Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Characters/Jobs/JobPrefab.cs
2025-03-12 12:56:27 +00:00

87 lines
3.8 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class JobPrefab : PrefabWithUintIdentifier
{
public GUIButton CreateInfoFrame(bool isPvP, out GUIComponent buttonContainer)
{
int windowPixelWidth = 500, windowPixelHeight = 400;
Point absoluteWindowSize = new Point((int)(windowPixelWidth * GUI.xScale), (int)(windowPixelHeight * GUI.yScale));
GUIButton frameHolder = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: null);
new GUIFrame(new RectTransform(GUI.Canvas.RelativeSize, frameHolder.RectTransform, Anchor.Center), style: "GUIBackgroundBlocker");
GUIFrame frame = new GUIFrame(new RectTransform(absoluteWindowSize, frameHolder.RectTransform, Anchor.Center));
GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), frame.RectTransform, Anchor.Center), style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), Name, font: GUIStyle.LargeFont)
{
CanBeFocused = false
};
var contentList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.75f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) })
{
ScrollBarVisible = true,
AutoHideScrollBar = true,
CurrentSelectMode = GUIListBox.SelectMode.None,
Padding = new Vector4(0, GUI.Scale * 10, 0, 0),
Spacing = (int)(GUI.Scale * 5)
};
var descriptionBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), contentList.Content.RectTransform),
Description, font: GUIStyle.SmallFont, wrap: true, textAlignment: Alignment.TopLeft)
{
CanBeFocused = false,
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), contentList.Content.RectTransform),
TextManager.Get("Skills"), font: GUIStyle.LargeFont)
{
CanBeFocused = false
};
foreach (SkillPrefab skill in Skills)
{
var levelRange = skill.GetLevelRange(isPvP);
string levelStr =
levelRange.End > levelRange.Start ?
(int)levelRange.Start + " - " + (int)levelRange.End :
((int)levelRange.Start).ToString();
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), contentList.Content.RectTransform),
" - " + TextManager.AddPunctuation(':', TextManager.Get("SkillName." + skill.Identifier), levelStr),
font: GUIStyle.SmallFont, wrap: true)
{
CanBeFocused = false
};
}
buttonContainer = paddedFrame;
return frameHolder;
}
public IEnumerable<Sprite> GetJobOutfitSprites(CharacterTeamType team, bool isPvPMode)
{
var equipIdentifiers = JobItems
.SelectMany(kvp => kvp.Value)
.Where(j => j.Outfit)
.Select(j => j.GetItemIdentifier(team, isPvPMode));
List<ItemPrefab> outfitPrefabs = new List<ItemPrefab>();
foreach (var equipIdentifier in equipIdentifiers)
{
var itemPrefab = ItemPrefab.Prefabs.Find(ip => ip.Identifier == equipIdentifier);
if (itemPrefab != null) { outfitPrefabs.Add(itemPrefab); }
}
if (!outfitPrefabs.Any()) { return Enumerable.Empty<Sprite>(); }
return outfitPrefabs.Select(p => p.InventoryIcon ?? p.Sprite);
}
}
}