BarotraumaServer/WindowsServer.csproj # Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/README.txt # Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/filelist.xml # Barotrauma/BarotraumaShared/SharedSource/AchievementManager.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveCombat.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveDeconstructItem.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveOperateItem.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveReturn.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/AI/PetBehavior.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionHusk.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Jobs/JobPrefab.cs # Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs # Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs # Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs # Barotrauma/BarotraumaShared/SharedSource/DisembarkPerks/DisembarkPerkPrefab.cs # Barotrauma/BarotraumaShared/SharedSource/Enums.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/ConversationAction.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs # Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs # Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs # Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs # Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs # Barotrauma/BarotraumaShared/SharedSource/GameSession/AutoItemPlacer.cs # Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/GeneticMaterial.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs # Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs # Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs # Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs # Barotrauma/BarotraumaShared/SharedSource/Map/WayPoint.cs # Barotrauma/BarotraumaShared/SharedSource/Networking/EntitySpawner.cs # Barotrauma/BarotraumaShared/SharedSource/Networking/NetworkMember.cs # Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs # Barotrauma/BarotraumaShared/SharedSource/PerformanceCounter.cs # Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs # Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs # Barotrauma/BarotraumaShared/SharedSource/Tags.cs # Barotrauma/BarotraumaShared/SharedSource/Text/TextManager.cs # Barotrauma/BarotraumaShared/changelog.txt