Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
2025-04-10 11:29:43 +00:00

5747 lines
272 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
namespace Barotrauma
{
partial class NetLobbyScreen : Screen
{
private GUIListBox chatBox;
private GUILayoutGroup chatRow;
private GUIButton serverLogReverseButton;
private GUIListBox serverLogBox, serverLogFilterTicks;
private GUIComponent jobVariantTooltip;
private GUIComponent playStyleIconContainer;
private GUIDropDown chatSelector;
public static bool TeamChatSelected = false;
private GUITextBox chatInput;
private GUITextBox serverLogFilter;
public GUITextBox ChatInput
{
get
{
return chatInput;
}
}
private GUIImage micIcon;
private GUIScrollBar levelDifficultySlider;
private readonly List<GUIComponent> traitorElements = new List<GUIComponent>();
private GUIScrollBar traitorProbabilitySlider;
private GUILayoutGroup traitorDangerGroup;
private GUIDropDown outpostDropdown;
private bool outpostDropdownUpToDate;
public GUIFrame MissionTypeFrame { get; private set; }
public GUIFrame CampaignSetupFrame { get; private set; }
public GUIFrame CampaignFrame { get; private set; }
public GUIButton QuitCampaignButton { get; private set; }
private GUITickBox[] missionTypeTickBoxes;
private GUIListBox missionTypeList;
public GUITextBox LevelSeedBox { get; private set; }
private GUIButton joinOnGoingRoundButton;
/// <summary>
/// Contains the elements that control starting the round (start button, spectate button, "ready to start" tickbox)
/// </summary>
private GUILayoutGroup roundControlsHolder;
public GUIButton SettingsButton { get; private set; }
public GUIButton ServerMessageButton { get; private set; }
public static GUIButton JobInfoFrame { get; set; }
private GUITickBox spectateBox, afkBox;
public bool Spectating => spectateBox is { Selected: true, Visible: true };
public bool AFKSelected => afkBox is { Selected: true, Visible: true };
public bool PermadeathMode => GameMain.Client?.ServerSettings?.RespawnMode == RespawnMode.Permadeath;
public bool PermanentlyDead => campaignCharacterInfo?.PermanentlyDead ?? false;
private GUILayoutGroup playerInfoContent;
private GUIComponent changesPendingText;
private bool createPendingChangesText = true;
public GUIButton PlayerFrame { get; private set; }
public GUIButton SubVisibilityButton { get; private set; }
private GUITextBox subSearchBox;
private GUIComponent subPreviewContainer;
private GUITickBox autoRestartBox;
private GUITextBlock autoRestartText;
private GUITickBox shuttleTickBox;
private Sprite backgroundSprite;
private GUIButton jobPreferencesButton;
private GUIButton appearanceButton;
private GUIFrame characterInfoFrame;
private GUIFrame appearanceFrame;
private GUISelectionCarousel<RespawnMode> respawnModeSelection;
private GUITextBlock respawnModeLabel;
private GUIComponent respawnIntervalElement;
private readonly List<GUIComponent> midRoundRespawnSettings = new List<GUIComponent>();
private readonly List<GUIComponent> permadeathEnabledRespawnSettings = new List<GUIComponent>();
private readonly List<GUIComponent> permadeathDisabledRespawnSettings = new List<GUIComponent>();
private readonly List<GUIComponent> ironmanDisabledRespawnSettings = new List<GUIComponent>();
private readonly List<GUIComponent> campaignDisabledElements = new List<GUIComponent>();
private readonly List<GUIComponent> campaignHiddenElements = new List<GUIComponent>();
private readonly List<GUIComponent> pvpOnlyElements = new();
private readonly List<GUIComponent> disembarkPerkSettings = new();
private readonly List<GUIComponent> respawnSettings = new();
public CharacterInfo.AppearanceCustomizationMenu CharacterAppearanceCustomizationMenu { get; set; }
private Point prevResolutionForJobSelectionFrame;
public GUIFrame JobSelectionFrame { get; private set; }
public GUIFrame JobPreferenceContainer { get; private set; }
public GUIListBox JobList { get; private set; }
private Identifier micIconStyle;
private float micCheckTimer;
const float MicCheckInterval = 1.0f;
private float autoRestartTimer;
//persistent characterinfo provided by the server
//(character settings cannot be edited when this is set)
private CharacterInfo campaignCharacterInfo;
public bool CampaignCharacterDiscarded
{
get;
set;
}
/// <summary>
/// Elements that can only be used by the host or people with server settings management permissions (but are visible to everyone)
/// </summary>
private readonly List<GUIComponent> clientDisabledElements = new List<GUIComponent>();
/// <summary>
/// Elements that are only visible to the host or people with server settings management permissions
/// </summary>
private readonly List<GUIComponent> clientHiddenElements = new List<GUIComponent>();
private readonly List<GUIComponent> botSettingsElements = new List<GUIComponent>();
private readonly Dictionary<GUIComponent, string> settingAssignedComponents = new Dictionary<GUIComponent, string>();
public GUIComponent FileTransferFrame { get; private set; }
public GUITextBlock FileTransferTitle { get; private set; }
public GUIProgressBar FileTransferProgressBar { get; private set; }
public GUITextBlock FileTransferProgressText { get; private set; }
public GUITickBox Favorite { get; private set; }
public GUILayoutGroup LogButtons { get; private set; }
/// <summary>
/// Tab buttons above the chat panel (chat and server log tabs)
/// </summary>
private readonly List<GUIButton> chatPanelTabButtons = new List<GUIButton>();
private GUITextBlock publicOrPrivateText, playstyleText;
public GUIListBox SubList { get; private set; }
public GUIDropDown ShuttleList { get; private set; }
public GUIListBox ModeList { get; private set; }
private int selectedModeIndex;
public int SelectedModeIndex
{
get { return selectedModeIndex; }
set
{
if (HighlightedModeIndex == selectedModeIndex)
{
ModeList.Select(value);
}
selectedModeIndex = value;
}
}
public int HighlightedModeIndex
{
get { return ModeList.SelectedIndex; }
set
{
ModeList.Select(value, GUIListBox.Force.Yes);
}
}
//No, this should not be static even though your IDE might say so! There's a server-side version of this which needs to be an instance method.
public IReadOnlyList<SubmarineInfo> GetSubList()
=> (IReadOnlyList<SubmarineInfo>)GameMain.Client?.ServerSubmarines
?? Array.Empty<SubmarineInfo>();
public GUIListBox PlayerList;
public int Team1Count;
public int Team2Count;
public GUITextBox CharacterNameBox { get; private set; }
public GUIListBox TeamPreferenceListBox { get; private set; }
private GUITextBlock pvpTeamChoiceTeam1;
private GUITextBlock pvpTeamChoiceMiddleButton;
private GUITextBlock pvpTeamChoiceTeam2;
private CharacterTeamType TeamPreference => SelectedMode == GameModePreset.PvP ? MultiplayerPreferences.Instance.TeamPreference : CharacterTeamType.Team1;
public GUIButton StartButton { get; private set; }
public GUIButton EndButton { get; private set; }
public GUITickBox ReadyToStartBox { get; private set; }
[AllowNull, MaybeNull]
public SubmarineInfo SelectedSub;
[AllowNull, MaybeNull]
public SubmarineInfo SelectedEnemySub;
public SubmarineInfo SelectedShuttle => ShuttleList.SelectedData as SubmarineInfo;
public MultiPlayerCampaignSetupUI CampaignSetupUI;
public bool UsingShuttle
{
get { return shuttleTickBox.Selected; }
set { shuttleTickBox.Selected = value; }
}
public GameModePreset SelectedMode
{
get { return ModeList.SelectedData as GameModePreset; }
}
public IEnumerable<Identifier> MissionTypes
{
get
{
return missionTypeTickBoxes.Where(t => t.Selected).Select(t => (Identifier)t.UserData);
}
set
{
bool changed = false;
foreach (var missionTypeTickBox in missionTypeTickBoxes)
{
bool prevSelected = missionTypeTickBox.Selected;
missionTypeTickBox.Selected = value.Contains((Identifier)missionTypeTickBox.UserData);
if (prevSelected != missionTypeTickBox.Selected)
{
changed = true;
}
}
if (changed)
{
RefreshOutpostDropdown();
}
}
}
public List<JobVariant> JobPreferences
{
get
{
// JobList if the server has already assigned the player a job
// (e.g. the player has a pre-existing campaign character)
if (JobList?.Content == null)
{
return new List<JobVariant>();
}
List<JobVariant> jobPreferences = new List<JobVariant>();
foreach (GUIComponent child in JobList.Content.Children)
{
if (child.UserData is not JobVariant jobPrefab) { continue; }
jobPreferences.Add(jobPrefab);
}
return jobPreferences;
}
}
public string LevelSeed
{
get
{
return levelSeed;
}
set
{
if (levelSeed == value) { return; }
levelSeed = value;
int intSeed = ToolBox.StringToInt(levelSeed);
backgroundSprite = LocationType.Random(new MTRandom(intSeed), predicate: lt => lt.UsePortraitInRandomLoadingScreens)?.GetPortrait(intSeed);
LevelSeedBox.Text = levelSeed;
}
}
private const float MainPanelWidth = 0.7f;
private const float SidePanelWidth = 0.3f;
/// <summary>
/// Spacing between different elements in the panels
/// </summary>
private const float PanelSpacing = 0.005f;
/// <summary>
/// Size of the outer border of the panels (= empty area round the contents of the panel)
/// </summary>
private static int PanelBorderSize => GUI.IntScale(20);
private static Point GetSizeWithoutBorder(GUIComponent parent) => new Point(parent.Rect.Width - PanelBorderSize * 2, parent.Rect.Height - PanelBorderSize * 2);
public NetLobbyScreen()
{
var contentArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), Frame.RectTransform, Anchor.Center), isHorizontal: false)
{
Stretch = true,
RelativeSpacing = PanelSpacing
};
var horizontalLayout = new GUILayoutGroup(new RectTransform(Vector2.One, contentArea.RectTransform, Anchor.Center), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = PanelSpacing
};
var mainPanel = new GUIFrame(new RectTransform(new Vector2(MainPanelWidth, 1.0f), horizontalLayout.RectTransform));
var mainPanelLayout = new GUILayoutGroup(new RectTransform(new Point(mainPanel.Rect.Width, mainPanel.Rect.Height - PanelBorderSize), mainPanel.RectTransform, Anchor.TopCenter), childAnchor: Anchor.TopCenter)
{
Stretch = true,
//more spacing to more clearly separate the top and bottom
RelativeSpacing = PanelSpacing * 4
};
GUILayoutGroup serverInfoHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), mainPanelLayout.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.025f
};
CreateServerInfoContents(serverInfoHolder);
var mainPanelTopLayout = new GUILayoutGroup(new RectTransform(new Point(mainPanel.Rect.Width - PanelBorderSize * 2, mainPanel.Rect.Height / 2), mainPanelLayout.RectTransform, Anchor.Center), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = PanelSpacing
};
var mainPanelBottomLayout = new GUILayoutGroup(new RectTransform(new Point(mainPanel.Rect.Width - PanelBorderSize * 2, mainPanel.Rect.Height / 2), mainPanelLayout.RectTransform, Anchor.Center), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = PanelSpacing
};
//--------------------------------------------------------------------------------------------------------------------------------
//top panel (game mode, submarine)
//--------------------------------------------------------------------------------------------------------------------------------
CreateGameModeDropdown(mainPanelTopLayout);
CreateSubmarineListPanel(mainPanelTopLayout);
CreateSubmarineInfoPanel(mainPanelTopLayout);
//--------------------------------------------------------------------------------------------------------------------------------
//bottom panel (settings)
//--------------------------------------------------------------------------------------------------------------------------------
CreateGameModePanel(mainPanelBottomLayout);
CreateGameModeSettingsPanel(mainPanelBottomLayout);
CreateGeneralSettingsPanel(mainPanelBottomLayout);
mainPanelBottomLayout.Recalculate();
foreach (var child in mainPanelBottomLayout.GetAllChildren<GUIComponent>())
{
if (traitorDangerGroup.Children.Contains(child))
{
//don't touch the colors of the traitor danger indicators, they're intentionally very dim when disabled
continue;
}
//make the disabled colors slightly less dim (these should be readable, despite being non-interactable)
child.DisabledColor = new Color(child.Color, child.Color.A / 255.0f * 0.8f);
if (child is GUITextBlock textBlock)
{
textBlock.DisabledTextColor = new Color(textBlock.TextColor, textBlock.TextColor.A / 255.0f * 0.8f);
}
}
//--------------------------------------------------------------------------------------------------------------------------------
//right panel (Character customization/Chat)
//--------------------------------------------------------------------------------------------------------------------------------
var sidePanel = new GUIFrame(new RectTransform(new Vector2(SidePanelWidth, 1.0f), horizontalLayout.RectTransform));
GUILayoutGroup sidePanelLayout = new GUILayoutGroup(new RectTransform(GetSizeWithoutBorder(sidePanel),
sidePanel.RectTransform, Anchor.Center))
{
RelativeSpacing = PanelSpacing * 4,
Stretch = true
};
CreateSidePanelContents(sidePanelLayout);
//--------------------------------------------------------------------------------------------------------------------------------
// bottom panel (start round, quit, transfers, ready to start...) ------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
GUILayoutGroup bottomBar = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), contentArea.RectTransform), childAnchor: Anchor.CenterLeft)
{
Stretch = true,
IsHorizontal = true,
RelativeSpacing = PanelSpacing
};
CreateBottomPanelContents(bottomBar);
}
private void AssignComponentToServerSetting(GUIComponent component, string settingName)
{
settingAssignedComponents[component] = settingName;
}
public void AssignComponentsToServerSettings()
{
settingAssignedComponents.ForEach(kvp => GameMain.Client.ServerSettings.AssignGUIComponent(kvp.Value, kvp.Key));
}
private void CreateServerInfoContents(GUIComponent parent)
{
GUIFrame serverInfoFrame = new GUIFrame(new RectTransform(Vector2.One, parent.RectTransform), style: null);
var serverBanner = new GUICustomComponent(new RectTransform(Vector2.One, serverInfoFrame.RectTransform), DrawServerBanner)
{
HideElementsOutsideFrame = true,
IgnoreLayoutGroups = true
};
GUIFrame serverInfoContent = new GUIFrame(new RectTransform(new Vector2(0.98f, 0.9f), serverInfoFrame.RectTransform, Anchor.Center), style: null);
var serverLabelContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.05f), serverInfoContent.RectTransform), isHorizontal: true)
{
AbsoluteSpacing = GUI.IntScale(5)
};
playstyleText = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), serverLabelContainer.RectTransform),
"", font: GUIStyle.SmallFont, textAlignment: Alignment.Center, textColor: Color.White, style: "GUISlopedHeader");
publicOrPrivateText = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), serverLabelContainer.RectTransform),
"", font: GUIStyle.SmallFont, textAlignment: Alignment.Center, textColor: Color.White, style: "GUISlopedHeader");
var serverNameShadow = new GUITextBlock(new RectTransform(new Vector2(0.2f, 0.3f), serverInfoContent.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(GUI.IntScale(3)) },
string.Empty, font: GUIStyle.LargeFont, textColor: Color.Black)
{
IgnoreLayoutGroups = true
};
var serverName = new GUITextBlock(new RectTransform(new Vector2(0.2f, 0.3f), serverInfoContent.RectTransform, Anchor.CenterLeft),
string.Empty, font: GUIStyle.LargeFont, textColor: GUIStyle.TextColorBright)
{
IgnoreLayoutGroups = true,
TextGetter = serverNameShadow.TextGetter = () => GameMain.Client?.ServerName
};
ServerMessageButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.15f), serverInfoContent.RectTransform, Anchor.BottomLeft),
TextManager.Get("workshopitemdescription"), style: "GUIButtonSmall")
{
IgnoreLayoutGroups = true,
OnClicked = (bt, userdata) =>
{
if (GameMain.Client?.ServerSettings is { } serverSettings)
{
CreateServerMessagePopup(serverSettings.ServerName, serverSettings.ServerMessageText);
}
return true;
}
};
playStyleIconContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.4f), serverInfoContent.RectTransform, Anchor.BottomRight), isHorizontal: true, childAnchor: Anchor.BottomRight)
{
AbsoluteSpacing = GUI.IntScale(5)
};
var topRightContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.5f), serverInfoContent.RectTransform, Anchor.TopRight),
isHorizontal: true, childAnchor: Anchor.TopRight)
{
AbsoluteSpacing = GUI.IntScale(5),
CanBeFocused = true
};
SettingsButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), topRightContainer.RectTransform, Anchor.TopRight),
TextManager.Get("ServerSettingsButton"), style: "GUIButtonFreeScale");
Favorite = new GUITickBox(new RectTransform(Vector2.One, topRightContainer.RectTransform, Anchor.TopRight, scaleBasis: ScaleBasis.BothHeight),
"", null, "GUIServerListFavoriteTickBox")
{
Selected = false,
ToolTip = TextManager.Get("addtofavorites"),
OnSelected = (tickbox) =>
{
if (GameMain.Client == null) { return true; }
ServerInfo info = GameMain.Client.CreateServerInfoFromSettings();
if (tickbox.Selected)
{
GameMain.ServerListScreen.AddToFavoriteServers(info);
}
else
{
GameMain.ServerListScreen.RemoveFromFavoriteServers(info);
}
tickbox.ToolTip = TextManager.Get(tickbox.Selected ? "removefromfavorites" : "addtofavorites");
return true;
}
};
}
private void CreateServerMessagePopup(string serverName, string message)
{
if (string.IsNullOrEmpty(message)) { return; }
var popup = new GUIMessageBox(serverName, string.Empty, minSize: new Point(GUI.IntScale(650), GUI.IntScale(650)));
//popup.Content.Stretch = true;
popup.Header.Font = GUIStyle.LargeFont;
popup.Header.RectTransform.MinSize = new Point(0, (int)popup.Header.TextSize.Y);
var textListBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), popup.Content.RectTransform));
var text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), textListBox.Content.RectTransform), message, wrap: true)
{
CanBeFocused = false
};
text.RectTransform.MinSize = new Point(0, (int)text.TextSize.Y);
}
public void RefreshPlaystyleIcons()
{
playStyleIconContainer?.ClearChildren();
if (GameMain.Client?.ClientPeer?.ServerConnection is not { } serverConnection || serverConnection.Endpoint == null) { return; }
var serverInfo = ServerInfo.FromServerEndpoints(serverConnection.Endpoint.ToEnumerable().ToImmutableArray(), GameMain.Client.ServerSettings);
var playStyleTags = serverInfo.GetPlayStyleTags();
foreach (var tag in playStyleTags)
{
var playStyleIcon = GUIStyle.GetComponentStyle($"PlayStyleIcon.{tag}")
?.GetSprite(GUIComponent.ComponentState.None);
if (playStyleIcon is null) { continue; }
new GUIImage(new RectTransform(Vector2.One, playStyleIconContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight),
playStyleIcon, scaleToFit: true)
{
ToolTip = TextManager.Get($"servertagdescription.{tag}"),
Color = Color.White
};
}
}
private void CreateGameModeDropdown(GUIComponent parent)
{
//------------------------------------------------------------------------------------------------------------------
// Gamemode panel
//------------------------------------------------------------------------------------------------------------------
GUILayoutGroup gameModeHolder = new GUILayoutGroup(new RectTransform(Vector2.One, parent.RectTransform))
{
Stretch = true,
RelativeSpacing = 0.005f
};
var modeLabel = CreateSubHeader("GameMode", gameModeHolder);
var voteText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), modeLabel.RectTransform, Anchor.TopRight),
TextManager.Get("Votes"), textAlignment: Alignment.CenterRight)
{
UserData = "modevotes",
Visible = false
};
ModeList = new GUIListBox(new RectTransform(Vector2.One, gameModeHolder.RectTransform))
{
PlaySoundOnSelect = true,
OnSelected = VotableClicked
};
foreach (GameModePreset mode in GameModePreset.List)
{
if (mode.IsSinglePlayer) { continue; }
var modeFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.25f), ModeList.Content.RectTransform), style: null)
{
UserData = mode
};
var modeContent = new GUILayoutGroup(new RectTransform(new Vector2(0.76f, 0.9f), modeFrame.RectTransform, Anchor.CenterRight))
{
AbsoluteSpacing = GUI.IntScale(5),
Stretch = true
};
var modeTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), modeContent.RectTransform), mode.Name, font: GUIStyle.SubHeadingFont);
modeTitle.RectTransform.NonScaledSize = new Point(int.MaxValue, (int)modeTitle.TextSize.Y);
modeTitle.RectTransform.IsFixedSize = true;
var modeDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), modeContent.RectTransform), mode.Description, font: GUIStyle.SmallFont, wrap: true);
//leave some padding for the vote count text
modeDescription.Padding = new Vector4(modeDescription.Padding.X, modeDescription.Padding.Y, GUI.IntScale(30), modeDescription.Padding.W);
modeTitle.HoverColor = modeDescription.HoverColor = modeTitle.SelectedColor = modeDescription.SelectedColor = Color.Transparent;
modeTitle.HoverTextColor = modeDescription.HoverTextColor = modeTitle.TextColor;
modeTitle.TextColor = modeDescription.TextColor = modeTitle.TextColor * 0.5f;
modeFrame.OnAddedToGUIUpdateList = (c) =>
{
modeTitle.State = modeDescription.State = c.State;
};
modeDescription.RectTransform.SizeChanged += () =>
{
modeDescription.RectTransform.NonScaledSize = new Point(modeDescription.Rect.Width, (int)modeDescription.TextSize.Y);
modeFrame.RectTransform.MinSize = new Point(0, (int)(modeContent.Children.Sum(c => c.Rect.Height + modeContent.AbsoluteSpacing) / modeContent.RectTransform.RelativeSize.Y));
};
new GUIImage(new RectTransform(new Vector2(0.2f, 0.8f), modeFrame.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.02f, 0.0f) },
style: "GameModeIcon." + mode.Identifier, scaleToFit: true);
}
}
private void CreateSubmarineListPanel(GUIComponent parent)
{
var submarineListHolder = new GUILayoutGroup(new RectTransform(Vector2.One, parent.RectTransform))
{
Stretch = true,
RelativeSpacing = 0.005f
};
var subLabel = CreateSubHeader("Submarine", submarineListHolder);
SubVisibilityButton
= new GUIButton(
new RectTransform(Vector2.One * 1.2f, subLabel.RectTransform, anchor: Anchor.CenterRight,
scaleBasis: ScaleBasis.BothHeight)
{ AbsoluteOffset = new Point(0, GUI.IntScale(5)) },
style: "EyeButton")
{
OnClicked = (button, o) =>
{
CreateSubmarineVisibilityMenu();
return false;
}
};
clientHiddenElements.Add(SubVisibilityButton);
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), submarineListHolder.RectTransform), isHorizontal: true)
{
Stretch = true
};
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUIStyle.Font);
subSearchBox = new GUITextBox(new RectTransform(Vector2.One, filterContainer.RectTransform, Anchor.CenterRight), font: GUIStyle.Font, createClearButton: true);
filterContainer.RectTransform.MinSize = subSearchBox.RectTransform.MinSize;
subSearchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
subSearchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
subSearchBox.OnTextChanged += (textBox, text) =>
{
UpdateSubVisibility();
return true;
};
SubList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.93f), submarineListHolder.RectTransform))
{
PlaySoundOnSelect = true,
OnSelected = VotableClicked
};
var voteText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), subLabel.RectTransform, Anchor.TopRight),
TextManager.Get("Votes"), textAlignment: Alignment.CenterRight)
{
UserData = "subvotes",
Visible = false,
CanBeFocused = false
};
}
private void CreateSubmarineInfoPanel(GUIComponent parent)
{
var submarineInfoHolder = new GUILayoutGroup(new RectTransform(Vector2.One, parent.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.005f
};
//submarine preview ------------------------------------------------------------------
subPreviewContainer = new GUIFrame(new RectTransform(Vector2.One, submarineInfoHolder.RectTransform), style: null);
subPreviewContainer.RectTransform.SizeChanged += () =>
{
if (SelectedSub != null) { CreateSubPreview(SelectedSub); }
};
}
private GUIComponent CreateGameModePanel(GUIComponent parent)
{
var gameModeSpecificFrame = new GUIFrame(new RectTransform(Vector2.One, parent.RectTransform), style: null);
CampaignSetupFrame = new GUIFrame(new RectTransform(Vector2.One, gameModeSpecificFrame.RectTransform), style: null)
{
Visible = false
};
CampaignFrame = new GUIFrame(new RectTransform(Vector2.One, gameModeSpecificFrame.RectTransform), style: null)
{
Visible = false
};
GUILayoutGroup campaignContent = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.5f), CampaignFrame.RectTransform, Anchor.Center))
{
RelativeSpacing = 0.05f,
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), campaignContent.RectTransform),
TextManager.Get("gamemode.multiplayercampaign"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center);
QuitCampaignButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.3f), campaignContent.RectTransform),
TextManager.Get("quitbutton"), textAlignment: Alignment.Center)
{
OnClicked = (_, __) =>
{
if (GameMain.Client == null) { return false; }
if (GameMain.Client.GameStarted)
{
GameMain.Client.RequestEndRound(save: false);
}
else
{
GameMain.Client.RequestEndRound(save: false, quitCampaign: true);
}
return true;
}
};
//mission type ------------------------------------------------------------------
MissionTypeFrame = new GUIFrame(new RectTransform(Vector2.One, gameModeSpecificFrame.RectTransform), style: null);
GUILayoutGroup missionHolder = new GUILayoutGroup(new RectTransform(Vector2.One, MissionTypeFrame.RectTransform))
{
Stretch = true
};
CreateSubHeader("MissionType", missionHolder);
missionTypeList = new GUIListBox(new RectTransform(Vector2.One, missionHolder.RectTransform))
{
OnSelected = (component, obj) =>
{
return false;
}
};
clientDisabledElements.Add(missionTypeList);
List<Identifier> missionTypes = MissionPrefab.GetAllMultiplayerSelectableMissionTypes().ToList();
missionTypeTickBoxes = new GUITickBox[missionTypes.Count];
int index = 0;
foreach (var missionType in missionTypes.OrderBy(t => TextManager.Get("MissionType." + t.Value).Value))
{
GUIFrame frame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), missionTypeList.Content.RectTransform) { MinSize = new Point(0, GUI.IntScale(30)) }, style: null)
{
UserData = missionType,
};
missionTypeTickBoxes[index] = new GUITickBox(new RectTransform(Vector2.One, frame.RectTransform),
TextManager.Get("MissionType." + missionType.ToString()))
{
UserData = missionType,
ToolTip = TextManager.Get("MissionTypeDescription." + missionType.ToString()),
OnSelected = (tickbox) =>
{
RefreshOutpostDropdown();
if (tickbox.Selected)
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Misc, addedMissionType: (Identifier)tickbox.UserData);
}
else
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Misc, removedMissionType: (Identifier)tickbox.UserData);
}
return true;
}
};
frame.RectTransform.MinSize = missionTypeTickBoxes[index].RectTransform.MinSize;
index++;
}
clientDisabledElements.AddRange(missionTypeTickBoxes);
return gameModeSpecificFrame;
}
private GUIFrame gameModeSettingsContent;
private GUILayoutGroup gameModeSettingsLayout;
private GUIComponent CreateGameModeSettingsPanel(GUIComponent parent)
{
//------------------------------------------------------------------
// settings panel
//------------------------------------------------------------------
gameModeSettingsLayout = new GUILayoutGroup(new RectTransform(Vector2.One, parent.RectTransform))
{
Stretch = true
};
CreateSubHeader("GameModeSettings", gameModeSettingsLayout);
gameModeSettingsContent = new GUIListBox(new RectTransform(Vector2.One, gameModeSettingsLayout.RectTransform)).Content;
var winScoreHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), gameModeSettingsContent.RectTransform), TextManager.Get("ServerSettingsWinScorePvP"))
{
CanBeFocused = false
};
clientDisabledElements.Add(winScoreHeader);
pvpOnlyElements.Add(winScoreHeader);
var winScoreContainer = CreateLabeledSlider(gameModeSettingsContent, headerTag: string.Empty, valueLabelTag: string.Empty, tooltipTag: "ServerSettingsWinScorePvPTooltip",
out var winScorePvPSlider, out var winScorePvPSliderLabel);
winScorePvPSlider.Range = new Vector2(10, 1000);
winScorePvPSlider.StepValue = 10;
winScorePvPSlider.OnMoved = (scrollBar, _) =>
{
if (scrollBar.UserData is not GUITextBlock text) { return false; }
text.Text = TextManager.GetWithVariable("ServerSettingsWinScoreValuePvP", "[value]", ((int)Math.Round(scrollBar.BarScrollValue, digits: 0)).ToString());
return true;
};
winScorePvPSlider.OnReleased = (scrollBar, _) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
};
AssignComponentToServerSetting(winScorePvPSlider, nameof(ServerSettings.WinScorePvP));
winScorePvPSlider.OnMoved(winScorePvPSlider, winScorePvPSlider.BarScroll);
clientDisabledElements.AddRange(winScoreContainer.GetAllChildren());
pvpOnlyElements.Add(winScoreContainer);
//(pvp) stun resistance -------------------------------------------------
var sliderContainer = CreateLabeledSlider(gameModeSettingsContent, headerTag: string.Empty, valueLabelTag: "gamemodesettings.stunresistance", tooltipTag: "gamemodesettings.stunresistancetooltip",
out var slider, out var sliderLabel);
LocalizedString stunResistLabel = sliderLabel.Text;
slider.Step = 0.1f;
slider.Range = new Vector2(0.0f, 1.0f);
slider.OnReleased = (scrollbar, value) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
};
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
((GUITextBlock)scrollBar.UserData).Text = stunResistLabel.Replace("[percentage]", ((int)MathUtils.Round(scrollBar.BarScrollValue * 100.0f, 10.0f)).ToString());
return true;
};
AssignComponentToServerSetting(slider, nameof(ServerSettings.PvPStunResist));
slider.OnMoved(slider, slider.BarScroll);
clientDisabledElements.AddRange(sliderContainer.GetAllChildren());
pvpOnlyElements.Add(sliderContainer);
//(pvp) mark enemy location toggle --------------------------------------
var markApproximateEnemyLocationToggle = new GUITickBox(new RectTransform(new Vector2(0.4f, 0.06f), gameModeSettingsContent.RectTransform),
TextManager.Get("ServerSettingsTrackOpponentInPvP"))
{
ToolTip = TextManager.Get("gamemodesettings.markenemylocationtooltip"),
Selected = GameMain.Client != null && GameMain.Client.ServerSettings.TrackOpponentInPvP,
OnSelected = (tt) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
}
};
AssignComponentToServerSetting(markApproximateEnemyLocationToggle, nameof(ServerSettings.TrackOpponentInPvP));
clientDisabledElements.Add(markApproximateEnemyLocationToggle);
pvpOnlyElements.Add(markApproximateEnemyLocationToggle);
//make the header use the height of the tickboxes to get the layout to be a little more uniform
winScoreHeader.RectTransform.MinSize = new Point(0, markApproximateEnemyLocationToggle.RectTransform.MinSize.Y);
//(pvp) spawn monsters tickbox -----------------------------------------
var spawnMonstersTickbox = new GUITickBox(new RectTransform(Vector2.One, gameModeSettingsContent.RectTransform), TextManager.Get("gamemodesettings.spawnmonsters"))
{
ToolTip = TextManager.Get("gamemodesettings.spawnmonsterstooltip"),
Selected = GameMain.Client != null && GameMain.Client.ServerSettings.PvPSpawnMonsters,
OnSelected = (GUITickBox box) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
}
};
AssignComponentToServerSetting(spawnMonstersTickbox, nameof(ServerSettings.PvPSpawnMonsters));
clientDisabledElements.Add(spawnMonstersTickbox);
pvpOnlyElements.Add(spawnMonstersTickbox);
//(pvp) spawn wrecks tickbox -------------------------------------------
var spawnWrecksTickbox = new GUITickBox(new RectTransform(Vector2.One, gameModeSettingsContent.RectTransform), TextManager.Get("gamemodesettings.spawnwrecks"))
{
ToolTip = TextManager.Get("gamemodesettings.spawnwreckstooltip"),
Selected = GameMain.Client != null && GameMain.Client.ServerSettings.PvPSpawnWrecks,
OnSelected = (GUITickBox box) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
}
};
AssignComponentToServerSetting(spawnWrecksTickbox, nameof(ServerSettings.PvPSpawnWrecks));
clientDisabledElements.Add(spawnWrecksTickbox);
pvpOnlyElements.Add(spawnWrecksTickbox);
// outpost -----------------------------------------------------------------------------
GUILayoutGroup outpostHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), gameModeSettingsContent.RectTransform), isHorizontal: true)
{
Visible = false,
Stretch = true
};
var outpostLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), outpostHolder.RectTransform), TextManager.Get("gamemodesettings.outpost"), wrap: true);
outpostDropdown = new GUIDropDown(new RectTransform(new Vector2(0.5f, 1.0f), outpostHolder.RectTransform), elementCount: 6, listBoxScale: 2.0f)
{
ToolTip = TextManager.Get("gamemodesettings.outposttooltip"),
AfterSelected = (component, obj) =>
{
//don't register selecting the outpost until we've refreshed the available outposts,
//otherwise a client may request selecting "nothing" just because there's nothing in the list yet
if (outpostDropdownUpToDate && obj != null)
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
}
return true;
}
};
outpostDropdown.ListBox.RectTransform.SetPosition(Anchor.BottomLeft, Pivot.TopLeft);
//do this before adding the contents, otherwise they get disabled too (and we just want to disable the dropdown itself)
clientDisabledElements.AddRange(outpostHolder.GetAllChildren());
outpostDropdown.AddItem(TextManager.Get("random"), "Random".ToIdentifier());
foreach (var submarineInfo in SubmarineInfo.SavedSubmarines.DistinctBy(s => s.Name))
{
outpostDropdown.AddItem(submarineInfo.DisplayName, userData: submarineInfo.Name.ToIdentifier(), toolTip: submarineInfo.Description);
}
AssignComponentToServerSetting(outpostDropdown, nameof(ServerSettings.SelectedOutpostName));
outpostHolder.RectTransform.MinSize = new Point(0, outpostDropdown.RectTransform.MinSize.Y);
campaignHiddenElements.Add(outpostHolder);
// biome -----------------------------------------------------------------------------
GUILayoutGroup biomeHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), gameModeSettingsContent.RectTransform), isHorizontal: true)
{
Stretch = true
};
var biomeLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), biomeHolder.RectTransform), TextManager.Get("biome"), wrap: true);
var biomeDropdown = new GUIDropDown(new RectTransform(new Vector2(0.5f, 1.0f), biomeHolder.RectTransform), elementCount: 6, listBoxScale: 2.0f)
{
AfterSelected = (component, obj) =>
{
if (obj != null)
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
}
return true;
}
};
biomeDropdown.ListBox.RectTransform.SetPosition(Anchor.BottomLeft, Pivot.TopLeft);
//do this before adding the contents, otherwise they get disabled too (and we just want to disable the dropdown itself)
clientDisabledElements.AddRange(biomeHolder.GetAllChildren());
biomeDropdown.AddItem(TextManager.Get("random"), "Random".ToIdentifier());
foreach (var biome in Biome.Prefabs.OrderBy(b => b.MinDifficulty))
{
if (biome.IsEndBiome) { continue; }
biomeDropdown.AddItem(biome.DisplayName, biome.Identifier);
}
AssignComponentToServerSetting(biomeDropdown, nameof(ServerSettings.Biome));
biomeHolder.RectTransform.MinSize = new Point(0, biomeDropdown.RectTransform.MinSize.Y);
campaignHiddenElements.Add(biomeHolder);
//seed ------------------------------------------------------------------
var seedLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), gameModeSettingsContent.RectTransform), TextManager.Get("LevelSeed"))
{
CanBeFocused = false
};
LevelSeedBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), seedLabel.RectTransform, Anchor.CenterRight));
LevelSeedBox.OnDeselected += (textBox, key) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.LevelSeed);
};
campaignDisabledElements.Add(LevelSeedBox);
campaignDisabledElements.Add(seedLabel);
clientDisabledElements.Add(LevelSeedBox);
clientDisabledElements.Add(seedLabel);
LevelSeed = ToolBox.RandomSeed(8);
//level difficulty ------------------------------------------------------------------
var levelDifficultyHolder = CreateLabeledSlider(gameModeSettingsContent, "LevelDifficulty", "", "LevelDifficultyExplanation", out levelDifficultySlider, out var difficultySliderLabel,
step: 0.01f, range: new Vector2(0.0f, 100.0f));
levelDifficultySlider.OnReleased = (scrollbar, value) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
};
levelDifficultySlider.OnMoved = (scrollbar, value) =>
{
if (!EventManagerSettings.Prefabs.Any()) { return true; }
difficultySliderLabel.Text =
EventManagerSettings.GetByDifficultyPercentile(value).Name
+ $" ({TextManager.GetWithVariable("percentageformat", "[value]", ((int)Math.Round(scrollbar.BarScrollValue)).ToString())})";
difficultySliderLabel.TextColor = ToolBox.GradientLerp(scrollbar.BarScroll, GUIStyle.Green, GUIStyle.Orange, GUIStyle.Red);
return true;
};
AssignComponentToServerSetting(levelDifficultySlider, nameof(ServerSettings.SelectedLevelDifficulty));
campaignDisabledElements.AddRange(levelDifficultyHolder.GetAllChildren());
clientDisabledElements.AddRange(levelDifficultyHolder.GetAllChildren());
//bot count ------------------------------------------------------------------
CreateSubHeader("BotSettings", gameModeSettingsContent);
var botCountSettingHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), gameModeSettingsContent.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.0f), botCountSettingHolder.RectTransform), TextManager.Get("BotCount"), wrap: true);
var botCountSelection = new GUISelectionCarousel<int>(new RectTransform(new Vector2(0.5f, 1.0f), botCountSettingHolder.RectTransform));
for (int i = 0; i <= NetConfig.MaxPlayers; i++)
{
botCountSelection.AddElement(i, i.ToString());
}
AssignComponentToServerSetting(botCountSelection, nameof(ServerSettings.BotCount));
clientDisabledElements.AddRange(botCountSettingHolder.GetAllChildren());
botSettingsElements.Add(botCountSelection);
var botSpawnModeSettingHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), gameModeSettingsContent.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.0f), botSpawnModeSettingHolder.RectTransform), TextManager.Get("BotSpawnMode"), wrap: true);
var botSpawnModeSelection = new GUISelectionCarousel<BotSpawnMode>(new RectTransform(new Vector2(0.5f, 1.0f), botSpawnModeSettingHolder.RectTransform));
foreach (var botSpawnMode in Enum.GetValues(typeof(BotSpawnMode)).Cast<BotSpawnMode>())
{
botSpawnModeSelection.AddElement(botSpawnMode, botSpawnMode.ToString(), TextManager.Get($"botspawnmode.{botSpawnMode}.tooltip"));
}
botSpawnModeSelection.OnValueChanged += (_) => GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
AssignComponentToServerSetting(botSpawnModeSelection, nameof(ServerSettings.BotSpawnMode));
clientDisabledElements.AddRange(botSpawnModeSettingHolder.GetAllChildren());
botSettingsElements.Add(botSpawnModeSelection);
botCountSelection.OnValueChanged += (_) =>
{
botSpawnModeSelection.Enabled = GameMain.Client.ServerSettings.BotCount > 0;
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
};
//traitor probability ------------------------------------------------------------------
CreateSubHeader("TraitorSettings", gameModeSettingsContent);
//spacing
new GUIFrame(new RectTransform(new Point(1, GUI.IntScale(5)), gameModeSettingsContent.RectTransform), style: null);
//the probability slider is a traitor element, but we don't add it to traitorElements
//because we don't want to disable it when sliding it to 0 (need to be able to slide it back!)
var traitorProbabilityHolder = CreateLabeledSlider(gameModeSettingsContent, "traitor.probability", "", "traitor.probability.tooltip",
out traitorProbabilitySlider, out var traitorProbabilityText,
step: 0.01f, range: new Vector2(0.0f, 1.0f));
traitorProbabilitySlider.OnMoved = (scrollbar, value) =>
{
traitorProbabilityText.Text = TextManager.GetWithVariable("percentageformat", "[value]", ((int)Math.Round(scrollbar.BarScrollValue * 100)).ToString());
traitorProbabilityText.TextColor =
value <= 0.0f ?
GUIStyle.Green :
ToolBox.GradientLerp(scrollbar.BarScroll, GUIStyle.Yellow, GUIStyle.Orange, GUIStyle.Red);
RefreshEnabledElements();
return true;
};
traitorProbabilitySlider.OnMoved(traitorProbabilitySlider, traitorProbabilitySlider.BarScroll);
traitorProbabilitySlider.OnReleased += (scrollbar, value) => { GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties); return true; };
AssignComponentToServerSetting(traitorProbabilitySlider, nameof(ServerSettings.TraitorProbability));
traitorElements.Clear();
clientDisabledElements.AddRange(traitorProbabilityHolder.GetAllChildren());
var traitorDangerHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), gameModeSettingsContent.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
Stretch = true
};
var dangerLevelLabel = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), traitorDangerHolder.RectTransform), TextManager.Get("traitor.dangerlevelsetting"), wrap: true)
{
ToolTip = TextManager.Get("traitor.dangerlevelsetting.tooltip")
};
var traitorDangerContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), traitorDangerHolder.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { RelativeSpacing = 0.05f, Stretch = true };
var traitorDangerButtons = new GUIButton[2];
traitorDangerButtons[0] = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), traitorDangerContainer.RectTransform), style: "GUIButtonToggleLeft")
{
OnClicked = (button, obj) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Misc, traitorDangerLevel: -1);
return true;
}
};
traitorDangerGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 1.0f), traitorDangerContainer.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
Stretch = true,
AbsoluteSpacing = 1
};
for (int i = TraitorEventPrefab.MinDangerLevel; i <= TraitorEventPrefab.MaxDangerLevel; i++)
{
var difficultyColor = Mission.GetDifficultyColor(i);
new GUIImage(new RectTransform(new Vector2(0.75f), traitorDangerGroup.RectTransform), "DifficultyIndicator", scaleToFit: true)
{
ToolTip =
RichString.Rich(
$"‖color:{Color.White.ToStringHex()}‖{TextManager.Get($"traitor.dangerlevel.{i}")}‖color:end‖" + '\n' +
TextManager.Get($"traitor.dangerlevel.{i}.description")),
Color = difficultyColor,
DisabledColor = Color.Gray * 0.5f,
};
}
traitorDangerButtons[1] = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), traitorDangerContainer.RectTransform), style: "GUIButtonToggleRight")
{
OnClicked = (button, obj) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Misc, traitorDangerLevel: 1);
return true;
}
};
traitorDangerContainer.InheritTotalChildrenMinHeight();
SetTraitorDangerIndicators(GameMain.Client?.ServerSettings.TraitorDangerLevel ?? TraitorEventPrefab.MinDangerLevel);
traitorElements.Add(dangerLevelLabel);
traitorElements.AddRange(traitorDangerGroup.Children);
traitorElements.AddRange(traitorDangerButtons);
var traitorsMinPlayerCountHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), gameModeSettingsContent.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.0f), traitorsMinPlayerCountHolder.RectTransform), TextManager.Get("ServerSettingsTraitorsMinPlayerCount"), wrap: true)
{
ToolTip = TextManager.Get("ServerSettingsTraitorsMinPlayerCountToolTip")
};
var traitorsMinPlayerCount = new GUISelectionCarousel<int>(new RectTransform(new Vector2(0.5f, 1.0f), traitorsMinPlayerCountHolder.RectTransform));
for (int i = 1; i <= NetConfig.MaxPlayers; i++)
{
traitorsMinPlayerCount.AddElement(i, i.ToString());
}
traitorsMinPlayerCount.OnValueChanged += (_) => GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
AssignComponentToServerSetting(traitorsMinPlayerCount, nameof(ServerSettings.TraitorsMinPlayerCount));
traitorElements.AddRange(traitorsMinPlayerCountHolder.Children);
foreach (var traitorElement in traitorElements)
{
if (!clientDisabledElements.Contains(traitorElement))
{
clientDisabledElements.Add(traitorElement);
}
}
return gameModeSettingsContent;
}
private GUIButton upgradesTabButton,
respawnTabButton;
private void SelectRespawnTab()
=> SelectTabShared(buttonToEnable: respawnTabButton,
buttonToDisable: upgradesTabButton,
elementsToEnable: respawnSettings,
elementsToDisable: disembarkPerkSettings);
private void SelectUpgradesTab()
=> SelectTabShared(buttonToEnable: upgradesTabButton,
buttonToDisable: respawnTabButton,
elementsToEnable: disembarkPerkSettings,
elementsToDisable: respawnSettings);
private void SelectTabShared(GUIButton buttonToEnable,
GUIButton buttonToDisable,
ICollection<GUIComponent> elementsToEnable,
ICollection<GUIComponent> elementsToDisable)
{
if (buttonToEnable is null || buttonToDisable is null) { return; }
buttonToDisable.Selected = false;
buttonToEnable.Selected = true;
foreach (var element in elementsToDisable) { element.Visible = element.Enabled = false; }
foreach (var element in elementsToEnable) { element.Visible = element.Enabled = true; }
}
private GUIComponent CreateGeneralSettingsPanel(GUIComponent parent)
{
//------------------------------------------------------------------
// settings panel
//------------------------------------------------------------------
GUILayoutGroup mainContainer = new GUILayoutGroup(new RectTransform(Vector2.One, parent.RectTransform));
GUILayoutGroup tabContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.066f), mainContainer.RectTransform), isHorizontal: true)
{
RelativeSpacing = 0.02f,
Stretch = true
};
respawnTabButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), tabContainer.RectTransform), TextManager.Get("respawnsettings"), style: "GUITabButton") { Selected = true };
upgradesTabButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), tabContainer.RectTransform), TextManager.Get("disembarkpointsettings"), style: "GUITabButton");
respawnTabButton.OnClicked = (button, _) =>
{
SelectRespawnTab();
return true;
};
upgradesTabButton.OnClicked = (button, _) =>
{
SelectUpgradesTab();
return true;
};
GUIFrame mainFrame = new GUIFrame(new RectTransform(new Vector2(1f, 1.0f - tabContainer.RectTransform.RelativeSize.Y), mainContainer.RectTransform), style: null);
GUILayoutGroup settingsLayout = new GUILayoutGroup(new RectTransform(Vector2.One, mainFrame.RectTransform));
var settingsList = new GUIListBox(new RectTransform(Vector2.One, settingsLayout.RectTransform));
respawnSettings.Add(settingsLayout);
CreateDisembarkPointPanel(mainFrame);
var settingsContent = settingsList.Content;
// ------------------------------------------------------------------
var respawnModeHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), settingsContent.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
respawnModeLabel = new GUITextBlock(new RectTransform(new Vector2(0.4f, 0.0f), respawnModeHolder.RectTransform), TextManager.Get("RespawnMode"), wrap: true);
respawnModeSelection = new GUISelectionCarousel<RespawnMode>(new RectTransform(new Vector2(0.6f, 1.0f), respawnModeHolder.RectTransform));
foreach (var respawnMode in Enum.GetValues(typeof(RespawnMode)).Cast<RespawnMode>().Where(rm => rm != RespawnMode.None))
{
respawnModeSelection.AddElement(respawnMode, TextManager.Get($"respawnmode.{respawnMode}"), TextManager.Get($"respawnmode.{respawnMode}.tooltip"));
}
respawnModeSelection.ElementSelectionCondition += (value) => value != RespawnMode.Permadeath || SelectedMode == GameModePreset.MultiPlayerCampaign;
respawnModeSelection.OnValueChanged += (_) => GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
AssignComponentToServerSetting(respawnModeSelection, nameof(ServerSettings.RespawnMode));
GUILayoutGroup shuttleHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), settingsContent.RectTransform), isHorizontal: true)
{
Stretch = true
};
shuttleTickBox = new GUITickBox(new RectTransform(Vector2.One, shuttleHolder.RectTransform), TextManager.Get("RespawnShuttle"))
{
ToolTip = TextManager.Get("RespawnShuttleExplanation"),
Selected = true,
OnSelected = (GUITickBox box) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
}
};
AssignComponentToServerSetting(shuttleTickBox, nameof(ServerSettings.UseRespawnShuttle));
midRoundRespawnSettings.Add(shuttleTickBox);
shuttleTickBox.TextBlock.RectTransform.SizeChanged += () =>
{
shuttleTickBox.TextBlock.AutoScaleHorizontal = true;
shuttleTickBox.TextBlock.TextScale = 1.0f;
if (shuttleTickBox.TextBlock.TextScale < 0.75f)
{
shuttleTickBox.TextBlock.Wrap = true;
shuttleTickBox.TextBlock.AutoScaleHorizontal = true;
shuttleTickBox.TextBlock.TextScale = 1.0f;
}
};
ShuttleList = new GUIDropDown(new RectTransform(Vector2.One, shuttleHolder.RectTransform), elementCount: 10)
{
OnSelected = (component, obj) =>
{
SubmarineInfo subInfo = (SubmarineInfo)obj;
ShuttleList.Text = subInfo.DisplayName;
ShuttleList.ToolTip = subInfo.Description;
SelectShuttle(subInfo);
return true;
}
};
ShuttleList.ListBox.RectTransform.MinSize = new Point(250, 0);
shuttleHolder.RectTransform.MinSize = new Point(0, ShuttleList.RectTransform.Children.Max(c => c.MinSize.Y));
midRoundRespawnSettings.Add(ShuttleList);
respawnIntervalElement = CreateLabeledSlider(settingsContent, "ServerSettingsRespawnInterval", "", "", out var respawnIntervalSlider, out var respawnIntervalSliderLabel,
range: new Vector2(10.0f, 600.0f));
LocalizedString intervalLabel = respawnIntervalSliderLabel.Text;
respawnIntervalSlider.StepValue = 10.0f;
respawnIntervalSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock text = scrollBar.UserData as GUITextBlock;
text.Text = intervalLabel + " " + ToolBox.SecondsToReadableTime(scrollBar.BarScrollValue);
return true;
};
respawnIntervalSlider.OnReleased = (GUIScrollBar scrollBar, float barScroll) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
};
respawnIntervalSlider.OnMoved(respawnIntervalSlider, respawnIntervalSlider.BarScroll);
AssignComponentToServerSetting(respawnIntervalSlider, nameof(ServerSettings.RespawnInterval));
var minRespawnElement = CreateLabeledSlider(settingsContent, "ServerSettingsMinRespawn", "", "ServerSettingsMinRespawnToolTip", out var minRespawnSlider, out var minRespawnSliderLabel,
step: 0.1f, range: new Vector2(0.0f, 1.0f));
minRespawnSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock text = scrollBar.UserData as GUITextBlock;
text.Text = ToolBox.GetFormattedPercentage(scrollBar.BarScrollValue);
return true;
};
minRespawnSlider.OnReleased = (GUIScrollBar scrollBar, float barScroll) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
};
minRespawnSlider.OnMoved(minRespawnSlider, minRespawnSlider.BarScroll);
midRoundRespawnSettings.AddRange(minRespawnElement.GetAllChildren());
AssignComponentToServerSetting(minRespawnSlider, nameof(ServerSettings.MinRespawnRatio));
var respawnDurationElement = CreateLabeledSlider(settingsContent, "ServerSettingsRespawnDuration", "", "ServerSettingsRespawnDurationTooltip", out var respawnDurationSlider, out var respawnDurationSliderLabel,
step: 0.1f, range: new Vector2(60.0f, 660.0f));
respawnDurationSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock text = scrollBar.UserData as GUITextBlock;
text.Text = scrollBar.BarScrollValue <= 0 ? TextManager.Get("Unlimited") : ToolBox.SecondsToReadableTime(scrollBar.BarScrollValue);
return true;
};
respawnDurationSlider.OnReleased = (GUIScrollBar scrollBar, float barScroll) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
};
respawnDurationSlider.ScrollToValue = (GUIScrollBar scrollBar, float barScroll) =>
{
return barScroll >= 1.0f ? 0.0f : barScroll * (scrollBar.Range.Y - scrollBar.Range.X) + scrollBar.Range.X;
};
respawnDurationSlider.ValueToScroll = (GUIScrollBar scrollBar, float value) =>
{
return value <= 0.0f ? 1.0f : (value - scrollBar.Range.X) / (scrollBar.Range.Y - scrollBar.Range.X);
};
respawnDurationSlider.OnMoved(respawnDurationSlider, respawnDurationSlider.BarScroll);
midRoundRespawnSettings.AddRange(respawnDurationElement.GetAllChildren());
AssignComponentToServerSetting(respawnDurationSlider, nameof(ServerSettings.MaxTransportTime));
var skillLossElement = CreateLabeledSlider(settingsContent, "ServerSettingsSkillLossPercentageOnDeath", "", "ServerSettingsSkillLossPercentageOnDeathToolTip",
out var skillLossSlider, out var skillLossSliderLabel, range: new Vector2(0, 100));
skillLossSlider.StepValue = 1;
skillLossSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock text = scrollBar.UserData as GUITextBlock;
text.Text = TextManager.GetWithVariable("percentageformat", "[value]", ((int)Math.Round(scrollBar.BarScrollValue)).ToString());
return true;
};
skillLossSlider.OnReleased = (GUIScrollBar scrollBar, float barScroll) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
};
permadeathDisabledRespawnSettings.AddRange(skillLossElement.GetAllChildren());
clientDisabledElements.AddRange(skillLossElement.GetAllChildren());
AssignComponentToServerSetting(skillLossSlider, nameof(ServerSettings.SkillLossPercentageOnDeath));
skillLossSlider.OnMoved(skillLossSlider, skillLossSlider.BarScroll);
var skillLossImmediateRespawnElement = CreateLabeledSlider(settingsContent, "ServerSettingsSkillLossPercentageOnImmediateRespawn", "", "ServerSettingsSkillLossPercentageOnImmediateRespawnToolTip",
out var skillLossImmediateRespawnSlider, out var skillLossImmediateRespawnSliderLabel, range: new Vector2(0, 100));
skillLossImmediateRespawnSlider.StepValue = 1;
skillLossImmediateRespawnSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock text = scrollBar.UserData as GUITextBlock;
text.Text = TextManager.GetWithVariable("percentageformat", "[value]", ((int)Math.Round(scrollBar.BarScrollValue)).ToString());
return true;
};
skillLossImmediateRespawnSlider.OnReleased = (GUIScrollBar scrollBar, float barScroll) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
};
midRoundRespawnSettings.AddRange(skillLossImmediateRespawnElement.GetAllChildren());
permadeathDisabledRespawnSettings.AddRange(skillLossImmediateRespawnElement.GetAllChildren());
AssignComponentToServerSetting(skillLossImmediateRespawnSlider, nameof(ServerSettings.SkillLossPercentageOnImmediateRespawn));
skillLossImmediateRespawnSlider.OnMoved(skillLossImmediateRespawnSlider, skillLossImmediateRespawnSlider.BarScroll);
var newCharacterCostSliderElement = CreateLabeledSlider(settingsContent,
"ServerSettings.ReplaceCostPercentage", "", "ServerSettings.ReplaceCostPercentage.tooltip",
out var newCharacterCostSlider, out var newCharacterCostSliderLabel,
range: new Vector2(0, 200), step: 10f);
newCharacterCostSlider.StepValue = 10f;
newCharacterCostSlider.OnMoved = (GUIScrollBar scrollBar, float _) =>
{
GUITextBlock textBlock = scrollBar.UserData as GUITextBlock;
int currentMultiplier = (int)Math.Round(scrollBar.BarScrollValue);
if (currentMultiplier < 1)
{
textBlock.Text = TextManager.Get("ServerSettings.ReplaceCostPercentage.Free");
}
else
{
textBlock.Text = TextManager.GetWithVariable("percentageformat", "[value]", currentMultiplier.ToString());
}
return true;
};
newCharacterCostSlider.OnReleased = (GUIScrollBar scrollBar, float barScroll) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
};
clientDisabledElements.AddRange(newCharacterCostSliderElement.GetAllChildren());
permadeathEnabledRespawnSettings.AddRange(newCharacterCostSliderElement.GetAllChildren());
ironmanDisabledRespawnSettings.AddRange(newCharacterCostSliderElement.GetAllChildren());
AssignComponentToServerSetting(newCharacterCostSlider, nameof(ServerSettings.ReplaceCostPercentage));
newCharacterCostSlider.OnMoved(newCharacterCostSlider, newCharacterCostSlider.BarScroll); // initialize
var allowBotTakeoverTickbox = new GUITickBox(new RectTransform(Vector2.One, settingsContent.RectTransform), TextManager.Get("AllowBotTakeover"))
{
ToolTip = TextManager.Get("AllowBotTakeover.Tooltip"),
Selected = GameMain.Client != null && GameMain.Client.ServerSettings.AllowBotTakeoverOnPermadeath,
OnSelected = (GUITickBox box) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
}
};
AssignComponentToServerSetting(allowBotTakeoverTickbox, nameof(ServerSettings.AllowBotTakeoverOnPermadeath));
permadeathEnabledRespawnSettings.Add(allowBotTakeoverTickbox);
ironmanDisabledRespawnSettings.Add(allowBotTakeoverTickbox);
clientDisabledElements.Add(allowBotTakeoverTickbox);
var ironmanTickbox = new GUITickBox(new RectTransform(Vector2.One, settingsContent.RectTransform), TextManager.Get("IronmanMode").ToUpper())
{
ToolTip = TextManager.Get("IronmanMode.Tooltip"),
Selected = GameMain.Client != null && GameMain.Client.ServerSettings.IronmanMode,
OnSelected = (GUITickBox box) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
}
};
AssignComponentToServerSetting(ironmanTickbox, nameof(ServerSettings.IronmanMode));
permadeathEnabledRespawnSettings.Add(ironmanTickbox);
clientDisabledElements.Add(ironmanTickbox);
foreach (var respawnElement in midRoundRespawnSettings)
{
if (!clientDisabledElements.Contains(respawnElement))
{
clientDisabledElements.Add(respawnElement);
}
}
return settingsContent;
}
private GUIListBox disembarkPerkSettingList;
private GUIComponent disembarkPerkDisabledDisclaimer;
private GUIComponent noPerksAvailableDisclaimer;
private GUITextBlock disembarkPerkFooterText;
/// <summary>
/// Used to prevent disembarkPerkSettingList.AfterSelected from firing when the server settings are updated.
/// </summary>
private bool isUpdatingPerks;
public void CreateDisembarkPointPanel(GUIComponent parent)
{
GUILayoutGroup settingsLayout = new GUILayoutGroup(new RectTransform(Vector2.One, parent.RectTransform))
{
Stretch = true,
Visible = false,
};
var settingsList = new GUIListBox(new RectTransform(Vector2.One, settingsLayout.RectTransform))
{
SelectMultiple = true,
DisabledColor = Color.White * 0.1f
};
disembarkPerkSettingList = settingsList;
noPerksAvailableDisclaimer = new GUIFrame(new RectTransform(Vector2.One, settingsLayout.RectTransform), style: "GUIBackgroundBlocker")
{
Visible = false,
IgnoreLayoutGroups = true
};
new GUITextBlock(new RectTransform(Vector2.One, noPerksAvailableDisclaimer.RectTransform), TextManager.Get("noperksavailable"), textAlignment: Alignment.Center, font: GUIStyle.SubHeadingFont, wrap: true)
{
TextColor = GUIStyle.Red,
Shadow = true,
};
disembarkPerkDisabledDisclaimer = new GUIFrame(new RectTransform(Vector2.One, settingsLayout.RectTransform), style: "GUIBackgroundBlocker")
{
IgnoreLayoutGroups = true,
};
var disclaimerLayout = new GUILayoutGroup(new RectTransform(Vector2.One, disembarkPerkDisabledDisclaimer.RectTransform));
new GUITextBlock(new RectTransform(new Vector2(1f, 0.3f), disclaimerLayout.RectTransform), TextManager.Get("disembarkpointselectteam"), textAlignment: Alignment.BottomCenter, font: GUIStyle.LargeFont)
{
TextColor = GUIStyle.Red
};
var teamSelectLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.7f), disclaimerLayout.RectTransform), isHorizontal: true);
CreateTeamDisclaimerButtons(teamSelectLayout);
disembarkPerkFooterText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.055f), settingsLayout.RectTransform) { MinSize = new Point(0, GUI.IntScale(28)) },
string.Empty, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterRight, textColor: GUIStyle.TextColorBright, color: Color.Black * 0.8f, style: null)
{
Padding = new Vector4(10, 0, 10, 0) * GUI.Scale
};
UpdatePerkFooterText(settingsList);
settingsList.AfterSelected = (component, o) =>
{
if (GameMain.Client?.ServerSettings is not { } settings) { return false; }
UpdatePerkFooterText(settingsList);
if (isUpdatingPerks) { return false; }
bool canChangePerks = ServerSettings.HasPermissionToChangePerks();
if (!canChangePerks) { return false; }
switch (MultiplayerPreferences.Instance.TeamPreference)
{
case CharacterTeamType.Team2:
{
settings.SelectedSeparatistsPerks = PerksFromSelectedElements();
break;
}
default:
{
settings.SelectedCoalitionPerks = PerksFromSelectedElements();
break;
}
Identifier[] PerksFromSelectedElements()
{
var list = settingsList.AllSelected.Select(static c => ((DisembarkPerkPrefab)c.UserData)).ToList();
bool potentiallyHasOrphanedPerks = true;
do
{
potentiallyHasOrphanedPerks = false;
if (list.None()) { break; }
list.ForEachMod(perk =>
{
if (perk.Prerequisite.IsEmpty) { return; }
if (list.All(p => p.Identifier != perk.Prerequisite))
{
list.Remove(perk);
potentiallyHasOrphanedPerks = true;
}
});
} while (potentiallyHasOrphanedPerks);
return list.Select(static p => p.Identifier).ToArray();
}
}
settings.ClientAdminWritePerks();
return true;
};
disembarkPerkSettings.Add(settingsLayout);
Identifier disembarkPerkCategory = Identifier.Empty;
foreach (var disembarkPerkPrefab in DisembarkPerkPrefab.Prefabs
.OrderBy(static p => p.SortCategory)
.ThenBy(static p => p.SortKey)
.ThenBy(static p => p.Cost))
{
if (disembarkPerkCategory != disembarkPerkPrefab.SortCategory)
{
disembarkPerkCategory = disembarkPerkPrefab.SortCategory;
if (!disembarkPerkCategory.IsEmpty)
{
GUIFrame categoryFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), settingsList.Content.RectTransform), style: null)
{
CanBeFocused = false
};
new GUITextBlock(new RectTransform(Vector2.One, categoryFrame.RectTransform), TextManager.Get($"perkcategory.{disembarkPerkPrefab.SortCategory}"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center);
}
}
GUIFrame frame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), settingsList.Content.RectTransform), style: "ListBoxElement")
{
UserData = disembarkPerkPrefab,
ToolTip = disembarkPerkPrefab.Description
};
GUILayoutGroup prefabLayout = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform), isHorizontal: true)
{
Stretch = true
};
var perkLabel = new GUITextBlock(new RectTransform(new Vector2(0.8f, 1.0f), prefabLayout.RectTransform), disembarkPerkPrefab.Name, textAlignment: Alignment.CenterLeft)
{
DisabledTextColor = Color.White * 0.1f,
DisabledColor = Color.White * 0.1f,
CanBeFocused = false,
};
perkLabel.Text = ToolBox.LimitString(perkLabel.Text, perkLabel.Font, perkLabel.Rect.Width);
var costLabel = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), prefabLayout.RectTransform), disembarkPerkPrefab.Cost.ToString(), textAlignment: Alignment.Right)
{
DisabledTextColor = Color.White * 0.1f,
DisabledColor = Color.White * 0.1f,
CanBeFocused = false,
};
}
GameMain.Client?.OnPermissionChanged?.RegisterOverwriteExisting(nameof(CreateDisembarkPointPanel).ToIdentifier(), _ =>
{
UpdateDisembarkPointListFromServerSettings();
});
void CreateTeamDisclaimerButtons(GUILayoutGroup buttonParent)
{
var team1Button = new GUIButton(new RectTransform(new Vector2(0.5f, 0.5f), buttonParent.RectTransform), style: "CoalitionButton")
{
OnClicked = (button, obj) =>
{
TeamPreferenceListBox?.Select(CharacterTeamType.Team1);
return true;
}
};
var team2Button = new GUIButton(new RectTransform(new Vector2(0.5f, 0.5f), buttonParent.RectTransform), style: "SeparatistButton")
{
OnClicked = (button, obj) =>
{
TeamPreferenceListBox?.Select(CharacterTeamType.Team2);
return true;
}
};
}
}
private void UpdatePerkFooterText(GUIListBox box)
{
int pointsLeft = GameMain.NetworkMember?.ServerSettings?.DisembarkPointAllowance ?? -1;
bool ignorePerksThatCantApplyWithoutSub = GameSession.ShouldIgnorePerksThatCanNotApplyWithoutSubmarine(SelectedMode, MissionTypes);
foreach (GUIComponent child in box.Content.Children)
{
if (box.AllSelected.Contains(child) && child.UserData is DisembarkPerkPrefab perkPrefab)
{
if (ignorePerksThatCantApplyWithoutSub && perkPrefab.PerkBehaviors.Any(static b => !b.CanApplyWithoutSubmarine()))
{
continue;
}
pointsLeft -= perkPrefab.Cost;
}
}
disembarkPerkFooterText.Text = TextManager.GetWithVariable("disembarkpointleft", "[amount]", pointsLeft.ToString());
disembarkPerkFooterText.TextColor =
pointsLeft < 0
? GUIStyle.Red
: GUIStyle.TextColorBright;
}
public void UpdateDisembarkPointListFromServerSettings()
{
if (disembarkPerkSettingList is null || disembarkPerkDisabledDisclaimer is null || disembarkPerkFooterText is null) { return; }
CharacterTeamType teamPreference = MultiplayerPreferences.Instance.TeamPreference;
bool hasTeamPreference = teamPreference is (CharacterTeamType.Team1 or CharacterTeamType.Team2);
if (SelectedMode != GameModePreset.PvP)
{
teamPreference = CharacterTeamType.Team1;
hasTeamPreference = true;
}
disembarkPerkDisabledDisclaimer.Visible = !hasTeamPreference;
disembarkPerkFooterText.Visible = hasTeamPreference;
SetEnabled(hasTeamPreference);
bool canManagePerks = ServerSettings.HasPermissionToChangePerks();
if (!canManagePerks)
{
SetEnabled(false);
}
isUpdatingPerks = true;
bool hasAvailablePerks = false;
if (GameMain.Client?.ServerSettings is { } settings)
{
Identifier[] selectedPerks = teamPreference switch
{
CharacterTeamType.Team1 => settings.SelectedCoalitionPerks,
CharacterTeamType.Team2 => settings.SelectedSeparatistsPerks,
_ => Array.Empty<Identifier>()
};
bool ignorePerksThatCantApplyWithoutSub = GameSession.ShouldIgnorePerksThatCanNotApplyWithoutSubmarine(SelectedMode, MissionTypes);
disembarkPerkSettingList.Deselect();
foreach (GUIComponent child in disembarkPerkSettingList.Content.Children)
{
if (child.UserData is not DisembarkPerkPrefab perkPrefab) { continue; }
bool shouldSelect = selectedPerks.Contains(perkPrefab.Identifier);
bool hasPrerequisite = !perkPrefab.Prerequisite.IsEmpty;
bool isMutuallyExclusivePerkSelected = selectedPerks.Any(p => perkPrefab.MutuallyExclusivePerks.Contains(p));
TogglePerkElement(enabled: true);
if (shouldSelect)
{
disembarkPerkSettingList.Select(child.UserData, force: GUIListBox.Force.Yes, GUIListBox.AutoScroll.Disabled);
}
if (hasPrerequisite)
{
bool enabled = selectedPerks.Contains(perkPrefab.Prerequisite);
TogglePerkElement(enabled);
}
if (isMutuallyExclusivePerkSelected)
{
TogglePerkElement(enabled: false);
}
if (ignorePerksThatCantApplyWithoutSub)
{
if (perkPrefab.PerkBehaviors.Any(static b => !b.CanApplyWithoutSubmarine()))
{
TogglePerkElement(enabled: false);
}
}
if (child.Enabled)
{
hasAvailablePerks = true;
}
void TogglePerkElement(bool enabled)
{
child.Enabled = enabled;
foreach (GUITextBlock text in child.GetAllChildren<GUITextBlock>())
{
text.Enabled = enabled;
}
}
}
}
noPerksAvailableDisclaimer.Visible = !hasAvailablePerks;
if (!hasAvailablePerks)
{
disembarkPerkDisabledDisclaimer.Visible = false;
}
UpdatePerkFooterText(disembarkPerkSettingList);
isUpdatingPerks = false;
void SetEnabled(bool enabled)
{
disembarkPerkSettingList.Enabled = enabled;
foreach (GUIComponent child in disembarkPerkSettingList.Content.Children)
{
//child.Enabled = enabled;
foreach (GUITextBlock block in child.GetAllChildren<GUITextBlock>())
{
block.Enabled = enabled;
}
}
}
}
public static void SelectShuttle(SubmarineInfo info)
{
GameMain.Client?.RequestSelectSub(info, SelectedSubType.Shuttle);
}
public static GUITextBlock CreateSubHeader(string textTag, GUIComponent parent, string toolTipTag = null)
{
var header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.055f), parent.RectTransform) { MinSize = new Point(0, GUI.IntScale(28)) },
TextManager.Get(textTag), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.BottomLeft, textColor: GUIStyle.TextColorBright)
{
CanBeFocused = false
};
if (!toolTipTag.IsNullOrEmpty())
{
header.ToolTip = TextManager.Get(toolTipTag);
}
return header;
}
public static GUIComponent CreateLabeledSlider(GUIComponent parent, string headerTag, string valueLabelTag, string tooltipTag,
out GUIScrollBar slider, out GUITextBlock label, float? step = null, Vector2? range = null)
{
return CreateLabeledSlider(parent, headerTag, valueLabelTag, tooltipTag, out slider, out label, out GUITextBlock _, step, range);
}
public static GUIComponent CreateLabeledSlider(GUIComponent parent, string headerTag, string valueLabelTag, string tooltipTag,
out GUIScrollBar slider, out GUITextBlock label, out GUITextBlock header, float? step = null, Vector2? range = null)
{
GUILayoutGroup verticalLayout = null;
header = null;
if (!headerTag.IsNullOrEmpty())
{
verticalLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.0f), parent.RectTransform), isHorizontal: false)
{
Stretch = true
};
header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), verticalLayout.RectTransform),
TextManager.Get(headerTag), textAlignment: Alignment.CenterLeft)
{
CanBeFocused = false
};
header.RectTransform.MinSize = new Point(0, (int)header.TextSize.Y);
}
var container = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, headerTag == null ? 0.0f : 0.5f), (verticalLayout ?? parent).RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
//spacing
new GUIFrame(new RectTransform(new Point(GUI.IntScale(5), 0), container.RectTransform), style: null);
slider = new GUIScrollBar(new RectTransform(new Vector2(0.5f, 1.0f), container.RectTransform), barSize: 0.1f, style: "GUISlider");
if (step.HasValue) { slider.Step = step.Value; }
if (range.HasValue) { slider.Range = range.Value; }
container.RectTransform.MinSize = new Point(0, slider.RectTransform.MinSize.Y);
container.RectTransform.MaxSize = new Point(int.MaxValue, slider.RectTransform.MaxSize.Y);
verticalLayout?.InheritTotalChildrenMinHeight();
label = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), container.RectTransform, Anchor.CenterRight),
string.IsNullOrEmpty(valueLabelTag) ? "" : TextManager.Get(valueLabelTag), textAlignment: Alignment.CenterLeft, font: GUIStyle.SmallFont)
{
CanBeFocused = false
};
//slider has a reference to the label to change the text when it's used
slider.UserData = label;
slider.ToolTip = label.ToolTip = TextManager.Get(tooltipTag);
return verticalLayout ?? container;
}
public static GUINumberInput CreateLabeledNumberInput(GUIComponent parent, string labelTag, int min, int max, string toolTipTag = null, GUIFont font = null)
{
var container = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), parent.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f,
ToolTip = TextManager.Get(labelTag)
};
var label = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), container.RectTransform),
TextManager.Get(labelTag), textAlignment: Alignment.CenterLeft, font: font)
{
AutoScaleHorizontal = true
};
if (!string.IsNullOrEmpty(toolTipTag))
{
label.ToolTip = TextManager.Get(toolTipTag);
}
var input = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), container.RectTransform), NumberType.Int)
{
MinValueInt = min,
MaxValueInt = max
};
container.RectTransform.MinSize = new Point(0, input.RectTransform.MinSize.Y);
container.RectTransform.MaxSize = new Point(int.MaxValue, input.RectTransform.MaxSize.Y);
return input;
}
public static GUIDropDown CreateLabeledDropdown(GUIComponent parent, string labelTag, int numElements, string toolTipTag = null)
{
var container = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f,
ToolTip = TextManager.Get(labelTag)
};
var label = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), container.RectTransform),
TextManager.Get(labelTag), textAlignment: Alignment.CenterLeft)
{
AutoScaleHorizontal = true
};
if (!string.IsNullOrEmpty(toolTipTag))
{
label.ToolTip = TextManager.Get(toolTipTag);
}
var input = new GUIDropDown(new RectTransform(new Vector2(0.3f, 1.0f), container.RectTransform), elementCount: numElements);
container.RectTransform.MinSize = new Point(0, input.RectTransform.MinSize.Y);
container.RectTransform.MaxSize = new Point(int.MaxValue, input.RectTransform.MaxSize.Y);
return input;
}
private void CreateSidePanelContents(GUIComponent rightPanel)
{
//player info panel ------------------------------------------------------------
var myCharacterFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.55f), rightPanel.RectTransform), style: null);
var myCharacterContent = new GUILayoutGroup(new RectTransform(new Vector2(1), myCharacterFrame.RectTransform, Anchor.Center))
{
Stretch = true
};
var checkBoxContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.0f), myCharacterContent.RectTransform), isHorizontal: true)
{
Stretch = true
};
spectateBox = new GUITickBox(new RectTransform(new Vector2(0.6f, 1.0f), checkBoxContainer.RectTransform),
TextManager.Get("spectatebutton"))
{
Selected = false,
OnSelected = ToggleSpectate,
UserData = "spectate"
};
afkBox = new GUITickBox(new RectTransform(new Vector2(0.4f, 1.0f), checkBoxContainer.RectTransform),
TextManager.Get("afkbutton"))
{
Selected = false,
ToolTip = TextManager.Get("afkbutton.tooltip")
};
checkBoxContainer.RectTransform.MinSize = new Point(0, spectateBox.RectTransform.MinSize.Y);
playerInfoContent = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), myCharacterContent.RectTransform))
{
Stretch = true
};
// Social area
GUIFrame logFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.45f), rightPanel.RectTransform), style: null);
GUILayoutGroup logContents = new GUILayoutGroup(new RectTransform(Vector2.One, logFrame.RectTransform, Anchor.Center))
{
Stretch = true
};
GUILayoutGroup socialHolder = null; GUILayoutGroup serverLogHolder = null;
LogButtons = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), logContents.RectTransform), true)
{
Stretch = true,
RelativeSpacing = 0.02f
};
clientHiddenElements.Add(LogButtons);
// Show chat button
chatPanelTabButtons.Add(new GUIButton(new RectTransform(new Vector2(0.5f, 1.25f), LogButtons.RectTransform),
TextManager.Get("Chat"), style: "GUITabButton")
{
Selected = true,
OnClicked = (GUIButton button, object userData) =>
{
if (socialHolder != null) { socialHolder.Visible = true; }
if (serverLogHolder != null) { serverLogHolder.Visible = false; }
chatPanelTabButtons.ForEach(otherBtn => otherBtn.Selected = otherBtn == button);
return true;
}
});
// Server log button
chatPanelTabButtons.Add(new GUIButton(new RectTransform(new Vector2(0.5f, 1.25f), LogButtons.RectTransform),
TextManager.Get("ServerLog"), style: "GUITabButton")
{
OnClicked = (GUIButton button, object userData) =>
{
if (socialHolder != null) { socialHolder.Visible = false; }
if (serverLogHolder is { Visible: false })
{
if (GameMain.Client?.ServerSettings?.ServerLog == null) { return false; }
serverLogHolder.Visible = true;
GameMain.Client.ServerSettings.ServerLog.AssignLogFrame(serverLogReverseButton, serverLogBox, serverLogFilterTicks.Content, serverLogFilter);
}
chatPanelTabButtons.ForEach(otherBtn => otherBtn.Selected = otherBtn == button);
return true;
}
});
GUITextBlock.AutoScaleAndNormalize(chatPanelTabButtons.Select(btn => btn.TextBlock));
GUIFrame logHolderBottom = new GUIFrame(new RectTransform(Vector2.One, logContents.RectTransform), style: null)
{
CanBeFocused = false
};
socialHolder = new GUILayoutGroup(new RectTransform(Vector2.One, logHolderBottom.RectTransform, Anchor.Center))
{
Stretch = true
};
// Spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), socialHolder.RectTransform), style: null)
{
CanBeFocused = false
};
GUILayoutGroup socialHolderHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), socialHolder.RectTransform), isHorizontal: true)
{
Stretch = true
};
//chatbox ----------------------------------------------------------------------
chatBox = new GUIListBox(new RectTransform(new Vector2(0.6f, 1.0f), socialHolderHorizontal.RectTransform));
//player list ------------------------------------------------------------------
PlayerList = new GUIListBox(new RectTransform(new Vector2(0.4f, 1.0f), socialHolderHorizontal.RectTransform))
{
PlaySoundOnSelect = true,
OnSelected = (component, userdata) => { SelectPlayer(userdata as Client); return true; }
};
// Spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), socialHolder.RectTransform), style: null)
{
CanBeFocused = false
};
// Chat input
chatRow = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), socialHolder.RectTransform),
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
Stretch = true
};
RefreshChatrow();
serverLogHolder = new GUILayoutGroup(new RectTransform(Vector2.One, logHolderBottom.RectTransform, Anchor.Center))
{
Stretch = true,
Visible = false
};
// Spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), serverLogHolder.RectTransform), style: null)
{
CanBeFocused = false
};
GUILayoutGroup serverLogHolderHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), serverLogHolder.RectTransform), isHorizontal: true)
{
Stretch = true
};
//server log ----------------------------------------------------------------------
GUILayoutGroup serverLogListboxLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), serverLogHolderHorizontal.RectTransform))
{
Stretch = true
};
serverLogReverseButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), serverLogListboxLayout.RectTransform), style: "UIToggleButtonVertical");
serverLogBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.95f), serverLogListboxLayout.RectTransform));
//filter tickbox list ------------------------------------------------------------------
serverLogFilterTicks = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f), serverLogHolderHorizontal.RectTransform) { MinSize = new Point(150, 0) })
{
OnSelected = (component, userdata) => { return false; }
};
// Spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), serverLogHolder.RectTransform), style: null)
{
CanBeFocused = false
};
// Filter text input
serverLogFilter = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.07f), serverLogHolder.RectTransform))
{
MaxTextLength = ChatMessage.MaxLength,
Font = GUIStyle.SmallFont
};
}
private void CreateBottomPanelContents(GUIComponent bottomBar)
{
//bottom panel ------------------------------------------------------------
GUILayoutGroup bottomBarLeft = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 1.0f), bottomBar.RectTransform), childAnchor: Anchor.CenterLeft)
{
Stretch = true,
IsHorizontal = true,
RelativeSpacing = PanelSpacing
};
GUILayoutGroup bottomBarMid = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 1.0f), bottomBar.RectTransform), childAnchor: Anchor.CenterLeft)
{
Stretch = true,
IsHorizontal = true,
RelativeSpacing = PanelSpacing
};
GUILayoutGroup bottomBarRight = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 1.0f), bottomBar.RectTransform), childAnchor: Anchor.CenterLeft)
{
Stretch = true,
IsHorizontal = true,
RelativeSpacing = PanelSpacing
};
var disconnectButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), bottomBarLeft.RectTransform), TextManager.Get("disconnect"))
{
OnClicked = (bt, userdata) => { GameMain.QuitToMainMenu(save: false, showVerificationPrompt: true); return true; }
};
disconnectButton.TextBlock.AutoScaleHorizontal = true;
// file transfers ------------------------------------------------------------
FileTransferFrame = new GUIFrame(new RectTransform(Vector2.One, bottomBarLeft.RectTransform), style: "TextFrame");
var fileTransferContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), FileTransferFrame.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.05f
};
FileTransferTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), fileTransferContent.RectTransform), "", font: GUIStyle.SmallFont);
var fileTransferBottom = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), fileTransferContent.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
Stretch = true
};
FileTransferProgressBar = new GUIProgressBar(new RectTransform(new Vector2(0.6f, 1.0f), fileTransferBottom.RectTransform), 0.0f, Color.DarkGreen);
FileTransferProgressText = new GUITextBlock(new RectTransform(Vector2.One, FileTransferProgressBar.RectTransform), "",
font: GUIStyle.SmallFont, textAlignment: Alignment.CenterLeft);
new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), fileTransferBottom.RectTransform), TextManager.Get("cancel"), style: "GUIButtonSmall")
{
OnClicked = (btn, userdata) =>
{
if (FileTransferFrame.UserData is not FileReceiver.FileTransferIn transfer) { return false; }
GameMain.Client?.CancelFileTransfer(transfer);
GameMain.Client?.FileReceiver.StopTransfer(transfer);
return true;
}
};
roundControlsHolder = new GUILayoutGroup(new RectTransform(Vector2.One, bottomBarRight.RectTransform),
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
Stretch = true
};
GUIFrame readyToStartContainer = new GUIFrame(new RectTransform(Vector2.One, roundControlsHolder.RectTransform), style: "TextFrame")
{
Visible = false
};
// Ready to start tickbox
ReadyToStartBox = new GUITickBox(new RectTransform(new Vector2(0.95f, 0.75f), readyToStartContainer.RectTransform, anchor: Anchor.Center),
TextManager.Get("ReadyToStartTickBox"));
joinOnGoingRoundButton = new GUIButton(new RectTransform(Vector2.One, roundControlsHolder.RectTransform),
TextManager.Get("ServerListJoin"));
EndButton = new GUIButton(new RectTransform(Vector2.One, roundControlsHolder.RectTransform),
TextManager.Get("endround"))
{
//spooky red color for a destructive action
Color = GUIStyle.Red,
OnClicked = (btn, obj) =>
{
if (GameMain.Client == null) { return true; }
GUI.CreateVerificationPrompt(GameMain.GameSession.GameMode is CampaignMode ? "PauseMenuReturnToServerLobbyVerification" : "EndRoundSubNotAtLevelEnd",
() =>
{
GameMain.Client?.RequestEndRound(save: false);
});
return true;
},
Visible = false,
IgnoreLayoutGroups = true
};
// Start button
StartButton = new GUIButton(new RectTransform(Vector2.One, roundControlsHolder.RectTransform),
TextManager.Get("StartGameButton"))
{
OnClicked = (btn, obj) =>
{
if (GameMain.Client == null) { return true; }
//the player presumably no longer wants to be afk if they clicked the start button
if (afkBox.Selected)
{
afkBox.Flash(GUIStyle.Green);
}
afkBox.Selected = false;
if (CampaignSetupFrame.Visible && CampaignSetupUI != null)
{
CampaignSetupUI.StartGameClicked(btn, obj);
}
else
{
//if a campaign is active, and we're not setting one up atm, start button continues the existing campaign
GameMain.Client.RequestStartRound(continueCampaign: GameMain.GameSession?.GameMode is CampaignMode && CampaignSetupFrame is not { Visible: true });
CoroutineManager.StartCoroutine(WaitForStartRound(StartButton), "WaitForStartRound");
}
return true;
}
};
clientHiddenElements.Add(StartButton);
bottomBar.RectTransform.MinSize =
new Point(0, (int)Math.Max(ReadyToStartBox.RectTransform.MinSize.Y / 0.75f, StartButton.RectTransform.MinSize.Y));
//autorestart ------------------------------------------------------------------
autoRestartText = new GUITextBlock(new RectTransform(Vector2.One, bottomBarMid.RectTransform), "", font: GUIStyle.SmallFont, style: "TextFrame", textAlignment: Alignment.Center);
GUIFrame autoRestartBoxContainer = new GUIFrame(new RectTransform(Vector2.One, bottomBarMid.RectTransform), style: "TextFrame");
autoRestartBox = new GUITickBox(new RectTransform(new Vector2(0.95f, 0.75f), autoRestartBoxContainer.RectTransform, Anchor.Center), TextManager.Get("AutoRestart"))
{
OnSelected = (tickBox) =>
{
GameMain.Client?.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Properties);
return true;
}
};
clientDisabledElements.Add(autoRestartBox);
AssignComponentToServerSetting(autoRestartBox, nameof(ServerSettings.AutoRestart));
}
public void StopWaitingForStartRound()
{
CoroutineManager.StopCoroutines("WaitForStartRound");
if (StartButton != null)
{
StartButton.Enabled = true;
}
GUI.ClearCursorWait();
}
public const string PleaseWaitPopupUserData = "PleaseWaitPopup";
public static IEnumerable<CoroutineStatus> WaitForStartRound(GUIButton startButton)
{
GUI.SetCursorWaiting();
LocalizedString headerText = TextManager.Get("RoundStartingPleaseWait");
var msgBox = new GUIMessageBox(headerText, TextManager.Get("RoundStarting"), Array.Empty<LocalizedString>())
{
UserData = PleaseWaitPopupUserData
};
if (startButton != null)
{
startButton.Enabled = false;
}
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 10);
while (Selected == GameMain.NetLobbyScreen && DateTime.Now < timeOut)
{
msgBox.Header.Text = headerText + new string('.', ((int)Timing.TotalTime % 3 + 1));
yield return CoroutineStatus.Running;
}
msgBox.Close();
if (startButton != null)
{
startButton.Enabled = true;
}
GUI.ClearCursorWait();
yield return CoroutineStatus.Success;
}
public override void Deselect()
{
GameMain.Client?.OnPermissionChanged.TryDeregister(nameof(CreateDisembarkPointPanel).ToIdentifier());
SaveAppearance();
chatInput.Deselect();
CampaignCharacterDiscarded = false;
CharacterAppearanceCustomizationMenu?.Dispose();
JobSelectionFrame = null;
}
public override void Select()
{
if (GameMain.NetworkMember == null) { return; }
visibilityMenuOrder.Clear();
CharacterAppearanceCustomizationMenu?.Dispose();
JobSelectionFrame = null;
Character.Controlled = null;
GameMain.LightManager.LosEnabled = false;
GUI.PreventPauseMenuToggle = false;
CampaignCharacterDiscarded = false;
changesPendingText?.Parent?.RemoveChild(changesPendingText);
changesPendingText = null;
RefreshChatrow();
//disable/hide elements the clients are not supposed to use/see
clientDisabledElements.ForEach(c => c.Enabled = false);
clientHiddenElements.ForEach(c => c.Visible = false);
RefreshEnabledElements();
createPendingChangesText = false;
TabMenu.PendingChanges = false;
if (GameMain.Client != null)
{
joinOnGoingRoundButton.Visible = GameMain.Client.GameStarted;
ReadyToStartBox.Selected = false;
GameMain.Client.SetReadyToStart(ReadyToStartBox);
}
else
{
joinOnGoingRoundButton.Visible = false;
}
SetSpectate(spectateBox.Selected);
if (GameMain.Client != null)
{
afkBox.Visible = !GameMain.Client.IsServerOwner && GameMain.Client.ServerSettings.AllowAFK;
GameMain.Client.Voting.ResetVotes(GameMain.Client.ConnectedClients);
joinOnGoingRoundButton.OnClicked = (btn, userdata) =>
{
if (afkBox is { Selected: true })
{
afkBox.Selected = false;
afkBox.Flash(GUIStyle.Green);
}
GameMain.Client.SendJoinOngoingRequest(btn);
return true;
};
ReadyToStartBox.OnSelected = GameMain.Client.SetReadyToStart;
}
roundControlsHolder.Children.ForEach(c => c.IgnoreLayoutGroups = !c.Visible);
roundControlsHolder.Recalculate();
AssignComponentsToServerSettings();
RefreshPlaystyleIcons();
base.Select();
}
public void RefreshEnabledElements()
{
if (GameMain.Client == null) { return; }
var client = GameMain.Client;
var settings = client.ServerSettings;
bool manageSettings = HasPermission(ClientPermissions.ManageSettings);
bool campaignSelected = CampaignFrame.Visible || CampaignSetupFrame.Visible;
bool campaignStarted = CampaignFrame.Visible;
bool gameStarted = client != null && client.GameStarted;
// First, enable or disable elements based on client permissions
foreach (var element in clientDisabledElements)
{
element.Enabled = manageSettings;
}
// Then disable elements depending on other conditions
traitorElements.ForEach(e => e.Enabled &= settings.TraitorProbability > 0);
SetTraitorDangerIndicators(settings.TraitorDangerLevel);
respawnModeSelection.Enabled = respawnModeLabel.Enabled = manageSettings && !gameStarted;
midRoundRespawnSettings.ForEach(e => e.Enabled &= settings.RespawnMode != RespawnMode.BetweenRounds);
permadeathDisabledRespawnSettings.ForEach(e => e.Enabled &= settings.RespawnMode != RespawnMode.Permadeath);
permadeathEnabledRespawnSettings.ForEach(e => e.Enabled &= settings.RespawnMode == RespawnMode.Permadeath && !gameStarted);
ironmanDisabledRespawnSettings.ForEach(e => e.Enabled &= !settings.IronmanMode);
// The respawn interval is used even if the shuttle is not
respawnIntervalElement.GetAllChildren().ForEach(e => e.Enabled = settings.RespawnMode != RespawnMode.BetweenRounds && manageSettings);
//go through the individual elements that are only enabled in a specific context
shuttleTickBox.Enabled &= !gameStarted;
if (ShuttleList != null)
{
// Shuttle list depends on shuttle tickbox
ShuttleList.Enabled &= shuttleTickBox.Enabled && HasPermission(ClientPermissions.SelectSub);
ShuttleList.ButtonEnabled = ShuttleList.Enabled;
}
if (SubList != null)
{
SubList.Enabled = !campaignStarted && (settings.AllowSubVoting || HasPermission(ClientPermissions.SelectSub));
}
if (ModeList != null)
{
ModeList.Enabled = !gameStarted && (settings.AllowModeVoting || HasPermission(ClientPermissions.SelectMode));
}
RefreshStartButtonVisibility();
botSettingsElements.ForEach(b => b.Enabled = !campaignStarted && manageSettings);
campaignDisabledElements.ForEach(e => e.Enabled = !campaignSelected && manageSettings);
levelDifficultySlider.ToolTip = levelDifficultySlider.Enabled ? string.Empty : TextManager.Get("campaigndifficultydisabled");
//hide elements the client shouldn't
foreach (var element in clientHiddenElements)
{
element.Visible = manageSettings;
}
//go through the individual elements that are only visible in a specific context
ReadyToStartBox.Parent.Visible = !gameStarted;
LogButtons.Visible = HasPermission(ClientPermissions.ServerLog);
client?.UpdateLogButtonPermissions();
roundControlsHolder.Children.ForEach(c => c.IgnoreLayoutGroups = !c.Visible);
roundControlsHolder.Children.ForEach(c => c.RectTransform.RelativeSize = Vector2.One);
roundControlsHolder.Recalculate();
SettingsButton.OnClicked = settings.ToggleSettingsFrame;
RefreshGameModeContent();
static bool HasPermission(ClientPermissions permissions)
{
if (GameMain.Client == null) { return false; }
return GameMain.Client.HasPermission(permissions);
}
}
public void ShowSpectateButton()
{
if (GameMain.Client == null) { return; }
joinOnGoingRoundButton.Visible = true;
joinOnGoingRoundButton.Enabled = true;
StartButton.Visible = false;
}
public void SetCampaignCharacterInfo(CharacterInfo newCampaignCharacterInfo)
{
if (newCampaignCharacterInfo != null)
{
if (CampaignCharacterDiscarded) { return; }
if (campaignCharacterInfo != newCampaignCharacterInfo)
{
campaignCharacterInfo = newCampaignCharacterInfo;
SaveAppearance();
UpdatePlayerFrame(campaignCharacterInfo, false);
}
}
else if (campaignCharacterInfo != null)
{
campaignCharacterInfo = null;
UpdatePlayerFrame(null, false);
}
}
private void UpdatePlayerFrame(CharacterInfo characterInfo, bool allowEditing = true)
{
UpdatePlayerFrame(characterInfo, allowEditing, playerInfoContent);
}
public void CreatePlayerFrame(GUIComponent parent, bool createPendingText = true, bool alwaysAllowEditing = false)
{
if (GameMain.Client == null) { return; }
UpdatePlayerFrame(
Character.Controlled?.Info ?? playerInfoContent.UserData as CharacterInfo ?? GameMain.Client.CharacterInfo,
allowEditing: alwaysAllowEditing || campaignCharacterInfo == null,
parent: parent,
createPendingText: createPendingText);
}
private void UpdatePlayerFrame(CharacterInfo characterInfo, bool allowEditing, GUIComponent parent, bool createPendingText = false)
{
if (GameMain.Client == null) { return; }
// When permanently dead and still characterless, spectating is the only option
spectateBox.Enabled = !PermanentlyDead;
createPendingChangesText = createPendingText;
if (characterInfo == null || CampaignCharacterDiscarded)
{
characterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, GameMain.Client.Name, null);
characterInfo.RecreateHead(MultiplayerPreferences.Instance); // not necessarily the head of the last character
GameMain.Client.CharacterInfo = characterInfo;
characterInfo.OmitJobInMenus = true;
}
parent.ClearChildren();
bool isGameRunning = GameMain.GameSession?.IsRunning ?? false;
parent.ClearChildren();
parent.UserData = characterInfo;
bool nameChangePending = isGameRunning && GameMain.Client.PendingName != string.Empty && GameMain.Client?.Character?.Name != GameMain.Client.PendingName;
changesPendingText?.Parent?.RemoveChild(changesPendingText);
changesPendingText = null;
if (TabMenu.PendingChanges)
{
CreateChangesPendingText();
}
CharacterNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.065f), parent.RectTransform), !nameChangePending ? characterInfo.Name : GameMain.Client.PendingName, textAlignment: Alignment.Center)
{
MaxTextLength = Client.MaxNameLength,
OverflowClip = true
};
if (!allowEditing ||
(PermanentlyDead && !characterInfo.RenamingEnabled))
{
CharacterNameBox.Readonly = true;
CharacterNameBox.Enabled = false;
}
else
{
CharacterNameBox.OnEnterPressed += (tb, text) =>
{
CharacterNameBox.Deselect();
return true;
};
CharacterNameBox.OnDeselected += (tb, key) =>
{
if (GameMain.Client == null)
{
return;
}
string newName = Client.SanitizeName(tb.Text);
if (newName == GameMain.Client.Name) { return; }
if (string.IsNullOrWhiteSpace(newName))
{
tb.Text = GameMain.Client.Name;
}
else
{
if (isGameRunning)
{
GameMain.Client.PendingName = tb.Text;
TabMenu.PendingChanges = true;
if (createPendingText)
{
CreateChangesPendingText();
}
}
else
{
ReadyToStartBox.Selected = false;
}
GameMain.Client.SetName(tb.Text);
}
};
}
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.006f), parent.RectTransform), style: null);
if (allowEditing && (!PermadeathMode || !isGameRunning))
{
GUILayoutGroup characterInfoTabs = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), parent.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
};
jobPreferencesButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1f), characterInfoTabs.RectTransform),
TextManager.Get("JobPreferences"), style: "GUITabButton")
{
Selected = true,
OnClicked = SelectJobPreferencesTab
};
appearanceButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1f), characterInfoTabs.RectTransform),
TextManager.Get("CharacterAppearance"), style: "GUITabButton")
{
OnClicked = SelectAppearanceTab
};
GUITextBlock.AutoScaleAndNormalize(jobPreferencesButton.TextBlock, appearanceButton.TextBlock);
// Unsubscribe from previous events, not even sure if this matters here but it doesn't hurt so why not
if (characterInfoFrame != null) { characterInfoFrame.RectTransform.SizeChanged -= RecalculateSubDescription; }
characterInfoFrame = new GUIFrame(new RectTransform(Vector2.One, parent.RectTransform), style: null);
characterInfoFrame.RectTransform.SizeChanged += RecalculateSubDescription;
JobPreferenceContainer = new GUIFrame(new RectTransform(Vector2.One, characterInfoFrame.RectTransform),
style: "GUIFrameListBox");
characterInfo.CreateIcon(new RectTransform(new Vector2(1.0f, 0.4f), JobPreferenceContainer.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0f, 0.025f) });
JobList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.6f), JobPreferenceContainer.RectTransform, Anchor.BottomCenter), true)
{
Enabled = true,
PlaySoundOnSelect = true,
OnSelected = (child, obj) =>
{
if (child.IsParentOf(GUI.MouseOn)) { return false; }
return OpenJobSelection(child, obj);
}
};
for (int i = 0; i < 3; i++)
{
JobVariant jobPrefab = null;
while (i < MultiplayerPreferences.Instance.JobPreferences.Count)
{
var jobPreference = MultiplayerPreferences.Instance.JobPreferences[i];
if (!JobPrefab.Prefabs.TryGet(jobPreference.JobIdentifier, out JobPrefab prefab) || prefab.HiddenJob)
{
MultiplayerPreferences.Instance.JobPreferences.RemoveAt(i);
continue;
}
// The old job variant system used one-based indexing
// so let's make sure no one get to pick a variant which doesn't exist
int variant = Math.Min(jobPreference.Variant, prefab.Variants - 1);
jobPrefab = new JobVariant(prefab, variant);
break;
}
var slot = new GUIFrame(new RectTransform(new Vector2(0.333f, 1.0f), JobList.Content.RectTransform), style: "ListBoxElementSquare")
{
CanBeFocused = true,
UserData = jobPrefab
};
}
UpdateJobPreferences(characterInfo);
appearanceFrame = new GUIFrame(new RectTransform(Vector2.One, characterInfoFrame.RectTransform), style: "GUIFrameListBox")
{
Visible = false,
Color = Color.White
};
}
else
{
characterInfo.CreateIcon(new RectTransform(new Vector2(1.0f, 0.16f), parent.RectTransform, Anchor.TopCenter));
if (PermanentlyDead)
{
new GUITextBlock(
new RectTransform(new Vector2(1.0f, 0.0f), parent.RectTransform),
TextManager.Get("deceased"),
textAlignment: Alignment.Center, font: GUIStyle.LargeFont);
if (GameMain.Client?.ServerSettings is { IronmanModeActive: true })
{
new GUITextBlock(
new RectTransform(new Vector2(1.0f, 0.0f), parent.RectTransform),
TextManager.Get("lobby.ironmaninfo"),
textAlignment: Alignment.Center, wrap: true);
}
else
{
new GUITextBlock(
new RectTransform(new Vector2(1.0f, 0.0f), parent.RectTransform),
TextManager.Get("lobby.permadeathinfo"),
textAlignment: Alignment.Center, wrap: true);
new GUITextBlock(
new RectTransform(new Vector2(1.0f, 0.0f), parent.RectTransform),
TextManager.Get("lobby.permadeathoptionsexplanation"),
textAlignment: Alignment.Center, wrap: true);
}
}
else
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), parent.RectTransform), characterInfo.Job.Name, textAlignment: Alignment.Center, font: GUIStyle.SubHeadingFont, wrap: true)
{
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), parent.RectTransform), TextManager.Get("Skills"), font: GUIStyle.SubHeadingFont);
foreach (Skill skill in characterInfo.Job.GetSkills())
{
Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
var skillText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), parent.RectTransform),
" - " + TextManager.AddPunctuation(':', TextManager.Get("SkillName." + skill.Identifier), ((int)skill.Level).ToString()),
textColor,
font: GUIStyle.SmallFont);
}
}
// Spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), parent.RectTransform), style: null);
if (GameMain.Client?.ServerSettings?.RespawnMode != RespawnMode.Permadeath)
{
// Button to create new character
new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), parent.RectTransform, Anchor.BottomCenter), TextManager.Get("CreateNew"))
{
IgnoreLayoutGroups = true,
OnClicked = (btn, userdata) =>
{
TryDiscardCampaignCharacter(() =>
{
UpdatePlayerFrame(null, true, parent);
});
return true;
}
};
}
}
TeamPreferenceListBox = null;
if (SelectedMode == GameModePreset.PvP)
{
TeamPreferenceListBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.04f), parent.RectTransform, anchor: Anchor.TopLeft, pivot: Pivot.TopLeft), isHorizontal: true, style: null)
{
Enabled = true,
KeepSpaceForScrollBar = false,
PlaySoundOnSelect = true,
ScrollBarEnabled = false,
ScrollBarVisible = false
};
TeamPreferenceListBox.RectTransform.MinSize = new Point(0, GUI.IntScale(30));
TeamPreferenceListBox.UpdateDimensions();
Color team1Color = new Color(0, 110, 150, 255);
pvpTeamChoiceTeam1 = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), TeamPreferenceListBox.Content.RectTransform), TextManager.Get("teampreference.team1"), textAlignment: Alignment.Center, style: null)
{
UserData = CharacterTeamType.Team1,
CanBeFocused = true,
Padding = Vector4.One * 10.0f * GUI.Scale,
Color = Color.Lerp(team1Color, Color.Black, 0.7f) * 0.7f,
HoverColor = team1Color * 0.95f,
SelectedColor = team1Color * 0.8f,
OutlineColor = team1Color,
TextColor = Color.White,
HoverTextColor = Color.White,
SelectedTextColor = Color.White,
DisabledColor = team1Color * 0.25f,
DisabledTextColor = Color.Gray,
};
Color noPreferenceColor = new Color(100, 100, 100, 255);
pvpTeamChoiceMiddleButton = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1.0f), TeamPreferenceListBox.Content.RectTransform), "", textAlignment: Alignment.Center, style: null)
{
UserData = CharacterTeamType.None,
CanBeFocused = true,
Padding = Vector4.One * 10.0f * GUI.Scale,
Color = Color.Lerp(noPreferenceColor, Color.Black, 0.7f) * 0.7f,
HoverColor = noPreferenceColor * 0.95f,
SelectedColor = noPreferenceColor * 0.8f,
OutlineColor = noPreferenceColor,
TextColor = Color.White,
HoverTextColor = Color.White,
SelectedTextColor = Color.White,
};
Color team2Color = new Color(150, 110, 0, 255);
pvpTeamChoiceTeam2 = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), TeamPreferenceListBox.Content.RectTransform), TextManager.Get("teampreference.team2"), textAlignment: Alignment.Center, style: null)
{
UserData = CharacterTeamType.Team2,
CanBeFocused = true,
Padding = Vector4.One * 10.0f * GUI.Scale,
Color = Color.Lerp(team2Color, Color.Black, 0.7f) * 0.7f,
HoverColor = team2Color * 0.95f,
SelectedColor = team2Color * 0.8f,
OutlineColor = team2Color,
TextColor = Color.White,
HoverTextColor = Color.White,
SelectedTextColor = Color.White,
DisabledColor = team2Color * 0.25f,
DisabledTextColor = Color.Gray,
};
var prevTeamSelection = MultiplayerPreferences.Instance.TeamPreference;
ResetPvpTeamSelection();
// Handle special case: middle button in Player Choice mode should pick a random team, if possible
TeamPreferenceListBox.OnSelected += (component, obj) =>
{
CharacterTeamType newTeamPreference = (CharacterTeamType)obj;
if (newTeamPreference == CharacterTeamType.None
&& GameMain.Client?.ServerSettings?.PvpTeamSelectionMode == PvpTeamSelectionMode.PlayerChoice)
{
TeamPreferenceListBox.Select(Rand.Value() < 0.5 ? CharacterTeamType.Team1 : CharacterTeamType.Team2);
var teamColor = (CharacterTeamType)TeamPreferenceListBox.SelectedData == CharacterTeamType.Team1 ? team1Color : team2Color;
TeamPreferenceListBox.SelectedComponent.Flash(teamColor, useRectangleFlash: true, flashDuration: 1.0f);
return true;
}
return false; // Allow the next delegate to handle other cases
};
// Handle everything else
TeamPreferenceListBox.OnSelected += (component, obj) =>
{
CharacterTeamType newTeamPreference = (CharacterTeamType)obj;
if (newTeamPreference == CharacterTeamType.None
&& GameMain.Client?.ServerSettings?.PvpTeamSelectionMode == PvpTeamSelectionMode.PlayerChoice) { return false; } // Already handled by delegate above
var oldPreference = MultiplayerPreferences.Instance.TeamPreference;
MultiplayerPreferences.Instance.TeamPreference = newTeamPreference;
UpdateSelectedSub(newTeamPreference);
if (newTeamPreference != oldPreference)
{
GameMain.Client?.ForceNameJobTeamUpdate();
GameSettings.SaveCurrentConfig();
}
RefreshPvpTeamSelectionButtons();
UpdateDisembarkPointListFromServerSettings();
//need to update job preferences and close the selection frame
//because the team selection might affect the uniform sprite and the loadouts
UpdateJobPreferences(GameMain.Client?.CharacterInfo ?? Character.Controlled?.Info);
JobSelectionFrame = null;
RefreshChatrow(); // to enable/disable team chat according to current selection
return true;
};
if (prevTeamSelection != CharacterTeamType.None)
{
TeamPreferenceListBox.Select(prevTeamSelection);
}
}
}
public void UpdateSelectedSub(CharacterTeamType preference)
{
bool votingEnabled = GameMain.NetworkMember.ServerSettings.SubSelectionMode == SelectionMode.Vote;
SubList.OnSelected -= VotableClicked;
switch (preference)
{
case CharacterTeamType.Team1 or CharacterTeamType.None when SelectedSub is { } selectedSub:
TrySelectSub(selectedSub.Name, selectedSub.MD5Hash.StringRepresentation, SelectedSubType.Sub, SubList, showPreview: false);
if (!votingEnabled) { SubList.Select(selectedSub, autoScroll: GUIListBox.AutoScroll.Disabled); }
break;
case CharacterTeamType.Team2 when SelectedEnemySub is { } selectedEnemySub:
TrySelectSub(selectedEnemySub.Name, selectedEnemySub.MD5Hash.StringRepresentation, SelectedSubType.EnemySub, SubList, showPreview: false);
if (!votingEnabled) { SubList.Select(selectedEnemySub, autoScroll: GUIListBox.AutoScroll.Disabled); }
break;
}
SubList.OnSelected += VotableClicked;
}
public void TryDiscardCampaignCharacter(Action onYes)
{
var confirmation = new GUIMessageBox(TextManager.Get("NewCampaignCharacterHeader"), TextManager.Get("NewCampaignCharacterText"),
new[] { TextManager.Get("Yes"), TextManager.Get("No") });
confirmation.Buttons[0].OnClicked += confirmation.Close;
confirmation.Buttons[0].OnClicked += (btn2, userdata2) =>
{
CampaignCharacterDiscarded = true;
campaignCharacterInfo = null;
onYes();
return true;
};
confirmation.Buttons[1].OnClicked += confirmation.Close;
}
private void CreateChangesPendingText()
{
if (!createPendingChangesText || changesPendingText != null || playerInfoContent == null) { return; }
//remove the previous one
changesPendingText?.Parent?.RemoveChild(changesPendingText);
changesPendingText = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.065f), playerInfoContent.RectTransform, Anchor.BottomCenter, Pivot.TopCenter) { RelativeOffset = new Vector2(0f, -0.03f) },
style: "OuterGlow")
{
Color = Color.Black,
IgnoreLayoutGroups = true
};
var text = new GUITextBlock(new RectTransform(Vector2.One, changesPendingText.RectTransform, Anchor.Center),
TextManager.Get("tabmenu.characterchangespending"), textColor: GUIStyle.Orange, textAlignment: Alignment.Center, style: null);
changesPendingText.RectTransform.MinSize = new Point((int)(text.TextSize.X * 1.2f), (int)(text.TextSize.Y * 2.0f));
}
public static void CreateChangesPendingFrame(GUIComponent parent)
{
parent.ClearChildren();
GUIFrame changesPendingFrame = new GUIFrame(new RectTransform(Vector2.One, parent.RectTransform, Anchor.Center),
style: "OuterGlow")
{
Color = Color.Black
};
new GUITextBlock(new RectTransform(Vector2.One, changesPendingFrame.RectTransform, Anchor.Center),
TextManager.Get("tabmenu.characterchangespending"), textColor: GUIStyle.Orange, textAlignment: Alignment.Center, style: null)
{
AutoScaleHorizontal = true
};
}
private void CreateJobVariantTooltip(JobPrefab jobPrefab, CharacterTeamType team, int variant, bool isPvPMode, GUIComponent parentSlot)
{
jobVariantTooltip = new GUIFrame(new RectTransform(new Point((int)(400 * GUI.Scale), (int)(180 * GUI.Scale)), GUI.Canvas, pivot: Pivot.BottomRight),
style: "GUIToolTip")
{
UserData = new JobVariant(jobPrefab, variant)
};
jobVariantTooltip.RectTransform.AbsoluteOffset = new Point(parentSlot.Rect.Right, parentSlot.Rect.Y);
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), jobVariantTooltip.RectTransform, Anchor.Center))
{
Stretch = true,
AbsoluteSpacing = (int)(15 * GUI.Scale)
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), TextManager.GetWithVariable("startingequipmentname", "[number]", (variant + 1).ToString()), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center);
var itemIdentifiers = jobPrefab.GetJobItems(variant, it => it.ShowPreview)
.Select(it => it.GetItemIdentifier(team, isPvPMode))
.Distinct();
int itemsPerRow = 5;
int rows = (int)Math.Max(Math.Ceiling(itemIdentifiers.Count() / (float)itemsPerRow), 1);
new GUICustomComponent(new RectTransform(new Vector2(1.0f, 0.4f * rows), content.RectTransform, Anchor.BottomCenter),
onDraw: (sb, component) => { DrawJobVariantItems(sb, component, new JobVariant(jobPrefab, variant), team, isPvPMode, itemsPerRow); });
jobVariantTooltip.RectTransform.MinSize = new Point(0, content.RectTransform.Children.Sum(c => c.Rect.Height + content.AbsoluteSpacing));
}
private void SetTraitorDangerIndicators(int dangerLevel)
{
int i = 0;
foreach (var child in traitorDangerGroup.Children)
{
child.Enabled = i < dangerLevel && GameMain.Client?.ServerSettings is { TraitorProbability: > 0 };
i++;
}
}
public bool ToggleSpectate(GUITickBox tickBox)
{
SetSpectate(tickBox.Selected);
return false;
}
public void SetSpectate(bool spectate)
{
if (GameMain.Client == null) { return; }
spectateBox.Selected = spectate;
if (spectate)
{
GameMain.Client.CharacterInfo?.Remove();
GameMain.Client.CharacterInfo = null;
// TODO: The following lines are ancient, unexplained, and they cause a client spectating because of permadeath
// to get kicked from the server at round transition because the server expects to be in control of
// removing Characters and the client to still have one. Commenting these lines out for now, but
// if no side-effects occur, they can just be deleted.
//GameMain.Client.Character?.Remove();
//GameMain.Client.Character = null;
playerInfoContent.ClearChildren();
new GUITextBlock(new RectTransform(Vector2.One, playerInfoContent.RectTransform, Anchor.Center),
TextManager.Get("PlayingAsSpectator"),
textAlignment: Alignment.Center);
if (SelectedMode == GameModePreset.PvP)
{
// In PvP mode, becoming a spectator should reset any existing team selection
ResetPvpTeamSelection();
}
}
else
{
UpdatePlayerFrame(campaignCharacterInfo, allowEditing: campaignCharacterInfo == null);
}
}
public void RefreshPvpTeamSelectionButtons()
{
if (pvpTeamChoiceMiddleButton == null || pvpTeamChoiceTeam1 == null || pvpTeamChoiceTeam2 == null)
{
return;
}
ServerSettings serverSettings = GameMain.Client.ServerSettings;
CharacterTeamType currentTeam = MultiplayerPreferences.Instance.TeamPreference;
bool pvpPlayerChoiceMode = serverSettings.PvpTeamSelectionMode == PvpTeamSelectionMode.PlayerChoice;
pvpTeamChoiceMiddleButton.Text = TextManager.Get(pvpPlayerChoiceMode ? "PvP.PickRandom" : "teampreference.nopreference");
if (pvpPlayerChoiceMode && serverSettings.PvpAutoBalanceThreshold > 0)
{
pvpTeamChoiceTeam1.Enabled = currentTeam == CharacterTeamType.Team1 || CanJoinTeam1();
pvpTeamChoiceTeam2.Enabled = currentTeam == CharacterTeamType.Team2 || CanJoinTeam2();
pvpTeamChoiceTeam1.ToolTip = !pvpTeamChoiceTeam1.Enabled ? TextManager.Get("PvP.TeamDisabledBecauseBalance") : null;
pvpTeamChoiceTeam2.ToolTip = !pvpTeamChoiceTeam2.Enabled ? TextManager.Get("PvP.TeamDisabledBecauseBalance") : null;
pvpTeamChoiceMiddleButton.Enabled = CanJoinTeam1() && CanJoinTeam2();
}
else
{
pvpTeamChoiceTeam1.Enabled = true;
pvpTeamChoiceTeam2.Enabled = true;
pvpTeamChoiceTeam1.ToolTip = null;
pvpTeamChoiceTeam2.ToolTip = null;
pvpTeamChoiceMiddleButton.Enabled = true;
}
bool CanJoinTeam1()
{
int newTeam1Count = Team1Count + (currentTeam == CharacterTeamType.Team1 ? 0 : 1);
int newTeam2Count = Team2Count - (currentTeam == CharacterTeamType.Team2 ? 1 : 0);
return newTeam1Count - newTeam2Count <= serverSettings.PvpAutoBalanceThreshold;
}
bool CanJoinTeam2()
{
int newTeam2Count = Team2Count + (currentTeam == CharacterTeamType.Team2 ? 0 : 1);
int newTeam1Count = Team1Count - (currentTeam == CharacterTeamType.Team1 ? 1 : 0);
return newTeam2Count - newTeam1Count <= serverSettings.PvpAutoBalanceThreshold;
}
}
public void ResetPvpTeamSelection()
{
TeamPreferenceListBox?.Deselect();
MultiplayerPreferences.Instance.TeamPreference = CharacterTeamType.None;
RefreshPvpTeamSelectionButtons();
RefreshChatrow();
GameMain.Client.ForceNameJobTeamUpdate();
}
public void SetAllowSpectating(bool allowSpectating)
{
// Server owner is allowed to spectate regardless of the server settings
if (GameMain.Client != null && GameMain.Client.IsServerOwner) { return; }
// A client whose character has faced permadeath and hasn't chosen a new
// character yet has no choice but to spectate
if (campaignCharacterInfo != null && campaignCharacterInfo.PermanentlyDead) { return; }
// Show the player config menu if spectating is not allowed
if (spectateBox.Selected && !allowSpectating) { spectateBox.Selected = false; }
// Hide spectate tickbox if spectating is not allowed
spectateBox.Visible = allowSpectating;
}
public void SetAllowAFK(bool allowAFK)
{
if (afkBox.Visible != allowAFK)
{
//reset selection when the AFK option becomes available or unavailable
afkBox.Selected = false;
afkBox.Visible = allowAFK;
}
}
public void SetAutoRestart(bool enabled, float timer = 0.0f)
{
autoRestartBox.Selected = enabled;
autoRestartTimer = timer;
}
public void SetMissionTypes(IEnumerable<Identifier> missionTypes)
{
MissionTypes = missionTypes;
}
private void RefreshOutpostDropdown()
{
outpostDropdown.Parent.Visible = MissionTypeFrame.Visible;
if (!outpostDropdown.Parent.Visible) { return; }
outpostDropdownUpToDate = false;
Identifier prevSelected = GameMain.NetworkMember?.ServerSettings.SelectedOutpostName ?? Identifier.Empty;
outpostDropdown.ClearChildren();
outpostDropdown.AddItem(TextManager.Get("Random"), "Random".ToIdentifier());
HashSet<Identifier> validOutpostTagsForMissions = new HashSet<Identifier>();
IEnumerable<Type> suitableMissionClasses =
SelectedMode == GameModePreset.PvP ?
MissionPrefab.PvPMissionClasses.Values :
MissionPrefab.CoOpMissionClasses.Values;
foreach (var missionType in MissionTypes)
{
foreach (var missionPrefab in MissionPrefab.Prefabs)
{
if (!suitableMissionClasses.Contains(missionPrefab.MissionClass)) { continue; }
if (missionPrefab.Type != missionType || missionPrefab.SingleplayerOnly) { continue; }
if (!missionPrefab.AllowOutpostSelectionFromTag.IsEmpty)
{
validOutpostTagsForMissions.Add(missionPrefab.AllowOutpostSelectionFromTag);
}
}
}
if (validOutpostTagsForMissions.Any())
{
foreach (var submarineInfo in SubmarineInfo.SavedSubmarines.DistinctBy(s => s.Name))
{
if (submarineInfo.Type == SubmarineType.Outpost &&
validOutpostTagsForMissions.Any(tag => submarineInfo.OutpostTags.Contains(tag)))
{
outpostDropdown.AddItem(submarineInfo.DisplayName, userData: submarineInfo.Name.ToIdentifier(), toolTip: submarineInfo.Description);
}
}
outpostDropdown.ListBox.Select(prevSelected);
GameMain.Client.ServerSettings.AssignGUIComponent(nameof(ServerSettings.SelectedOutpostName), outpostDropdown);
}
else
{
outpostDropdown.Parent.Visible = false;
//remove assignment, we shouldn't try selecting the outpost when there's none to select
GameMain.Client.ServerSettings.AssignGUIComponent(nameof(ServerSettings.SelectedOutpostName), null);
}
outpostDropdownUpToDate = true;
}
public void UpdateSubList(GUIComponent subList, IEnumerable<SubmarineInfo> submarines)
{
if (subList == null) { return; }
subList.ClearChildren();
foreach (SubmarineInfo sub in submarines)
{
AddSubmarine(subList, sub);
}
}
private void AddSubmarine(GUIComponent subList, SubmarineInfo sub)
{
if (subList is GUIListBox listBox)
{
subList = listBox.Content;
}
else if (subList is GUIDropDown dropDown)
{
subList = dropDown.ListBox.Content;
}
var frame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), subList.RectTransform)
{
//enough space for 2 lines (price and class) + some padding
MinSize = new Point(0, (int)(GUIStyle.SmallFont.LineHeight * 2.3f))
},
style: "ListBoxElement")
{
ToolTip = sub.Description,
UserData = sub
};
var frameLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 1f), frame.RectTransform), isHorizontal: true);
var subTextBlock = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), frameLayout.RectTransform, Anchor.CenterLeft),
ToolBox.LimitString(sub.DisplayName.Value, GUIStyle.Font, subList.Rect.Width - 65), textAlignment: Alignment.CenterLeft)
{
ToolTip = sub.Description,
UserData = "nametext",
CanBeFocused = true
};
var pvpContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 1f), frameLayout.RectTransform, Anchor.CenterRight), style: null)
{
CanBeFocused = false
};
var coalitionIcon = new GUIFrame(new RectTransform(new Vector2(0.5f, 1f), pvpContainer.RectTransform, Anchor.CenterLeft), style: "CoalitionIcon")
{
Visible = false,
UserData = CoalitionIconUserData,
CanBeFocused = false
};
var separatistsIcon = new GUIFrame(new RectTransform(new Vector2(0.5f, 1f), pvpContainer.RectTransform, Anchor.CenterRight), style: "SeparatistIcon")
{
Visible = false,
UserData = SeparatistsIconUserData,
CanBeFocused = false
};
var matchingSub =
SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name && s.MD5Hash?.StringRepresentation == sub.MD5Hash?.StringRepresentation) ??
SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name);
if (matchingSub == null)
{
subTextBlock.TextColor = new Color(subTextBlock.TextColor, 0.5f);
frame.ToolTip = TextManager.Get("SubNotFound");
}
else if (matchingSub?.MD5Hash == null || matchingSub.MD5Hash?.StringRepresentation != sub.MD5Hash?.StringRepresentation)
{
subTextBlock.TextColor = new Color(subTextBlock.TextColor, 0.5f);
frame.ToolTip = TextManager.Get("SubDoesntMatch");
}
else
{
if (subList == ShuttleList || subList == ShuttleList.ListBox || subList == ShuttleList.ListBox.Content)
{
subTextBlock.TextColor = new Color(subTextBlock.TextColor, sub.HasTag(SubmarineTag.Shuttle) ? 1.0f : 0.6f);
}
}
if (!sub.RequiredContentPackagesInstalled)
{
subTextBlock.TextColor = Color.Lerp(subTextBlock.TextColor, Color.DarkRed, 0.5f);
frame.ToolTip = TextManager.Get("ContentPackageMismatch") + "\n\n" + frame.ToolTip.SanitizedString;
}
CreateSubmarineClassText(
frame,
sub,
subTextBlock,
subList);
}
private void CreateSubmarineClassText(
GUIComponent parent,
SubmarineInfo sub,
GUITextBlock subTextBlock,
GUIComponent subList)
{
if (sub.HasTag(SubmarineTag.Shuttle))
{
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), parent.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) },
TextManager.Get("Shuttle", "RespawnShuttle"), textAlignment: Alignment.CenterRight, font: GUIStyle.SmallFont)
{
TextColor = subTextBlock.TextColor * 0.8f,
ToolTip = subTextBlock.ToolTip?.SanitizedString,
CanBeFocused = false
};
//make shuttles more dim in the sub list (selecting a shuttle as the main sub is allowed but not recommended)
if (subList == SubList.Content)
{
subTextBlock.TextColor *= 0.8f;
foreach (GUIComponent child in parent.Children)
{
child.Color *= 0.8f;
}
}
}
else
{
var infoContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), parent.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(GUI.IntScale(20), 0) }, isHorizontal: false);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), infoContainer.RectTransform),
TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", sub.Price)), textAlignment: Alignment.BottomRight, font: GUIStyle.SmallFont)
{
Padding = Vector4.Zero,
UserData = "pricetext",
TextColor = subTextBlock.TextColor * 0.8f,
CanBeFocused = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), infoContainer.RectTransform),
TextManager.Get($"submarineclass.{sub.SubmarineClass}"), textAlignment: Alignment.TopRight, font: GUIStyle.SmallFont)
{
Padding = Vector4.Zero,
UserData = "classtext",
TextColor = subTextBlock.TextColor * 0.8f,
ToolTip = subTextBlock.ToolTip,
CanBeFocused = false
};
}
}
public bool VotableClicked(GUIComponent component, object userData)
{
if (GameMain.Client == null) { return false; }
VoteType voteType;
if (component.Parent == GameMain.NetLobbyScreen.SubList.Content)
{
if (SelectedMode == GameModePreset.PvP && MultiplayerPreferences.Instance.TeamPreference is not (CharacterTeamType.Team1 or CharacterTeamType.Team2))
{
// we are in PvP but don't have a team selected, so we can't select a sub
// and also highlight the team selection list
foreach (GUIComponent child in TeamPreferenceListBox.Content.Children)
{
if (child.UserData is CharacterTeamType.None) { continue; }
child.Flash(GUIStyle.Red, useRectangleFlash: true, flashDuration: 1f);
}
return false;
}
if (!GameMain.Client.ServerSettings.AllowSubVoting)
{
var selectedSub = (SubmarineInfo)component.UserData;
var type = SelectedMode != GameModePreset.PvP
? SelectedSubType.Sub
: MultiplayerPreferences.Instance.TeamPreference switch
{
CharacterTeamType.None or CharacterTeamType.Team1
=> SelectedSubType.Sub,
CharacterTeamType.Team2
=> SelectedSubType.EnemySub,
_ => throw new NotImplementedException()
};
if (SelectedMode == GameModePreset.MultiPlayerCampaign && CampaignSetupUI != null)
{
if (selectedSub.Price > CampaignSettings.CurrentSettings.InitialMoney)
{
new GUIMessageBox(TextManager.Get("warning"), TextManager.Get("campaignsubtooexpensive"));
}
if (!selectedSub.IsCampaignCompatible)
{
new GUIMessageBox(TextManager.Get("warning"), TextManager.Get("campaignsubincompatible"));
}
}
if (!selectedSub.RequiredContentPackagesInstalled)
{
var msgBox = new GUIMessageBox(TextManager.Get("ContentPackageMismatch"),
selectedSub.RequiredContentPackages.Any() ?
TextManager.GetWithVariable("ContentPackageMismatchWarning", "[requiredcontentpackages]", string.Join(", ", selectedSub.RequiredContentPackages)) :
TextManager.Get("ContentPackageMismatchWarningGeneric"),
new LocalizedString[] { TextManager.Get("Yes"), TextManager.Get("No") });
msgBox.Buttons[0].OnClicked = msgBox.Close;
msgBox.Buttons[0].OnClicked += (button, obj) =>
{
GameMain.Client.RequestSelectSub(obj as SubmarineInfo, type);
return true;
};
msgBox.Buttons[1].OnClicked = msgBox.Close;
return false;
}
else if (GameMain.Client.HasPermission(ClientPermissions.SelectSub))
{
GameMain.Client.RequestSelectSub(selectedSub, type);
return true;
}
return false;
}
if (component.UserData is SubmarineInfo sub)
{
CreateSubPreview(sub);
}
voteType = VoteType.Sub;
}
else if (component.Parent == GameMain.NetLobbyScreen.ModeList.Content)
{
if (!GameMain.Client.ServerSettings.AllowModeVoting)
{
if (GameMain.Client.HasPermission(ClientPermissions.SelectMode))
{
Identifier presetName = ((GameModePreset)component.UserData).Identifier;
//display a verification prompt when switching away from the campaign
if (HighlightedModeIndex == SelectedModeIndex &&
(GameMain.NetLobbyScreen.ModeList.SelectedData as GameModePreset) == GameModePreset.MultiPlayerCampaign &&
presetName != GameModePreset.MultiPlayerCampaign.Identifier)
{
var verificationBox = new GUIMessageBox("", TextManager.Get("endcampaignverification"), new LocalizedString[] { TextManager.Get("yes"), TextManager.Get("no") });
verificationBox.Buttons[0].OnClicked += (btn, userdata) =>
{
GameMain.Client.RequestSelectMode(component.Parent.GetChildIndex(component));
HighlightMode(SelectedModeIndex);
verificationBox.Close(btn, userdata);
return true;
};
verificationBox.Buttons[1].OnClicked = verificationBox.Close;
return false;
}
GameMain.Client.RequestSelectMode(component.Parent.GetChildIndex(component));
HighlightMode(SelectedModeIndex);
if (presetName == "multiplayercampaign")
{
GUI.SetCursorWaiting(endCondition: () =>
{
return CampaignFrame.Visible || CampaignSetupFrame.Visible;
});
}
return presetName != "multiplayercampaign";
}
return false;
}
else if (!((GameModePreset)userData).Votable)
{
return false;
}
voteType = VoteType.Mode;
}
else
{
return false;
}
GameMain.Client.Vote(voteType, userData);
return true;
}
public void AddPlayer(Client client)
{
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), PlayerList.Content.RectTransform) { MinSize = new Point(0, (int)(30 * GUI.Scale)) },
client.Name, textAlignment: Alignment.CenterLeft, font: GUIStyle.SmallFont, style: null)
{
Padding = Vector4.One * 10.0f * GUI.Scale,
Color = Color.White * 0.25f,
HoverColor = Color.White * 0.5f,
SelectedColor = Color.White * 0.85f,
OutlineColor = Color.White * 0.5f,
TextColor = Color.White,
SelectedTextColor = Color.Black,
UserData = client
};
var soundIcon = new GUIImage(new RectTransform(Vector2.One * 0.8f, textBlock.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.BothHeight) { AbsoluteOffset = new Point(5, 0) },
sprite: GUIStyle.GetComponentStyle("GUISoundIcon").GetDefaultSprite(), scaleToFit: true)
{
UserData = new Pair<string, float>("soundicon", 0.0f),
CanBeFocused = false,
Visible = true,
OverrideState = GUIComponent.ComponentState.None,
HoverColor = Color.White
};
var soundIconDisabled = new GUIImage(new RectTransform(Vector2.One * 0.8f, textBlock.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.BothHeight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false,
OverrideState = GUIComponent.ComponentState.None,
HoverColor = Color.White
};
var readyTick = new GUIFrame(new RectTransform(new Vector2(0.6f, 0.6f), textBlock.RectTransform, Anchor.CenterRight, scaleBasis: ScaleBasis.BothHeight) { AbsoluteOffset = new Point(10 + soundIcon.Rect.Width, 0) }, style: "GUIReadyToStart")
{
Visible = false,
CanBeFocused = false,
ToolTip = TextManager.Get("ReadyToStartTickBox"),
UserData = "clientready"
};
var downloadingThrobber = new GUICustomComponent(
new RectTransform(Vector2.One, textBlock.RectTransform, scaleBasis: ScaleBasis.BothHeight),
onUpdate: null,
onDraw: DrawDownloadThrobber(client, soundIcon, soundIconDisabled, readyTick));
}
private Action<SpriteBatch, GUICustomComponent> DrawDownloadThrobber(Client client, params GUIComponent[] otherComponents)
=> (sb, c) => DrawDownloadThrobber(client, otherComponents, sb, c); //poor man's currying
private static void DrawDownloadThrobber(Client client, GUIComponent[] otherComponents, SpriteBatch spriteBatch, GUICustomComponent component)
{
if (!client.IsDownloading)
{
component.ToolTip = "";
return;
}
component.HideElementsOutsideFrame = false;
int drawRectX = otherComponents.Where(c => c.Visible)
.Select(c => c.Rect)
.Concat(new Rectangle(component.Parent.Rect.Right, component.Parent.Rect.Y, 0, component.Parent.Rect.Height).ToEnumerable())
.Min(r => r.X) - component.Parent.Rect.Height - 10;
Rectangle drawRect
= new Rectangle(drawRectX, component.Rect.Y, component.Parent.Rect.Height, component.Parent.Rect.Height);
component.RectTransform.AbsoluteOffset = drawRect.Location - component.Parent.Rect.Location;
component.RectTransform.NonScaledSize = drawRect.Size;
var sheet = GUIStyle.GenericThrobber;
sheet.Draw(
spriteBatch,
pos: drawRect.Location.ToVector2(),
spriteIndex: (int)Math.Floor(Timing.TotalTime * 24.0f) % sheet.FrameCount,
color: Color.White,
origin: Vector2.Zero, rotate: 0.0f,
scale: Vector2.One * component.Parent.Rect.Height / sheet.FrameSize.ToVector2());
if (component.ToolTip.IsNullOrEmpty())
{
component.ToolTip = TextManager.Get("PlayerIsDownloadingFiles");
}
}
public void SetPlayerNameAndJobPreference(Client client)
{
var playerFrame = (GUITextBlock)PlayerList.Content.FindChild(client);
if (playerFrame == null) { return; }
playerFrame.Text = client.Name;
playerFrame.ToolTip = "";
Color color = Color.White;
if (SelectedMode == GameModePreset.PvP)
{
switch (client.PreferredTeam)
{
case CharacterTeamType.Team1:
color = new Color(0, 110, 150, 255);
playerFrame.ToolTip = TextManager.GetWithVariable("teampreference", "[team]", TextManager.Get("teampreference.team1"));
break;
case CharacterTeamType.Team2:
color = new Color(150, 110, 0, 255);
playerFrame.ToolTip = TextManager.GetWithVariable("teampreference", "[team]", TextManager.Get("teampreference.team2"));
break;
default:
playerFrame.ToolTip = TextManager.GetWithVariable("teampreference", "[team]", TextManager.Get("none"));
break;
}
}
else
{
if (JobPrefab.Prefabs.ContainsKey(client.PreferredJob))
{
color = JobPrefab.Prefabs[client.PreferredJob].UIColor;
playerFrame.ToolTip = TextManager.GetWithVariable("jobpreference", "[job]", JobPrefab.Prefabs[client.PreferredJob].Name);
}
else
{
playerFrame.ToolTip = TextManager.GetWithVariable("jobpreference", "[job]", TextManager.Get("none"));
}
}
playerFrame.Color = color * 0.4f;
playerFrame.HoverColor = color * 0.6f;
playerFrame.SelectedColor = color * 0.8f;
playerFrame.OutlineColor = color * 0.5f;
playerFrame.TextColor = color;
}
public void SetPlayerVoiceIconState(Client client, bool muted, bool mutedLocally)
{
var PlayerFrame = PlayerList.Content.FindChild(client);
if (PlayerFrame == null) { return; }
var soundIcon = PlayerFrame.FindChild(c => c.UserData is Pair<string, float> pair && pair.First == "soundicon");
var soundIconDisabled = PlayerFrame.FindChild("soundicondisabled");
Pair<string, float> userdata = soundIcon.UserData as Pair<string, float>;
if (!soundIcon.Visible)
{
userdata.Second = 0.0f;
}
soundIcon.Visible = !muted && !mutedLocally;
soundIconDisabled.Visible = muted || mutedLocally;
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
}
public void SetPlayerSpeaking(Client client)
{
var PlayerFrame = PlayerList.Content.FindChild(client);
if (PlayerFrame == null) { return; }
var soundIcon = PlayerFrame.FindChild(c => c.UserData is Pair<string, float> pair && pair.First == "soundicon");
Pair<string, float> userdata = soundIcon.UserData as Pair<string, float>;
userdata.Second = Math.Max(userdata.Second, 0.18f);
soundIcon.Visible = true;
}
public void RemovePlayer(Client client)
{
GUIComponent child = PlayerList.Content.GetChildByUserData(client);
if (child != null) { PlayerList.RemoveChild(child); }
}
public static Client ExtractClientFromClickableArea(GUITextBlock.ClickableArea area)
=> area.Data.ExtractClient();
public void SelectPlayer(GUITextBlock component, GUITextBlock.ClickableArea area)
{
var client = ExtractClientFromClickableArea(area);
if (client is null) { return; }
GameMain.NetLobbyScreen.SelectPlayer(client);
}
public void ShowPlayerContextMenu(GUITextBlock component, GUITextBlock.ClickableArea area)
{
var client = ExtractClientFromClickableArea(area);
if (client is null) { return; }
CreateModerationContextMenu(client);
}
#region Context Menu
public static void CreateModerationContextMenu(Client client)
{
if (GUIContextMenu.CurrentContextMenu != null) { return; }
if (GameMain.IsSingleplayer || client == null) { return; }
if (!(GameMain.Client is { PreviouslyConnectedClients: var previouslyConnectedClients })
|| !previouslyConnectedClients.Contains(client)) { return; }
bool hasAccountId = client.AccountId.IsSome();
bool canKick = GameMain.Client.HasPermission(ClientPermissions.Kick);
bool canBan = GameMain.Client.HasPermission(ClientPermissions.Ban) && client.AllowKicking;
bool canManagePermissions = GameMain.Client.HasPermission(ClientPermissions.ManagePermissions);
// Disable options if we are targeting ourselves
if (client.SessionId == GameMain.Client.SessionId)
{
canKick = canBan = canManagePermissions = false;
}
List<ContextMenuOption> options = new List<ContextMenuOption>();
if (client.AccountId.TryUnwrap(out var accountId))
{
options.Add(new ContextMenuOption(accountId.ViewProfileLabel(), isEnabled: hasAccountId, onSelected: () =>
{
accountId.OpenProfile();
}));
}
options.Add(new ContextMenuOption("ModerationMenu.ManagePlayer", isEnabled: true, onSelected: () =>
{
GameMain.NetLobbyScreen?.SelectPlayer(client);
}));
// Creates sub context menu options for all the ranks
List<ContextMenuOption> rankOptions = new List<ContextMenuOption>();
foreach (PermissionPreset rank in PermissionPreset.List)
{
rankOptions.Add(new ContextMenuOption(rank.DisplayName, isEnabled: true, onSelected: () =>
{
LocalizedString label = TextManager.GetWithVariables(rank.Permissions == ClientPermissions.None ? "clearrankprompt" : "giverankprompt", ("[user]", client.Name), ("[rank]", rank.DisplayName));
GUIMessageBox msgBox = new GUIMessageBox(string.Empty, label, new[] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
msgBox.Buttons[0].OnClicked = delegate
{
client.SetPermissions(rank.Permissions, rank.PermittedCommands);
GameMain.Client.UpdateClientPermissions(client);
msgBox.Close();
return true;
};
msgBox.Buttons[1].OnClicked = delegate
{
msgBox.Close();
return true;
};
}) { Tooltip = rank.Description });
}
options.Add(new ContextMenuOption("Rank", isEnabled: canManagePermissions, options: rankOptions.ToArray()));
Color clientColor = client.Character?.Info?.Job.Prefab.UIColor ?? Color.White;
if (GameMain.Client.ConnectedClients.Contains(client))
{
options.Add(new ContextMenuOption(client.MutedLocally ? "Unmute" : "Mute", isEnabled: client.SessionId != GameMain.Client.SessionId, onSelected: delegate
{
client.MutedLocally = !client.MutedLocally;
}));
bool kickEnabled = client.SessionId != GameMain.Client.SessionId && client.AllowKicking;
// if the user can kick create a kick option else create the votekick option
ContextMenuOption kickOption;
if (canKick)
{
kickOption = new ContextMenuOption("Kick", isEnabled: kickEnabled, onSelected: delegate
{
GameMain.Client?.CreateKickReasonPrompt(client.Name, false);
});
}
else
{
kickOption = new ContextMenuOption("VoteToKick", isEnabled: kickEnabled, onSelected: delegate
{
GameMain.Client?.VoteForKick(client);
});
}
options.Add(kickOption);
}
if (GameMain.Client?.ServerSettings?.BanList?.BannedPlayers?.Any(bp => bp.MatchesClient(client)) ?? false)
{
options.Add(new ContextMenuOption("clientpermission.unban", isEnabled: canBan, onSelected: delegate
{
GameMain.Client?.UnbanPlayer(client.Name);
}));
}
else
{
options.Add(new ContextMenuOption("Ban", isEnabled: canBan, onSelected: delegate
{
GameMain.Client?.CreateKickReasonPrompt(client.Name, true);
}));
}
GUIContextMenu.CreateContextMenu(null, client.Name, headerColor: clientColor, options.ToArray());
}
#endregion
public bool SelectPlayer(Client selectedClient)
{
bool myClient = selectedClient.SessionId == GameMain.Client.SessionId;
bool hasManagePermissions = GameMain.Client.HasPermission(ClientPermissions.ManagePermissions);
PlayerFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null)
{
OnClicked = (btn, userdata) =>
{
if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock)
{
ClosePlayerFrame(btn, userdata);
}
return true;
}
};
new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, PlayerFrame.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker");
Vector2 frameSize = hasManagePermissions ? new Vector2(.28f, .5f) : new Vector2(.28f, .15f);
var playerFrameInner = new GUIFrame(new RectTransform(frameSize, PlayerFrame.RectTransform, Anchor.Center) { MinSize = new Point(550, 0) });
var paddedPlayerFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.88f), playerFrameInner.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.03f
};
var headerContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), paddedPlayerFrame.RectTransform), isHorizontal: false);
var headerTextContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), headerContainer.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
Stretch = true
};
var headerVolumeContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), headerContainer.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
Stretch = true
};
var nameText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), headerTextContainer.RectTransform),
text: selectedClient.Name, font: GUIStyle.LargeFont);
nameText.Text = ToolBox.LimitString(nameText.Text, nameText.Font, (int)(nameText.Rect.Width * 0.95f));
if (hasManagePermissions && !selectedClient.IsOwner)
{
PlayerFrame.UserData = selectedClient;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedPlayerFrame.RectTransform),
TextManager.Get("Rank"), font: GUIStyle.SubHeadingFont);
var rankDropDown = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.1f), paddedPlayerFrame.RectTransform),
TextManager.Get("Rank"))
{
UserData = selectedClient,
Enabled = !myClient
};
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
rankDropDown.AddItem(permissionPreset.DisplayName, permissionPreset, permissionPreset.Description);
}
rankDropDown.AddItem(TextManager.Get("CustomRank"), null);
PermissionPreset currentPreset = PermissionPreset.List.Find(p =>
p.Permissions == selectedClient.Permissions &&
p.PermittedCommands.Count == selectedClient.PermittedConsoleCommands.Count && !p.PermittedCommands.Except(selectedClient.PermittedConsoleCommands).Any());
rankDropDown.SelectItem(currentPreset);
rankDropDown.OnSelected += (c, userdata) =>
{
PermissionPreset selectedPreset = (PermissionPreset)userdata;
if (selectedPreset != null)
{
var client = PlayerFrame.UserData as Client;
client.SetPermissions(selectedPreset.Permissions, selectedPreset.PermittedCommands);
GameMain.Client.UpdateClientPermissions(client);
PlayerFrame = null;
SelectPlayer(client);
}
return true;
};
var permissionLabels = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedPlayerFrame.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
var permissionLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), permissionLabels.RectTransform), TextManager.Get("Permissions"), font: GUIStyle.SubHeadingFont);
var consoleCommandLabel = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), permissionLabels.RectTransform),
TextManager.Get("PermittedConsoleCommands"), wrap: true, font: GUIStyle.SubHeadingFont);
GUITextBlock.AutoScaleAndNormalize(permissionLabel, consoleCommandLabel);
var permissionContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.4f), paddedPlayerFrame.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
var listBoxContainerLeft = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), permissionContainer.RectTransform))
{
Stretch = true,
RelativeSpacing = 0.05f
};
new GUITickBox(new RectTransform(new Vector2(0.15f, 0.15f), listBoxContainerLeft.RectTransform), TextManager.Get("all", "clientpermission.all"))
{
Enabled = !myClient,
OnSelected = (tickbox) =>
{
//reset rank to custom
rankDropDown.SelectItem(null);
if (PlayerFrame.UserData is not Client client) { return false; }
foreach (GUIComponent child in tickbox.Parent.GetChild<GUIListBox>().Content.Children)
{
var permissionTickBox = child as GUITickBox;
permissionTickBox.Enabled = false;
permissionTickBox.Selected = tickbox.Selected;
permissionTickBox.Enabled = true;
}
GameMain.Client.UpdateClientPermissions(client);
return true;
}
};
var permissionsBox = new GUIListBox(new RectTransform(Vector2.One, listBoxContainerLeft.RectTransform))
{
UserData = selectedClient
};
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (permission == ClientPermissions.None || permission == ClientPermissions.All) { continue; }
var permissionTick = new GUITickBox(new RectTransform(new Vector2(0.15f, 0.15f), permissionsBox.Content.RectTransform),
TextManager.Get("ClientPermission." + permission), font: GUIStyle.SmallFont)
{
UserData = permission,
Selected = selectedClient.HasPermission(permission),
Enabled = !myClient,
OnSelected = (tickBox) =>
{
//reset rank to custom
rankDropDown.SelectItem(null);
if (PlayerFrame.UserData is not Client client) { return false; }
var thisPermission = (ClientPermissions)tickBox.UserData;
if (tickBox.Selected)
{
client.GivePermission(thisPermission);
}
else
{
client.RemovePermission(thisPermission);
}
if (tickBox.Enabled)
{
GameMain.Client.UpdateClientPermissions(client);
}
return true;
}
};
permissionTick.ToolTip = permissionTick.TextBlock.ToolTip = TextManager.Get("ClientPermission." + permission + ".description");
}
var listBoxContainerRight = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), permissionContainer.RectTransform))
{
Stretch = true,
RelativeSpacing = 0.05f
};
new GUITickBox(new RectTransform(new Vector2(0.15f, 0.15f), listBoxContainerRight.RectTransform), TextManager.Get("all", "clientpermission.all"))
{
Enabled = !myClient,
OnSelected = (tickbox) =>
{
//reset rank to custom
rankDropDown.SelectItem(null);
if (PlayerFrame.UserData is not Client client) { return false; }
foreach (GUIComponent child in tickbox.Parent.GetChild<GUIListBox>().Content.Children)
{
var commandTickBox = child as GUITickBox;
commandTickBox.Enabled = false;
commandTickBox.Selected = tickbox.Selected;
commandTickBox.Enabled = true;
}
GameMain.Client.UpdateClientPermissions(client);
return true;
}
};
var commandList = new GUIListBox(new RectTransform(Vector2.One, listBoxContainerRight.RectTransform))
{
UserData = selectedClient
};
foreach (DebugConsole.Command command in DebugConsole.Commands)
{
var commandTickBox = new GUITickBox(new RectTransform(new Vector2(0.15f, 0.15f), commandList.Content.RectTransform),
command.Names[0].Value, font: GUIStyle.SmallFont)
{
Selected = selectedClient.PermittedConsoleCommands.Contains(command),
Enabled = !myClient,
ToolTip = command.Help,
UserData = command
};
commandTickBox.OnSelected += (GUITickBox tickBox) =>
{
//reset rank to custom
rankDropDown.SelectItem(null);
DebugConsole.Command selectedCommand = tickBox.UserData as DebugConsole.Command;
if (PlayerFrame.UserData is not Client client) { return false; }
if (!tickBox.Selected)
{
client.PermittedConsoleCommands.Remove(selectedCommand);
}
else if (!client.PermittedConsoleCommands.Contains(selectedCommand))
{
client.PermittedConsoleCommands.Add(selectedCommand);
}
if (tickBox.Enabled)
{
GameMain.Client.UpdateClientPermissions(client);
}
return true;
};
}
}
var buttonAreaTop = myClient ? null : new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.08f), paddedPlayerFrame.RectTransform), isHorizontal: true);
var buttonAreaLower = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.08f), paddedPlayerFrame.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
if (!myClient)
{
if (GameMain.Client.HasPermission(ClientPermissions.Ban))
{
GUIButton banButton;
if (GameMain.Client?.ServerSettings?.BanList?.BannedPlayers?.Any(bp => bp.MatchesClient(selectedClient)) ?? false)
{
banButton = new GUIButton(new RectTransform(new Vector2(0.34f, 1.0f), buttonAreaTop.RectTransform),
TextManager.Get("clientpermission.unban"))
{
UserData = selectedClient,
OnClicked = (bt, userdata) => { GameMain.Client?.UnbanPlayer(selectedClient.Name); return true; }
};
}
else
{
banButton = new GUIButton(new RectTransform(new Vector2(0.34f, 1.0f), buttonAreaTop.RectTransform),
TextManager.Get("Ban"))
{
UserData = selectedClient,
OnClicked = (bt, userdata) => { BanPlayer(selectedClient); return true; }
};
}
banButton.OnClicked += ClosePlayerFrame;
}
if (GameMain.Client != null && GameMain.Client.ConnectedClients.Contains(selectedClient))
{
if (GameMain.Client.ServerSettings.AllowVoteKick &&
selectedClient != null && selectedClient.AllowKicking)
{
var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.34f, 1.0f), buttonAreaLower.RectTransform),
TextManager.Get("VoteToKick"))
{
OnClicked = (btn, userdata) => { GameMain.Client.VoteForKick(selectedClient); btn.Enabled = false; return true; },
UserData = selectedClient
};
}
if (GameMain.Client.HasPermission(ClientPermissions.Kick) &&
selectedClient != null && selectedClient.AllowKicking)
{
var kickButton = new GUIButton(new RectTransform(new Vector2(0.34f, 1.0f), buttonAreaLower.RectTransform),
TextManager.Get("Kick"))
{
UserData = selectedClient,
OnClicked = (bt, userdata) => { KickPlayer(selectedClient); return true; }
};
kickButton.OnClicked += ClosePlayerFrame;
}
var volumeLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1f), headerVolumeContainer.RectTransform), isHorizontal: false);
var volumeTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), volumeLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
new GUITextBlock(new RectTransform(new Vector2(0.6f, 1f), volumeTextLayout.RectTransform), TextManager.Get("VoiceChatVolume"));
var volumePercentageText = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1f), volumeTextLayout.RectTransform), ToolBox.GetFormattedPercentage(selectedClient.VoiceVolume), textAlignment: Alignment.Right);
new GUIScrollBar(new RectTransform(new Vector2(1f, 0.5f), volumeLayout.RectTransform), barSize: 0.1f, style: "GUISlider")
{
Range = new Vector2(0f, 1f),
BarScroll = selectedClient.VoiceVolume / Client.MaxVoiceChatBoost,
OnMoved = (_, barScroll) =>
{
float newVolume = barScroll * Client.MaxVoiceChatBoost;
selectedClient.VoiceVolume = newVolume;
volumePercentageText.Text = ToolBox.GetFormattedPercentage(newVolume);
return true;
}
};
new GUITickBox(new RectTransform(new Vector2(0.175f, 1.0f), headerVolumeContainer.RectTransform, Anchor.TopRight),
TextManager.Get("Mute"))
{
Selected = selectedClient.MutedLocally,
OnSelected = (tickBox) => { selectedClient.MutedLocally = tickBox.Selected; return true; }
};
}
if (buttonAreaTop.CountChildren > 0)
{
GUITextBlock.AutoScaleAndNormalize(buttonAreaTop.Children.Select(c => ((GUIButton)c).TextBlock).Concat(buttonAreaLower.Children.Select(c => ((GUIButton)c).TextBlock)));
}
}
if (selectedClient.AccountId.TryUnwrap(out var accountId))
{
var viewSteamProfileButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), headerTextContainer.RectTransform, Anchor.TopCenter) { MaxSize = new Point(int.MaxValue, (int)(40 * GUI.Scale)) },
accountId.ViewProfileLabel())
{
UserData = selectedClient
};
viewSteamProfileButton.TextBlock.AutoScaleHorizontal = true;
viewSteamProfileButton.OnClicked = (bt, userdata) =>
{
accountId.OpenProfile();
return true;
};
}
var closeButton = new GUIButton(new RectTransform(new Vector2(0f, 1.0f), buttonAreaLower.RectTransform, Anchor.CenterRight),
TextManager.Get("Close"))
{
IgnoreLayoutGroups = true,
OnClicked = ClosePlayerFrame
};
float xSize = 1f / buttonAreaLower.CountChildren;
for (int i = 0; i < buttonAreaLower.CountChildren; i++)
{
buttonAreaLower.GetChild(i).RectTransform.RelativeSize = new Vector2(xSize, 1f);
}
buttonAreaLower.RectTransform.NonScaledSize = new Point(buttonAreaLower.Rect.Width, buttonAreaLower.RectTransform.Children.Max(c => c.NonScaledSize.Y));
if (buttonAreaTop != null)
{
if (buttonAreaTop.CountChildren == 0)
{
paddedPlayerFrame.RemoveChild(buttonAreaTop);
}
else
{
for (int i = 0; i < buttonAreaTop.CountChildren; i++)
{
buttonAreaTop.GetChild(i).RectTransform.RelativeSize = new Vector2(1f / 3f, 1f);
}
buttonAreaTop.RectTransform.NonScaledSize =
buttonAreaLower.RectTransform.NonScaledSize =
new Point(buttonAreaLower.Rect.Width, Math.Max(buttonAreaLower.RectTransform.NonScaledSize.Y, buttonAreaTop.RectTransform.Children.Max(c => c.NonScaledSize.Y)));
}
}
return false;
}
private bool ClosePlayerFrame(GUIButton button, object userData)
{
PlayerFrame = null;
PlayerList.Deselect();
return true;
}
public static void KickPlayer(Client client)
{
if (GameMain.NetworkMember == null || client == null) { return; }
GameMain.Client.CreateKickReasonPrompt(client.Name, false);
}
public static void BanPlayer(Client client)
{
if (GameMain.NetworkMember == null || client == null) { return; }
GameMain.Client.CreateKickReasonPrompt(client.Name, ban: true);
}
public override void AddToGUIUpdateList()
{
base.AddToGUIUpdateList();
//CampaignSetupUI?.AddToGUIUpdateList();
JobInfoFrame?.AddToGUIUpdateList();
CharacterAppearanceCustomizationMenu?.AddToGUIUpdateList();
JobSelectionFrame?.AddToGUIUpdateList(order: 1);
}
public override void Update(double deltaTime)
{
if (GameMain.Client == null) { return; }
UpdateMicIcon((float)deltaTime);
foreach (GUIComponent child in PlayerList.Content.Children)
{
if (child.UserData is Client client)
{
if (child.FindChild(c => c.UserData is Pair<string, float> pair && pair.First == "soundicon") is GUIImage soundIcon)
{
double voipAmplitude = 0.0f;
if (client.SessionId != GameMain.Client.SessionId)
{
voipAmplitude = client.VoipSound?.CurrentAmplitude ?? 0.0f;
}
else
{
var voip = VoipCapture.Instance;
if (voip == null)
{
voipAmplitude = 0;
}
else if (voip.LastEnqueueAudio > DateTime.Now - new TimeSpan(0, 0, 0, 0, milliseconds: 100))
{
voipAmplitude = voip.LastAmplitude;
}
}
VoipClient.UpdateVoiceIndicator(soundIcon, (float)voipAmplitude, (float)deltaTime);
}
}
}
autoRestartText.Visible = autoRestartTimer > 0.0f && autoRestartBox.Selected;
if (!MathUtils.NearlyEqual(autoRestartTimer, 0.0f) && autoRestartBox.Selected)
{
autoRestartTimer = Math.Max(autoRestartTimer - (float)deltaTime, 0.0f);
if (autoRestartTimer > 0.0f)
{
autoRestartText.Text = TextManager.Get("RestartingIn") + " " + ToolBox.SecondsToReadableTime(Math.Max(autoRestartTimer, 0));
}
}
CharacterAppearanceCustomizationMenu?.Update();
if (JobSelectionFrame != null && PlayerInput.PrimaryMouseButtonDown() && !GUI.IsMouseOn(JobSelectionFrame))
{
JobList.Deselect();
JobSelectionFrame.Visible = false;
}
if (GUI.MouseOn?.UserData is JobVariant jobPrefab &&
GUI.MouseOn.Style?.Name == "JobVariantButton" &&
GUI.MouseOn.Parent != null)
{
if (jobVariantTooltip?.UserData is not JobVariant prevVisibleVariant ||
prevVisibleVariant.Prefab != jobPrefab.Prefab ||
prevVisibleVariant.Variant != jobPrefab.Variant)
{
CreateJobVariantTooltip(jobPrefab.Prefab, TeamPreference, jobPrefab.Variant, isPvPMode: SelectedMode == GameModePreset.PvP, GUI.MouseOn.Parent);
}
}
if (jobVariantTooltip != null)
{
jobVariantTooltip?.AddToGUIUpdateList();
Rectangle mouseRect = jobVariantTooltip.MouseRect;
mouseRect.Inflate(60 * GUI.Scale, 60 * GUI.Scale);
if (!mouseRect.Contains(PlayerInput.MousePosition)) { jobVariantTooltip = null; }
}
}
private void UpdateMicIcon(float deltaTime)
{
micCheckTimer -= deltaTime;
if (micCheckTimer > 0.0f) { return; }
Identifier newMicIconStyle = "GUIMicrophoneEnabled".ToIdentifier();
if (GameSettings.CurrentConfig.Audio.VoiceSetting == VoiceMode.Disabled)
{
newMicIconStyle = "GUIMicrophoneDisabled".ToIdentifier();
}
else
{
var voipCaptureDeviceNames = VoipCapture.GetCaptureDeviceNames();
if (voipCaptureDeviceNames.Count == 0)
{
newMicIconStyle = "GUIMicrophoneUnavailable".ToIdentifier();
}
}
if (newMicIconStyle != micIconStyle)
{
micIconStyle = newMicIconStyle;
GUIStyle.Apply(micIcon, newMicIconStyle);
}
micCheckTimer = MicCheckInterval;
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
if (backgroundSprite?.Texture == null) { return; }
graphics.Clear(Color.Black);
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
GUI.DrawBackgroundSprite(spriteBatch, backgroundSprite, Color.White);
GUI.Draw(Cam, spriteBatch);
spriteBatch.End();
}
private PlayStyle? prevPlayStyle = null;
private bool? prevIsPublic = null;
private void DrawServerBanner(SpriteBatch spriteBatch, GUICustomComponent component)
{
if (GameMain.NetworkMember?.ServerSettings == null) { return; }
PlayStyle playStyle = GameMain.NetworkMember.ServerSettings.PlayStyle;
Sprite sprite = GUIStyle
.GetComponentStyle($"PlayStyleBanner.{playStyle}")?
.GetSprite(GUIComponent.ComponentState.None);
if (sprite is null) { return; }
GUI.DrawBackgroundSprite(spriteBatch, sprite, Color.White, drawArea: component.Rect);
if (!prevPlayStyle.HasValue || playStyle != prevPlayStyle.Value)
{
playstyleText.Text = TextManager.Get($"ServerTag.{playStyle}");
playstyleText.Color = sprite.SourceElement.GetAttributeColor("BannerColor") ?? Color.White;
playstyleText.RectTransform.NonScaledSize = (playstyleText.Font.MeasureString(playstyleText.Text) + new Vector2(25, 10) * GUI.Scale).ToPoint();
prevPlayStyle = playStyle;
(playstyleText.Parent as GUILayoutGroup)?.Recalculate();
playstyleText.ToolTip = TextManager.Get($"ServerTagDescription.{playStyle}");
}
if (!prevIsPublic.HasValue || GameMain.NetworkMember.ServerSettings.IsPublic != prevIsPublic.Value)
{
publicOrPrivateText.Text = GameMain.NetworkMember.ServerSettings.IsPublic ? TextManager.Get("PublicLobbyTag") : TextManager.Get("PrivateLobbyTag");
publicOrPrivateText.RectTransform.NonScaledSize = (publicOrPrivateText.Font.MeasureString(publicOrPrivateText.Text) + new Vector2(25, 10) * GUI.Scale).ToPoint();
(publicOrPrivateText.Parent as GUILayoutGroup)?.Recalculate();
prevIsPublic = GameMain.NetworkMember.ServerSettings.IsPublic;
}
}
private static void DrawJobVariantItems(SpriteBatch spriteBatch, GUICustomComponent component, JobVariant jobVariant, CharacterTeamType team, bool isPvPMode, int itemsPerRow)
{
var allJobItems = jobVariant.Prefab.GetJobItems(jobVariant.Variant, it => it.ShowPreview);
var itemIdentifiers = allJobItems
.Select(it => it.GetItemIdentifier(team, isPvPMode))
.Distinct();
Point slotSize = new Point(component.Rect.Height);
int spacing = (int)(5 * GUI.Scale);
int slotCount = itemIdentifiers.Count();
int slotCountPerRow = Math.Min(slotCount, itemsPerRow);
int rows = (int)Math.Max(Math.Ceiling(itemIdentifiers.Count() / (float)itemsPerRow), 1);
float totalWidth = slotSize.X * slotCountPerRow + spacing * (slotCountPerRow - 1);
float totalHeight = slotSize.Y * rows + spacing * (rows - 1);
if (totalWidth > component.Rect.Width)
{
slotSize = new Point(
Math.Min((int)Math.Floor((slotSize.X - spacing) * (component.Rect.Width / totalWidth)),
(int)Math.Floor((slotSize.Y - spacing) * (component.Rect.Height / totalHeight))));
}
int i = 0;
Rectangle tooltipRect = Rectangle.Empty;
LocalizedString tooltip = null;
foreach (Identifier itemIdentifier in itemIdentifiers)
{
if (MapEntityPrefab.FindByIdentifier(identifier: itemIdentifier) is not ItemPrefab itemPrefab) { continue; }
int row = (int)Math.Floor(i / (float)slotCountPerRow);
int slotsPerThisRow = Math.Min((slotCount - row * slotCountPerRow), slotCountPerRow);
Vector2 slotPos = new Vector2(
component.Rect.Center.X + (slotSize.X + spacing) * (i % slotCountPerRow - slotsPerThisRow * 0.5f),
component.Rect.Bottom - (rows * (slotSize.Y + spacing)) + (slotSize.Y + spacing) * row);
Rectangle slotRect = new Rectangle(slotPos.ToPoint(), slotSize);
Inventory.SlotSpriteSmall.Draw(spriteBatch, slotPos,
scale: slotSize.X / (float)Inventory.SlotSpriteSmall.SourceRect.Width,
color: slotRect.Contains(PlayerInput.MousePosition) ? Color.White : Color.White * 0.6f);
Sprite icon = itemPrefab.InventoryIcon ?? itemPrefab.Sprite;
float iconScale = Math.Min(Math.Min(slotSize.X / icon.size.X, slotSize.Y / icon.size.Y), 2.0f) * 0.9f;
icon.Draw(spriteBatch, slotPos + slotSize.ToVector2() * 0.5f, scale: iconScale);
int count = allJobItems.Where(it => it.GetItemIdentifier(team, isPvPMode) == itemIdentifier).Sum(it => it.Amount);
if (count > 1)
{
string itemCountText = "x" + count;
GUIStyle.Font.DrawString(spriteBatch, itemCountText, slotPos + slotSize.ToVector2() - GUIStyle.Font.MeasureString(itemCountText) - Vector2.UnitX * 5, Color.White);
}
if (slotRect.Contains(PlayerInput.MousePosition))
{
tooltipRect = slotRect;
tooltip = itemPrefab.Name + '\n' + itemPrefab.Description;
}
i++;
}
if (!tooltip.IsNullOrEmpty())
{
GUIComponent.DrawToolTip(spriteBatch, tooltip, tooltipRect);
}
}
public void NewChatMessage(ChatMessage message)
{
float prevSize = chatBox.BarSize;
while (chatBox.Content.CountChildren > 60)
{
chatBox.RemoveChild(chatBox.Content.Children.First());
}
LocalizedString displayedChatRow = ChatMessage.GetTimeStamp();
if (message.Type == ChatMessageType.Private)
{
displayedChatRow += TextManager.Get("PrivateMessageTag") + " ";
}
else if (message.Type == ChatMessageType.Team)
{
displayedChatRow += TextManager.Get("PvP.ChatMode.Team.ChatPrefixTag") + " ";
}
displayedChatRow += message.TextWithSender;
GUITextBlock msg = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), chatBox.Content.RectTransform),
text: RichString.Rich(displayedChatRow),
textColor: message.Color,
color: ((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f,
wrap: true, font: GUIStyle.SmallFont)
{
UserData = message,
CanBeFocused = false
};
msg.CalculateHeightFromText();
if (msg.RichTextData != null)
{
foreach (var data in msg.RichTextData)
{
msg.ClickableAreas.Add(new GUITextBlock.ClickableArea()
{
Data = data,
OnClick = GameMain.NetLobbyScreen.SelectPlayer,
OnSecondaryClick = GameMain.NetLobbyScreen.ShowPlayerContextMenu
});
}
}
msg.RectTransform.SizeChanged += Recalculate;
void Recalculate()
{
msg.RectTransform.SizeChanged -= Recalculate;
msg.CalculateHeightFromText();
msg.RectTransform.SizeChanged += Recalculate;
}
if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f))
{
chatBox.BarScroll = 1.0f;
}
}
private bool SelectJobPreferencesTab(GUIButton button, object userData)
{
jobPreferencesButton.Selected = true;
appearanceButton.Selected = false;
JobPreferenceContainer.Visible = true;
appearanceFrame.Visible = false;
return false;
}
private bool SelectAppearanceTab(GUIButton button, object _)
{
jobPreferencesButton.Selected = false;
appearanceButton.Selected = true;
JobPreferenceContainer.Visible = false;
appearanceFrame.Visible = true;
appearanceFrame.ClearChildren();
var info = GameMain.Client.CharacterInfo ?? Character.Controlled?.Info;
CharacterAppearanceCustomizationMenu?.Dispose();
CharacterAppearanceCustomizationMenu = new CharacterInfo.AppearanceCustomizationMenu(info, appearanceFrame)
{
OnHeadSwitch = menu =>
{
UpdateJobPreferences(info);
SelectAppearanceTab(button, _);
}
};
return false;
}
public bool SaveAppearance()
{
var info = GameMain.Client?.CharacterInfo;
if (info?.Head == null) { return false; }
var characterConfig = MultiplayerPreferences.Instance;
characterConfig.TagSet.Clear();
characterConfig.TagSet.UnionWith(info.Head.Preset.TagSet);
characterConfig.HairIndex = info.Head.HairIndex;
characterConfig.BeardIndex = info.Head.BeardIndex;
characterConfig.MoustacheIndex = info.Head.MoustacheIndex;
characterConfig.FaceAttachmentIndex = info.Head.FaceAttachmentIndex;
characterConfig.HairColor = info.Head.HairColor;
characterConfig.FacialHairColor = info.Head.FacialHairColor;
characterConfig.SkinColor = info.Head.SkinColor;
if (GameMain.GameSession?.IsRunning ?? false)
{
TabMenu.PendingChanges = true;
CreateChangesPendingText();
}
GameSettings.SaveCurrentConfig();
return true;
}
private bool SwitchJob(GUIButton _, object obj)
{
if (JobList == null || GameMain.Client == null) { return false; }
int childIndex = JobList.SelectedIndex;
var child = JobList.SelectedComponent;
if (child == null) { return false; }
bool moveToNext = obj != null;
var jobPrefab = (obj as JobVariant)?.Prefab;
object prevObj = child.UserData;
var existingChild = JobList.Content.FindChild(d => (d.UserData is JobVariant prefab) && (prefab.Prefab == jobPrefab));
if (existingChild != null && obj != null)
{
existingChild.UserData = prevObj;
}
child.UserData = obj;
for (int i = 0; i < 2; i++)
{
if (i < 2 && JobList.Content.GetChild(i).UserData == null)
{
JobList.Content.GetChild(i).UserData = JobList.Content.GetChild(i + 1).UserData;
JobList.Content.GetChild(i + 1).UserData = null;
}
}
UpdateJobPreferences(GameMain.Client.CharacterInfo ?? Character.Controlled?.Info);
if (moveToNext)
{
var emptyChild = JobList.Content.FindChild(c => c.UserData == null && c.CanBeFocused);
if (emptyChild != null)
{
JobList.Select(JobList.Content.GetChildIndex(emptyChild));
}
else
{
JobList.Deselect();
if (JobSelectionFrame != null) { JobSelectionFrame.Visible = false; }
}
}
else
{
OpenJobSelection(child, child.UserData);
}
return false;
}
private bool OpenJobSelection(GUIComponent _, object __)
{
//recreate if resolution has changed
if (GameMain.GraphicsWidth != prevResolutionForJobSelectionFrame.X ||
GameMain.GraphicsHeight != prevResolutionForJobSelectionFrame.Y)
{
JobSelectionFrame = null;
}
prevResolutionForJobSelectionFrame = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
if (JobSelectionFrame != null)
{
JobSelectionFrame.Visible = true;
return true;
}
var allJobs = JobPrefab.Prefabs.Where(jobPrefab => !jobPrefab.HiddenJob && jobPrefab.MaxNumber > 0);
//find the jobs that aren't currently visible in the job list, create a preview of the first variant
var availableJobs =
allJobs.Where(jobPrefab => JobList.Content.Children.All(c => c.UserData is not JobVariant prefab || prefab.Prefab != jobPrefab))
.Select(j => new JobVariant(j, 0));
//find the jobs that are currently visible in the job list, create a preview of the variant chosen in the list
availableJobs = availableJobs.Concat(
allJobs.Where(jobPrefab => JobList.Content.Children.Any(c => (c.UserData is JobVariant prefab) && prefab.Prefab == jobPrefab))
.Select(j => (JobVariant)JobList.Content.FindChild(c => (c.UserData is JobVariant prefab) && prefab.Prefab == j).UserData));
availableJobs = availableJobs.ToList();
const int JobsPerRow = 3;
const int MaxRows = 4;
int rowCount = (int)Math.Ceiling(availableJobs.Count() / (float)JobsPerRow);
int jobButtonSize = GUI.IntScale(150);
const float listBoxRelativeSize = 0.95f;
Point frameSize = new Point(characterInfoFrame.Rect.Width, (int)(jobButtonSize * Math.Min(rowCount, MaxRows) / listBoxRelativeSize));
JobSelectionFrame = new GUIFrame(new RectTransform(frameSize, GUI.Canvas, Anchor.TopLeft), style: "GUIFrameListBox");
PositionJobSelectionFrame();
characterInfoFrame.RectTransform.SizeChanged += () =>
{
if (characterInfoFrame == null || JobSelectionFrame?.RectTransform == null) { return; }
Point size = new Point(characterInfoFrame.Rect.Width, (int)(jobButtonSize * Math.Min(rowCount, MaxRows) / listBoxRelativeSize));
JobSelectionFrame.RectTransform.Resize(size);
PositionJobSelectionFrame();
};
void PositionJobSelectionFrame()
{
JobSelectionFrame.RectTransform.AbsoluteOffset = new Point(characterInfoFrame.Rect.Right - JobSelectionFrame.Rect.Width, characterInfoFrame.Rect.Bottom);
if (characterInfoFrame.Rect.Bottom + JobSelectionFrame.Rect.Height > GameMain.GraphicsHeight)
{
//move to the left side of the info frame if the bottom goes below the screen
JobSelectionFrame.RectTransform.AbsoluteOffset = new Point(characterInfoFrame.Rect.X - JobSelectionFrame.Rect.Width, characterInfoFrame.Rect.Bottom - JobSelectionFrame.Rect.Height / 2);
if (JobSelectionFrame.Rect.X < 0)
{
//scale if goes outside the screen horizontally
JobSelectionFrame.RectTransform.Resize(new Point(characterInfoFrame.Rect.X, JobSelectionFrame.Rect.Height));
JobSelectionFrame.RectTransform.AbsoluteOffset = new Point(characterInfoFrame.Rect.X - JobSelectionFrame.Rect.Width, JobSelectionFrame.RectTransform.AbsoluteOffset.Y);
}
}
}
new GUIFrame(new RectTransform(new Vector2(1.25f, 1.25f), JobSelectionFrame.RectTransform, anchor: Anchor.Center), style: "OuterGlow", color: Color.Black)
{
UserData = "outerglow",
CanBeFocused = false
};
var jobSelectionList = new GUIListBox(new RectTransform(Vector2.One * listBoxRelativeSize, JobSelectionFrame.RectTransform, Anchor.Center), style: "GUIFrameListBox")
{
Padding = Vector4.One * GUI.IntScale(10)
};
var row = new GUILayoutGroup(new RectTransform(new Point(jobSelectionList.Content.Rect.Width, jobButtonSize), jobSelectionList.Content.RectTransform), isHorizontal: true)
{
Stretch = true
};
GUIButton jobButton = null;
int itemsInRow = 0;
foreach (var jobPrefab in availableJobs)
{
if (itemsInRow >= JobsPerRow)
{
row = new GUILayoutGroup(new RectTransform(new Point(jobSelectionList.Content.Rect.Width, jobButtonSize), jobSelectionList.Content.RectTransform), isHorizontal: true)
{
Stretch = true
};
itemsInRow = 0;
}
jobButton = new GUIButton(new RectTransform(new Point(jobButtonSize), row.RectTransform), style: "ListBoxElementSquare")
{
UserData = jobPrefab,
OnClicked = (btn, usdt) =>
{
if (btn.IsParentOf(GUI.MouseOn)) return false;
return SwitchJob(btn, usdt);
}
};
itemsInRow++;
var images = AddJobSpritesToGUIComponent(jobButton, jobPrefab.Prefab,
team: TeamPreference,
isPvPMode: SelectedMode == GameModePreset.PvP,
selectedByPlayer: false);
if (images != null && images.Length > 1)
{
jobPrefab.Variant = Math.Min(jobPrefab.Variant, images.Length);
int currVisible = jobPrefab.Variant;
GUIButton currSelected = null;
for (int variantIndex = 0; variantIndex < images.Length; variantIndex++)
{
images[variantIndex].Visible = currVisible == variantIndex;
var variantButton = CreateJobVariantButton(jobPrefab, variantIndex, images.Length, jobButton);
variantButton.OnClicked = (btn, obj) =>
{
if (currSelected != null) { currSelected.Selected = false; }
int selectedVariantIndex = ((JobVariant)obj).Variant;
btn.Parent.UserData = obj;
for (int i = 0; i < images.Length; i++)
{
images[i].Visible = selectedVariantIndex == i;
}
currSelected = btn;
currSelected.Selected = true;
return false;
};
if (currVisible == variantIndex)
{
currSelected = variantButton;
}
}
if (currSelected != null)
{
currSelected.Selected = true;
}
}
}
return true;
}
private static GUIImage[] AddJobSpritesToGUIComponent(GUIComponent parent, JobPrefab jobPrefab, CharacterTeamType team, bool isPvPMode, bool selectedByPlayer)
{
GUIFrame innerFrame = null;
List<Sprite> outfitPreviews = jobPrefab.GetJobOutfitSprites(team, isPvPMode).ToList();
innerFrame = new GUIFrame(new RectTransform(Vector2.One * 0.85f, parent.RectTransform, Anchor.Center), style: null)
{
CanBeFocused = false
};
GUIImage[] retVal = new GUIImage[outfitPreviews.Count];
if (outfitPreviews != null && outfitPreviews.Any())
{
for (int i = 0; i < outfitPreviews.Count; i++)
{
Sprite outfitPreview = outfitPreviews[i];
float aspectRatio = outfitPreview.size.Y / outfitPreview.size.X;
retVal[i] = new GUIImage(new RectTransform(new Vector2(0.7f / aspectRatio, 0.7f), innerFrame.RectTransform, Anchor.Center), outfitPreview, scaleToFit: true)
{
PressedColor = Color.White,
CanBeFocused = false
};
}
}
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.35f), parent.RectTransform, Anchor.BottomCenter), style: "OuterGlow")
{
Color = Color.Black,
HoverColor = Color.Black,
PressedColor = Color.Black,
SelectedColor = Color.Black,
CanBeFocused = false
};
var textBlock = new GUITextBlock(
innerFrame.CountChildren == 0 ?
new RectTransform(Vector2.One, parent.RectTransform, Anchor.Center) :
new RectTransform(new Vector2(selectedByPlayer ? 0.55f : 0.95f, 0.3f), parent.RectTransform, Anchor.BottomCenter),
jobPrefab.Name, wrap: true, textAlignment: Alignment.BottomCenter)
{
Padding = Vector4.Zero,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
TextColor = jobPrefab.UIColor,
HoverTextColor = Color.Lerp(jobPrefab.UIColor, Color.White, 0.5f),
CanBeFocused = false,
AutoScaleHorizontal = true
};
textBlock.TextAlignment = textBlock.WrappedText.Contains('\n') ? Alignment.BottomCenter : Alignment.Center;
textBlock.RectTransform.SizeChanged += () => { textBlock.TextScale = 1.0f; };
return retVal;
}
public void SelectMode(int modeIndex)
{
if (modeIndex < 0 || modeIndex >= ModeList.Content.CountChildren) { return; }
if ((GameModePreset)ModeList.Content.GetChild(modeIndex).UserData != GameModePreset.MultiPlayerCampaign)
{
ToggleCampaignMode(false);
}
var prevMode = ModeList.Content.GetChild(selectedModeIndex).UserData as GameModePreset;
if ((HighlightedModeIndex == selectedModeIndex || HighlightedModeIndex < 0) && ModeList.SelectedIndex != modeIndex) { ModeList.Select(modeIndex, GUIListBox.Force.Yes); }
selectedModeIndex = modeIndex;
if ((prevMode == GameModePreset.PvP) != (SelectedMode == GameModePreset.PvP))
{
SaveAppearance();
UpdatePlayerFrame(null);
GameMain.Client.ConnectedClients.ForEach(SetPlayerNameAndJobPreference);
ResetPvpTeamSelection();
}
if (SelectedMode != GameModePreset.MultiPlayerCampaign && GameMain.GameSession?.GameMode is CampaignMode && Selected == this)
{
GameMain.GameSession = null;
}
respawnModeSelection.Refresh(); // not all respawn modes are compatible with all game modes
RefreshGameModeContent();
RefreshEnabledElements();
UpdateDisembarkPointListFromServerSettings();
}
public void HighlightMode(int modeIndex)
{
if (modeIndex < 0 || modeIndex >= ModeList.Content.CountChildren) { return; }
HighlightedModeIndex = modeIndex;
RefreshGameModeContent();
RefreshEnabledElements();
}
private void RefreshMissionTypes()
{
IEnumerable<Type> suitableMissionClasses;
if (SelectedMode == GameModePreset.Mission)
{
suitableMissionClasses = MissionPrefab.CoOpMissionClasses.Values;
}
else if (SelectedMode == GameModePreset.PvP)
{
suitableMissionClasses = MissionPrefab.PvPMissionClasses.Values;
}
else
{
return;
}
for (int i = 0; i < missionTypeTickBoxes.Length; i++)
{
Identifier missionType = (Identifier)missionTypeTickBoxes[i].UserData;
missionTypeTickBoxes[i].Parent.Visible =
MissionPrefab.Prefabs.Any(p => p.Type == missionType && suitableMissionClasses.Contains(p.MissionClass));
}
}
private void RefreshGameModeSettingsContent()
{
foreach (var element in campaignHiddenElements)
{
SetElementVisible(element, SelectedMode != GameModePreset.MultiPlayerCampaign &&
SelectedMode != GameModePreset.SinglePlayerCampaign);
}
foreach (var element in pvpOnlyElements)
{
SetElementVisible(element, SelectedMode == GameModePreset.PvP);
}
if (respawnTabButton != null && upgradesTabButton != null)
{
if (SelectedMode == GameModePreset.MultiPlayerCampaign)
{
SelectRespawnTab();
respawnTabButton.Enabled = upgradesTabButton.Enabled = false;
}
else
{
respawnTabButton.Enabled = upgradesTabButton.Enabled = true;
}
}
static void SetElementVisible(GUIComponent element, bool enabled)
{
element.Visible = enabled;
}
gameModeSettingsLayout.Recalculate();
}
private void RefreshGameModeContent()
{
if (GameMain.Client == null) { return; }
foreach (var subElement in SubList.Content.Children)
{
subElement.CanBeFocused = true;
foreach (var textBlock in subElement.GetAllChildren<GUITextBlock>())
{
textBlock.Enabled = true;
}
}
SubList.Content.RectTransform.SortChildren((rt1, rt2) =>
{
SubmarineInfo s1 = rt1.GUIComponent.UserData as SubmarineInfo;
SubmarineInfo s2 = rt2.GUIComponent.UserData as SubmarineInfo;
return s1.Name.CompareTo(s2.Name);
});
autoRestartBox.Parent.Visible = true;
UpdateDisembarkPointListFromServerSettings();
bool isPvP = SelectedMode == GameModePreset.PvP;
foreach (GUIComponent child in SubList.Content.Children)
{
var container = child.GetChild<GUILayoutGroup>();
var imageFrame = container.GetChild<GUIFrame>();
var coalIcon = imageFrame.GetChildByUserData(CoalitionIconUserData);
var sepIcon = imageFrame.GetChildByUserData(SeparatistsIconUserData);
coalIcon.Visible = isPvP;
sepIcon.Visible = isPvP;
if (GameMain.NetworkMember.ServerSettings.SubSelectionMode != SelectionMode.Vote)
{
coalIcon.Enabled = sepIcon.Enabled = false;
if (child.UserData is not SubmarineInfo info) { continue; }
if (SelectedSub == info) { coalIcon.Enabled = true; }
if (SelectedEnemySub == info) { sepIcon.Enabled = true; }
}
}
UpdateSelectedSub(isPvP ? MultiplayerPreferences.Instance.TeamPreference : CharacterTeamType.None);
RefreshGameModeSettingsContent();
if (SelectedMode == GameModePreset.Mission || SelectedMode == GameModePreset.PvP)
{
MissionTypeFrame.Visible = true;
CampaignFrame.Visible = CampaignSetupFrame.Visible = false;
RefreshMissionTypes();
}
else if (SelectedMode == GameModePreset.MultiPlayerCampaign)
{
MissionTypeFrame.Visible = autoRestartBox.Parent.Visible = false;
if (GameMain.GameSession?.GameMode is CampaignMode campaign && campaign.Map != null)
{
//campaign running
CampaignFrame.Visible = QuitCampaignButton.Enabled = CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageRound);
CampaignSetupFrame.Visible = false;
}
else
{
CampaignFrame.Visible = false;
CampaignSetupFrame.Visible = true;
if (!CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageRound))
{
CampaignSetupFrame.ClearChildren();
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.5f), CampaignSetupFrame.RectTransform, Anchor.Center),
TextManager.Get("campaignstarting"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Center, wrap: true);
}
}
if (CampaignSetupUI != null)
{
foreach (var subElement in SubList.Content.Children)
{
var sub = subElement.UserData as SubmarineInfo;
bool tooExpensive = sub.Price > CampaignSettings.CurrentSettings.InitialMoney;
if (tooExpensive || !sub.IsCampaignCompatible)
{
foreach (var textBlock in subElement.GetAllChildren<GUITextBlock>())
{
textBlock.DisabledTextColor = (textBlock.UserData as string == "pricetext" && tooExpensive ? GUIStyle.Red : GUIStyle.TextColorNormal) * 0.7f;
textBlock.Enabled = false;
}
}
}
SubList.Content.RectTransform.SortChildren((rt1, rt2) =>
{
SubmarineInfo s1 = rt1.GUIComponent.UserData as SubmarineInfo;
SubmarineInfo s2 = rt2.GUIComponent.UserData as SubmarineInfo;
int p1 = s1.Price;
if (!s1.IsCampaignCompatible) { p1 += 100000; }
int p2 = s2.Price;
if (!s2.IsCampaignCompatible) { p2 += 100000; }
return p1.CompareTo(p2) * 100 + s1.Name.CompareTo(s2.Name);
});
}
}
else
{
MissionTypeFrame.Visible = CampaignFrame.Visible = CampaignSetupFrame.Visible = false;
CampaignFrame.Visible = CampaignSetupFrame.Visible = false;
}
ReadyToStartBox.Parent.Visible = !GameMain.Client.GameStarted;
RefreshStartButtonVisibility();
RefreshOutpostDropdown();
}
public void RefreshStartButtonVisibility()
{
bool campaignActive = GameMain.GameSession?.GameMode is CampaignMode;
if (CampaignSetupUI != null && CampaignSetupFrame is { Visible: true })
{
//setting up a campaign -> start button only visible if we're in the "new game" tab (load game menu not visible)
StartButton.Visible =
!GameMain.Client.GameStarted &&
!CampaignSetupUI.LoadGameMenuVisible &&
(GameMain.Client.HasPermission(ClientPermissions.ManageRound) || GameMain.Client.HasPermission(ClientPermissions.ManageCampaign));
}
else
{
//if a campaign is currently running, we must show the start button to allow continuing
StartButton.Visible =
(SelectedMode != GameModePreset.MultiPlayerCampaign || campaignActive) &&
!GameMain.Client.GameStarted && GameMain.Client.HasPermission(ClientPermissions.ManageRound);
}
StartButton.Enabled = true;
if (GameSession.ShouldApplyDisembarkPoints(SelectedMode))
{
StartButton.Enabled = GameSession.ValidatedDisembarkPoints(SelectedMode, MissionTypes);
StartButton.ToolTip =
!StartButton.Enabled
? TextManager.Get("DisembarkPointsNotValid")
: string.Empty;
}
StartButton.IgnoreLayoutGroups = !StartButton.Visible;
//can end the round if round is running
EndButton.Visible =
!StartButton.Visible &&
GameMain.Client is { GameStarted: true } &&
(GameMain.Client.HasPermission(ClientPermissions.ManageRound) || (campaignActive && GameMain.Client.HasPermission(ClientPermissions.ManageCampaign)));
EndButton.IgnoreLayoutGroups = !EndButton.Visible;
}
public void RefreshChatrow()
{
chatRow.ClearChildren();
// Team chat only makes sense when in a team (in "player preference" team selection mode, team assignments only happen at round start)
if (SelectedMode == GameModePreset.PvP && GameMain.Client?.ServerSettings?.PvpTeamSelectionMode == PvpTeamSelectionMode.PlayerChoice
&& MultiplayerPreferences.Instance.TeamPreference != CharacterTeamType.None)
{
var chatSelectorRT = new RectTransform(new Vector2(0.25f, 1.0f), chatRow.RectTransform, Anchor.CenterLeft);
chatSelector = new GUIDropDown(chatSelectorRT, elementCount: 2)
{
OnSelected = (_, userdata) =>
{
TeamChatSelected = (bool)userdata;
return true;
}
};
chatSelector.AddItem(TextManager.Get($"PvP.ChatMode.Team"), userData: true, color: ChatMessage.MessageColor[(int)ChatMessageType.Team]);
chatSelector.AddItem(TextManager.Get($"PvP.ChatMode.All"), userData: false, color: ChatMessage.MessageColor[(int)ChatMessageType.Default]);
chatSelector.SelectItem(TeamChatSelected);
}
else
{
TeamChatSelected = false;
}
if (chatInput != null)
{
chatInput.RectTransform.Parent = chatRow.RectTransform;
}
else
{
chatInput = new GUITextBox(new RectTransform(new Vector2(0.75f, 1.0f), chatRow.RectTransform, Anchor.CenterRight))
{
MaxTextLength = ChatMessage.MaxLength,
Font = GUIStyle.SmallFont,
DeselectAfterMessage = false
};
micIcon = new GUIImage(new RectTransform(new Vector2(0.05f, 1.0f), chatRow.RectTransform), style: "GUIMicrophoneUnavailable");
chatInput.Select();
}
//this needs to be done even if we're using the existing chatinput instance instead of creating a new one,
//because the client might not have existed when the input box was first created
if (GameMain.Client != null)
{
chatInput.ResetDelegates();
chatInput.OnEnterPressed = GameMain.Client.EnterChatMessage;
chatInput.OnTextChanged += GameMain.Client.TypingChatMessage;
chatInput.OnDeselected += (sender, key) =>
{
GameMain.Client?.ChatBox.ChatManager.Clear();
};
ChatManager.RegisterKeys(chatInput, GameMain.Client.ChatBox.ChatManager);
}
chatRow.Recalculate();
}
public void ToggleCampaignMode(bool enabled)
{
if (!enabled)
{
//remove campaign character from the panel
if (campaignCharacterInfo != null)
{
campaignCharacterInfo = null;
UpdatePlayerFrame(null);
SetSpectate(spectateBox.Selected);
}
CampaignCharacterDiscarded = false;
}
RefreshEnabledElements();
if (enabled && SelectedMode != GameModePreset.MultiPlayerCampaign)
{
ModeList.Select(GameModePreset.MultiPlayerCampaign, GUIListBox.Force.Yes);
}
}
public void TryDisplayCampaignSubmarine(SubmarineInfo submarine)
{
string name = submarine?.Name;
bool displayed = false;
SubList.OnSelected -= VotableClicked;
SubList.Deselect();
subPreviewContainer.ClearChildren();
foreach (GUIComponent child in SubList.Content.Children)
{
if (child.UserData is not SubmarineInfo sub) { continue; }
//just check the name, even though the campaign sub may not be the exact same version
//we're selecting the sub just for show, the selection is not actually used for anything
if (sub.Name == name)
{
SubList.Select(sub);
if (SubmarineInfo.SavedSubmarines.Contains(sub))
{
CreateSubPreview(sub);
displayed = true;
}
break;
}
}
SubList.OnSelected += VotableClicked;
if (!displayed)
{
CreateSubPreview(submarine);
}
UpdateSubVisibility();
}
private bool ViewJobInfo(GUIButton button, object obj)
{
if (button.UserData is not JobVariant jobPrefab) { return false; }
JobInfoFrame = jobPrefab.Prefab.CreateInfoFrame(isPvP: SelectedMode == GameModePreset.PvP, out GUIComponent buttonContainer);
GUIButton closeButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.05f), buttonContainer.RectTransform, Anchor.BottomRight),
TextManager.Get("Close"))
{
OnClicked = CloseJobInfo
};
JobInfoFrame.OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) CloseJobInfo(btn, userdata); return true; };
return true;
}
private bool CloseJobInfo(GUIButton button, object obj)
{
JobInfoFrame = null;
return true;
}
private void UpdateJobPreferences(CharacterInfo characterInfo)
{
if (characterInfo == null) { return; }
GUICustomComponent characterIcon = JobPreferenceContainer.GetChild<GUICustomComponent>();
JobPreferenceContainer.RemoveChild(characterIcon);
characterInfo.CreateIcon(new RectTransform(new Vector2(1.0f, 0.4f), JobPreferenceContainer.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.025f) });
GUIListBox listBox = JobPreferenceContainer.GetChild<GUIListBox>();
/*foreach (Sprite sprite in jobPreferenceSprites) { sprite.Remove(); }
jobPreferenceSprites.Clear();*/
List<MultiplayerPreferences.JobPreference> jobPreferences = new List<MultiplayerPreferences.JobPreference>();
bool disableNext = false;
for (int i = 0; i < listBox.Content.CountChildren; i++)
{
GUIComponent slot = listBox.Content.GetChild(i);
slot.ClearChildren();
slot.CanBeFocused = !disableNext;
if (slot.UserData is JobVariant jobPrefab)
{
var images = AddJobSpritesToGUIComponent(slot, jobPrefab.Prefab,
team: TeamPreference,
isPvPMode: SelectedMode == GameModePreset.PvP,
selectedByPlayer: true);
for (int variantIndex = 0; variantIndex < images.Length; variantIndex++)
{
int selectedVariantIndex = Math.Min(jobPrefab.Variant, images.Length);
images[variantIndex].Visible = images.Length == 1 || selectedVariantIndex == variantIndex;
if (images.Length > 1)
{
var variantButton = CreateJobVariantButton(jobPrefab, variantIndex, images.Length, slot);
variantButton.OnClicked = (btn, obj) =>
{
btn.Parent.UserData = obj;
UpdateJobPreferences(characterInfo);
return false;
};
}
}
// Info button
new GUIButton(new RectTransform(new Vector2(0.15f), slot.RectTransform, Anchor.BottomLeft, scaleBasis: ScaleBasis.BothWidth) { RelativeOffset = new Vector2(0.075f) },
style: "GUIButtonInfo")
{
UserData = jobPrefab,
OnClicked = ViewJobInfo
};
// Remove button
new GUIButton(new RectTransform(new Vector2(0.15f), slot.RectTransform, Anchor.BottomRight, scaleBasis: ScaleBasis.BothWidth) { RelativeOffset = new Vector2(0.075f) },
style: "GUICancelButton")
{
UserData = i,
OnClicked = (btn, obj) =>
{
JobList.Select((int)obj, GUIListBox.Force.Yes);
SwitchJob(btn, null);
if (JobSelectionFrame != null) { JobSelectionFrame.Visible = false; }
JobList.Deselect();
return false;
}
};
jobPreferences.Add(new MultiplayerPreferences.JobPreference(jobPrefab.Prefab.Identifier, jobPrefab.Variant));
}
else
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.6f), slot.RectTransform), (i + 1).ToString(),
textColor: Color.White * (disableNext ? 0.15f : 0.5f),
textAlignment: Alignment.Center,
font: GUIStyle.LargeFont)
{
CanBeFocused = false
};
if (!disableNext)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), slot.RectTransform, Anchor.BottomCenter), TextManager.Get("clicktoselectjob"),
font: GUIStyle.SmallFont,
wrap: true,
textAlignment: Alignment.Center)
{
CanBeFocused = false
};
}
disableNext = true;
}
}
GameMain.Client.ForceNameJobTeamUpdate();
if (!MultiplayerPreferences.Instance.AreJobPreferencesEqual(jobPreferences))
{
if (GameMain.GameSession?.IsRunning ?? false)
{
TabMenu.PendingChanges = true;
CreateChangesPendingText();
}
MultiplayerPreferences.Instance.JobPreferences.Clear();
MultiplayerPreferences.Instance.JobPreferences.AddRange(jobPreferences);
GameSettings.SaveCurrentConfig();
}
}
private static GUIButton CreateJobVariantButton(JobVariant jobPrefab, int variantIndex, int variantCount, GUIComponent slot)
{
float relativeSize = 0.18f;
var btn = new GUIButton(new RectTransform(new Vector2(relativeSize), slot.RectTransform, Anchor.TopCenter, scaleBasis: ScaleBasis.BothHeight)
{ RelativeOffset = new Vector2(relativeSize * 1.3f * (variantIndex - (variantCount - 1) / 2.0f), 0.02f) },
(variantIndex + 1).ToString(), style: "JobVariantButton")
{
Selected = jobPrefab.Variant == variantIndex,
UserData = new JobVariant(jobPrefab.Prefab, variantIndex),
};
return btn;
}
public readonly struct FailedSubInfo
{
public readonly string Name;
public readonly string Hash;
public FailedSubInfo(string name, string hash) { Name = name; Hash = hash; }
public void Deconstruct(out string name, out string hash) { name = Name; hash = Hash; }
private static bool StringsEqual(string a, string b)
=> string.Equals(a, b, StringComparison.OrdinalIgnoreCase);
public static bool operator ==(FailedSubInfo a, FailedSubInfo b)
=> StringsEqual(a.Name, b.Name) && StringsEqual(a.Hash, b.Hash);
public static bool operator !=(FailedSubInfo a, FailedSubInfo b)
=> !(a == b);
public override int GetHashCode()
{
return HashCode.Combine(Name, Hash);
}
public override bool Equals(object obj)
{
return obj is FailedSubInfo info &&
Name == info.Name &&
Hash == info.Hash;
}
}
public FailedSubInfo? FailedSelectedSub;
public FailedSubInfo? FailedSelectedEnemySub;
public FailedSubInfo? FailedSelectedShuttle;
public List<FailedSubInfo> FailedCampaignSubs = new List<FailedSubInfo>();
public List<FailedSubInfo> FailedOwnedSubs = new List<FailedSubInfo>();
public bool TrySelectSub(string subName, string md5Hash, SelectedSubType type, GUIListBox subList, bool showPreview = true)
{
UpdateSubVisibility();
if (GameMain.Client == null) { return false; }
//already downloading the selected sub file
if (GameMain.Client.FileReceiver.ActiveTransfers.Any(t => t.FileName == subName + ".sub"))
{
return false;
}
SubmarineInfo sub = subList.Content.Children
.FirstOrDefault(c => c.UserData is SubmarineInfo s && s.Name == subName && s.MD5Hash?.StringRepresentation == md5Hash)?
.UserData as SubmarineInfo;
//matching sub found and already selected, all good
if (sub != null)
{
if (subList == SubList && showPreview)
{
if (type is not SelectedSubType.EnemySub || MultiplayerPreferences.Instance.TeamPreference == CharacterTeamType.Team2)
{
CreateSubPreview(sub);
}
}
SubmarineInfo selectedSub = type switch
{
SelectedSubType.Sub => SelectedSub,
SelectedSubType.EnemySub => SelectedEnemySub,
SelectedSubType.Shuttle => SelectedShuttle,
_ => null
};
if (selectedSub != null && selectedSub.MD5Hash?.StringRepresentation == md5Hash && Barotrauma.IO.File.Exists(sub.FilePath))
{
//ensure the selected sub matches the correct submarineInfo instance (which may have been just downloaded from the server)
switch (type)
{
case SelectedSubType.Sub:
SelectedSub = sub;
break;
case SelectedSubType.EnemySub:
SelectedEnemySub = sub;
break;
}
return true;
}
}
//sub not found, see if we have a sub with the same name
if (sub == null)
{
sub = subList.Content.Children
.FirstOrDefault(c => c.UserData is SubmarineInfo s && s.Name == subName)?
.UserData as SubmarineInfo;
}
//found a sub that at least has the same name, select it
if (sub != null)
{
if (subList.Parent is GUIDropDown subDropDown)
{
subDropDown.SelectItem(sub);
}
else
{
subList.OnSelected -= VotableClicked;
var preference = MultiplayerPreferences.Instance.TeamPreference;
switch (type)
{
case SelectedSubType.Sub:
if (preference is CharacterTeamType.Team1 or CharacterTeamType.None)
{
subList.Select(sub);
}
SelectedSub = sub;
break;
case SelectedSubType.EnemySub:
if (preference is CharacterTeamType.Team2)
{
subList.Select(sub);
}
SelectedEnemySub = sub;
break;
}
subList.OnSelected += VotableClicked;
}
switch (type)
{
case SelectedSubType.Sub:
FailedSelectedSub = null;
break;
case SelectedSubType.EnemySub:
FailedSelectedEnemySub = null;
break;
case SelectedSubType.Shuttle:
FailedSelectedShuttle = null;
break;
}
//hashes match, all good
if (sub.MD5Hash?.StringRepresentation == md5Hash && SubmarineInfo.SavedSubmarines.Contains(sub))
{
return true;
}
}
//-------------------------------------------------------------------------------------
//if we get to this point, a matching sub was not found or it has an incorrect MD5 hash
switch (type)
{
case SelectedSubType.Sub:
FailedSelectedSub = new FailedSubInfo(subName, md5Hash);
break;
case SelectedSubType.EnemySub:
FailedSelectedEnemySub = new FailedSubInfo(subName, md5Hash);
break;
case SelectedSubType.Shuttle:
FailedSelectedShuttle = new FailedSubInfo(subName, md5Hash);
break;
}
LocalizedString errorMsg = "";
if (sub == null || !SubmarineInfo.SavedSubmarines.Contains(sub))
{
errorMsg = TextManager.GetWithVariable("SubNotFoundError", "[subname]", subName) + " ";
}
else if (sub.MD5Hash?.StringRepresentation == null)
{
errorMsg = TextManager.GetWithVariable("SubLoadError", "[subname]", subName) + " ";
GUITextBlock textBlock = subList.Content.GetChildByUserData(sub)?.GetChild<GUITextBlock>();
if (textBlock != null) { textBlock.TextColor = GUIStyle.Red; }
}
else
{
errorMsg = TextManager.GetWithVariables("SubDoesntMatchError",
("[subname]", sub.Name),
("[myhash]", sub.MD5Hash.ShortRepresentation),
("[serverhash]", Md5Hash.GetShortHash(md5Hash))) + " ";
}
if (GameMain.Client.ServerSettings.AllowFileTransfers)
{
GameMain.Client?.RequestFile(FileTransferType.Submarine, subName, md5Hash);
}
else
{
new GUIMessageBox(TextManager.Get("DownloadSubLabel"), errorMsg);
}
return false;
}
public enum SubmarineDeliveryData
{
Owned,
Campaign
}
public bool CheckIfCampaignSubMatches(SubmarineInfo serverSubmarine, SubmarineDeliveryData deliveryData)
{
if (GameMain.Client == null) { return false; }
//already downloading the selected sub file
if (GameMain.Client.FileReceiver.ActiveTransfers.Any(t => t.FileName == serverSubmarine.Name + ".sub"))
{
return false;
}
SubmarineInfo purchasableSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == serverSubmarine.Name && s.MD5Hash?.StringRepresentation == serverSubmarine.MD5Hash?.StringRepresentation);
if (purchasableSub != null)
{
return true;
}
FailedSubInfo fileInfo = new FailedSubInfo(serverSubmarine.Name, serverSubmarine.MD5Hash.StringRepresentation);
switch (deliveryData)
{
case SubmarineDeliveryData.Owned:
FailedOwnedSubs.Add(fileInfo);
break;
case SubmarineDeliveryData.Campaign:
FailedCampaignSubs.Add(fileInfo);
break;
}
GameMain.Client?.RequestFile(FileTransferType.Submarine, fileInfo.Name, fileInfo.Hash);
return false;
}
private void CreateSubPreview(SubmarineInfo sub)
{
subPreviewContainer?.ClearChildren();
sub.CreatePreviewWindow(subPreviewContainer);
RecalculateSubDescription();
}
private void RecalculateSubDescription()
{
var descriptionBox = subPreviewContainer?.FindChild("descriptionbox", recursive: true);
if (descriptionBox != null && characterInfoFrame != null)
{
//if description box and character info box are roughly the same size, scale them to the same size
if (Math.Abs(descriptionBox.Rect.Height - characterInfoFrame.Rect.Height) < 80 * GUI.Scale)
{
descriptionBox.RectTransform.MaxSize = new Point(descriptionBox.Rect.Width, characterInfoFrame.Rect.Height);
}
}
}
private readonly List<SubmarineInfo> visibilityMenuOrder = new List<SubmarineInfo>();
public const string SeparatistsIconUserData = "separatistsIcon";
public const string CoalitionIconUserData = "coalitionIcon";
private void CreateSubmarineVisibilityMenu()
{
var messageBox = new GUIMessageBox(TextManager.Get("SubmarineVisibility"), "",
buttons: Array.Empty<LocalizedString>(),
relativeSize: new Vector2(0.75f, 0.75f));
messageBox.Content.ChildAnchor = Anchor.TopCenter;
var columns = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), messageBox.Content.RectTransform), isHorizontal: true);
GUILayoutGroup createColumn(float width)
=> new GUILayoutGroup(new RectTransform(new Vector2(width, 1.0f), columns.RectTransform))
{ Stretch = true };
GUIListBox createColumnListBox(string labelTag)
{
var column = createColumn(0.45f);
var label = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), column.RectTransform),
TextManager.Get(labelTag), textAlignment: Alignment.Center);
return new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), column.RectTransform))
{
CurrentSelectMode = GUIListBox.SelectMode.RequireShiftToSelectMultiple,
CurrentDragMode = GUIListBox.DragMode.DragOutsideBox,
HideDraggedElement = true
};
}
void handleDraggingAcrossLists(GUIListBox from, GUIListBox to)
{
//TODO: put this in a static class once modding-refactor gets merged
if (to.Rect.Contains(PlayerInput.MousePosition) && from.DraggedElement != null)
{
//move the dragged elements to the index determined previously
var draggedElement = from.DraggedElement;
var selected = from.AllSelected.ToList();
selected.Sort((a, b) => from.Content.GetChildIndex(a) - from.Content.GetChildIndex(b));
float oldCount = to.Content.CountChildren;
float newCount = oldCount + selected.Count;
var offset = draggedElement.RectTransform.AbsoluteOffset;
offset += from.Content.Rect.Location;
offset -= to.Content.Rect.Location;
for (int i = 0; i < selected.Count; i++)
{
var c = selected[i];
c.Parent.RemoveChild(c);
c.RectTransform.Parent = to.Content.RectTransform;
c.RectTransform.RepositionChildInHierarchy((int)oldCount+i);
}
from.DraggedElement = null;
from.Deselect();
from.RecalculateChildren();
from.RectTransform.RecalculateScale(true);
to.RecalculateChildren();
to.RectTransform.RecalculateScale(true);
to.Select(selected);
//recalculate the dragged element's offset so it doesn't jump around
draggedElement.RectTransform.AbsoluteOffset = offset;
to.DraggedElement = draggedElement;
to.BarScroll *= (oldCount / newCount);
}
}
var visibleSubsList = createColumnListBox("VisibleSubmarines");
var centerColumn = createColumn(0.1f);
void centerSpacing()
{
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.4f), centerColumn.RectTransform), style: null);
}
GUIButton centerButton(string style)
=> new GUIButton(
new RectTransform(new Vector2(1.0f, 0.1f), centerColumn.RectTransform),
style: style);
var hiddenSubsList = createColumnListBox("HiddenSubmarines");
void addSubToList(SubmarineInfo sub, GUIListBox list)
{
var modFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.08f), list.Content.RectTransform),
style: "ListBoxElement")
{
UserData = sub
};
var frameContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), modFrame.RectTransform, Anchor.Center), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
Stretch = true,
RelativeSpacing = 0.02f
};
var dragIndicator = new GUIButton(new RectTransform(new Vector2(0.5f, 0.5f), frameContent.RectTransform, scaleBasis: ScaleBasis.BothHeight),
style: "GUIDragIndicator")
{
CanBeFocused = false
};
var subName = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), frameContent.RectTransform),
text: sub.DisplayName)
{
UserData = "nametext",
ToolTip = sub.Description,
CanBeFocused = false
};
CreateSubmarineClassText(
frameContent,
sub,
subName,
list.Content);
}
foreach (var sub in GameMain.Client.ServerSubmarines
.OrderBy(s => visibilityMenuOrder.Contains(s))
.ThenBy(s => visibilityMenuOrder.IndexOf(s)))
{
addSubToList(sub,
GameMain.Client.ServerSettings.HiddenSubs.Contains(sub.Name) ? hiddenSubsList : visibleSubsList);
}
void onRearranged(GUIListBox listBox, object userData)
{
visibilityMenuOrder.Clear();
visibilityMenuOrder.AddRange(visibleSubsList.Content.Children.Select(c => c.UserData as SubmarineInfo));
visibilityMenuOrder.AddRange(hiddenSubsList.Content.Children.Select(c => c.UserData as SubmarineInfo));
}
visibleSubsList.OnRearranged = onRearranged;
hiddenSubsList.OnRearranged = onRearranged;
void swapListItems(GUIListBox from, GUIListBox to)
{
to.Deselect();
var selected = from.AllSelected.ToArray();
int lastIndex = from.Content.GetChildIndex(selected.LastOrDefault());
int nextIndex = lastIndex + 1;
GUIComponent nextComponent = null;
if (lastIndex >= 0 && nextIndex < from.Content.CountChildren)
{
nextComponent = from.Content.GetChild(nextIndex);
}
foreach (var frame in selected)
{
frame.Parent.RemoveChild(frame);
frame.RectTransform.Parent = to.Content.RectTransform;
}
from.RecalculateChildren();
from.RectTransform.RecalculateScale(true);
to.RecalculateChildren();
to.RectTransform.RecalculateScale(true);
to.Select(selected);
if (nextComponent != null) { from.Select(nextComponent.ToEnumerable()); }
}
centerSpacing();
var visibleToHidden = centerButton("GUIButtonToggleRight");
visibleToHidden.OnClicked = (button, o) =>
{
swapListItems(visibleSubsList, hiddenSubsList);
return false;
};
var hiddenToVisible = centerButton("GUIButtonToggleLeft");
hiddenToVisible.OnClicked = (button, o) =>
{
swapListItems(hiddenSubsList, visibleSubsList);
return false;
};
centerSpacing();
var buttonLayout
= new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 0.1f), messageBox.Content.RectTransform),
isHorizontal: true)
{
RelativeSpacing = 0.01f
};
var cancelButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonLayout.RectTransform),
TextManager.Get("Cancel"))
{
OnClicked = (button, o) =>
{
messageBox.Close();
return false;
}
};
var okButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), buttonLayout.RectTransform),
TextManager.Get("OK"))
{
OnClicked = (button, o) =>
{
var hiddenSubs = GameMain.Client.ServerSettings.HiddenSubs;
hiddenSubs.Clear();
hiddenSubs.UnionWith(hiddenSubsList.Content.Children.Select(c => (c.UserData as SubmarineInfo).Name));
GameMain.Client.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.HiddenSubs);
messageBox.Close();
return false;
}
};
new GUICustomComponent(new RectTransform(Vector2.Zero, messageBox.RectTransform),
onUpdate: (f, component) =>
{
handleDraggingAcrossLists(visibleSubsList, hiddenSubsList);
handleDraggingAcrossLists(hiddenSubsList, visibleSubsList);
if (PlayerInput.PrimaryMouseButtonClicked()
&& !GUI.IsMouseOn(visibleToHidden)
&& !GUI.IsMouseOn(hiddenToVisible))
{
if (!GUI.IsMouseOn(hiddenSubsList)
|| !hiddenSubsList.Content.IsParentOf(GUI.MouseOn))
{
hiddenSubsList.Deselect();
}
if (!GUI.IsMouseOn(visibleSubsList)
|| !visibleSubsList.Content.IsParentOf(GUI.MouseOn))
{
visibleSubsList.Deselect();
}
}
},
onDraw: (spriteBatch, component) =>
{
visibleSubsList.DraggedElement?.DrawManually(spriteBatch, true, true);
hiddenSubsList.DraggedElement?.DrawManually(spriteBatch, true, true);
});
}
public void UpdateSubVisibility()
{
if (GameMain.Client == null) { return; }
foreach (GUIComponent child in SubList.Content.Children)
{
if (child.UserData is not SubmarineInfo sub) { continue; }
child.Visible =
(!GameMain.Client.ServerSettings.HiddenSubs.Contains(sub.Name)
|| (GameMain.GameSession?.SubmarineInfo != null && GameMain.GameSession.SubmarineInfo.Name.Equals(sub.Name, StringComparison.OrdinalIgnoreCase)))
&& (string.IsNullOrEmpty(subSearchBox.Text) || sub.DisplayName.Contains(subSearchBox.Text, StringComparison.OrdinalIgnoreCase));
}
}
public void OnRoundEnded()
{
CampaignCharacterDiscarded = false;
}
private const string RoundStartWarningBoxUserData = "RoundStartWarningBox";
public void ShowStartRoundWarning(SerializableDateTime waitUntilTime, string team1SubName, ImmutableArray<DisembarkPerkPrefab> team1IncompatiblePerks, string team2SubName, ImmutableArray<DisembarkPerkPrefab> team2IncompatiblePerks)
{
DateTime startTime = DateTime.UtcNow;
TimeSpan differenceFromStart = waitUntilTime.ToUtcValue() - startTime;
StopWaitingForStartRound();
GUIMessageBox.MessageBoxes.OfType<GUIMessageBox>().ForEachMod(static mod =>
{
if (mod.UserData is PleaseWaitPopupUserData)
{
mod.Close();
}
});
var messageBox = new GUIMessageBox(TextManager.Get("warning"), TextManager.Get("startgamewarning"), Array.Empty<LocalizedString>(), relativeSize: new Vector2(0.3f / GUI.AspectRatioAdjustment, 0.4f), minSize: new Point(400, 300))
{
UserData = RoundStartWarningBoxUserData
};
GUILayoutGroup contentLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.7f), messageBox.Content.RectTransform, Anchor.BottomCenter), isHorizontal: false);
GUIListBox errorList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), contentLayout.RectTransform));
foreach (DisembarkPerkPrefab perk in team1IncompatiblePerks)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.33f), errorList.Content.RectTransform), FormatWarning(perk, team1SubName));
}
foreach (DisembarkPerkPrefab perk in team2IncompatiblePerks)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.33f), errorList.Content.RectTransform), FormatWarning(perk, team2SubName));
}
GUIProgressBar progress = new GUIProgressBar(new RectTransform(new Vector2(1f, 0.15f), contentLayout.RectTransform), 0.0f, GUIStyle.Orange);
GUITextBlock progressText = new GUITextBlock(new RectTransform(Vector2.One, progress.RectTransform), TextManager.GetWithVariable("startggamewarningprogress", "[seconds]", ((int)differenceFromStart.TotalSeconds).ToString()), textAlignment: Alignment.Center)
{
Shadow = true,
TextColor = Color.White
};
new GUICustomComponent(new RectTransform(Vector2.Zero, progress.RectTransform),
onDraw: static (batch, component) => { },
onUpdate: (f, component) =>
{
TimeSpan difference = waitUntilTime.ToUtcValue() - DateTime.UtcNow;
float seconds = (float)difference.TotalSeconds;
progress.BarSize = seconds / (float)differenceFromStart.TotalSeconds;
progressText.Text = TextManager.GetWithVariable("startggamewarningprogress", "[seconds]", ((int)seconds).ToString());
});
GUILayoutGroup buttonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), contentLayout.RectTransform), childAnchor: Anchor.BottomCenter);
GUIButton cancelButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1f), buttonLayout.RectTransform), TextManager.Get("Cancel"));
cancelButton.OnClicked += (button, userData) =>
{
IWriteMessage msg = new WriteOnlyMessage().WithHeader(ClientPacketHeader.RESPONSE_CANCEL_STARTGAME);
GameMain.Client?.ClientPeer?.Send(msg, DeliveryMethod.Reliable);
messageBox.Close();
return true;
};
static LocalizedString FormatWarning(DisembarkPerkPrefab prefab, string subName)
{
return TextManager.GetWithVariables("startgamewarningformat",
("[category]", TextManager.Get($"perkcategory.{prefab.SortCategory}")),
("[perk]", prefab.Name),
("[submarine]", subName));
}
}
public void CloseStartRoundWarning()
{
GUIMessageBox.MessageBoxes.OfType<GUIMessageBox>().ForEachMod(static mod =>
{
if (mod.UserData is RoundStartWarningBoxUserData)
{
mod.Close();
}
});
}
}
}