Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Signal/MotionSensor.cs
2024-04-24 18:09:05 +03:00

26 lines
912 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Items.Components
{
partial class MotionSensor : IDrawableComponent
{
public Vector2 DrawSize
{
get { return new Vector2(rangeX, rangeY) * 2.0f; }
}
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
{
if ((editing && MapEntity.SelectedList.Contains(item)) ||
(ConnectionPanel.ShouldDebugDrawWiring && Character.Controlled?.SelectedItem == item))
{
Vector2 pos = item.WorldPosition + TransformedDetectOffset;
pos.Y = -pos.Y;
GUI.DrawRectangle(spriteBatch, pos - new Vector2(rangeX, rangeY), new Vector2(rangeX, rangeY) * 2.0f, Color.Cyan * 0.5f, isFilled: false, thickness: 2);
}
}
}
}