Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Characters/AI/HumanAIController.cs
2025-03-12 12:56:27 +00:00

148 lines
7.6 KiB
C#

using Microsoft.Xna.Framework;
using FarseerPhysics;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class HumanAIController : AIController
{
public override void DebugDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
if (Character == Character.Controlled) { return; }
if (!DebugAI) { return; }
Vector2 pos = Character.DrawPosition;
pos.Y = -pos.Y;
Vector2 textOffset = new Vector2(-40, -160);
textOffset.Y -= Math.Max(ObjectiveManager.CurrentOrders.Count - 1, 0) * 20;
if (SelectedAiTarget?.Entity != null)
{
//GUI.DrawLine(spriteBatch, pos, new Vector2(SelectedAiTarget.WorldPosition.X, -SelectedAiTarget.WorldPosition.Y), GUIStyle.Red);
//GUI.DrawString(spriteBatch, pos + textOffset, $"AI TARGET: {SelectedAiTarget.Entity.ToString()}", Color.White, Color.Black);
}
Vector2 stringDrawPos = pos + textOffset;
GUI.DrawString(spriteBatch, stringDrawPos, Character.Name, Color.White, Color.Black);
var currentOrder = ObjectiveManager.CurrentOrder;
if (ObjectiveManager.CurrentOrders.Any())
{
var currentOrders = ObjectiveManager.CurrentOrders;
currentOrders.Sort((x, y) => y.ManualPriority.CompareTo(x.ManualPriority));
for (int i = 0; i < currentOrders.Count; i++)
{
stringDrawPos += new Vector2(0, 20);
var order = currentOrders[i];
GUI.DrawString(spriteBatch, stringDrawPos, $"ORDER {i + 1}: {order.Objective.DebugTag} ({order.Objective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
}
}
else if (ObjectiveManager.WaitTimer > 0)
{
stringDrawPos += new Vector2(0, 20);
GUI.DrawString(spriteBatch, stringDrawPos - textOffset, $"Waiting... {ObjectiveManager.WaitTimer.FormatZeroDecimal()}", Color.White, Color.Black);
}
var currentObjective = ObjectiveManager.CurrentObjective;
if (currentObjective != null)
{
int offset = currentOrder != null ? 20 + ((ObjectiveManager.CurrentOrders.Count - 1) * 20) : 0;
if (currentOrder == null || currentOrder.Priority <= 0)
{
stringDrawPos += new Vector2(0, 20);
GUI.DrawString(spriteBatch, stringDrawPos, $"MAIN OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
}
var subObjective = currentObjective.CurrentSubObjective;
if (subObjective != null)
{
stringDrawPos += new Vector2(0, 20);
GUI.DrawString(spriteBatch, stringDrawPos, $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
}
var activeObjective = ObjectiveManager.GetActiveObjective();
if (activeObjective != null)
{
stringDrawPos += new Vector2(0, 20);
GUI.DrawString(spriteBatch, stringDrawPos, $"ACTIVE OBJECTIVE: {activeObjective.DebugTag} ({activeObjective.Priority.FormatZeroDecimal()})", Color.White, Color.Black);
}
if (currentObjective is AIObjectiveCombat
{
Weapon: Item weapon,
BlockedPositions: List<Vector2> blockedPositions
})
{
Vector2 weaponPos = weapon.DrawPosition;
weaponPos.Y = -weaponPos.Y;
foreach (Vector2 blockedPosition in blockedPositions)
{
Vector2 blockedPos = blockedPosition;
if (Character.Submarine != null)
{
blockedPos += Character.Submarine.DrawPosition;
}
blockedPos.Y = -blockedPos.Y;
GUI.DrawLine(spriteBatch, weaponPos, blockedPos, Color.Red);
}
}
}
Vector2 objectiveStringDrawPos = stringDrawPos + new Vector2(120, 40);
for (int i = 0; i < ObjectiveManager.Objectives.Count; i++)
{
var objective = ObjectiveManager.Objectives[i];
GUI.DrawString(spriteBatch, objectiveStringDrawPos, $"{objective.DebugTag} ({objective.Priority.FormatZeroDecimal()})", Color.White, Color.Black * 0.5f);
objectiveStringDrawPos += new Vector2(0, 18);
}
if (steeringManager is IndoorsSteeringManager pathSteering)
{
var path = pathSteering.CurrentPath;
if (path != null)
{
for (int i = 1; i < path.Nodes.Count; i++)
{
var previousNode = path.Nodes[i - 1];
var currentNode = path.Nodes[i];
bool isPathActive = !path.Finished && !path.IsAtEndNode;
Color pathColor = isPathActive ? Color.Blue * 0.5f : Color.Gray;
GUI.DrawLine(spriteBatch,
new Vector2(currentNode.DrawPosition.X, -currentNode.DrawPosition.Y),
new Vector2(previousNode.DrawPosition.X, -previousNode.DrawPosition.Y),
pathColor, 0, 3);
if (isPathActive)
{
GUIStyle.SmallFont.DrawString(spriteBatch,
currentNode.ID.ToString(),
new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
Color.Blue);
}
}
if (path.CurrentNode != null)
{
GUI.DrawLine(spriteBatch, pos,
new Vector2(path.CurrentNode.DrawPosition.X, -path.CurrentNode.DrawPosition.Y),
Color.BlueViolet, 0, 3);
GUI.DrawString(spriteBatch, stringDrawPos + new Vector2(0, 40), "Path cost: " + path.Cost.FormatZeroDecimal(), Color.White, Color.Black * 0.5f);
}
}
}
GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Character.AnimController.TargetMovement.X, -Character.AnimController.TargetMovement.Y)), Color.SteelBlue, width: 2);
GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Steering.X, -Steering.Y)), Color.Blue, width: 3);
if (Character.AnimController.InWater && objectiveManager.GetActiveObjective() is AIObjectiveGoTo gotoObjective && gotoObjective.TargetGap != null)
{
Vector2 gapPosition = gotoObjective.TargetGap.WorldPosition;
gapPosition.Y = -gapPosition.Y;
GUI.DrawRectangle(spriteBatch, gapPosition - new Vector2(10.0f, 10.0f), new Vector2(20.0f, 20.0f), Color.Orange, false);
GUI.DrawLine(spriteBatch, pos, gapPosition, Color.Orange * 0.5f, 0, 5);
}
//if (Character.IsKeyDown(InputType.Aim))
//{
// GUI.DrawLine(spriteBatch, pos, new Vector2(Character.CursorWorldPosition.X, -Character.CursorWorldPosition.Y), Color.Yellow, width: 4);
//}
}
}
}