Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Sprite/DeformAnimations/Inflate.cs
2025-03-12 12:56:27 +00:00

74 lines
2.5 KiB
C#

using System;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma.SpriteDeformations
{
class InflateParams : SpriteDeformationParams
{
[Serialize(0.0f, IsPropertySaveable.Yes), Editable(MinValueFloat = 0.0f, MaxValueFloat = 100.0f, DecimalCount = 2, ValueStep = 1)]
public override float Frequency { get; set; } = 1;
[Serialize(1.0f, IsPropertySaveable.Yes), Editable(MinValueFloat = 0.01f, MaxValueFloat = 10.0f, DecimalCount = 2, ValueStep = 0.1f)]
public float Scale { get; set; }
public InflateParams(XElement element) : base(element)
{
}
}
class Inflate : SpriteDeformation
{
public override float Phase
{
get { return phase; }
set
{
phase = value;
//phase %= MathHelper.TwoPi;
}
}
private float phase;
private Vector2[,] deformation;
private InflateParams InflateParams => Params as InflateParams;
public Inflate(XElement element) : base(element, new InflateParams(element))
{
deformation = new Vector2[Resolution.X, Resolution.Y];
for (int x = 0; x < Resolution.X; x++)
{
float normalizedX = x / (float)(Resolution.X - 1);
for (int y = 0; y < Resolution.Y; y++)
{
float normalizedY = y / (float)(Resolution.X - 1);
Vector2 centerDiff = new Vector2(normalizedX - 0.5f, normalizedY - 0.5f);
float centerDist = centerDiff.Length() * 2.0f;
if (centerDist == 0.0f) continue;
deformation[x, y] = (centerDiff / centerDist) * Math.Min(1.0f, centerDist);
}
}
phase = Rand.Range(0.0f, MathHelper.TwoPi);
}
protected override void GetDeformation(out Vector2[,] deformation, out float multiplier, bool flippedHorizontally, bool inverseY = false)
{
deformation = this.deformation;
multiplier = InflateParams.Frequency <= 0.0f ? InflateParams.Scale : (float)(Math.Sin(phase) + 1.0f) / 2.0f * InflateParams.Scale;
multiplier *= Params.Strength;
}
public override void Update(float deltaTime)
{
if (!Params.UseMovementSine)
{
phase += deltaTime * InflateParams.Frequency;
phase %= MathHelper.TwoPi;
}
}
}
}