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0f73fe356e593f93113ee8a2f71107cc81fe1d74
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/StatusEffects
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Joonas Rikkonen 87a0ee21eb (6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix
2019-06-15 20:24:01 +03:00
..
DelayedEffect.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
PropertyConditional.cs
(5e82d9084) PropertyConditionals return a match when checking status tag inequality and the target has no status tags (e.g. checking if a character doesn't have a StatusEffect with a "poison" tag should return true even if the character has no active StatusEffects).
2019-03-30 15:34:42 +02:00
StatusEffect.cs
(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it. Closes #1643 + merge fix
2019-06-15 20:24:01 +03:00
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